lwjgl/src/java/org/lwjgl/test/input/ControllerTest.java

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/*
* Copyright (c) 2002-2004 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Lightweight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.test.input;
import org.lwjgl.input.Controller;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.Window;
import org.lwjgl.vector.Vector2f;
import org.lwjgl.vector.Vector3f;
/**
* $Id$
* <br>
* Controller test
*
* @author Brian Matzon <brian@matzon.dk>
* @version $Revision$
*/
public class ControllerTest {
/** Controller fuzz */
public static final int FUZZ = 200;
/** Direction controller has moved */
private int direction;
/** Last button pressed */
private int lastButton = 0;
/** Last direction we scrolled in */
private int lastScrollDirection = -1;
/** Width of window */
private static int WINDOW_WIDTH = 640;
/** Height of window */
private static int WINDOW_HEIGHT = 640;
/** Triangle size (in <20>) */
private Vector2f triangleSize = new Vector2f(120, 100);
/** Triangle color */
private Vector3f triangleColor[] = new Vector3f[] {
new Vector3f(1,1,1),
new Vector3f(1,0,0),
new Vector3f(0,1,0),
new Vector3f(0,0,1)
};
private Vector3f quadColor[] = new Vector3f[] {
new Vector3f(1,1,1),
new Vector3f(1,0,0),
new Vector3f(0,1,0),
new Vector3f(0,0,1)
};
/** Triangles to paint */
private Vector2f[] triangles = {
new Vector2f(WINDOW_WIDTH/2, WINDOW_HEIGHT - triangleSize.y),
new Vector2f(triangleSize.y, WINDOW_HEIGHT/2),
new Vector2f(WINDOW_WIDTH/2, triangleSize.y),
new Vector2f(WINDOW_WIDTH-triangleSize.y, WINDOW_HEIGHT/2)
};
/** Whether the test is closing */
private boolean closing = false;
/** Fullscreen or not */
public static final boolean FULLSCREEN = false;
/** Creates a new instance of ControllerTest */
public ControllerTest() {
}
private void initialize() {
// create display and opengl
setupDisplay();
}
/**
* Setup display
*/
private void setupDisplay() {
try {
if (FULLSCREEN) {
Window.create("ControllerTest", 16, 0, 0, 0, 0);
} else {
Window.create("ControllerTest", 50, 50, WINDOW_WIDTH, WINDOW_HEIGHT, 16, 0, 0, 0, 0);
}
Window.setVSyncEnabled(true);
} catch (Exception e) {
e.printStackTrace();
System.exit(-1);
}
initializeOpenGL();
}
/**
* Initializes OpenGL
*
*/
private void initializeOpenGL() {
GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
/**
* Executes the actual test
*/
public void executeTest() {
initialize();
runTest();
Window.destroy();
}
/**
* Runs the test
*/
private void runTest() {
// while not exiting
while (!closing) {
handleWindow();
// secondary check
if(!closing) {
// poll and check keyboard and mouse
handleKeyboard();
handleController();
// pause and continue if minimized
if(!Window.isVisible()) {
pause(100);
render();
continue;
}
// render and flip
logic();
render();
}
Thread.yield();
}
}
/**
* Pauses the current thread for a specified time
*
* @param time milliseconds to pause
*/
private void pause(long time) {
try {
Thread.sleep(time);
} catch (InterruptedException inte) {
inte.printStackTrace();
}
}
/**
* Handles the window
*/
private void handleWindow() {
Window.update();
closing = Window.isCloseRequested();
}
/**
* handles the controller
*/
private void handleController() {
readController();
}
/**
* Reads the controller
*/
private void readController() {
// get last button down
for(int i=0;i<Controller.getButtonCount(); i++) {
if(Controller.isButtonDown(i)) {
lastButton = i;
}
}
updateState();
}
/**
* Updates our "model"
*/
