360 lines
15 KiB
XML
360 lines
15 KiB
XML
<project name="LWJGL" default="compile_java" basedir=".">
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<!-- ================================================================== -->
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<!-- Global properties for build -->
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<!-- ================================================================== -->
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<property name="lwjgl.src" value="./src"/>
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<property name="lwjgl.src.headers" value="${lwjgl.src}/native/common"/>
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<property name="lwjgl.src.native" value="./src/native"/>
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<property name="lwjgl.bin" value="./bin"/>
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<property name="lwjgl.lib" value="./libs"/>
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<property name="lwjgl.dist" value="./dist"/>
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<property name="lwjgl.docs" value="./doc"/>
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<property name="lwjgl.temp" value="./temp"/>
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<property name="lwjgl.res" value="./res"/>
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<property name="lwjgl.version" value="0.9"/>
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<!-- ================================================================== -->
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<!-- Filesets used for targets -->
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<!-- ================================================================== -->
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<!-- Files to include in the lwjgl.jar file -->
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<fileset id="lwjgl.fileset" dir="${lwjgl.bin}">
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<include name="**"/>
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<exclude name="**.*"/>
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<exclude name="org/lwjgl/test/**"/>
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</fileset>
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<!-- Files to include in the lwjgl_test.jar file -->
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<fileset id="lwjgl_test.fileset" dir="${lwjgl.bin}">
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<exclude name="**.*"/>
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<include name="org/lwjgl/test/**"/>
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</fileset>
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<!-- Files to make Javadoc from -->
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<fileset id="lwjgl.javadoc.fileset" dir="${lwjgl.src}/java">
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<include name="**/*.java" />
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<exclude name="org/lwjgl/test/**"/>
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</fileset>
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<!-- Files to include in common package -->
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<patternset id="lwjgl-common.fileset">
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<include name="*.jar"/>
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<include name="CREDITS"/>
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<include name="LICENSE"/>
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<include name="README"/>
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</patternset>
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<!-- Files to include in win32 package -->
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<patternset id="lwjgl-win32.fileset">
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<patternset refid="lwjgl-common.fileset"/>
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<include name="lwjgl.dll"/>
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<include name="lwjglaudio.dll"/>
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</patternset>
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<!-- Files to include in linux, glibc2.3 package -->
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<patternset id="lwjgl-linux.fileset">
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<patternset refid="lwjgl-common.fileset"/>
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<include name="liblwjgl.so"/>
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<include name="libopenal.so"/>
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</patternset>
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<!-- Files to include in mac os x package -->
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<patternset id="lwjgl-macosx.fileset">
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<patternset refid="lwjgl-common.fileset"/>
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<include name="liblwjgl.jnilib"/>
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<include name="openal.dylib"/>
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</patternset>
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<!-- Files to include in source distribution -->
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<fileset id="lwjgl.source.fileset" dir=".">
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<include name="build.xml"/>
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<include name="src/**"/>
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<exclude name="**/*CVS*"/>
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<exclude name="native/projb/**"/>
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</fileset>
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<!-- Files to include in media distribution -->
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<fileset id="lwjgl.media.fileset" dir="${lwjgl.res}">
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<include name="**"/>
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<exclude name="**/*CVS*"/>
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</fileset>
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<!-- ================================================================== -->
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<!-- Everything below this line is targets. -->
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<!-- Do not modify, unless you know what you're doing -->
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<!-- ================================================================== -->
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<!-- ================================================================== -->
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<!-- Initialize build -->
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<!-- ================================================================== -->
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<target name="initialize">
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<mkdir dir="${lwjgl.bin}" taskname="initialiazing bin folder"/>
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<mkdir dir="${lwjgl.lib}" taskname="initialiazing lib folder"/>
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<mkdir dir="${lwjgl.dist}" taskname="initialiazing dist folder"/>
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<mkdir dir="${lwjgl.docs}/javadoc" taskname="initialiazing docs folder"/>
