164 lines
5.0 KiB
Java
164 lines
5.0 KiB
Java
/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* $Id$
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*
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* Simple java test program.
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*
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* @author elias_naur <elias_naur@users.sourceforge.net>
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* @version $Revision$
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*/
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package org.lwjgl.test.opengl;
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import org.lwjgl.Display;
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import org.lwjgl.DisplayMode;
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import org.lwjgl.Sys;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Mouse;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL13;
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import org.lwjgl.opengl.Util;
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import org.lwjgl.opengl.Window;
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public final class Game {
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static {
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try {
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//find first display mode that allows us 640*480*16
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int mode = -1;
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DisplayMode[] modes = Display.getAvailableDisplayModes();
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for (int i = 0; i < modes.length; i++) {
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if (modes[i].width == 640 && modes[i].height == 480 && modes[i].bpp >= 16) {
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mode = i;
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break;
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}
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}
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if (mode != -1) {
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//select above found displaymode
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System.out.println("Setting display mode to " + modes[mode]);
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Display.setDisplayMode(modes[mode]);
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System.out.println("Created display.");
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}
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} catch (Exception e) {
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System.err.println("Failed to create display due to " + e);
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}
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}
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static {
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try {
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Window.create("LWJGL Game Example");
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System.out.println("Created OpenGL.");
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} catch (Exception e) {
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System.err.println("Failed to create OpenGL due to " + e);
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System.exit(1);
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}
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}
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/** Is the game finished? */
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private static boolean finished;
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/** A rotating square! */
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private static float angle;
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/**
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* No construction allowed
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*/
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private Game() {
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}
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public static void main(String[] arguments) {
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try {
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init();
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while (!finished) {
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if (!Window.isVisible()) {
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Thread.sleep(200);
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} else if (Window.isCloseRequested()) {
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finished = true;
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} else {
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mainLoop();
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render();
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}
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Window.update();
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}
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} catch (Throwable t) {
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t.printStackTrace();
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} finally {
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cleanup();
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}
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}
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/**
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* All calculations are done in here
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*/
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private static void mainLoop() {
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angle += 1f;
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if (angle > 360.0f) angle = 0.0f;
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if (Mouse.getDX() != 0 || Mouse.getDY() != 0 || Mouse.getDWheel() != 0)
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System.out.println("Mouse moved " + Mouse.getDX() + " " + Mouse.getDY() + " " + Mouse.getDWheel());
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for (int i = 0; i < Mouse.getButtonCount(); i++)
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if (Mouse.isButtonDown(i)) System.out.println("Button " + i + " down");
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for (int i = 0; i < Keyboard.getNumKeyboardEvents(); i++) {
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Keyboard.next();
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if (Keyboard.getEventKey() == Keyboard.KEY_ESCAPE && Keyboard.getEventKeyState()) finished = true;
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if (Keyboard.getEventKey() == Keyboard.KEY_T && Keyboard.getEventKeyState())
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System.out.println("Current time: " + Sys.getTime());
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}
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}
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/**
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* All rendering is done in here
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*/
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private static void render() {
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GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
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GL11.glPushMatrix();
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GL11.glTranslatef(Display.getWidth() / 2, Display.getHeight() / 2, 0.0f);
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GL11.glRotatef(angle, 0, 0, 1.0f);
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GL11.glBegin(GL11.GL_QUADS);
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GL11.glVertex2i(-50, -50);
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GL11.glVertex2i(50, -50);
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GL11.glVertex2i(50, 50);
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GL11.glVertex2i(-50, 50);
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GL11.glEnd();
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GL11.glPopMatrix();
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}
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/**
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* Initialize
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*/
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private static void init()
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throws Exception {
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Sys.setTime(0);
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Sys.setProcessPriority(Sys.HIGH_PRIORITY);
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System.out.println("Timer resolution: " + Sys.getTimerResolution());
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System.out.println("Number of texture units: " + Util.glGetInteger(GL13.GL_MAX_TEXTURE_UNITS));
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}
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/**
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* Cleanup
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*/
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private static void cleanup() {
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Window.destroy();
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Display.resetDisplayMode();
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}
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}
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