lwjgl/src/templates/org/lwjgl/opengl/NV_path_rendering.java

541 lines
24 KiB
Java

/*
* Copyright (c) 2002-2011 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.opengl.*;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
public interface NV_path_rendering {
/**
* Accepted in elements of the <commands> array parameter of
* PathCommandsNV and PathSubCommandsNV:
*/
int GL_CLOSE_PATH_NV = 0x00,
GL_MOVE_TO_NV = 0x02,
GL_RELATIVE_MOVE_TO_NV = 0x03,
GL_LINE_TO_NV = 0x04,
GL_RELATIVE_LINE_TO_NV = 0x05,
GL_HORIZONTAL_LINE_TO_NV = 0x06,
GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07,
GL_VERTICAL_LINE_TO_NV = 0x08,
GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09,
GL_QUADRATIC_CURVE_TO_NV = 0x0A,
GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B,
GL_CUBIC_CURVE_TO_NV = 0x0C,
GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D,
GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E,
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F,
GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10,
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11,
GL_SMALL_CCW_ARC_TO_NV = 0x12,
GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13,
GL_SMALL_CW_ARC_TO_NV = 0x14,
GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15,
GL_LARGE_CCW_ARC_TO_NV = 0x16,
GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17,
GL_LARGE_CW_ARC_TO_NV = 0x18,
GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19,
GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8,
GL_CIRCULAR_CW_ARC_TO_NV = 0xFA,
GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC,
GL_ARC_TO_NV = 0xFE,
GL_RELATIVE_ARC_TO_NV = 0xFF;
/** Accepted by the <format> parameter of PathStringNV: */
int GL_PATH_FORMAT_SVG_NV = 0x9070,
GL_PATH_FORMAT_PS_NV = 0x9071;
/**
* Accepted by the <fontTarget> parameter of PathGlyphsNV and
* PathGlyphRangeNV:
*/
int GL_STANDARD_FONT_NAME_NV = 0x9072,
GL_SYSTEM_FONT_NAME_NV = 0x9073,
GL_FILE_NAME_NV = 0x9074;
/**
* Accepted by the <handleMissingGlyph> parameter of PathGlyphsNV and
* PathGlyphRangeNV:
*/
int GL_SKIP_MISSING_GLYPH_NV = 0x90A9,
GL_USE_MISSING_GLYPH_NV = 0x90AA;
/**
* Accepted by the <pname> parameter of PathParameterfNV,
* PathParameterfvNV, GetPathParameterfvNV, PathParameteriNV,
* PathParameterivNV, and GetPathParameterivNV:
*/
int GL_PATH_STROKE_WIDTH_NV = 0x9075,
GL_PATH_INITIAL_END_CAP_NV = 0x9077,
GL_PATH_TERMINAL_END_CAP_NV = 0x9078,
GL_PATH_JOIN_STYLE_NV = 0x9079,
GL_PATH_MITER_LIMIT_NV = 0x907A,
GL_PATH_INITIAL_DASH_CAP_NV = 0x907C,
GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D,
GL_PATH_DASH_OFFSET_NV = 0x907E,
GL_PATH_CLIENT_LENGTH_NV = 0x907F,
GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4,
GL_PATH_FILL_MODE_NV = 0x9080,
GL_PATH_FILL_MASK_NV = 0x9081,
GL_PATH_FILL_COVER_MODE_NV = 0x9082,
GL_PATH_STROKE_COVER_MODE_NV = 0x9083,
GL_PATH_STROKE_MASK_NV = 0x9084;
/**
* Accepted by the <pname> parameter of PathParameterfNV and
* PathParameterfvNV:
*/
int GL_PATH_END_CAPS_NV = 0x9076,
GL_PATH_DASH_CAPS_NV = 0x907B;
/**
* Accepted by the <fillMode> parameter of StencilFillPathNV and
* StencilFillPathInstancedNV:
*/
int GL_COUNT_UP_NV = 0x9088,
GL_COUNT_DOWN_NV = 0x9089;
/**
* Accepted by the <color> parameter of PathColorGenNV,
* GetPathColorGenivNV, and GetPathColorGenfvNV:
*/
int GL_PRIMARY_COLOR = 0x8577, // from OpenGL 1.3
GL_PRIMARY_COLOR_NV = 0x852C, // from NV_register_combiners
GL_SECONDARY_COLOR_NV = 0x852D; // from NV_register_combiners
/**
* Accepted by the <genMode> parameter of PathColorGenNV and
* PathTexGenNV:
*/
int GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A;
/**
* Accepted by the <coverMode> parameter of CoverFillPathNV and
