lwjgl/src/java/org/lwjgl/Display.java

255 lines
8.0 KiB
Java

/*
* Copyright (c) 2002 Light Weight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.util.Arrays;
import java.util.HashSet;
/**
* $Id$
*
* Encapsulates everything you need for game display.
* It must be created before any input devices are created.
* The game display has NO mouse cursor or any other window decorations.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
*/
public final class Display {
/** Has the display been created? */
private static boolean created;
/** The current display mode, if created */
private static DisplayMode mode;
/** Whether or not the display has been requested to shutdown by the user */
private static boolean closeRequested = false;
/*
* Platforms. This will let you determine which platform you are running
* on, which is handy to know for some GL context calls.
*/
/** Windows platform */
public static final int PLATFORM_WGL = 0;
/** GLX (Linux/Unix) platform */
public static final int PLATFORM_GLX = 1;
/** MacOSX platform */
public static final int PLATFORM_AGL = 2;
static {
Sys.initialize();
init();
Sys.log("Adapter: "+getAdapter()+" Version: "+getVersion());
}
/**
* No construction allowed.
*/
private Display() {
super();
}
/**
* Initialize. This determines, natively, the current display mode and stashes
* it back in the mode static member.
*/
private static native void init();
/**
* Returns the entire list of display modes as an array, in no
* particular order. Any given mode is not guaranteed to be available and
* the only certain way to check is to call create() and make sure it works.
* Only non-palette-indexed modes are returned (ie. bpp will be 16, 24, or 32).
*
* @return an array of all display modes the system reckons it can handle.
*/
public static DisplayMode[] getAvailableDisplayModes() {
DisplayMode[] unfilteredModes = nGetAvailableDisplayModes();
if (unfilteredModes == null) {
return new DisplayMode[0];
}
// We'll use a HashSet to filter out the duplicated modes
HashSet modes = new HashSet(unfilteredModes.length);
modes.addAll(Arrays.asList(unfilteredModes));
DisplayMode[] filteredModes = new DisplayMode[modes.size()];
modes.toArray(filteredModes);
Sys.log("Removed " + (unfilteredModes.length - filteredModes.length) + " duplicate displaymodes");
return filteredModes;
}
/**
* Native method for getting displaymodes
*/
private static native DisplayMode[] nGetAvailableDisplayModes();
/**
* Set the current display mode. The underlying OS may not use an exact match for
* the specified display mode. After successfully calling setDisplayMode() you will
* still need to query the display's characteristics using getDisplayMode().
*
* @param mode The new display mode to set
* @throws LWJGLErrorException if the display mode could not be set
*/
public static native void setDisplayMode(DisplayMode mode) throws LWJGLErrorException;
/**
* Reset the display mode to whatever it was when LWJGL was initialized.
* Fails silently.
*/
public static native void resetDisplayMode();
/**
* Retrieves the width of the created display
*
* @return the current display width.
*/
public static int getWidth() {
return mode.width;
}
/**
* Retrieves the height of the created display
*
* @return the current display height.
*/
public static int getHeight() {
return mode.height;
}
/**
* Retrieves the current display depth of the created display
*
* @return the current display depth.
*/
public static int getDepth() {
return mode.bpp;
}
/**
* Retrieves the current display frequency of the created display
*
* @return the current display frequency.
*/
public static int getFrequency() {
return mode.freq;
}
/**
* Returns the operating system windowing platform. This will be one of the
* constants defined above. There is no "unknown" platform; a native library port
* has to provide a unique platform number for this mechanism to work. If the LWJGL
* is ported to, say, QNX, we will have a PLATFORM_QNX at the ready.
*
* @return the windowing system
*/
public static native int getPlatform();
/**
* Set the display configuration to the specified gamma, brightness and contrast.
* The configuration changes will be reset when resetDisplayMode is called.
*
* @param gamma The gamma value
* @param brightness The brightness value between -1.0 and 1.0, inclusive
* @param contrast The contrast, larger than 0.0.
*/
public static void setDisplayConfiguration(float gamma, float brightness, float contrast) throws LWJGLErrorException {
if (brightness < -1.0f || brightness > 1.0f)
throw new IllegalArgumentException("Invalid brightness value");
if (contrast < 0.0f)
throw new IllegalArgumentException("Invalid contrast value");
int rampSize = getGammaRampLength();
if (rampSize == 0) {
throw new LWJGLErrorException("Display configuration not supported");
}
FloatBuffer gammaRamp = ByteBuffer.allocateDirect(rampSize*4).order(ByteOrder.nativeOrder()).asFloatBuffer();
for (int i = 0; i < rampSize; i++) {
float intensity = (float)i/(rampSize - 1);
// apply gamma
float rampEntry = (float)java.lang.Math.pow(intensity, gamma);
// apply brightness
rampEntry += brightness;
// apply contrast
rampEntry = (rampEntry - 0.5f)*contrast + 0.5f;
// Clamp entry to [0, 1]
if (rampEntry > 1.0f)
rampEntry = 1.0f;
else if (rampEntry < 0.0f)
rampEntry = 0.0f;
gammaRamp.put(i, rampEntry);
}
setGammaRamp(gammaRamp);
Sys.log("Gamma set, gamma = " + gamma + ", brightness = " + brightness + ", contrast = " + contrast);
}
/**
* Return the length of the gamma ramp arrays. Returns 0 if gamma settings are
* unsupported.
*
* @return the length of each gamma ramp array, or 0 if gamma settings are unsupported.
*/
private static native int getGammaRampLength();
/**
* Native method to set the gamma ramp.
*/
private static native void setGammaRamp(FloatBuffer gammaRamp) throws LWJGLErrorException;
/**
* Get the driver adapter string. This is a unique string describing the actual card's hardware, eg. "Geforce2", "PS2",
* "Radeon9700". If the adapter cannot be determined, this function returns null.
* @return a String
*/
public static native String getAdapter();
/**
* Get the driver version. This is a vendor/adapter specific version string. If the version cannot be determined,
* this function returns null.
* @return a String
*/
public static native String getVersion();
}