lwjgl/src/java/org/lwjgl/opengl/GL14.java

143 lines
8.6 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import org.lwjgl.LWJGLException;
/**
* $Id$
*
* The core OpenGL1.4 API.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
*/
public final class GL14 {
public static final int GL_GENERATE_MIPMAP = 0x8191;
public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
public static final int GL_DEPTH_COMPONENT24 = 0x81A6;
public static final int GL_DEPTH_COMPONENT32 = 0x81A7;
public static final int GL_TEXTURE_DEPTH_SIZE = 0x884A;
public static final int GL_DEPTH_TEXTURE_MODE = 0x884B;
public static final int GL_TEXTURE_COMPARE_MODE = 0x884C;
public static final int GL_TEXTURE_COMPARE_FUNC = 0x884D;
public static final int GL_COMPARE_R_TO_TEXTURE = 0x884E;
public static final int GL_FOG_COORDINATE_SOURCE = 0x8450;
public static final int GL_FOG_COORDINATE = 0x8451;
public static final int GL_FRAGMENT_DEPTH = 0x8452;
public static final int GL_CURRENT_FOG_COORDINATE = 0x8453;
public static final int GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454;
public static final int GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455;
public static final int GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456;
public static final int GL_FOG_COORDINATE_ARRAY = 0x8457;
public static final int GL_POINT_SIZE_MIN = 0x8126;
public static final int GL_POINT_SIZE_MAX = 0x8127;
public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
public static final int GL_POINT_DISTANCE_ATTENUATION = 0x8129;
public static final int GL_COLOR_SUM = 0x8458;
public static final int GL_CURRENT_SECONDARY_COLOR = 0x8459;
public static final int GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A;
public static final int GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B;
public static final int GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C;
public static final int GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D;
public static final int GL_SECONDARY_COLOR_ARRAY = 0x845E;
public static final int GL_BLEND_DST_RGB = 0x80C8;
public static final int GL_BLEND_SRC_RGB = 0x80C9;
public static final int GL_BLEND_DST_ALPHA = 0x80CA;
public static final int GL_BLEND_SRC_ALPHA = 0x80CB;
public static final int GL_INCR_WRAP = 0x8507;
public static final int GL_DECR_WRAP = 0x8508;
public static final int GL_TEXTURE_FILTER_CONTROL = 0x8500;
public static final int GL_TEXTURE_LOD_BIAS = 0x8501;
public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD;
public static final int GL_GL_MIRRORED_REPEAT = 0x8370;
static native void initNativeStubs() throws LWJGLException;
public static native void glBlendEquation(int mode);
public static native void glBlendColor(float red, float green, float blue, float alpha);
public static native void glFogCoordf(float coord);
public static void glFogCoordPointer(int stride, FloatBuffer data) {
BufferChecks.ensureArrayVBOdisabled();
nglFogCoordPointer(GL11.GL_FLOAT, stride, data, data.position() << 2);
}
private static native void nglFogCoordPointer(int type, int stride, Buffer data, int data_offset);
public static void glFogCoordPointer(int type, int stride, int buffer_offset) {
BufferChecks.ensureArrayVBOenabled();
nglFogCoordPointerVBO(type, stride, buffer_offset);
}
private static native void nglFogCoordPointerVBO(int type, int stride, int buffer_offset);
public static void glMultiDrawArrays(int mode, IntBuffer piFirst, IntBuffer piCount) {
if (piFirst.remaining() != piCount.remaining()) {
throw new IllegalArgumentException("piFirst.remaining() != piCount.remaining()");
}
nglMultiDrawArrays(mode, piFirst, piFirst.position(), piCount, piCount.position(), piFirst.remaining());
}
private static native void nglMultiDrawArrays(int mode, IntBuffer piFirst, int piFirst_offset, IntBuffer piCount, int piCount_offset, int primcount);
/* public static native void glMultiDrawElements(int mode, int piCount, int type, int pIndices, int primcount);*/
public static native void glPointParameterf (int pname, float param);
public static void glPointParameter(int pname, FloatBuffer params) {
BufferChecks.checkBuffer(params);
nglPointParameterfv(pname, params, params.position());
}
private static native void nglPointParameterfv(int pname, FloatBuffer params, int params_offset);
public static native void glSecondaryColor3b (byte red, byte green, byte blue);
public static native void glSecondaryColor3f (float red, float green, float blue);
public static native void glSecondaryColor3ub (byte red, byte green, byte blue);
public static void glSecondaryColorPointer(int size, boolean unsigned, int stride, ByteBuffer data) {
BufferChecks.ensureArrayVBOdisabled();
nglSecondaryColorPointer(size, unsigned ? GL11.GL_UNSIGNED_BYTE : GL11.GL_BYTE, stride, data, data.position());
}
public static void glSecondaryColorPointer(int size, int stride, FloatBuffer data) {
BufferChecks.ensureArrayVBOdisabled();
nglSecondaryColorPointer(size, GL11.GL_FLOAT, stride, data, data.position() << 2);
}
private static native void nglSecondaryColorPointer (int size, int type, int stride, Buffer data, int data_offset);
public static void glSecondaryColorPointer(int size, int type, int stride, int buffer_offset) {
BufferChecks.ensureArrayVBOenabled();
nglSecondaryColorPointerVBO(size, type, stride, buffer_offset);
}
private static native void nglSecondaryColorPointerVBO(int size, int type, int stride, int buffer_offset);
public static native void glBlendFuncSeparate (int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha);
public static native void glWindowPos2f (float x, float y);
public static native void glWindowPos2i (int x, int y);
public static native void glWindowPos3f (float x, float y, float z);
public static native void glWindowPos3i (int x, int y, int z);
}