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<mkdir dir="${lwjgl.res}" taskname="initialiazing res folder"/>
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<mkdir dir="${lwjgl.temp}" taskname="initialiazing temp folder"/>
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</target>
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<!-- Creates a splash screen -->
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<target name="splash">
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<splash imageurl="http://java-game-lib.sourceforge.net/images/logo.png" showduration="0" taskname="progressscreen"/>
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</target>
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<!-- Performs all the tasks needed for a distribution of LWJGL -->
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<target name="all" depends="splash" description="compile. make jars. javadoc and distribute">
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<!-- Though we perform all targets, we do it in somewhat mixed. -->
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<!-- This is because we want the 'distribution_application' target to be -->
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<!-- executed as soon as possible, since this target is most likely to fail. -->
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<!-- That way we don't spend time doing javadocs, if the 'distribution_application' -->
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<!-- target is going to fail anyway. However we cannot call the 'distribution' before -->
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<!-- the javadoc target, since the 'distribution' target will try to create the javadoc -->
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<!-- archive. -->
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<antcall target="clean"/>
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<antcall target="initialize"/>
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<antcall target="compile_java"/>
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<antcall target="compile_native"/>
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<antcall target="jars"/>
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<antcall target="distribution_application"/>
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<antcall target="javadoc"/>
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<antcall target="distribution_javadoc"/>
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<antcall target="distribution_source"/>
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<antcall target="internal_clean"/>
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</target>
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<!-- Cleans up any files created during the execution of this script -->
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<target name="clean" description="Cleans the diectories controlled by this ant script (temp, dist, lib, javadoc, class files in bin)">
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<delete dir="${lwjgl.temp}" quiet="true" failonerror="false" taskname="cleaning temp folder"/>
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<delete dir="${lwjgl.dist}" quiet="true" failonerror="false" taskname="cleaning dist folder"/>
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<delete dir="${lwjgl.docs}/javadoc" quiet="true" failonerror="false" taskname="cleaning javadoc folder"/>
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<delete dir="${lwjgl.bin}/org" quiet="true" failonerror="false" taskname="cleaning bin folder"/>
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<delete taskname="cleaning bin folder" failonerror="false">
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<fileset dir="${lwjgl.bin}" includes="*.class"/>
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</delete>
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</target>
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<!-- Compiles the code for LWJGL -->
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<target name="compile" depends="initialize" description="Compiles code">
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<antcall target="compile_java"/>
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<antcall target="compile_native"/>
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</target>
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<!-- Compiles the Java source code -->
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<target name="compile_java" description="Compiles the java source code">
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<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/**.java" source="1.4" taskname="lwjgl"/>
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<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/input/**" source="1.4" taskname="input"/>
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<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/openal/**" source="1.4" taskname="openal"/>
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<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/opengl/**" source="1.4" taskname="opengl"/>
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<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/vector/**" source="1.4" taskname="vector"/>
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<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/test/**" source="1.4" taskname="test"/>
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<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/util/**" source="1.4" taskname="util"/>
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</target>
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<!-- Compiles the native files -->
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<target name="compile_native" description="Compiles the native files">
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<!-- check each platform, and run their build target -->
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<condition property="lwjgl.platform.windows">
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<os family="windows"/>
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</condition>
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<antcall target="compile_native_win32"/>
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<condition property="lwjgl.platform.linux">
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<os name="Linux"/>
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</condition>
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<antcall target="compile_native_linux"/>
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<condition property="lwjgl.platform.mac">
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<os name="Mac OS X"/>
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</condition>
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<antcall target="compile_native_mac"/>
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</target>
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<!-- Compiles LWJGL on Win32 platforms -->
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<target name="compile_native_win32" description="Compiles LWJGL on Win32 platforms" if="lwjgl.platform.windows">
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<echo>Sorry, LWJGL does not yet allow compilation of the win32 version via commandline</echo>
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</target>
