lwjgl/platform_build/build-definitions.xml

193 lines
8.3 KiB
XML

<project name="definitions" basedir="/dev/null">
<!-- ================================================================== -->
<!-- Global properties for build -->
<!-- ================================================================== -->
<property name="lwjgl.version" value="2.9.4" />
<property name="lwjgl.web" location="www" />
<property name="lwjgl.lib" location="libs" />
<property name="lwjgl.target" location="target" />
<!-- Intermediates -->
<property name="lwjgl.target.gen" location="${lwjgl.target}/gen" />
<property name="lwjgl.target.gen.classes" location="${lwjgl.target.gen}/classes" />
<property name="lwjgl.target.gen.java" location="${lwjgl.target.gen}/java" />
<property name="lwjgl.target.gen.headers" location="${lwjgl.target.gen}/headers" />
<property name="lwjgl.target.gen.native" location="${lwjgl.target.gen}/native" />
<property name="lwjgl.target.gen.obj" location="${lwjgl.target.gen}/obj" />
<property name="lwjgl.target.staging" location="${lwjgl.target}/staging" />
<!-- Artifacts -->
<property name="lwjgl.target.jars" location="${lwjgl.target}/jars" />
<property name="lwjgl.target.natives" location="${lwjgl.target}/natives" />
<property name="lwjgl.target.doc" location="${lwjgl.target}/doc" />
<property name="lwjgl.target.bundle" location="${lwjgl.target}/bundle" />
<!-- Sources -->
<property name="lwjgl.src" location="src" />
<property name="lwjgl.src.java" location="${lwjgl.src}/java" />
<property name="lwjgl.src.native" location="${lwjgl.src}/native" />
<property name="lwjgl.src.templates" location="${lwjgl.src}/templates" />
<property name="lwjgl.src.templates.al" location="${lwjgl.src.templates}/org/lwjgl/openal"/>
<property name="lwjgl.src.templates.gl" location="${lwjgl.src.templates}/org/lwjgl/opengl"/>
<property name="lwjgl.src.templates.gles" location="${lwjgl.src.templates}/org/lwjgl/opengles"/>
<property name="lwjgl.src.templates.cl" location="${lwjgl.src.templates}/org/lwjgl/opencl"/>
<property name="openal-template-pattern" value="AL*.java,EFX*.java"/>
<property name="opengl-template-pattern" value="GL*.java,ARB*.java,EXT*.java,KHR*.java,AMD*.java,APPLE*.java,ATI*.java,NV*.java,NVX*.java,HP*.java,IBM*.java,SUN*.java,SGIS*.java,GREMEDY*.java,INTEL*.java"/>
<property name="opengles-template-pattern" value="GLES*.java,ARB*.java,EXT*.java,KHR*.java,AMD*.java,ANGLE*.java,APPLE*.java,ARM*.java,DMP*.java,IMG*.java,NV*.java,OES*.java,QCOM*.java,VIV*.java"/>
<property name="opencl-template-pattern-extensions" value="KHR*.java,EXT*.java,APPLE*.java,AMD*.java,INTEL*.java,NV*.java"/>
<property name="opencl-template-pattern" value="CL*.java,${opencl-template-pattern-extensions}"/>
<!-- ================================================================== -->
<!-- Filesets used for targets -->
<!-- ================================================================== -->
<!-- Files to include in the lwjgl.jar file -->
<fileset id="lwjgl.fileset" dir="${lwjgl.target.gen.classes}">
<patternset id="lwjgl.package.pattern">
<include name="org/**/*" />
<exclude name="org/lwjgl/opengles/**"/>
<exclude name="org/lwjgl/d3d/**" />
<exclude name="org/lwjgl/test/**" />
<exclude name="org/lwjgl/util/**" />
<exclude name="org/lwjgl/examples/**" />
</patternset>
</fileset>
<fileset id="lwjgl.fileset.dependencies" dir="${lwjgl.target.gen.classes}">
<patternset id="lwjgl.package.dependencies.pattern">
<include name="org/lwjgl/opengles/ContextAttribs*.*"/>
</patternset>
</fileset>
<!-- Files to include in the lwjgl_test.jar file -->
<fileset id="lwjgl_test.fileset" dir="${lwjgl.target.gen.classes}">
<exclude name="**.*" />
<include name="org/lwjgl/test/**" />
<exclude name="org/lwjgl/test/opengles/**"/>
<include name="org/lwjgl/examples/**" />
</fileset>
<!-- More files to include in the lwjgl_test.jar file -->