* CoverFillPathInstancedNV:
*/
int GL_CONVEX_HULL_NV = 0x908B,
GL_BOUNDING_BOX_NV = 0x908D;
/**
* Accepted by the <transformType> parameter of
* StencilFillPathInstancedNV, StencilStrokePathInstancedNV,
* CoverFillPathInstancedNV, and CoverStrokePathInstancedNV:
*/
int GL_TRANSLATE_X_NV = 0x908E,
GL_TRANSLATE_Y_NV = 0x908F,
GL_TRANSLATE_2D_NV = 0x9090,
GL_TRANSLATE_3D_NV = 0x9091,
GL_AFFINE_2D_NV = 0x9092,
GL_AFFINE_3D_NV = 0x9094,
GL_TRANSPOSE_AFFINE_2D_NV = 0x9096,
GL_TRANSPOSE_AFFINE_3D_NV = 0x9098;
/**
* Accepted by the <type> or <pathNameType> parameter of CallLists,
* StencilFillPathInstancedNV, StencilStrokePathInstancedNV,
* CoverFillPathInstancedNV, CoverStrokePathInstancedNV,
* GetPathMetricsNV, and GetPathSpacingNV:
*/
int GL_UTF8_NV = 0x909A,
GL_UTF16_NV = 0x909B;
/** Accepted by the <coverMode> parameter of CoverFillPathInstancedNV: */
int GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C;
/**
* Accepted by the <pname> parameter of GetPathParameterfvNV and
* GetPathParameterivNV:
*/
int GL_PATH_COMMAND_COUNT_NV = 0x909D,
GL_PATH_COORD_COUNT_NV = 0x909E,
GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F,
GL_PATH_COMPUTED_LENGTH_NV = 0x90A0,
GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1,
GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2;
/**
* Accepted by the <value> parameter of PathParameterfNV,
* PathParameterfvNV, PathParameteriNV, and PathParameterivNV
* when <pname> is one of PATH_END_CAPS_NV, PATH_INTIAL_END_CAP_NV,
* PATH_TERMINAL_END_CAP_NV, PATH_DASH_CAPS_NV, PATH_INITIAL_DASH_CAP_NV,
* and PATH_TERMINAL_DASH_CAP_NV:
*/
int GL_SQUARE_NV = 0x90A3,
GL_ROUND_NV = 0x90A4,
GL_TRIANGULAR_NV = 0x90A5;
/**
* Accepted by the <value> parameter of PathParameterfNV,
* PathParameterfvNV, PathParameteriNV, and PathParameterivNV
* when <pname> is PATH_JOIN_STYLE_NV:
*/
int GL_BEVEL_NV = 0x90A6,
GL_MITER_REVERT_NV = 0x90A7,
GL_MITER_TRUNCATE_NV = 0x90A8;
/**
* Accepted by the <value> parameter of PathParameterfNV,
* PathParameterfvNV, PathParameteriNV, and PathParameterivNV when
* <pname> is PATH_DASH_OFFSET_RESET_NV
*/
int GL_MOVE_TO_RESETS_NV = 0x90B5,
GL_MOVE_TO_CONTINUES_NV = 0x90B6;
/** Accepted by the <fontStyle> parameter of PathStringNV: */
int GL_BOLD_BIT_NV = 0x01,
GL_ITALIC_BIT_NV = 0x02;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetInteger64v, GetFloatv, and GetDoublev:
*/
int GL_PATH_ERROR_POSITION_NV = 0x90AB,
GL_PATH_FOG_GEN_MODE_NV = 0x90AC,
GL_PATH_STENCIL_FUNC_NV = 0x90B7,
GL_PATH_STENCIL_REF_NV = 0x90B8,
GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9,
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD,
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE,
GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF;
/**
* Accepted as a bit within the <metricQueryMask> parameter of
* GetPathMetricRangeNV or GetPathMetricsNV:
*/
int GL_GLYPH_WIDTH_BIT_NV = 0x01, // per-glyph metrics
GL_GLYPH_HEIGHT_BIT_NV = 0x02,
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04,
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08,
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10,
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20,
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40,
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80,
GL_GLYPH_HAS_KERNING_NV = 0x100,
GL_FONT_X_MIN_BOUNDS_NV = 0x00010000, // per-font face metrics
GL_FONT_Y_MIN_BOUNDS_NV = 0x00020000,
GL_FONT_X_MAX_BOUNDS_NV = 0x00040000,
GL_FONT_Y_MAX_BOUNDS_NV = 0x00080000,
GL_FONT_UNITS_PER_EM_NV = 0x00100000,
GL_FONT_ASCENDER_NV = 0x00200000,
GL_FONT_DESCENDER_NV = 0x00400000,
GL_FONT_HEIGHT_NV = 0x00800000,