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<!-- Compiles LWJGL on Linux platforms -->
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<target name="compile_native_linux" description="Compiles LWJGL on Linux platforms" if="lwjgl.platform.linux">
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<echo>Compiling Linux LWJGL version</echo>
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<apply executable="sh" dir="${lwjgl.src.native}">
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<fileset dir="${lwjgl.src.native}">
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<include name="build.sh"/>
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</fileset>
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</apply>
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<move file="${lwjgl.src.native}/.libs/liblwjgl.0.0.0" tofile="${lwjgl.lib}/liblwjgl.so"/>
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</target>
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<!-- Compiles LWJGL on Mac OS X platforms -->
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<target name="compile_native_mac" description="Compiles LWJGL on Mac OS X platforms" if="lwjgl.platform.mac">
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<echo>Compiling Mac OS X LWJGL version</echo>
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<apply executable="sh" dir="${lwjgl.src.native}">
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<fileset dir="${lwjgl.src.native}">
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<include name="build.sh"/>
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</fileset>
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</apply>
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<move file="${lwjgl.src.native}/.libs/liblwjgl.0.0.0" tofile="${lwjgl.lib}/liblwjgl.jnilib"/>
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</target>
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<!-- Packages the files -->
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<target name="jars" description="packages the java source files">
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<!-- Create lwjgl.jar -->
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<jar destfile="${lwjgl.lib}/lwjgl.jar" taskname="lwjgl.jar">
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<fileset refid="lwjgl.fileset"/>
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</jar>
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<!-- Create lwjgl_test.jar -->
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<jar destfile="${lwjgl.lib}/lwjgl_test.jar" taskname="lwjgl_test.jar">
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<fileset refid="lwjgl_test.fileset"/>
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</jar>
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</target>
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<!-- Creates the Javadoc -->
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<target name="javadoc" description="Creates javadoc from java source code">
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<javadoc destdir="${lwjgl.docs}/javadoc" author="true" version="true" use="true" source="1.4" windowtitle="LWJGL API">
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<fileset refid="lwjgl.javadoc.fileset"/>
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<doctitle><![CDATA[<h1>Lightweight Java Game Toolkit</h1>]]></doctitle>
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<bottom><![CDATA[<i>Copyright © 2003 lwjgl.org. All Rights Reserved.</i>]]></bottom>
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</javadoc>
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</target>
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<!-- Creates a distribution from the compiled files -->
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<target name="distribution" depends="jars" description="Creates a versioned distribution of lwjgl">
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<antcall target="distribution_application"/>
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<antcall target="distribution_javadoc"/>
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<antcall target="distribution_source"/>
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<antcall target="distribution_resources"/>
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<antcall target="internal_clean"/>
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</target>
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<!-- Creates a build of LWJGL directly from CVS -->
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<target name="cvsbuild" description="Builds lwjgl, by exporting files from cvs into a LWJGL folder and executing the package target on that folders build file">
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<!-- Check that files do not exist BEFORE doing the CVS build -->
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<available file="LWJGL/build.xml" property="lwjgl.preexistingfiles"/>
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<available file="${lwjgl.src}/java/org/lwjgl/Sys.java" property="lwjgl.preexistingfiles"/>
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<fail if="lwjgl.preexistingfiles" message="Cannot perform webbuild from nonempty folder"/>
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<!-- checkout files and build using checked out buildfiles 'all' target -->
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<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/build.xml" dest="."/>
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<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/src" dest="."/>
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<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/doc" dest="."/>
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<ant dir="LWJGL" target="all"/>
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</target>
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<!-- Generates the native headers from source files -->
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<target name="headers" description="invokes javah on java classes, producing the headers needed for native compilation" depends="compile_java">
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<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}" force="yes">
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<class name="org.lwjgl.Display"/>
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<class name="org.lwjgl.Sys"/>
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<class name="org.lwjgl.input.Controller"/>
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<class name="org.lwjgl.input.Cursor"/>
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<class name="org.lwjgl.input.Keyboard"/>
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<class name="org.lwjgl.input.Mouse"/>
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<class name="org.lwjgl.openal.ALC"/>
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<class name="org.lwjgl.openal.AL"/>
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<class name="org.lwjgl.openal.AL10"/>
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<class name="org.lwjgl.openal.eax.EAX"/>
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<class name="org.lwjgl.openal.eax.EAX20"/>
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<class name="org.lwjgl.openal.eax.EAXBufferProperties"/>
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<class name="org.lwjgl.openal.eax.EAXListenerProperties"/>
