lwjgl/src/java/org/lwjgl/openal/ALCcontext.java

72 lines
2.6 KiB
Java

/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Lightweight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.openal;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
/**
* $Id$
*
* Wrapper class, to make ALC contexts behave like the orginal api.
*
* @author Brian Matzon <brian@matzon.dk>
* @version $Revision$
*/
class ALCcontext {
/** address of actual context */
public final int context;
/**
* Creates a new instance of ALCcontext
*
* @param context address of actual context
*/
public ALCcontext(int context) {
this.context = context;
}
public static ByteBuffer createAttributeList(int contextFrequency, int contextRefresh, int contextSynchronized) {
ByteBuffer attribList = ByteBuffer.allocateDirect(7*4).order(ByteOrder.nativeOrder());
attribList.putInt(ALC.FREQUENCY);
attribList.putInt(contextFrequency);
attribList.putInt(ALC.REFRESH);
attribList.putInt(contextRefresh);
attribList.putInt(ALC.SYNC);
attribList.putInt(contextSynchronized);
attribList.putInt(0); //terminating int
return attribList;
}
}