516 lines
16 KiB
Java
516 lines
16 KiB
Java
package org.lwjgl.test.openal;
|
|
|
|
import java.nio.FloatBuffer;
|
|
import java.nio.IntBuffer;
|
|
|
|
import org.lwjgl.Display;
|
|
import org.lwjgl.Sys;
|
|
import org.lwjgl.input.Keyboard;
|
|
import org.lwjgl.input.Mouse;
|
|
import org.lwjgl.openal.AL;
|
|
import org.lwjgl.openal.AL10;
|
|
import org.lwjgl.opengl.GL11;
|
|
import org.lwjgl.opengl.Window;
|
|
import org.lwjgl.opengl.glu.GLU;
|
|
|
|
/**
|
|
* $Id$
|
|
* <br>
|
|
* This test demonstrates OpenAL positioning Based on the example by Chad Armstrong
|
|
* (http://www.edenwaith.com/products/pige/tutorials/openal.php)
|
|
*
|
|
* @author Brian Matzon <brian@matzon.dk>
|
|
* @version $Revision$
|
|
*/
|
|
public class PositionTest extends BasicTest {
|
|
|
|
/** *Small* glut implementation :) */
|
|
private GLUT glut;
|
|
|
|
/** Width of window */
|
|
public static final int WINDOW_WIDTH = 640;
|
|
|
|
/** Height of window */
|
|
public static final int WINDOW_HEIGHT = 480;
|
|
|
|
/** LEFT enumeration */
|
|
public static final int LEFT = 0;
|
|
|
|
/** CENTER enumeration */
|
|
public static final int CENTER = 1;
|
|
|
|
/** RIGHT enumeration */
|
|
public static final int RIGHT = 2;
|
|
|
|
/** Whether the demo is done */
|
|
private boolean finished = false;
|
|
|
|
/** Whether in pause mode */
|
|
private boolean pauseMode = false;
|
|
|
|
// OpenAL stuff
|
|
// ===================================================
|
|
|
|
/** OpenAL buffers */
|
|
private IntBuffer soundBuffers = createIntBuffer(3);
|
|
|
|
/** OpenAL sources */
|
|
private IntBuffer soundSources = createIntBuffer(3);
|
|
|
|
/** Position of listener */
|
|
private FloatBuffer listenerPosition = createFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f });
|
|
|
|
/** Velocity of listener */
|
|
private FloatBuffer listenerVelocity = createFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f });
|
|
|
|
/** Orientation of listener */
|
|
private FloatBuffer listenerOrientation =
|
|
createFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f });
|
|
|
|
/** Position of left sound */
|
|
private FloatBuffer leftPosition = createFloatBuffer(new float[] { -2.0f, 0.0f, 0.0f });
|
|
|
|
/** Velocity of left sound */
|
|
private FloatBuffer leftVelocity = createFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f });
|
|
|
|
/** Position of center sound */
|
|
private FloatBuffer centerPosition = createFloatBuffer(new float[] { 0.0f, 0.0f, -4.0f });
|
|
|
|
/** Velocity of center sound */
|
|
private FloatBuffer centerVelocity = createFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f });
|
|
|
|
/** Position of right sound */
|
|
private FloatBuffer rightPosition = createFloatBuffer(new float[] { 2.0f, 0.0f, 0.0f });
|
|
|
|
/** Velocity of right sound */
|
|
private FloatBuffer rightVelocity = createFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f });
|
|
// ---------------------------------------------------
|
|
|
|
/**
|
|
* Runs the actual test, using supplied arguments
|
|
*/
|
|
protected void execute(String[] args) {
|
|
// Setup needed stuff
|
|
try {
|
|
setup();
|
|
} catch (Exception e) {
|
|
System.out.println("Error setting up demonstration: ");
|
|
e.printStackTrace();
|
|
System.exit(-1);
|
|
}
|
|
|
|
// run the actual demonstration
|
|
run();
|
|
|
|