private void updateState() {
direction = -1;
// get out if no movement
if (Controller.getX() == Controller.getY() && Controller.getX() == 0) {
if(!Controller.hasPOV()) {
return;
}
}
// determine direction moved
// ============================
if(Controller.getX() > FUZZ) {
direction = 3;
}
if(Controller.getX() < -FUZZ) {
direction = 1;
}
if(Controller.getY() > FUZZ) {
direction = 2;
}
if(Controller.getY() < -FUZZ) {
direction = 0;
}
// ----------------------------
if(direction > -1) {
// based on which button was last pushed, update model
switch(lastButton) {
case -1:
break;
case 1:
triangleColor[direction].y = 1;
break;
case 2:
triangleColor[direction].z = 1;
break;
case 3:
triangleColor[direction].x = 1;
triangleColor[direction].y = 1;
triangleColor[direction].z = 1;
break;
case 0: // fall through
default:
triangleColor[direction].x = 1;
break;
}
}
if(Controller.hasPOV()) {
// get direction to update in
switch(Controller.getPov()) {
case Controller.POV_CENTER:
return;
case Controller.POV_SOUTH:
case Controller.POV_EAST:
lastScrollDirection++;
break;
case Controller.POV_NORTH:
case Controller.POV_WEST:
lastScrollDirection--;
break;
}
// over/underflow
if(lastScrollDirection < 0) {
lastScrollDirection = 3;
}
if(lastScrollDirection > 3) {
lastScrollDirection = 0;
}
// update colors
quadColor[lastScrollDirection].x = (float) Math.random();
quadColor[lastScrollDirection].y = (float) Math.random();
quadColor[lastScrollDirection].z = (float) Math.random();
}
}
/**
* Handles the keyboard
*/
private void handleKeyboard() {
// closing on ESCAPE
if(Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) {
closing = true;
}
}
/**
* Does the "model logic"
*/
private void logic() {
// "we fade to black"
// ===========================================
for(int i=0; i<triangleColor.length; i++) {
triangleColor[i].x -= 0.01;
triangleColor[i].y -= 0.01;
triangleColor[i].z -= 0.01;
}
for(int i=0; i<quadColor.length; i++) {
quadColor[i].x -= 0.01;
quadColor[i].y -= 0.01;
quadColor[i].z -= 0.01;
}
// -------------------------------------------
}
/**
* Render our triangles
*/
private void render() {
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
// for each triangle, render it at position, rotating degrees for each
for(int i=0; i<triangles.length; i++) {
GL11.glPushMatrix(); {
GL11.glTranslatef(triangles[i].x, triangles[i].y, 0);
GL11.glRotatef(i*90, 0, 0, 1);
GL11.glColor3f(triangleColor[i].x, triangleColor[i].y, triangleColor[i].z);
GL11.glBegin(GL11.GL_TRIANGLES); {
GL11.glVertex2f(0, triangleSize.y);
GL11.glVertex2f(-triangleSize.x, -triangleSize.y);
GL11.glVertex2f(+triangleSize.x, -triangleSize.y);
}
GL11.glEnd();
}
GL11.glPopMatrix();
}
// paint quad in the middle (yes, wasting cpu cycles by not precalculating)
GL11.glBegin(GL11.GL_QUADS); {
GL11.glColor3f(quadColor[0].x, quadColor[0].y, quadColor[0].z);
GL11.glVertex2f(WINDOW_WIDTH/2-triangleSize.x, WINDOW_HEIGHT/2-triangleSize.x);
GL11.glColor3f(quadColor[1].x, quadColor[1].y, quadColor[1].z);
GL11.glVertex2f(WINDOW_WIDTH/2+triangleSize.x, WINDOW_HEIGHT/2-triangleSize.x);
GL11.glColor3f(quadColor[2].x, quadColor[2].y, quadColor[2].z);
GL11.glVertex2f(WINDOW_WIDTH/2+triangleSize.x, WINDOW_HEIGHT/2+triangleSize.x);
GL11.glColor3f(quadColor[3].x, quadColor[3].y, quadColor[3].z);
GL11.glVertex2f(WINDOW_WIDTH/2-triangleSize.x, WINDOW_HEIGHT/2+triangleSize.x);
}
GL11.glEnd();
}
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
ControllerTest ct = new ControllerTest();
ct.executeTest();
}
}