lwjgl/src/java/org/lwjgl/test/opengl/Game.java

164 lines
5.0 KiB
Java

/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* $Id$
*
* Simple java test program.
*
* @author elias_naur <elias_naur@users.sourceforge.net>
* @version $Revision$
*/
package org.lwjgl.test.opengl;
import org.lwjgl.Display;
import org.lwjgl.DisplayMode;
import org.lwjgl.Sys;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.Util;
import org.lwjgl.opengl.Window;
public final class Game {
static {
try {
//find first display mode that allows us 640*480*16
int mode = -1;
DisplayMode[] modes = Display.getAvailableDisplayModes();
for (int i = 0; i < modes.length; i++) {
if (modes[i].width == 640 && modes[i].height == 480 && modes[i].bpp >= 16) {
mode = i;
break;
}
}
if (mode != -1) {
//select above found displaymode
System.out.println("Setting display mode to " + modes[mode]);
Display.setDisplayMode(modes[mode]);
System.out.println("Created display.");
}
} catch (Exception e) {
System.err.println("Failed to create display due to " + e);
}
}
static {
try {
Window.create("LWJGL Game Example");
System.out.println("Created OpenGL.");
} catch (Exception e) {
System.err.println("Failed to create OpenGL due to " + e);
System.exit(1);
}
}
/** Is the game finished? */
private static boolean finished;
/** A rotating square! */
private static float angle;
/**
* No construction allowed
*/
private Game() {
}
public static void main(String[] arguments) {
try {
init();
while (!finished) {
if (!Window.isVisible()) {
Thread.sleep(200);
} else if (Window.isCloseRequested()) {
finished = true;
} else {
mainLoop();
render();
}
Window.update();
}
} catch (Throwable t) {
t.printStackTrace();
} finally {
cleanup();
}
}
/**
* All calculations are done in here
*/
private static void mainLoop() {
angle += 1f;
if (angle > 360.0f) angle = 0.0f;
if (Mouse.getDX() != 0 || Mouse.getDY() != 0 || Mouse.getDWheel() != 0)
System.out.println("Mouse moved " + Mouse.getDX() + " " + Mouse.getDY() + " " + Mouse.getDWheel());
for (int i = 0; i < Mouse.getButtonCount(); i++)
if (Mouse.isButtonDown(i)) System.out.println("Button " + i + " down");
for (int i = 0; i < Keyboard.getNumKeyboardEvents(); i++) {
Keyboard.next();
if (Keyboard.getEventKey() == Keyboard.KEY_ESCAPE && Keyboard.getEventKeyState()) finished = true;
if (Keyboard.getEventKey() == Keyboard.KEY_T && Keyboard.getEventKeyState())
System.out.println("Current time: " + Sys.getTime());
}
}
/**
* All rendering is done in here
*/
private static void render() {
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
GL11.glPushMatrix();
GL11.glTranslatef(Display.getWidth() / 2, Display.getHeight() / 2, 0.0f);
GL11.glRotatef(angle, 0, 0, 1.0f);
GL11.glBegin(GL11.GL_QUADS);
GL11.glVertex2i(-50, -50);
GL11.glVertex2i(50, -50);
GL11.glVertex2i(50, 50);
GL11.glVertex2i(-50, 50);
GL11.glEnd();
GL11.glPopMatrix();
}
/**
* Initialize
*/
private static void init()
throws Exception {
Sys.setTime(0);
Sys.setProcessPriority(Sys.HIGH_PRIORITY);
System.out.println("Timer resolution: " + Sys.getTimerResolution());
System.out.println("Number of texture units: " + Util.glGetInteger(GL13.GL_MAX_TEXTURE_UNITS));
}
/**
* Cleanup
*/
private static void cleanup() {
Window.destroy();
Display.resetDisplayMode();
}
}