GL_FONT_MAX_ADVANCE_WIDTH_NV = 0x01000000,
GL_FONT_MAX_ADVANCE_HEIGHT_NV = 0x02000000,
GL_FONT_UNDERLINE_POSITION_NV = 0x04000000,
GL_FONT_UNDERLINE_THICKNESS_NV = 0x08000000,
GL_FONT_HAS_KERNING_NV = 0x10000000;
/** Accepted by the <pathListMode> parameter of GetPathSpacingNV: */
int GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD,
GL_ADJACENT_PAIRS_NV = 0x90AE,
GL_FIRST_TO_REST_NV = 0x90AF;
/**
* Accepted by the <pname> parameter of GetPathColorGenivNV,
* GetPathColorGenfvNV, GetPathTexGenivNV and GetPathTexGenfvNV:
*/
int GL_PATH_GEN_MODE_NV = 0x90B0,
GL_PATH_GEN_COEFF_NV = 0x90B1,
GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2,
GL_PATH_GEN_COMPONENTS_NV = 0x90B3;
void glPathCommandsNV(@GLuint int path,
@AutoSize("commands") @GLsizei int numCommands, @Const @GLubyte ByteBuffer commands,
@AutoSize("coords") @GLsizei int numCoords, @AutoType("coords") @GLenum int coordType,
@Const
@GLbyte
@GLubyte
@GLshort
@GLushort
@GLfloat Buffer coords);
void glPathCoordsNV(@GLuint int path,
@AutoSize("coords") @GLsizei int numCoords, @AutoType("coords") @GLenum int coordType,
@Const
@GLbyte
@GLubyte
@GLshort
@GLushort
@GLfloat Buffer coords);
void glPathSubCommandsNV(@GLuint int path,
@GLsizei int commandStart, @GLsizei int commandsToDelete,
@AutoSize("commands") @GLsizei int numCommands, @Const @GLubyte ByteBuffer commands,
@AutoSize("coords") @GLsizei int numCoords, @AutoType("coords") @GLenum int coordType,
@Const
@GLbyte
@GLubyte
@GLshort
@GLushort
@GLfloat Buffer coords);
void glPathSubCoordsNV(@GLuint int path,
@GLsizei int coordStart,
@AutoSize("coords") @GLsizei int numCoords, @AutoType("coords") @GLenum int coordType,
@Const
@GLbyte
@GLubyte
@GLshort
@GLushort
@GLfloat Buffer coords);
void glPathStringNV(@GLuint int path, @GLenum int format,
@AutoSize("pathString") @GLsizei int length, @Const @GLvoid ByteBuffer pathString);
void glPathGlyphsNV(@GLuint int firstPathName,
@GLenum int fontTarget,
@NullTerminated @Const @GLvoid ByteBuffer fontName,
@GLbitfield int fontStyle,
@AutoSize(value = "charcodes", expression = " / GLChecks.calculateBytesPerCharCode(type)") @GLsizei int numGlyphs, @GLenum int type,
@Const @GLvoid ByteBuffer charcodes,
@GLenum int handleMissingGlyphs,
@GLuint int pathParameterTemplate,
float emScale);
void glPathGlyphRangeNV(@GLuint int firstPathName,
@GLenum int fontTarget,
@NullTerminated @Const @GLvoid ByteBuffer fontName,
@GLbitfield int fontStyle,
@GLuint int firstGlyph,
@GLsizei int numGlyphs,
@GLenum int handleMissingGlyphs,
@GLuint int pathParameterTemplate,
float emScale);
void glWeightPathsNV(@GLuint int resultPath,
@AutoSize("paths") @GLsizei int numPaths,
@Const @GLuint IntBuffer paths, @Check("paths.remaining()") @Const FloatBuffer weights);
void glCopyPathNV(@GLuint int resultPath, @GLuint int srcPath);
void glInterpolatePathsNV(@GLuint int resultPath,
@GLuint int pathA, @GLuint int pathB,
float weight);
void glTransformPathNV(@GLuint int resultPath,
@GLuint int srcPath,
@GLenum int transformType,
@Check(value = "GLChecks.calculateTransformPathValues(transformType)", canBeNull = true) @Const FloatBuffer transformValues);
@StripPostfix("value")
void glPathParameterivNV(@GLuint int path, @GLenum int pname, @Check("4") @Const IntBuffer value);
void glPathParameteriNV(@GLuint int path, @GLenum int pname, int value);
@StripPostfix("value")
void glPathParameterfvNV(@GLuint int path, @GLenum int pname, @Check("4") @Const FloatBuffer value);
void glPathParameterfNV(@GLuint int path, @GLenum int pname, float value);
void glPathDashArrayNV(@GLuint int path,
@AutoSize("dashArray") @GLsizei int dashCount, @Const FloatBuffer dashArray);
// PATH NAME MANAGEMENT
