lwjgl/src/java/org/lwjgl/opengl/NVVideoCaptureUtil.java

154 lines
5.6 KiB
Java

/*
* Copyright (c) 2002-2011 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.BufferChecks;
import org.lwjgl.LWJGLUtil;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.nio.LongBuffer;
/**
* This class exposes the platform specific functionality present in the
* NV_video_capture extension.
*
* @author Spasi
* @since 20/5/2011
*/
public final class NVVideoCaptureUtil {
private NVVideoCaptureUtil() {}
private static void checkExtension() {
if ( LWJGLUtil.CHECKS && !GLContext.getCapabilities().GL_NV_video_capture )
throw new IllegalStateException("NV_video_capture is not supported");
}
private static ByteBuffer getPeerInfo() {
return ContextGL.getCurrentContext().getPeerInfo().getHandle();
}
/**
* After successfully locking a video capture device, use this method to bind it
* to the capture slot specified in the current context. This method is the cross-
* platform equivalent of glXBindVideoCaptureDeviceNV and wglBindVideoCaptureDeviceNV.
*
* @param video_slot the video slot
* @param device the video capture device
*
* @return true if the binding was successful
*/
public static boolean glBindVideoCaptureDeviceNV(int video_slot, long device) {
checkExtension();
return nglBindVideoCaptureDeviceNV(getPeerInfo(), video_slot, device);
}
private static native boolean nglBindVideoCaptureDeviceNV(ByteBuffer peer_info, int video_slot, long device);
/**
* Enumerate the available video capture devices. This method is the cross-platform
* equivalent of glXEnumerateVideoCaptureDevicesNV and wglEnumerateVideoCaptureDevicesNV.
* Since they are not really compatible, this method works like the WGL version. That is,
* you first call it with a null devices buffer, get the number of devices, then call it
* again with an appropriately sized buffer.
*
* @param devices the buffer to store devices in
*
* @return the number of available video capture devices
*/
public static int glEnumerateVideoCaptureDevicesNV(LongBuffer devices) {
checkExtension();
if ( devices != null )
BufferChecks.checkBuffer(devices, 1);
return nglEnumerateVideoCaptureDevicesNV(getPeerInfo(), devices, devices == null ? 0 : devices.position());
}
private static native int nglEnumerateVideoCaptureDevicesNV(ByteBuffer peer_info, LongBuffer devices, int devices_position);
/**
* To lock a video capture device to a display connection, use this method.
* Before using a video capture device, it must be locked. Once a
* video capture device is locked by a process, no other process can
* lock a video capture device with the same unique ID until the lock
* is released or the process ends.
*
* @param device the device to lock
*
* @return true if the lock was successful
*/
public static boolean glLockVideoCaptureDeviceNV(long device) {
checkExtension();
return nglLockVideoCaptureDeviceNV(getPeerInfo(), device);
}
private static native boolean nglLockVideoCaptureDeviceNV(ByteBuffer peer_info, long device);
/**
* Use this method to query the unique ID of the physical device backing a
* video capture device handle.
*
* @param device the device
* @param attribute the attribute to query
* @param value the buffer to store the value in
*
* @return true if the query was successful
*/
public static boolean glQueryVideoCaptureDeviceNV(long device, int attribute, IntBuffer value) {
checkExtension();
BufferChecks.checkBuffer(value, 1);
return nglQueryVideoCaptureDeviceNV(getPeerInfo(), device, attribute, value, value.position());
}
private static native boolean nglQueryVideoCaptureDeviceNV(ByteBuffer peer_info, long device, int attribute, IntBuffer value, int value_position);
/**
* Use this method when finished capturing data on a locked video capture device
* to unlock it.
*
* @param device the device
*
* @return true if the device was unlocked successfully
*/
public static boolean glReleaseVideoCaptureDeviceNV(long device) {
checkExtension();
return nglReleaseVideoCaptureDeviceNV(getPeerInfo(), device);
}
private static native boolean nglReleaseVideoCaptureDeviceNV(ByteBuffer peer_info, long device);
}