lwjgl/src/java/org/lwjgl/openal/ALC.java

367 lines
14 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.openal;
import java.nio.Buffer;
import java.nio.IntBuffer;
import org.lwjgl.Sys;
import org.lwjgl.LWJGLException;
import org.lwjgl.BufferChecks;
/**
* $Id$
*
* <p>
* This is the context class for OpenAL. This class implements functions
* in alc.h
* </p>
*
* <p>
* ALC introduces the notion of a Device. A Device can be, depending on the
* implementation, a hardware device, or a daemon/OS service/actual server. This
* mechanism also permits different drivers (and hardware) to coexist within the same
* system, as well as allowing several applications to share system resources for audio,
* including a single hardware output device. The details are left to the
* implementation, which has to map the available backends to unique device
* specifiers (represented as strings).
* </p>
*
* <p>
* <b>NOTE:</b><br>
* The LWJGL implementation of OpenAL does not expose the device, nor the context.
* Whenever <code>AL</code> is created using the <code>create</code> method, an underlying
* device and context is created. Thus more advanced usage of multiple contexts and/or devices
* are not possible. The above mentioned features are very rarely used in games.
* </p>
*
* @author Brian Matzon <brian@matzon.dk>
* @version $Revision$
*/
public class ALC {
/** Bad value */
public static final int ALC_INVALID = -1;
/** Boolean False */
public static final int ALC_FALSE = 0;
/** Boolean True */
public static final int ALC_TRUE = 1;
/** Errors: No Error */
public static final int ALC_NO_ERROR = ALC_FALSE;
/** Major version query. */
public static final int ALC_MAJOR_VERSION = 0x1000;
/** Minor version query. */
public static final int ALC_MINOR_VERSION = 0x1001;
/**
* The size required for the zero-terminated attributes list, for the current context.
**/
public static final int ALC_ATTRIBUTES_SIZE = 0x1002;
/**
* Expects a destination of ALC_CURRENT_ATTRIBUTES_SIZE,
* and provides the attribute list for the current context of the specified device.
*/
public static final int ALC_ALL_ATTRIBUTES = 0x1003;
/** The specifier string for the default device */
public static final int ALC_DEFAULT_DEVICE_SPECIFIER = 0x1004;
/** The specifier string for the device */
public static final int ALC_DEVICE_SPECIFIER = 0x1005;
/** The extensions string for diagnostics and printing */
public static final int ALC_EXTENSIONS = 0x1006;
/** Frequency for mixing output buffer, in units of Hz. */
public static final int ALC_FREQUENCY = 0x1007;
/** Refresh intervalls, in units of Hz. */
public static final int ALC_REFRESH = 0x1008;
/** Flag, indicating a synchronous context. */
public static final int ALC_SYNC = 0x1009;
/** The device argument does not name a valid device */
public static final int ALC_INVALID_DEVICE = 0xA001;
/** The context argument does not name a valid context */
public static final int ALC_INVALID_CONTEXT = 0xA002;
/**
* A function was called at inappropriate time, or in an inappropriate way,
* causing an illegal state. This can be an incompatible ALenum, object ID,
* and/or function.
*/
public static final int ALC_INVALID_ENUM = 0xA003;
/**
* Illegal value passed as an argument to an AL call.
* Applies to parameter values, but not to enumerations.
*/
public static final int ALC_INVALID_VALUE = 0xA004;
/**
* A function could not be completed, because there is not enough
* memory available.
*/
public static final int ALC_OUT_OF_MEMORY = 0xA005;
static {
Sys.initialize();
}
private ALC() {
}
static native void initNativeStubs() throws LWJGLException;
/**
* The application can obtain certain strings from ALC.
*
* <code>ALC_DEFAULT_DEVICE_SPECIFIER</code> - The specifer string for the default device
* <code>ALC_DEVICE_SPECIFIER</code> - The specifer string for the device
* <code>ALC_EXTENSIONS</code> - The extensions string for diagnostics and printing.