@GLuint
int glGenPathsNV(@GLsizei int range);
void glDeletePathsNV(@GLuint int path, @GLsizei int range);
boolean glIsPathNV(@GLuint int path);
// PATH STENCILING
void glPathStencilFuncNV(@GLenum int func, int ref, @GLuint int mask);
void glPathStencilDepthOffsetNV(float factor, int units);
void glStencilFillPathNV(@GLuint int path,
@GLenum int fillMode, @GLuint int mask);
void glStencilStrokePathNV(@GLuint int path,
int reference, @GLuint int mask);
@Code("\t\tint numPaths = paths.remaining() / GLChecks.calculateBytesPerPathName(pathNameType);")
void glStencilFillPathInstancedNV(@AutoSize(value = "paths", expression = "numPaths", useExpression = true) @GLsizei int numPaths,
@GLenum int pathNameType, @Const @GLvoid ByteBuffer paths,
@GLuint int pathBase,
@GLenum int fillMode, @GLuint int mask,
@GLenum int transformType,
@Check(value = "numPaths * GLChecks.calculateTransformPathValues(transformType)", canBeNull = true) @Const FloatBuffer transformValues);
@Code("\t\tint numPaths = paths.remaining() / GLChecks.calculateBytesPerPathName(pathNameType);")
void glStencilStrokePathInstancedNV(@AutoSize(value = "paths", expression = "numPaths", useExpression = true) @GLsizei int numPaths,
@GLenum int pathNameType, @Const @GLvoid ByteBuffer paths,
@GLuint int pathBase,
int reference, @GLuint int mask,
@GLenum int transformType,
@Check(value = "numPaths * GLChecks.calculateTransformPathValues(transformType)", canBeNull = true) @Const FloatBuffer transformValues);
// PATH COVERING
void glPathCoverDepthFuncNV(@GLenum int zfunc);
void glPathColorGenNV(@GLenum int color,
@GLenum int genMode,
@GLenum int colorFormat, @Check(value = "GLChecks.calculatePathColorGenModeElements(genMode) * GLChecks.calculatePathColorGenFormatComponents(colorFormat)", canBeNull = true) @Const FloatBuffer coeffs);
void glPathTexGenNV(@GLenum int texCoordSet,
@GLenum int genMode,
int components, @Check(value = "GLChecks.calculatePathColorGenModeElements(genMode) * components", canBeNull = true) @Const FloatBuffer coeffs);
void glPathFogGenNV(@GLenum int genMode);
void glCoverFillPathNV(@GLuint int path, @GLenum int coverMode);
void glCoverStrokePathNV(@GLuint int name, @GLenum int coverMode);
@Code("\t\tint numPaths = paths.remaining() / GLChecks.calculateBytesPerPathName(pathNameType);")
void glCoverFillPathInstancedNV(@AutoSize(value = "paths", expression = "numPaths", useExpression = true) @GLsizei int numPaths,
@GLenum int pathNameType, @Const @GLvoid ByteBuffer paths,
@GLuint int pathBase,
@GLenum int coverMode,
@GLenum int transformType,
@Check(value = "numPaths * GLChecks.calculateTransformPathValues(transformType)", canBeNull = true) @Const FloatBuffer transformValues);
@Code("\t\tint numPaths = paths.remaining() / GLChecks.calculateBytesPerPathName(pathNameType);")
void glCoverStrokePathInstancedNV(@AutoSize(value = "paths", expression = "numPaths", useExpression = true) @GLsizei int numPaths,
@GLenum int pathNameType, @Const @GLvoid ByteBuffer paths,
@GLuint int pathBase,
@GLenum int coverMode,
@GLenum int transformType,
@Check(value = "numPaths * GLChecks.calculateTransformPathValues(transformType)", canBeNull = true) @Const FloatBuffer transformValues);
// PATH QUERIES
@StripPostfix("value")
void glGetPathParameterivNV(@GLuint int name, @GLenum int param, @Check("4") @OutParameter IntBuffer value);
@Alternate("glGetPathParameterivNV")
@GLreturn("value")
@StripPostfix(value = "value", hasPostfix = false)
void glGetPathParameterivNV2(@GLuint int name, @GLenum int param, @OutParameter IntBuffer value);
void glGetPathParameterfvNV(@GLuint int name, @GLenum int param, @Check("4") @OutParameter FloatBuffer value);