// shutdown
|
|
shutdown();
|
|
}
|
|
|
|
/**
|
|
* Performs setup of demonstration
|
|
*/
|
|
private void setup() throws Exception {
|
|
|
|
// Setup Window
|
|
// =====================================================
|
|
Sys.log("Setting up window");
|
|
|
|
// calc center
|
|
int centerX = (Display.getWidth() - WINDOW_WIDTH) / 2;
|
|
int centerY = (Display.getHeight() - WINDOW_HEIGHT) / 2;
|
|
|
|
// setup window
|
|
Window.create("PositionTest", centerX, centerY, WINDOW_WIDTH, WINDOW_HEIGHT, Display.getDepth(), 0, 8, 0, 0);
|
|
// -----------------------------------------------------
|
|
|
|
// Setup OpenGL
|
|
// =====================================================
|
|
Sys.log("Setting up OpenGL");
|
|
|
|
GL11.glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
|
|
GL11.glMatrixMode(GL11.GL_PROJECTION);
|
|
GL11.glLoadIdentity();
|
|
GLU.gluPerspective(50.0f, (float) WINDOW_WIDTH / WINDOW_HEIGHT, 0.0f, 50.0f);
|
|
GL11.glMatrixMode(GL11.GL_MODELVIEW);
|
|
GL11.glLoadIdentity();
|
|
GL11.glTranslatef(0.0f, 0.0f, -6.6f);
|
|
GL11.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
glut = this.new GLUT();
|
|
|
|
Window.setVSyncEnabled(true);
|
|
// -----------------------------------------------------
|
|
|
|
// Setup OpenAL
|
|
// =====================================================
|
|
Sys.log("Setting up OpenAL");
|
|
|
|
AL.create();
|
|
|
|
AL10.alListener(AL10.AL_POSITION, listenerPosition);
|
|
AL10.alListener(AL10.AL_VELOCITY, listenerVelocity);
|
|
AL10.alListener(AL10.AL_ORIENTATION, listenerOrientation);
|
|
|
|
// creating buffers
|
|
Sys.log("Creating buffers");
|
|
AL10.alGenBuffers(soundBuffers);
|
|
soundBuffers.rewind();
|
|
|
|
// creating sources
|
|
AL10.alGenSources(soundSources);
|
|
soundSources.rewind();
|
|
|
|
// load sound files (left, center, right).wav
|
|
Sys.log("Loading soundfiles...");
|
|
|
|
Sys.log("Loading left.wav");
|
|
WaveData left = WaveData.create("left.wav");
|
|
AL10.alBufferData(soundBuffers.get(LEFT), left.format, left.data, left.data.capacity(), left.samplerate);
|
|
AL10.alSourcef(soundSources.get(LEFT), AL10.AL_PITCH, 1.0f);
|
|
AL10.alSourcef(soundSources.get(LEFT), AL10.AL_GAIN, 1.0f);
|
|
AL10.alSource(soundSources.get(LEFT), AL10.AL_POSITION, leftPosition);
|
|
AL10.alSource(soundSources.get(LEFT), AL10.AL_VELOCITY, leftVelocity);
|
|
AL10.alSourcei(soundSources.get(LEFT), AL10.AL_BUFFER, soundBuffers.get(LEFT));
|
|
AL10.alSourcei(soundSources.get(LEFT), AL10.AL_LOOPING, AL10.AL_TRUE);
|
|
|
|
Sys.log("Loading center.wav");
|
|
WaveData center = WaveData.create("center.wav");
|
|
AL10.alBufferData(soundBuffers.get(CENTER), center.format, center.data, center.data.capacity(), center.samplerate);
|
|
AL10.alSourcef(soundSources.get(CENTER), AL10.AL_PITCH, 1.0f);
|
|
AL10.alSourcef(soundSources.get(CENTER), AL10.AL_GAIN, 1.0f);
|
|
AL10.alSource(soundSources.get(CENTER), AL10.AL_POSITION, centerPosition);
|
|
AL10.alSource(soundSources.get(CENTER), AL10.AL_VELOCITY, centerVelocity);
|
|
AL10.alSourcei(soundSources.get(CENTER), AL10.AL_BUFFER, soundBuffers.get(CENTER));
|
|
AL10.alSourcei(soundSources.get(CENTER), AL10.AL_LOOPING, AL10.AL_TRUE);
|
|
|
|
Sys.log("Loading right.wav");
|
|
WaveData right = WaveData.create("right.wav");
|
|
AL10.alBufferData(soundBuffers.get(RIGHT), right.format, right.data, right.data.capacity(), right.samplerate);
