lwjgl/platform_build/windows_ant/build.xml

67 lines
2.5 KiB
XML

<?xml version="1.0"?>
<project name="lwjgl native code, native code" basedir="../../bin/lwjgl" default="compile">
<property name="native" location="../../src/native"/>
<property environment="env"/>
<property name="sdkhome" location="${env.MSSDK}"/>
<target name="compile_dir">
<apply dir="." failonerror="true" executable="cl" dest="." skipemptyfilesets="true" parallel="true">
<arg line="/c /W2 /EHsc /Ox /Gy /MT /MP /nologo"/>
<arg value="/I${sdkhome}\include"/>
<arg value="/I${java.home}\..\include"/>
<arg value="/I${java.home}\..\include\win32"/>
<arg value="/I${native}\common"/>
<arg value="/I${native}\common\opengl"/>
<arg value="/I${native}\windows"/>
<arg value="/I${native}\windows\opengl"/>
<srcfile/>
<fileset dir="${native}/common" includes="*.c"/>
<fileset dir="${native}/common/opengl" includes="*.c"/>
<fileset dir="${lwjgl.target.gen.native}/openal" includes="*.c"/>
<fileset dir="${lwjgl.target.gen.native}/opencl" includes="*.c"/>
<fileset dir="${lwjgl.target.gen.native}/opengl" includes="*.c"/>
<fileset dir="${native}/windows" includes="*.c"/>
<fileset dir="${native}/windows/opengl" includes="*.c"/>
<mapper type="glob" from="*.c" to="*.obj"/>
</apply>
</target>
<target name="link">
<apply dir="." parallel="true" executable="cl" failonerror="true">
<arg line="/LD /nologo"/>
<srcfile/>
<arg line="/Fe${dllname} /link"/>
<arg value="/LIBPATH:${java.home}\..\lib"/>
<arg value="/LIBPATH:${sdkhomelib}"/>
<arg value="/OPT:REF"/>
<arg value="/OPT:ICF"/>
<arg line="/DLL /DELAYLOAD:jawt.dll ${libs}"/>
<fileset dir="." includes="*.obj"/>
</apply>
</target>
<target name="clean">
<delete>
<fileset dir="." includes="*.obj"/>
<fileset dir="." includes="*.dll"/>
<fileset dir="." includes="*.exp"/>
<fileset dir="." includes="*.lib"/>
</delete>
</target>
<target name="compile">
<condition property="sdkhomelib" value="${sdkhome}\lib" else="${sdkhome}\lib\x64">
<equals arg1="${os.arch}" arg2="x86"/>
</condition>
<condition property="dllname" value="lwjgl.dll" else="lwjgl64.dll">
<equals arg1="${os.arch}" arg2="x86"/>
</condition>
<echo message="${sdkhomelib}"/>
<property name="libs" value="Kernel32.lib ole32.lib OpenGL32.Lib Version.lib user32.lib Gdi32.lib Advapi32.lib jawt.lib delayimp.lib winmm.lib Comctl32.lib"/>
<antcall target="compile_dir"/>
<antcall target="link"/>
</target>
</project>