lwjgl/src/templates/org/lwjgl/opengl/EXT_vertex_shader.java

292 lines
11 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.opengl.*;
import java.nio.*;
public interface EXT_vertex_shader {
int GL_VERTEX_SHADER_EXT = 0x8780;
int GL_VERTEX_SHADER_BINDING_EXT = 0x8781;
int GL_OP_INDEX_EXT = 0x8782;
int GL_OP_NEGATE_EXT = 0x8783;
int GL_OP_DOT3_EXT = 0x8784;
int GL_OP_DOT4_EXT = 0x8785;
int GL_OP_MUL_EXT = 0x8786;
int GL_OP_ADD_EXT = 0x8787;
int GL_OP_MADD_EXT = 0x8788;
int GL_OP_FRAC_EXT = 0x8789;
int GL_OP_MAX_EXT = 0x878A;
int GL_OP_MIN_EXT = 0x878B;
int GL_OP_SET_GE_EXT = 0x878C;
int GL_OP_SET_LT_EXT = 0x878D;
int GL_OP_CLAMP_EXT = 0x878E;
int GL_OP_FLOOR_EXT = 0x878F;
int GL_OP_ROUND_EXT = 0x8790;
int GL_OP_EXP_BASE_2_EXT = 0x8791;
int GL_OP_LOG_BASE_2_EXT = 0x8792;
int GL_OP_POWER_EXT = 0x8793;
int GL_OP_RECIP_EXT = 0x8794;
int GL_OP_RECIP_SQRT_EXT = 0x8795;
int GL_OP_SUB_EXT = 0x8796;
int GL_OP_CROSS_PRODUCT_EXT = 0x8797;
int GL_OP_MULTIPLY_MATRIX_EXT = 0x8798;
int GL_OP_MOV_EXT = 0x8799;
int GL_OUTPUT_VERTEX_EXT = 0x879A;
int GL_OUTPUT_COLOR0_EXT = 0x879B;
int GL_OUTPUT_COLOR1_EXT = 0x879C;
int GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D;
int GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E;
int GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F;
int GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0;
int GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1;
int GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2;
int GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3;
int GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4;
int GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5;
int GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6;
int GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7;
int GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8;
int GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9;
int GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA;
int GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB;
int GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC;
int GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD;
int GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE;
int GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF;
int GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0;
int GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1;
int GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2;
int GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3;
int GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4;
int GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5;
int GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6;
int GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7;
int GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8;
int GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9;
int GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA;
int GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB;
int GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC;
int GL_OUTPUT_FOG_EXT = 0x87BD;
int GL_SCALAR_EXT = 0x87BE;
int GL_VECTOR_EXT = 0x87BF;
int GL_MATRIX_EXT = 0x87C0;
int GL_VARIANT_EXT = 0x87C1;
int GL_INVARIANT_EXT = 0x87C2;
int GL_LOCAL_CONSTANT_EXT = 0x87C3;
int GL_LOCAL_EXT = 0x87C4;
int GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5;
int GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6;
int GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7;
int GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8;
int GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9;
int GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA;
int GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB;
int GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CC;
int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CD;
int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE;
int GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF;
int GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0;
int GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1;
int GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2;
int GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3;
int GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4;
int GL_X_EXT = 0x87D5;
int GL_Y_EXT = 0x87D6;
int GL_Z_EXT = 0x87D7;
int GL_W_EXT = 0x87D8;
int GL_NEGATIVE_X_EXT = 0x87D9;
int GL_NEGATIVE_Y_EXT = 0x87DA;
int GL_NEGATIVE_Z_EXT = 0x87DB;
int GL_NEGATIVE_W_EXT = 0x87DC;
int GL_ZERO_EXT = 0x87DD;
int GL_ONE_EXT = 0x87DE;
int GL_NEGATIVE_ONE_EXT = 0x87DF;
int GL_NORMALIZED_RANGE_EXT = 0x87E0;
int GL_FULL_RANGE_EXT = 0x87E1;
int GL_CURRENT_VERTEX_EXT = 0x87E2;
int GL_MVP_MATRIX_EXT = 0x87E3;
int GL_VARIANT_VALUE_EXT = 0x87E4;