|
|
AL10.alSourcef(soundSources.get(RIGHT), AL10.AL_PITCH, 1.0f);
|
|
AL10.alSourcef(soundSources.get(RIGHT), AL10.AL_GAIN, 1.0f);
|
|
AL10.alSource(soundSources.get(RIGHT), AL10.AL_POSITION, rightPosition);
|
|
AL10.alSource(soundSources.get(RIGHT), AL10.AL_VELOCITY, rightVelocity);
|
|
AL10.alSourcei(soundSources.get(RIGHT), AL10.AL_BUFFER, soundBuffers.get(RIGHT));
|
|
AL10.alSourcei(soundSources.get(RIGHT), AL10.AL_LOOPING, AL10.AL_TRUE);
|
|
|
|
Sys.log("Soundfiles loaded successfully");
|
|
// -----------------------------------------------------
|
|
}
|
|
|
|
/**
|
|
* Runs the actual demonstration
|
|
*/
|
|
private void run() {
|
|
boolean firstRun = true;
|
|
|
|
System.out.println("Press 1/4 (left), 2/5 (center) or 3/6 (right) to toggle sound");
|
|
System.out.println("Press LEFT/RIGHT to move along x axis");
|
|
System.out.println("Press SHIFT and either UP/DOWN to move along y axis");
|
|
System.out.println("Press UP/DOWN to move along z axis");
|
|
System.out.println("Move along the x and y axis with the mouse");
|
|
System.out.println("Press LEFT or RIGHT mouse button to move along z axis");
|
|
System.out.println("Press ESC to exit demo");
|
|
|
|
Sys.log(
|
|
"Listener position: "
|
|
+ listenerPosition.get(0)
|
|
+ ", "
|
|
+ listenerPosition.get(1)
|
|
+ ", "
|
|
+ listenerPosition.get(2));
|
|
Sys.log("Left position: " + leftPosition.get(0) + ", " + leftPosition.get(1) + ", " + leftPosition.get(2));
|
|
Sys.log("Center position: " + centerPosition.get(0) + ", " + centerPosition.get(1) + ", " + centerPosition.get(2));
|
|
Sys.log("Right position: " + rightPosition.get(0) + ", " + rightPosition.get(1) + ", " + rightPosition.get(2));
|
|
|
|
while (!finished) {
|
|
// handle any input
|
|
handleInput();
|
|
|
|
// allow window to process internal messages
|
|
Window.update();
|
|
|
|
// render and paint if !minimized and not dirty
|
|
if(Window.isVisible()) {
|
|
render();
|
|
} else {
|
|
// sleeeeeep
|
|
pause(100);
|
|
}
|
|
|
|
// act on pause mode
|
|
paused(!(Window.isVisible() || Window.isActive()));
|
|
|
|
// start sound after first paint, since we don't want
|
|
// the delay before something is painted on the screen
|
|
if (firstRun && !pauseMode) {
|
|
firstRun = false;
|
|
|
|
// start sounds with delays
|
|
startSounds();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Starts playing the sounds at different times
|
|
*/
|
|
private void startSounds() {
|
|
AL10.alSourcePlay(soundSources.get(LEFT));
|
|
pause(300);
|
|
AL10.alSourcePlay(soundSources.get(CENTER));
|
|
pause(500);
|
|
AL10.alSourcePlay(soundSources.get(RIGHT));
|
|
}
|
|
|
|
/**
|
|
* Handles any changes in pause mode
|
|
*
|
|
* @param paused Which pause mode to enter
|
|
*/
|
|
private void paused(boolean paused) {
|
|
// if requesting pause, and not paused - pause and stop sound
|
|
if(paused && !pauseMode) {
|
|
pauseMode = true;
|
|
AL10.alSourcePause(soundSources);
|
|
System.out.println("pauseMode = true");
|
|
}
|
|
|
|
// else go out of pause mode and start sounds
|
|
else if(!paused && pauseMode) {
|
|
pauseMode = false;
|
|
startSounds();
|
|
System.out.println("pauseMode = false");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handles any input
|
|
*/
|
|
private void handleInput() {
|
|
// User wants to exit?
