174 lines
5.8 KiB
Java
174 lines
5.8 KiB
Java
/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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import org.lwjgl.util.generator.*;
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import org.lwjgl.util.generator.opengl.*;
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import java.nio.*;
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/**
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* <p/>
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* The core OpenGL1.4 API.
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*
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* @author cix_foo <cix_foo@users.sourceforge.net>
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* @version $Revision$
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* $Id$
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*/
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@DeprecatedGL
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public interface GL14 {
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int GL_GENERATE_MIPMAP = 0x8191;
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int GL_GENERATE_MIPMAP_HINT = 0x8192;
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int GL_DEPTH_COMPONENT16 = 0x81A5;
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int GL_DEPTH_COMPONENT24 = 0x81A6;
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int GL_DEPTH_COMPONENT32 = 0x81A7;
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int GL_TEXTURE_DEPTH_SIZE = 0x884A;
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int GL_DEPTH_TEXTURE_MODE = 0x884B;
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int GL_TEXTURE_COMPARE_MODE = 0x884C;
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int GL_TEXTURE_COMPARE_FUNC = 0x884D;
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int GL_COMPARE_R_TO_TEXTURE = 0x884E;
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int GL_FOG_COORDINATE_SOURCE = 0x8450;
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int GL_FOG_COORDINATE = 0x8451;
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int GL_FRAGMENT_DEPTH = 0x8452;
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int GL_CURRENT_FOG_COORDINATE = 0x8453;
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int GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454;
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int GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455;
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int GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456;
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int GL_FOG_COORDINATE_ARRAY = 0x8457;
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int GL_POINT_SIZE_MIN = 0x8126;
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int GL_POINT_SIZE_MAX = 0x8127;
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int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
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int GL_POINT_DISTANCE_ATTENUATION = 0x8129;
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int GL_COLOR_SUM = 0x8458;
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int GL_CURRENT_SECONDARY_COLOR = 0x8459;
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int GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A;
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int GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B;
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int GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C;
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int GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D;
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int GL_SECONDARY_COLOR_ARRAY = 0x845E;
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int GL_BLEND_DST_RGB = 0x80C8;
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int GL_BLEND_SRC_RGB = 0x80C9;
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int GL_BLEND_DST_ALPHA = 0x80CA;
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int GL_BLEND_SRC_ALPHA = 0x80CB;
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int GL_INCR_WRAP = 0x8507;
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int GL_DECR_WRAP = 0x8508;
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int GL_TEXTURE_FILTER_CONTROL = 0x8500;
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int GL_TEXTURE_LOD_BIAS = 0x8501;
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int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD;
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int GL_MIRRORED_REPEAT = 0x8370;
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int GL_BLEND_COLOR = 0x8005;
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int GL_BLEND_EQUATION = 0x8009;
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int GL_FUNC_ADD = 0x8006;
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int GL_FUNC_SUBTRACT = 0x800A;
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int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
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int GL_MIN = 0x8007;
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int GL_MAX = 0x8008;
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void glBlendEquation(@GLenum int mode);
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void glBlendColor(@GLclampf float red, @GLclampf float green, @GLclampf float blue, @GLclampf float alpha);
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@DeprecatedGL
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void glFogCoordf(float coord);
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@DeprecatedGL
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void glFogCoordd(double coord);
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@DeprecatedGL
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void glFogCoordPointer(@AutoType("data") @GLenum int type, @GLsizei int stride,
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//@CachedReference
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@BufferObject(BufferKind.ArrayVBO)
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@Check
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@Const
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@GLfloat
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@GLdouble Buffer data);
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void glMultiDrawArrays(@GLenum int mode, IntBuffer piFirst, @Check("piFirst.remaining()") @GLsizei IntBuffer piCount, @AutoSize("piFirst") @GLsizei int primcount);
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//void glMultiDrawElements(int mode, int piCount, int type, int pIndices, int primcount);
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void glPointParameteri(@GLenum int pname, int param);
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void glPointParameterf(@GLenum int pname, float param);
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@StripPostfix("params")
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void glPointParameteriv(@GLenum int pname, @Check("4") @Const IntBuffer params);
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@StripPostfix("params")
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void glPointParameterfv(@GLenum int pname, @Check("4") @Const FloatBuffer params);
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@DeprecatedGL
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void glSecondaryColor3b(byte red, byte green, byte blue);
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@DeprecatedGL
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void glSecondaryColor3f(float red, float green, float blue);
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@DeprecatedGL
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void glSecondaryColor3d(double red, double green, double blue);
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@DeprecatedGL
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void glSecondaryColor3ub(@GLubyte byte red, @GLubyte byte green, @GLubyte byte blue);
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@DeprecatedGL
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void glSecondaryColorPointer(int size, @AutoType("data") @GLenum int type, @GLsizei int stride,
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@BufferObject(BufferKind.ArrayVBO)
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@Check
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@Const
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@GLbyte
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@GLubyte
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@GLfloat
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@GLdouble Buffer data);
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void glBlendFuncSeparate(@GLenum int sfactorRGB, @GLenum int dfactorRGB, @GLenum int sfactorAlpha, @GLenum int dfactorAlpha);
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@DeprecatedGL
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void glWindowPos2f(float x, float y);
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@DeprecatedGL
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void glWindowPos2d(double x, double y);
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@DeprecatedGL
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void glWindowPos2i(int x, int y);
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@DeprecatedGL
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void glWindowPos3f(float x, float y, float z);
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@DeprecatedGL
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void glWindowPos3d(double x, double y, double z);
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@DeprecatedGL
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void glWindowPos3i(int x, int y, int z);
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}
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