lwjgl/src/java/org/lwjgl/fmod3/FSoundDSPUnit.java

84 lines
2.7 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.fmod3;
import java.nio.ByteBuffer;
/**
* This class is a representation of a DSPUnit in FMod.
* <br>
* @author Brian Matzon <brian@matzon.dk>
* @version $Revision$
* $Id$
*/
public class FSoundDSPUnit {
/** Opaque handle to dsp unit */
ByteBuffer dspHandle;
/** DSP id, used for tracking which dsp needs to call which
* object (when entering from native side) */
ByteBuffer dspTrackingID;
/** ID for next dsp unit */
static long nextDspTrackingID;
/**
* Creates a new FSoundDSPUnit
*
* @param dspHandle handle to dsp unit
*/
FSoundDSPUnit(ByteBuffer dspHandle) {
this.dspHandle = dspHandle;
}
/**
* Creates a new FSoundDSPUnit
*
* @param dspHandle handle to dsp unit
*/
FSoundDSPUnit(ByteBuffer dspHandle, ByteBuffer dspTrackingID) {
this.dspHandle = dspHandle;
this.dspTrackingID = dspTrackingID;
}
/**
* @return Next dsp id
*/
static long getNextId() {
// To infinity and beyond!... well almost
if(nextDspTrackingID == Long.MAX_VALUE) {
nextDspTrackingID = 0;
}
return nextDspTrackingID++;
}
}