*
* In addition, printable error message strings are provided for all valid error tokens,
* including <code>ALC_NO_ERROR</code>,<code>ALC_INVALID_DEVICE</code>, <code>ALC_INVALID_CONTEXT</code>,
* <code>ALC_INVALID_ENUM</code>, <code>ALC_INVALID_VALUE</code>.
*
* @param pname Property to get
* @return String property from device
*/
public static String alcGetString(int pname) {
return nalcGetString(AL.device.device, pname);
}
native static String nalcGetString(int device, int pname);
/**
* The application can query ALC for information using an integer query function.
* For some tokens, <code>null</code> is a legal deviceHandle. In other cases, specifying a <code>null</code>
* device will generate an <code>ALC_INVALID_DEVICE</code> error. The application has to
* specify the size of the destination buffer provided. A <code>null</code> destination or a zero
* size parameter will cause ALC to ignore the query.
*
* <code>ALC_MAJOR_VERSION</code> - Major version query.
* <code>ALC_MINOR_VERSION</code> - Minor version query.
* <code>ALC_ATTRIBUTES_SIZE</code> - The size required for the zero-terminated attributes list,
* for the current context. <code>null</code> is an invalid device. <code>null</code> (no current context
* for the specified device) is legal.
* <code>ALC_ALL_ATTRIBUTES</code> - Expects a destination of <code>ALC_CURRENT_ATTRIBUTES_SIZE</code>,
* and provides the attribute list for the current context of the specified device.
* <code>null</code> is an invalid device. <code>null</code> (no current context for the specified device)
* will return the default attributes defined by the specified device.
*
* @param pname Property to get
* @param integerdata ByteBuffer to write integers to
*/
public static void alcGetInteger(int pname, IntBuffer integerdata) {
BufferChecks.checkDirect(integerdata);
nalcGetIntegerv(AL.device.device, pname, integerdata.remaining(), integerdata, integerdata.position());
}
native static void nalcGetIntegerv(int device, int pname, int size, Buffer integerdata, int offset);
/**
* The <code>alcOpenDevice</code> function allows the application (i.e. the client program) to
* connect to a device (i.e. the server).
*
* If the function returns <code>null</code>, then no sound driver/device has been found. The
* argument is a null terminated string that requests a certain device or device
* configuration. If <code>null</code> is specified, the implementation will provide an
* implementation specific default.
*
* @param devicename name of device to open
* @return opened device, or null
*/
native static ALCdevice alcOpenDevice(String devicename);
/**
* The <code>alcCloseDevice</code> function allows the application (i.e. the client program) to
* disconnect from a device (i.e. the server).
*
* If deviceHandle is <code>null</code> or invalid, an <code>ALC_INVALID_DEVICE</code> error will be
* generated. Once closed, a deviceHandle is invalid.
*
* @param device address of native device to close
*/
native static void alcCloseDevice(int device);
/**
* A context is created using <code>alcCreateContext</code>. The device parameter has to be a valid
* device. The attribute list can be <code>null</code>, or a zero terminated list of integer pairs
* composed of valid ALC attribute tokens and requested values.
*
* Context creation will fail if the application requests attributes that, by themselves,
* can not be provided. Context creation will fail if the combination of specified
* attributes can not be provided. Context creation will fail if a specified attribute, or
* the combination of attributes, does not match the default values for unspecified
* attributes.
*
* @param device address of device to associate context to
* @param attrList Buffer to read attributes from
* @return New context, or null if creation failed
*/
native static ALCcontext alcCreateContext(int device, IntBuffer attrList);
/**
* To make a Context current with respect to AL Operation (state changes by issueing
* commands), <code>alcMakeContextCurrent</code> is used. The context parameter can be <code>null</code>
* or a valid context pointer. The operation will apply to the device that the context
* was created for.
*
* For each OS process (usually this means for each application), only one context can
* be current at any given time. All AL commands apply to the current context.
* Commands that affect objects shared among contexts (e.g. buffers) have side effects
* on other contexts.