|
|
finished = Window.isCloseRequested() || Keyboard.isKeyDown(Keyboard.KEY_ESCAPE);
|
|
if (finished) {
|
|
return;
|
|
}
|
|
|
|
boolean shift = Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT);
|
|
|
|
// Test for play
|
|
// ============================================
|
|
if (Keyboard.isKeyDown(Keyboard.KEY_1)) {
|
|
AL10.alSourcePlay(soundSources.get(LEFT));
|
|
Sys.log("Playing left.wav");
|
|
}
|
|
|
|
if (Keyboard.isKeyDown(Keyboard.KEY_2)) {
|
|
AL10.alSourcePlay(soundSources.get(CENTER));
|
|
Sys.log("Playing center.wav");
|
|
}
|
|
|
|
if (Keyboard.isKeyDown(Keyboard.KEY_3)) {
|
|
AL10.alSourcePlay(soundSources.get(RIGHT));
|
|
Sys.log("Playing right.wav");
|
|
}
|
|
// --------------------------------------------
|
|
|
|
// Test for stop
|
|
// ============================================
|
|
if (Keyboard.isKeyDown(Keyboard.KEY_4)) {
|
|
AL10.alSourceStop(soundSources.get(LEFT));
|
|
Sys.log("Stopped left.wav");
|
|
}
|
|
|
|
if (Keyboard.isKeyDown(Keyboard.KEY_5)) {
|
|
AL10.alSourceStop(soundSources.get(CENTER));
|
|
Sys.log("Stopped center.wav");
|
|
}
|
|
|
|
if (Keyboard.isKeyDown(Keyboard.KEY_6)) {
|
|
AL10.alSourceStop(soundSources.get(RIGHT));
|
|
Sys.log("Stopped right.wav");
|
|
}
|
|
// --------------------------------------------
|
|
|
|
// Test for movement with keyboard
|
|
// ============================================
|
|
if (Keyboard.isKeyDown(Keyboard.KEY_LEFT)) {
|
|
listenerPosition.put(0, listenerPosition.get(0) - 0.1f);
|
|
AL10.alListener(AL10.AL_POSITION, listenerPosition);
|
|
}
|
|
|
|
if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) {
|
|
listenerPosition.put(0, listenerPosition.get(0) + 0.1f);
|
|
AL10.alListener(AL10.AL_POSITION, listenerPosition);
|
|
}
|
|
|
|
if (Keyboard.isKeyDown(Keyboard.KEY_UP)) {
|
|
if (shift) {
|
|
listenerPosition.put(1, listenerPosition.get(1) + 0.1f);
|
|
} else {
|
|
listenerPosition.put(2, listenerPosition.get(2) - 0.1f);
|
|
}
|
|
AL10.alListener(AL10.AL_POSITION, listenerPosition);
|
|
}
|
|
|
|
if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) {
|
|
if (shift) {
|
|
listenerPosition.put(1, listenerPosition.get(1) - 0.1f);
|
|
} else {
|
|
listenerPosition.put(2, listenerPosition.get(2) + 0.1f);
|
|
}
|
|
AL10.alListener(AL10.AL_POSITION, listenerPosition);
|
|
}
|
|
// --------------------------------------------
|
|
|
|
// Test for movement with Mouse
|
|
// ============================================
|
|
listenerPosition.put(0, listenerPosition.get(0) + (0.01f * Mouse.getDX()));
|
|
listenerPosition.put(1, listenerPosition.get(1) + (0.01f * Mouse.getDY()));
|
|
if (Mouse.isButtonDown(0)) {
|
|
listenerPosition.put(2, listenerPosition.get(2) - 0.1f);
|
|
}
|
|
if (Mouse.isButtonDown(1)) {
|
|
listenerPosition.put(2, listenerPosition.get(2) + 0.1f);
|
|
}
|
|
|
|
AL10.alListener(AL10.AL_POSITION, listenerPosition);
|
|
|
|
}
|
|
|
|
/**
|
|
* Render the scene
|
|
*/
|
|
private void render() {
|
|
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
|
|
GL11.glPushMatrix();
|
|
{
|
|
GL11.glRotatef(20.0f, 1.0f, 1.0f, 0.0f);
|
|
|
|
// left
|
|
GL11.glPushMatrix();
|
|
{
|
|
GL11.glTranslatef(leftPosition.get(0), leftPosition.get(1), leftPosition.get(2));
|
|
GL11.glColor3f(1.0f, 0.0f, 0.0f);
|
|
glut.glutWireCube(0.5f);
|
|
}
|
|
GL11.glPopMatrix();
|
|
|
|
// center
|
|
GL11.glPushMatrix();
|
|
{
|
|
GL11.glTranslatef(centerPosition.get(0), centerPosition.get(1), centerPosition.get(2));
|
|
GL11.glColor3f(0.0f, 0.0f, 1.0f);
