lwjgl/src/java/org/lwjgl/opengl/Pbuffer.java

180 lines
5.7 KiB
Java

/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.Sys;
/**
* $Id$
*
* Pbuffer encapsulates an OpenGL pbuffer.
*
* Each instance of GL is only valid in the thread that creates it.
* In addition, only one instance of an OpenGL window or Pbuffer may be
* the current GL context in any one thread. To make a GL instance the
* current context, use makeCurrent().
*
* @author elias_naur <elias_naur@users.sourceforge.net>
* @version $Revision$
*/
public final class Pbuffer implements GLContext {
public static final int PBUFFER_SUPPORTED = 1;
/** Current Pbuffer */
private static Pbuffer currentBuffer = null;
/** Handle to the native GL rendering context */
private final int handle;
/** Width */
private final int width;
/** Height */
private final int height;
static {
System.loadLibrary(Sys.getLibraryName());
}
/**
* Construct an instance of a Pbuffer. If this fails then an Exception will be thrown.
* The buffer is single-buffered.
*
* NOTE: An OpenGL window must be created before a Pbuffer can be created. The Pbuffer will
* have its own context that shares display lists and textures with the OpenGL window context,
* but it will have its own OpenGL state. Therefore, state changes to a pbuffer will not be seen
* in the window context and vice versa.
*
* NOTE: Some OpenGL implementations requires the shared contexts to use the same pixel format.
* So if possible, use the same bpp, alpha, depth and stencil values used to create the main window.
*
* @param width Pbuffer width
* @param height Pbuffer height
* @param bpp Minimum bits per pixel
* @param alpha Minimum bits per pixel in alpha buffer
* @param depth Minimum bits per pixel in depth buffer
* @param stencil Minimum bits per pixel in stencil buffer
* @param samples Minimum samples in multisample buffer (corresponds to GL_SAMPLES_ARB in GL_ARB_multisample spec).
Pass 0 to disable multisampling. This parameter is ignored if GL_ARB_multisample is not supported.
*/
public Pbuffer(int width, int height, int bpp, int alpha, int depth, int stencil, int samples) throws Exception {
this.width = width;
this.height = height;
handle = nCreate(width, height, bpp, alpha, depth, stencil, samples);
}
/**
* Method to test for validity of the buffer. If this function returns true,
* the buffer contents is lost. The buffer can still be used, but the results are undefined.
* The application is expected to release the buffer if needed, destroy it and recreate a new
* buffer.
*
* @return true if the buffer is lost and destroyed, false if the buffer is valid.
*/
public synchronized boolean isBufferLost() {
return nIsBufferLost(handle);
}
/**
* Native method to test for buffer integrity
*/
private native static boolean nIsBufferLost(int handle);
/**
* Method to make the Pbuffer context current. All subsequent OpenGL
* calls will go to this buffer.
*/
public synchronized void makeCurrent() {
currentBuffer = this;
nMakeCurrent(handle);
VBOTracker.setCurrent(this);
}
/**
* Native method to make a pbuffer current.
*/
private native static void nMakeCurrent(int handle);
/**
* Gets the Pbuffer capabilities. Only the flag PBUFFER_SUPPORTED is
* available, and indicates that Pbuffers can be created.
*
* @return a bitmask of Pbuffer capabilities.
*/
public static native int getPbufferCaps();
/**
* Native method to create a Pbuffer
*/
private native static int nCreate(
int width,
int height,
int bpp,
int alpha,
int depth,
int stencil,
int samples) throws Exception;
/**
* Destroys the Pbuffer. After this call, there will be no valid GL rendering context -
* regardless of whether this Pbuffer was the current rendering context or not.
*/
public synchronized void destroy() {
makeCurrent();
VBOTracker.remove(this);
nDestroy(handle);
}
/**
* Natively destroy any GL-related stuff
*/
private native static void nDestroy(int handle);
/**
* @return Returns the height.
*/
public int getHeight() {
return height;
}
/**
* @return Returns the width.
*/
public int getWidth() {
return width;
}
}