lwjgl/src/java/org/lwjgl/opengl/ARBBufferObject.java

169 lines
8.6 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import org.lwjgl.LWJGLException;
public final class ARBBufferObject {
/*
* Accepted by the <usage> parameter of BufferDataARB:
*/
public static final int GL_STREAM_DRAW_ARB = 0x88E0;
public static final int GL_STREAM_READ_ARB = 0x88E1;
public static final int GL_STREAM_COPY_ARB = 0x88E2;
public static final int GL_STATIC_DRAW_ARB = 0x88E4;
public static final int GL_STATIC_READ_ARB = 0x88E5;
public static final int GL_STATIC_COPY_ARB = 0x88E6;
public static final int GL_DYNAMIC_DRAW_ARB = 0x88E8;
public static final int GL_DYNAMIC_READ_ARB = 0x88E9;
public static final int GL_DYNAMIC_COPY_ARB = 0x88EA;
/*
* Accepted by the <access> parameter of MapBufferARB:
*/
public static final int GL_READ_ONLY_ARB = 0x88B8;
public static final int GL_WRITE_ONLY_ARB = 0x88B9;
public static final int GL_READ_WRITE_ARB = 0x88BA;
/*
* Accepted by the <pname> parameter of GetBufferParameterivARB:
*/
public static final int GL_BUFFER_SIZE_ARB = 0x8764;
public static final int GL_BUFFER_USAGE_ARB = 0x8765;
public static final int GL_BUFFER_ACCESS_ARB = 0x88BB;
public static final int GL_BUFFER_MAPPED_ARB = 0x88BC;
public static final int GL_BUFFER_MAP_POINTER_ARB = 0x88BD;
static native void initNativeStubs() throws LWJGLException;
public static void glBindBufferARB(int target, int buffer) {
switch (target) {
case ARBVertexBufferObject.GL_ELEMENT_ARRAY_BUFFER_ARB:
VBOTracker.getVBOElementStack().setState(buffer);
break;
case ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB:
VBOTracker.getVBOArrayStack().setState(buffer);
break;
default: throw new IllegalArgumentException("Unsupported VBO target " + target);
}
nglBindBufferARB(target, buffer);
}
private static native void nglBindBufferARB(int target, int buffer);
public static void glDeleteBuffersARB(IntBuffer buffers) {
for (int i = buffers.position(); i < buffers.limit(); i++) {
int buffer_handle = buffers.get(i);
if (VBOTracker.getVBOElementStack().getState() == buffer_handle)
VBOTracker.getVBOElementStack().setState(0);
if (VBOTracker.getVBOArrayStack().getState() == buffer_handle)
VBOTracker.getVBOArrayStack().setState(0);
}
nglDeleteBuffersARB(buffers.remaining(), buffers, buffers.position());
}
private static native void nglDeleteBuffersARB(int n, IntBuffer buffers, int buffers_offset);
public static void glGenBuffersARB(IntBuffer buffers) {
nglGenBuffersARB(buffers.remaining(), buffers, buffers.position());
}
private static native void nglGenBuffersARB(int n, IntBuffer buffers, int buffers_offset);
public static native boolean glIsBufferARB(int buffer);
public static void glBufferDataARB(int target, int size, ByteBuffer data, int usage) {
nglBufferDataARB(target, size, data, data != null ? data.position() : 0, usage);
}
public static void glBufferDataARB(int target, int size, ShortBuffer data, int usage) {
nglBufferDataARB(target, size, data, data != null ? data.position()<<1 : 0, usage);
}
public static void glBufferDataARB(int target, int size, FloatBuffer data, int usage) {
nglBufferDataARB(target, size, data, data != null ? data.position()<<2 : 0, usage);
}
public static void glBufferDataARB(int target, int size, IntBuffer data, int usage) {
nglBufferDataARB(target, size, data, data != null ? data.position()<<2 : 0, usage);
}
private static native void nglBufferDataARB(int target, int size, Buffer data, int data_offset, int usage);
public static void glBufferSubDataARB(int target, int offset, ByteBuffer data) {
nglBufferSubDataARB(target, offset, data.remaining(), data, data.position());
}
public static void glBufferSubDataARB(int target, int offset, ShortBuffer data) {
nglBufferSubDataARB(target, offset, data.remaining()<<1, data, data.position()<<1);
}
public static void glBufferSubDataARB(int target, int offset, FloatBuffer data) {
nglBufferSubDataARB(target, offset, data.remaining()<<2, data, data.position()<<2);
}
public static void glBufferSubDataARB(int target, int offset, IntBuffer data) {
nglBufferSubDataARB(target, offset, data.remaining()<<2, data, data.position()<<2);
}
private static native void nglBufferSubDataARB(int target, int offset, int size, Buffer data, int data_offset);
public static void glGetBufferSubDataARB(int target, int offset, ByteBuffer data) {
nglGetBufferSubDataARB(target, offset, data.remaining(), data, data.position());
}
public static void glGetBufferSubDataARB(int target, int offset, ShortBuffer data) {
nglGetBufferSubDataARB(target, offset, data.remaining()<<1, data, data.position()<<1);
}
public static void glGetBufferSubDataARB(int target, int offset, IntBuffer data) {
nglGetBufferSubDataARB(target, offset, data.remaining()<<2, data, data.position()<<2);
}
public static void glGetBufferSubDataARB(int target, int offset, FloatBuffer data) {
nglGetBufferSubDataARB(target, offset, data.remaining()<<2, data, data.position()<<2);
}
private static native void nglGetBufferSubDataARB(int target, int offset, int size, Buffer data, int data_offset);
/**
* glMapBufferARB maps a gl vertex buffer buffer to a ByteBuffer. The oldBuffer argument can be null, in
* which case a new ByteBuffer will be created, pointing to the returned memory. If oldBuffer is non-null,
* it will be returned if it points to the same mapped memory, otherwise a new ByteBuffer is created.
* That way, an application will normally use glMapBufferARB like this:
*
* ByteBuffer mapped_buffer;
* mapped_buffer = glMapBufferARB(..., ..., ..., null);
* ...
* // Another map on the same buffer
* mapped_buffer = glMapBufferARB(..., ..., ..., mapped_buffer);
*
* @param size The size of the buffer area.
* @param oldBuffer A ByteBuffer. If this argument points to the same address as the new mapping, it will be returned and
* no new buffer will be created. In that case, size is ignored.
* @return A ByteBuffer representing the mapped buffer memory.
*/
public static native ByteBuffer glMapBufferARB(int target, int access, int size, ByteBuffer oldBuffer);
public static native boolean glUnmapBufferARB(int target);
public static void glGetBufferParameterARB(int target, int pname, IntBuffer params) {
BufferChecks.checkBuffer(params);
nglGetBufferParameterivARB(target, pname, params, params.position());
}
private static native void nglGetBufferParameterivARB(int target, int pname, IntBuffer params, int params_offset);
public static native ByteBuffer glGetBufferPointerARB(int target, int pname, int size);
}