int GL_VARIANT_DATATYPE_EXT = 0x87E5;
int GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6;
int GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7;
int GL_VARIANT_ARRAY_EXT = 0x87E8;
int GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9;
int GL_INVARIANT_VALUE_EXT = 0x87EA;
int GL_INVARIANT_DATATYPE_EXT = 0x87EB;
int GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC;
int GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED;
void glBeginVertexShaderEXT();
void glEndVertexShaderEXT();
void glBindVertexShaderEXT(@GLuint int id);
@GLuint
int glGenVertexShadersEXT(@GLuint int range);
void glDeleteVertexShaderEXT(@GLuint int id);
void glShaderOp1EXT(@GLenum int op, @GLuint int res, @GLuint int arg1);
void glShaderOp2EXT(@GLenum int op, @GLuint int res, @GLuint int arg1, @GLuint int arg2);
void glShaderOp3EXT(@GLenum int op, @GLuint int res, @GLuint int arg1, @GLuint int arg2, @GLuint int arg3);
void glSwizzleEXT(@GLuint int res, @GLuint int in, @GLenum int outX, @GLenum int outY, @GLenum int outZ, @GLenum int outW);
void glWriteMaskEXT(@GLuint int res, @GLuint int in, @GLenum int outX, @GLenum int outY, @GLenum int outZ, @GLenum int outW);
void glInsertComponentEXT(@GLuint int res, @GLuint int src, @GLuint int num);
void glExtractComponentEXT(@GLuint int res, @GLuint int src, @GLuint int num);
@GLuint
int glGenSymbolsEXT(@GLenum int dataType, @GLenum int storageType, @GLenum int range, @GLuint int components);
void glSetInvariantEXT(@GLuint int id, @AutoType("pAddr") @GLenum int type,
@Check("4")
@Const
@GLbyte
@GLubyte
@GLshort
@GLushort
@GLint
@GLuint
@GLfloat
@GLdouble Buffer pAddr);
void glSetLocalConstantEXT(@GLuint int id, @AutoType("pAddr") @GLenum int type,
@Check("4")
@Const
@GLbyte
@GLubyte
@GLshort
@GLushort
@GLint
@GLuint
@GLfloat
@GLdouble Buffer pAddr);
@StripPostfix("pAddr")
void glVariantbvEXT(@GLuint int id, @Check("4") @Const ByteBuffer pAddr);
@StripPostfix("pAddr")
void glVariantsvEXT(@GLuint int id, @Check("4") @Const ShortBuffer pAddr);
@StripPostfix("pAddr")
void glVariantivEXT(@GLuint int id, @Check("4") @Const IntBuffer pAddr);
@StripPostfix("pAddr")
void glVariantfvEXT(@GLuint int id, @Check("4") @Const FloatBuffer pAddr);
@StripPostfix("pAddr")
void glVariantdvEXT(@GLuint int id, @Check("4") @Const DoubleBuffer pAddr);
@StripPostfix("pAddr")
void glVariantubvEXT(@GLuint int id, @Check("4") @Const @GLubyte ByteBuffer pAddr);
@StripPostfix("pAddr")
void glVariantusvEXT(@GLuint int id, @Check("4") @Const @GLushort ShortBuffer pAddr);
@StripPostfix("pAddr")
void glVariantuivEXT(@GLuint int id, @Check("4") @Const @GLuint IntBuffer pAddr);
void glVariantPointerEXT(@GLuint int id, @AutoType("pAddr") @GLenum int type, @GLuint int stride,
//@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@GLbyte
@GLshort
@GLint
@GLubyte
@GLushort
@GLuint
@GLfloat
@GLdouble Buffer pAddr);
void glEnableVariantClientStateEXT(@GLuint int id);
void glDisableVariantClientStateEXT(@GLuint int id);
@GLuint
int glBindLightParameterEXT(@GLenum int light, @GLenum int value);
@GLuint
int glBindMaterialParameterEXT(@GLenum int face, @GLenum int value);
@GLuint
int glBindTexGenParameterEXT(@GLenum int unit, @GLenum int coord, @GLenum int value);
@GLuint
int glBindTextureUnitParameterEXT(@GLenum int unit, @GLenum int value);
@GLuint
int glBindParameterEXT(@GLenum int value);
boolean glIsVariantEnabledEXT(@GLuint int id, @GLenum int cap);
@StripPostfix("pbData")
void glGetVariantBooleanvEXT(@GLuint int id, @GLenum int value, @OutParameter @Check("4") ByteBuffer pbData);
@StripPostfix("pbData")
void glGetVariantIntegervEXT(@GLuint int id, @GLenum int value, @OutParameter @Check("4") IntBuffer pbData);
@StripPostfix("pbData")
void glGetVariantFloatvEXT(@GLuint int id, @GLenum int value, @OutParameter @Check("4") FloatBuffer pbData);
@StripPostfix("pbData")
void glGetVariantPointervEXT(@GLuint int id, @GLenum int value, @OutParameter @Result @GLvoid ByteBuffer pbData);
@StripPostfix("pbData")
void glGetInvariantBooleanvEXT(@GLuint int id, @GLenum int value, @OutParameter @Check("4") ByteBuffer pbData);
@StripPostfix("pbData")
void glGetInvariantIntegervEXT(@GLuint int id, @GLenum int value, @OutParameter @Check("4") IntBuffer pbData);
@StripPostfix("pbData")
void glGetInvariantFloatvEXT(@GLuint int id, @GLenum int value, @OutParameter @Check("4") FloatBuffer pbData);
@StripPostfix("pbData")
void glGetLocalConstantBooleanvEXT(@GLuint int id, @GLenum int value, @OutParameter @Check("4") ByteBuffer pbData);
@StripPostfix("pbData")
void glGetLocalConstantIntegervEXT(@GLuint int id, @GLenum int value, @OutParameter @Check("4") IntBuffer pbData);
@StripPostfix("pbData")
void glGetLocalConstantFloatvEXT(@GLuint int id, @GLenum int value, @OutParameter @Check("4") FloatBuffer pbData);
}