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<class name="org.lwjgl.opengl.GLContext"/>
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<class name="org.lwjgl.opengl.Window"/>
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<class name="org.lwjgl.opengl.Pbuffer"/>
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</javah>
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</target>
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<!-- Creates a versioned distribution for all supported platforms -->
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<target name="distribution_application">
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<!-- check each platform, and run their copy target -->
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<condition property="lwjgl.platform.windows">
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<os family="windows"/>
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</condition>
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<antcall target="distribute_win32"/>
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<condition property="lwjgl.platform.linux">
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<os name="Linux"/>
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</condition>
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<antcall target="distribute_linux"/>
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<condition property="lwjgl.platform.mac">
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<os name="Mac OS X"/>
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</condition>
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<antcall target="distribute_macosx"/>
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</target>
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<!-- Distributes win32 files -->
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<target name="distribute_win32" description="Distributes win32 files" if="lwjgl.platform.windows">
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<!-- copy files from lib/platform to temp -->
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<copy todir="${lwjgl.temp}/lwjgl-win32-${lwjgl.version}">
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<fileset dir="${lwjgl.lib}">
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<patternset refid="lwjgl-win32.fileset"/>
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<patternset refid="lwjgl-common.fileset"/>
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</fileset>
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<fileset dir="${lwjgl.docs}">
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<patternset refid="lwjgl-common.fileset"/>
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</fileset>
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</copy>
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<zip destfile="${lwjgl.dist}/lwjgl-win32-${lwjgl.version}.zip" basedir="${lwjgl.temp}" includes="**"/>
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</target>
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<!-- Distributes linux files -->
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<target name="distribute_linux" description="Distributes linux files" if="lwjgl.platform.linux">
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<!-- copy files from lib/platform to temp -->
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<copy todir="${lwjgl.temp}/lwjgl-linux-${lwjgl.version}">
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<fileset dir="${lwjgl.lib}">
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<patternset refid="lwjgl-linux.fileset"/>
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<patternset refid="lwjgl-common.fileset"/>
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</fileset>
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<fileset dir="${lwjgl.docs}">
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<patternset refid="lwjgl-common.fileset"/>
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</fileset>
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</copy>
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<zip destfile="${lwjgl.dist}/lwjgl-linux-${lwjgl.version}.zip" basedir="${lwjgl.temp}" includes="**"/>
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</target>
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<!-- Distributes macosx files -->
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<target name="distribute_macosx" description="Distributes macosx files" if="lwjgl.platform.macosx">
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<!-- copy files from lib/platform to temp -->
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<copy todir="${lwjgl.temp}/lwjgl-macosx-${lwjgl.version}">
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<fileset dir="${lwjgl.lib}">
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<patternset refid="lwjgl-macosx.fileset"/>
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<patternset refid="lwjgl-common.fileset"/>
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</fileset>
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<fileset dir="${lwjgl.docs}">
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<patternset refid="lwjgl-common.fileset"/>
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</fileset>
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</copy>
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<zip destfile="${lwjgl.dist}/lwjgl-macosx-${lwjgl.version}.zip" basedir="${lwjgl.temp}" includes="**"/>
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</target>
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<!-- Creates a versioned distribution of javadocs -->
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<target name="distribution_javadoc">
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<zip destfile="${lwjgl.dist}/lwjgl-docs-${lwjgl.version}.zip" basedir="${lwjgl.docs}" includes="javadoc/**"/>
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</target>
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<!-- Creates a versioned distribution of the source code -->
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<target name="distribution_source">
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<zip destfile="${lwjgl.dist}/lwjgl-source-${lwjgl.version}.zip">
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<fileset refid="lwjgl.source.fileset"/>
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</zip>
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</target>
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<!-- Creates a versioned distribution of the resource files -->
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<target name="distribution_resources">
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<zip destfile="${lwjgl.dist}/lwjgl-media-${lwjgl.version}.zip">
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<fileset refid="lwjgl.media.fileset"/>
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</zip>
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</target>
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<!-- clean internal temporary directories -->
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<target name="internal_clean">
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<delete dir="${lwjgl.temp}" taskname="cleanup"/>
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</target>
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</project>
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