<fileset id="lwjgl_test_extra.fileset" dir="${lwjgl.src}/java">
<exclude name="**.*" />
<include name="org/lwjgl/test/opengl/shaders/*.fp" />
<include name="org/lwjgl/test/opengl/shaders/*.vp" />
<include name="org/lwjgl/test/opengl/shaders/*.vsh" />
<include name="org/lwjgl/test/opengl/shaders/*.fsh" />
<include name="org/lwjgl/test/opencl/gl/*.cl" />
</fileset>
<!-- Files to include in the lwjgl_test.jar file for the ES build -->
<fileset id="lwjgl_test_es.fileset" dir="${lwjgl.target.gen.classes}">
<exclude name="**.*"/>
<include name="org/lwjgl/test/**"/>
<exclude name="org/lwjgl/test/opengl/**"/>
<exclude name="org/lwjgl/test/*.*"/>
</fileset>
<!-- Files to include in the lwjgl_util.jar file -->
<fileset id="lwjgl_util.fileset" dir="${lwjgl.target.gen.classes}">
<patternset id="lwjgl_util.package.pattern">
<exclude name="**.*" />
<exclude name="org/lwjgl/util/generator/**" />
<include name="org/lwjgl/util/**" />
</patternset>
</fileset>
<!-- Files to make Javadoc from -->
<fileset id="lwjgl.javadoc.fileset" dir="${lwjgl.src}">
<include name="**/*.java" />
<exclude name="native/**" />
<exclude name="templates/**" />
<exclude name="java/org/lwjgl/test/**" />
<exclude name="java/org/lwjgl/examples/**" />
<exclude name="java/org/lwjgl/util/generator/**" />
</fileset>
<!-- Files to include in doc package -->
<patternset id="lwjgl-docs.fileset">
<include name="CREDITS" />
<include name="LICENSE" />
<include name="README" />
<include name="lwjgl_hidden_switches.text" />
<include name="3rdparty/*" />
</patternset>
<!-- Files to include in windows package -->
<patternset id="lwjgl-windows.fileset">
<patternset id="lwjgl-windows-lwjgl.fileset">
<include name="lwjgl.dll" />
<include name="lwjgl64.dll" />
<include name="OpenAL32.dll" />
<include name="OpenAL64.dll" />
</patternset>
<patternset id="lwjgl-windows-jinput.fileset">
<include name="jinput-dx8*.dll" />
<include name="jinput-raw*.dll" />
</patternset>
</patternset>
<!-- Files to include in linux, glibc2.3 package -->
<patternset id="lwjgl-linux.fileset">
<patternset id="lwjgl-linux-lwjgl.fileset">
<include name="liblwjgl*.so" />
<include name="libopenal*.so" />
</patternset>
<patternset id="lwjgl-linux-jinput.fileset">
<include name="libjinput-linux.so" />
<include name="libjinput-linux64.so" />
</patternset>
</patternset>
<!-- Files to include in mac os x package -->
<patternset id="lwjgl-macosx.fileset">
<patternset id="lwjgl-macosx-lwjgl.fileset">
<include name="liblwjgl.dylib" />
<include name="openal.dylib" />
</patternset>
<patternset id="lwjgl-macosx-jinput.fileset">
<include name="libjinput-osx.dylib" />
<include name="libjinput-osx-legacy.dylib" />
</patternset>
</patternset>
<!-- Files to include in solaris package -->
<patternset id="lwjgl-solaris.fileset">
<include name="liblwjgl*.so" />
<include name="libopenal*.so" />
</patternset>
<!-- Files to include in source distribution -->
<fileset id="lwjgl.source.fileset" dir=".">
<include name="build.xml" />
<include name="src/**" />
<include name="platform_build/**/*" />
</fileset>
<!-- files in the base package -->
<patternset id="lwjgl_base">
<include name="**" />
<exclude name="res/ILtest.*" />
<exclude name="res/Missing_you.mod" />
<exclude name="res/phero*.*" />
</patternset>
<!-- files in the optional package -->
<patternset id="lwjgl_optional">
<include name="res/**" />
<exclude name="res/logo/**" />
<exclude name="res/spaceinvaders/**" />
<exclude name="res/*.wav" />
<exclude name="res/*.xpm" />
<include name="doc/CREDITS" />
<include name="doc/LICENSE" />
<include name="doc/README" />
</patternset>
<uptodate property="lwjgl.main.built" targetfile="${lwjgl.target.natives}/lwjgl.dll" >
<srcfiles dir= "${lwjgl.src.native}/common" includes="*.c*"/>
<srcfiles dir= "${lwjgl.src.native}/windows" includes="*.c"/>
</uptodate>
</project>