lwjgl/src/templates/org/lwjgl/opengl/ARB_separate_shader_objects...

269 lines
13 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import java.nio.ByteBuffer;
import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
@Extension(postfix = "")
public interface ARB_separate_shader_objects {
/** Accepted by <stages> parameter to UseProgramStages: */
int GL_VERTEX_SHADER_BIT = 0x00000001,
GL_FRAGMENT_SHADER_BIT = 0x00000002,
GL_GEOMETRY_SHADER_BIT = 0x00000004,
GL_TESS_CONTROL_SHADER_BIT = 0x00000008,
GL_TESS_EVALUATION_SHADER_BIT = 0x00000010,
GL_ALL_SHADER_BITS = 0xFFFFFFFF;
/**
* Accepted by the <pname> parameter of ProgramParameteri and
* GetProgramiv:
*/
int GL_PROGRAM_SEPARABLE = 0x8258;
/** Accepted by <type> parameter to GetProgramPipelineiv: */
int GL_ACTIVE_PROGRAM = 0x8259;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetInteger64v, GetFloatv, and GetDoublev:
*/
int GL_PROGRAM_PIPELINE_BINDING = 0x825A;
void glUseProgramStages(@GLuint int pipeline, @GLbitfield int stages, @GLuint int program);
void glActiveShaderProgram(@GLuint int pipeline, @GLuint int program);
@StripPostfix(value = "strings", postfix = "v")
@GLuint
int glCreateShaderProgramv(@GLenum int type, @GLsizei int count, @Check @Const @Indirect @GLchar ByteBuffer strings);
@Alternate("glCreateShaderProgramv")
@StripPostfix(value = "string", postfix = "v")
@GLuint
int glCreateShaderProgramv(@GLenum int type, @Constant("1") @GLsizei int count, @NullTerminated CharSequence string);
@Alternate("glCreateShaderProgramv")
@StripPostfix(value = "strings", postfix = "v")
@GLuint
int glCreateShaderProgramv(@GLenum int type, @Constant("strings.length") @GLsizei int count,
@Const @NullTerminated @StringList(value = "count") CharSequence[] strings);
void glBindProgramPipeline(@GLuint int pipeline);
void glDeleteProgramPipelines(@AutoSize("pipelines") @GLsizei int n, @Const @GLuint IntBuffer pipelines);
@Alternate("glDeleteProgramPipelines")
void glDeleteProgramPipelines(@Constant("1") @GLsizei int n, @Constant(value = "APIUtils.getBufferInt().put(0, pipeline), 0", keepParam = true) int pipeline);
void glGenProgramPipelines(@AutoSize("pipelines") @GLsizei int n, @OutParameter @GLuint IntBuffer pipelines);
@Alternate("glGenProgramPipelines")
@GLreturn("pipelines")
void glGenProgramPipelines2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer pipelines);
boolean glIsProgramPipeline(@GLuint int pipeline);
void glProgramParameteri(@GLuint int program, @GLenum int pname, int value);
@StripPostfix("params")
void glGetProgramPipelineiv(@GLuint int pipeline, @GLenum int pname, @OutParameter @Check("1") IntBuffer params);
@Alternate("glGetProgramPipelineiv")
@GLreturn("params")
@StripPostfix("params")
void glGetProgramPipelineiv2(@GLuint int pipeline, @GLenum int pname, @OutParameter IntBuffer params);
void glProgramUniform1i(@GLuint int program, int location, int v0);
void glProgramUniform2i(@GLuint int program, int location, int v0, int v1);
void glProgramUniform3i(@GLuint int program, int location, int v0, int v1, int v2);
void glProgramUniform4i(@GLuint int program, int location, int v0, int v1, int v2, int v3);
void glProgramUniform1f(@GLuint int program, int location, float v0);
void glProgramUniform2f(@GLuint int program, int location, float v0, float v1);
void glProgramUniform3f(@GLuint int program, int location, float v0, float v1, float v2);
void glProgramUniform4f(@GLuint int program, int location, float v0, float v1, float v2, float v3);
void glProgramUniform1d(@GLuint int program, int location, double v0);
void glProgramUniform2d(@GLuint int program, int location, double v0, double v1);
void glProgramUniform3d(@GLuint int program, int location, double v0, double v1, double v2);
void glProgramUniform4d(@GLuint int program, int location, double v0, double v1, double v2, double v3);
@StripPostfix("value")
void glProgramUniform1iv(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const IntBuffer value);
@StripPostfix("value")
void glProgramUniform2iv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const IntBuffer value);
@StripPostfix("value")
void glProgramUniform3iv(@GLuint int program, int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const IntBuffer value);
@StripPostfix("value")
void glProgramUniform4iv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const IntBuffer value);
@StripPostfix("value")
void glProgramUniform1fv(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniform2fv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniform3fv(@GLuint int program, int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniform4fv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniform1dv(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniform2dv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniform3dv(@GLuint int program, int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniform4dv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const DoubleBuffer value);
void glProgramUniform1ui(@GLuint int program, int location, int v0);
void glProgramUniform2ui(@GLuint int program, int location, int v0, int v1);
void glProgramUniform3ui(@GLuint int program, int location, int v0, int v1, int v2);
void glProgramUniform4ui(@GLuint int program, int location, int v0, int v1, int v2, int v3);
@StripPostfix("value")
void glProgramUniform1uiv(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const IntBuffer value);
@StripPostfix("value")
void glProgramUniform2uiv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const IntBuffer value);
@StripPostfix("value")
void glProgramUniform3uiv(@GLuint int program, int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const IntBuffer value);
@StripPostfix("value")
void glProgramUniform4uiv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const IntBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix2fv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix3fv(@GLuint int program, int location, @AutoSize(value = "value", expression = " / (3 * 3)") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix4fv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 4") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix2dv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix3dv(@GLuint int program, int location, @AutoSize(value = "value", expression = " / (3 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix4dv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 4") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix2x3fv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " / (2 * 3)") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix3x2fv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " / (3 * 2)") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix2x4fv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix4x2fv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix3x4fv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " / (3 * 4)") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix4x3fv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " / (4 * 3)") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix2x3dv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " / (2 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix3x2dv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " / (3 * 2)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix2x4dv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix4x2dv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix3x4dv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " / (3 * 4)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix4x3dv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " / (4 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
void glValidateProgramPipeline(@GLuint int pipeline);
void glGetProgramPipelineInfoLog(@GLuint int pipeline, @AutoSize("infoLog") @GLsizei int bufSize,
@OutParameter @Check(value = "1", canBeNull = true) @GLsizei IntBuffer length,
@OutParameter @GLchar ByteBuffer infoLog);
@Alternate("glGetProgramPipelineInfoLog")
@GLreturn(value = "infoLog", maxLength = "bufSize")
void glGetProgramPipelineInfoLog2(@GLuint int pipeline, @GLsizei int bufSize,
@OutParameter @GLsizei @Constant("infoLog_length, 0") IntBuffer length,
@OutParameter @GLchar ByteBuffer infoLog);
}