|
|
glut.glutWireCube(0.5f);
|
|
}
|
|
GL11.glPopMatrix();
|
|
|
|
// right
|
|
GL11.glPushMatrix();
|
|
{
|
|
GL11.glTranslatef(rightPosition.get(0), rightPosition.get(1), rightPosition.get(2));
|
|
GL11.glColor3f(0.0f, 1.0f, 0.0f);
|
|
glut.glutWireCube(0.5f);
|
|
}
|
|
GL11.glPopMatrix();
|
|
|
|
// listener
|
|
GL11.glPushMatrix();
|
|
{
|
|
GL11.glTranslatef(listenerPosition.get(0), listenerPosition.get(1), listenerPosition.get(2));
|
|
GL11.glColor3f(1.0f, 1.0f, 1.0f);
|
|
glut.glutSolidCube(0.5f);
|
|
}
|
|
GL11.glPopMatrix();
|
|
}
|
|
GL11.glPopMatrix();
|
|
}
|
|
|
|
/**
|
|
* Shutdown of demonstration
|
|
*/
|
|
private void shutdown() {
|
|
Sys.log("Shutting down OpenAL");
|
|
AL10.alSourceStop(soundSources);
|
|
AL10.alDeleteSources(soundSources);
|
|
AL10.alDeleteBuffers(soundBuffers);
|
|
AL.destroy();
|
|
|
|
Sys.log("Shutting down Window");
|
|
Window.destroy();
|
|
}
|
|
|
|
/**
|
|
* main entry point
|
|
*
|
|
* @param args
|
|
* String array containing arguments
|
|
*/
|
|
public static void main(String[] args) {
|
|
PositionTest positionTest = new PositionTest();
|
|
positionTest.execute(args);
|
|
}
|
|
|
|
/**
|
|
* Minute implementation of GLUT: <br>COPYRIGHT:
|
|
*
|
|
* The OpenGL Utility Toolkit distribution for Win32 (Windows NT & Windows
|
|
* 95) contains source code modified from the original source code for GLUT
|
|
* version 3.3 which was developed by Mark J. Kilgard. The original source
|
|
* code for GLUT is Copyright 1997 by Mark J. Kilgard. GLUT for Win32 is
|
|
* Copyright 1997 by Nate Robins and is not in the public domain, but it is
|
|
* freely distributable without licensing fees. It is provided without
|
|
* guarantee or warrantee expressed or implied. It was ported with the
|
|
* permission of Mark J. Kilgard by Nate Robins.
|
|
*
|
|
* THIS SOURCE CODE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER
|
|
* EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
* OR MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
|
|
*/
|
|
class GLUT {
|
|
|
|
float n[][] = new float[][] { { -1.0f, 0.0f, 0.0f }, {
|
|
0.0f, 1.0f, 0.0f }, {
|
|
1.0f, 0.0f, 0.0f }, {
|
|
0.0f, -1.0f, 0.0f }, {
|
|
0.0f, 0.0f, 1.0f }, {
|
|
0.0f, 0.0f, -1.0f }
|
|
};
|
|
|
|
int faces[][] = new int[][] { { 0, 1, 2, 3 }, {
|
|
3, 2, 6, 7 }, {
|
|
7, 6, 5, 4 }, {
|
|
4, 5, 1, 0 }, {
|
|
5, 6, 2, 1 }, {
|
|
7, 4, 0, 3 }
|
|
};
|
|
float v[][] = new float[8][3];
|
|
|
|
public void glutWireCube(float size) {
|
|
drawBox(size, GL11.GL_LINE_LOOP);
|
|
}
|
|
|
|
public void glutSolidCube(float size) {
|
|
drawBox(size, GL11.GL_QUADS);
|
|
}
|
|
|
|
private void drawBox(float size, int type) {
|
|
|
|
v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
|
|
v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
|
|
v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
|
|
v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
|
|
v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
|
|
v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
|
|
|
|
for (int i = 5; i >= 0; i--) {
|
|
GL11.glBegin(type);
|
|
GL11.glNormal3f(n[i][0], n[i][1], n[i][2]);
|
|
GL11.glVertex3f(v[faces[i][0]][0], v[faces[i][0]][1], v[faces[i][0]][2]);
|
|
GL11.glVertex3f(v[faces[i][1]][0], v[faces[i][1]][1], v[faces[i][1]][2]);
|
|
GL11.glVertex3f(v[faces[i][2]][0], v[faces[i][2]][1], v[faces[i][2]][2]);
|
|
GL11.glVertex3f(v[faces[i][3]][0], v[faces[i][3]][1], v[faces[i][3]][2]);
|
|
GL11.glEnd();
|
|
}
|
|
|
|
}
|
|
}
|
|
} |