*
* @param context address of context to make current
* @return true if successfull, false if not
*/
native static int alcMakeContextCurrent(int context);
/**
* The current context is the only context accessible to state changes by AL commands
* (aside from state changes affecting shared objects). However, multiple contexts can
* be processed at the same time. To indicate that a context should be processed (i.e.
* that internal execution state like offset increments are supposed to be performed),
* the application has to use <code>alcProcessContext</code>.
*
* Repeated calls to <code>alcProcessContext</code> are legal, and do not affect a context that is
* already marked as processing. The default state of a context created by
* alcCreateContext is that it is not marked as processing.
*/
public static void alcProcessContext() {
nalcProcessContext(AL.context.context);
}
native static void nalcProcessContext(int context);
/**
* The application can query for, and obtain an handle to, the current context for the
* application. If there is no current context, <code>null</code> is returned.
*
* @return Current ALCcontext
*/
native static ALCcontext alcGetCurrentContext();
/**
* The application can query for, and obtain an handle to, the device of a given context.
*
* @param context address of context to get device for
* @param ALCdevice associated with context
*/
native static ALCdevice alcGetContextsDevice(int context);
/**
* The application can suspend any context from processing (including the current
* one). To indicate that a context should be suspended from processing (i.e. that
* internal execution state like offset increments is not supposed to be changed), the
* application has to use <code>alcSuspendContext</code>.
*
* Repeated calls to <code>alcSuspendContext</code> are legal, and do not affect a context that is
* already marked as suspended. The default state of a context created by
* <code>alcCreateContext</code> is that it is marked as suspended.
*
* @param context address of context to suspend
*/
public static void alcSuspendContext() {
nalcSuspendContext(AL.context.context);
}
native static void nalcSuspendContext(int context);
/**
* The correct way to destroy a context is to first release it using <code>alcMakeCurrent</code> and
* <code>null</code>. Applications should not attempt to destroy a current context.
*
* @param context address of context to Destroy
*/
native static void alcDestroyContext(int context);
/**
* ALC uses the same conventions and mechanisms as AL for error handling. In
* particular, ALC does not use conventions derived from X11 (GLX) or Windows
* (WGL). The <code>alcGetError</code> function can be used to query ALC errors.
*
* Error conditions are specific to the device.
*
* ALC_NO_ERROR - The device handle or specifier does name an accessible driver/server.
* <code>ALC_INVALID_DEVICE</code> - The Context argument does not name a valid context.
* <code>ALC_INVALID_CONTEXT</code> - The Context argument does not name a valid context.
* <code>ALC_INVALID_ENUM</code> - A token used is not valid, or not applicable.
* <code>ALC_INVALID_VALUE</code> - An value (e.g. attribute) is not valid, or not applicable.
*
* @return Errorcode from ALC statemachine
*/
public static int alcGetError() {
return nalcGetError(AL.device.device);
}
native static int nalcGetError(int device);
/**
* Verify that a given extension is available for the current context and the device it
* is associated with.
* A <code>null</code> name argument returns <code>ALC_FALSE</code>, as do invalid and unsupported string
* tokens.
*
* @param extName name of extension to find
* @return true if extension is available, false if not
*/
public static boolean alcIsExtensionPresent(String extName) {
return nalcIsExtensionPresent(AL.device.device, extName);
}
native static boolean nalcIsExtensionPresent(int device, String extName);
/**
* Enumeration/token values are device independend, but tokens defined for
* extensions might not be present for a given device. But only the tokens defined
* by the AL core are guaranteed. Availability of extension tokens dependends on the ALC extension.
*
* Specifying a <code>null</code> name parameter will cause an <code>ALC_INVALID_VALUE</code> error.
*
* @param enumName name of enum to find
* @return value of enumeration
*/
public static int alcGetEnumValue(String enumName) {
return nalcGetEnumValue(AL.device.device, enumName);
}
native static int nalcGetEnumValue(int device, String enumName);
}