@Alternate("glGetPathParameterfvNV")
@GLreturn("value")
@StripPostfix(value = "value", hasPostfix = false)
void glGetPathParameterfvNV2(@GLuint int name, @GLenum int param, @OutParameter FloatBuffer value);
void glGetPathCommandsNV(@GLuint int name, @Check @OutParameter @GLubyte ByteBuffer commands);
void glGetPathCoordsNV(@GLuint int name, @Check @OutParameter FloatBuffer coords);
void glGetPathDashArrayNV(@GLuint int name, @Check @OutParameter FloatBuffer dashArray);
@Code("\t\tint numPaths = paths.remaining() / GLChecks.calculateBytesPerPathName(pathNameType);")
void glGetPathMetricsNV(@GLbitfield int metricQueryMask,
@AutoSize(value = "paths", expression = "numPaths", useExpression = true) @GLsizei int numPaths,
@GLenum int pathNameType, @Const @GLvoid ByteBuffer paths,
@GLuint int pathBase,
@GLsizei int stride,
@Check("numPaths * GLChecks.calculateMetricsSize(metricQueryMask, stride)") @OutParameter FloatBuffer metrics);
void glGetPathMetricRangeNV(@GLbitfield int metricQueryMask,
@GLuint int fistPathName,
@GLsizei int numPaths,
@GLsizei int stride,
@Check("numPaths * GLChecks.calculateMetricsSize(metricQueryMask, stride)") @OutParameter FloatBuffer metrics);
@Code("\t\tint numPaths = paths.remaining() / GLChecks.calculateBytesPerPathName(pathNameType);")
void glGetPathSpacingNV(@GLenum int pathListMode,
@AutoSize(value = "paths", expression = "numPaths", useExpression = true) @GLsizei int numPaths,
@GLenum int pathNameType, @Const @GLvoid ByteBuffer paths,
@GLuint int pathBase,
float advanceScale,
float kerningScale,
@GLenum int transformType,
@Check("numPaths - 1") @OutParameter FloatBuffer returnedSpacing);
@StripPostfix("value")
void glGetPathColorGenivNV(@GLenum int color, @GLenum int pname, @Check("16") @OutParameter IntBuffer value);
@Alternate("glGetPathColorGenivNV")
@GLreturn("value")
@StripPostfix(value = "value", hasPostfix = false)
void glGetPathColorGenivNV2(@GLenum int color, @GLenum int pname, @OutParameter IntBuffer value);
@StripPostfix("value")
void glGetPathColorGenfvNV(@GLenum int color, @GLenum int pname, @Check("16") @OutParameter FloatBuffer value);
@Alternate("glGetPathColorGenfvNV")
@GLreturn("value")
@StripPostfix(value = "value", hasPostfix = false)
void glGetPathColorGenfvNV2(@GLenum int color, @GLenum int pname, @OutParameter FloatBuffer value);
@StripPostfix("value")
void glGetPathTexGenivNV(@GLenum int texCoordSet, @GLenum int pname, @Check("16") @OutParameter IntBuffer value);
@Alternate("glGetPathTexGenivNV")
@GLreturn("value")
@StripPostfix(value = "value", hasPostfix = false)
void glGetPathTexGenivNV2(@GLenum int texCoordSet, @GLenum int pname, @OutParameter IntBuffer value);
@StripPostfix("value")
void glGetPathTexGenfvNV(@GLenum int texCoordSet, @GLenum int pname, @Check("16") @OutParameter FloatBuffer value);
@Alternate("glGetPathTexGenfvNV")
@GLreturn("value")
@StripPostfix(value = "value", hasPostfix = false)
void glGetPathTexGenfvNV2(@GLenum int texCoordSet, @GLenum int pname, @OutParameter FloatBuffer value);
boolean glIsPointInFillPathNV(@GLuint int path,
@GLuint int mask, float x, float y);
boolean glIsPointInStrokePathNV(@GLuint int path,
float x, float y);
float glGetPathLengthNV(@GLuint int path,
@GLsizei int startSegment, @GLsizei int numSegments);
boolean glPointAlongPathNV(@GLuint int path,
@GLsizei int startSegment, @GLsizei int numSegments,
float distance,
@Check(value = "1", canBeNull = true) @OutParameter FloatBuffer x,
@Check(value = "1", canBeNull = true) @OutParameter FloatBuffer y,
@Check(value = "1", canBeNull = true) @OutParameter FloatBuffer tangentX,
@Check(value = "1", canBeNull = true) @OutParameter FloatBuffer tangentY);
}