lwjgl/src/java/org/lwjgl/util/GLImpl.java

6950 lines
144 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util;
import java.nio.ByteBuffer;
import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
/**
* <p/>
* An extensible GL class that contains all the GL11 through GL15 methods, and all the ARB and EXT extension methods - but this
* time as instance methods, like JOGL, Magician, and GL4Java.
*
* @author $Author$
* @version $Revision$
* $Id$
*/
public class GLImpl implements IGL {
/**
* C'tor
*/
public GLImpl() {
}
/**
* @param op
* @param value
*/
public void glAccum(int op, float value) {
GL.glAccum(op, value);
}
/**
* @param face
*/
public void glActiveStencilFaceEXT(int face) {
GL.glActiveStencilFaceEXT(face);
}
/**
* @param texture
*/
public void glActiveTexture(int texture) {
GL.glActiveTexture(texture);
}
/**
* @param texture
*/
public void glActiveTextureARB(int texture) {
GL.glActiveTextureARB(texture);
}
/**
* @param func
* @param ref
*/
public void glAlphaFunc(int func, float ref) {
GL.glAlphaFunc(func, ref);
}
/**
* @param i
*/
public void glArrayElement(int i) {
GL.glArrayElement(i);
}
/**
* @param containerObj
* @param obj
*/
public void glAttachObjectARB(int containerObj, int obj) {
GL.glAttachObjectARB(containerObj, obj);
}
/**
* @param mode
*/
public void glBegin(int mode) {
GL.glBegin(mode);
}
/**
* @param target
* @param id
*/
public void glBeginQuery(int target, int id) {
GL.glBeginQuery(target, id);
}
/**
* @param target
* @param id
*/
public void glBeginQueryARB(int target, int id) {
GL.glBeginQueryARB(target, id);
}
/**
*
*/
public void glBeginVertexShaderEXT() {
GL.glBeginVertexShaderEXT();
}
/**
* @param programObj
* @param index
* @param name
*/
public void glBindAttribLocationARB(int programObj, int index, ByteBuffer name) {
GL.glBindAttribLocationARB(programObj, index, name);
}
/**
* @param target
* @param buffer
*/
public void glBindBuffer(int target, int buffer) {
GL.glBindBuffer(target, buffer);
}
/**
* @param target
* @param buffer
*/
public void glBindBufferARB(int target, int buffer) {
GL.glBindBufferARB(target, buffer);
}
/**
* @param light
* @param value
*
* @return
*/
public int glBindLightParameterEXT(int light, int value) {
return GL.glBindLightParameterEXT(light, value);
}
/**
* @param face
* @param value
*
* @return
*/
public int glBindMaterialParameterEXT(int face, int value) {
return GL.glBindMaterialParameterEXT(face, value);
}
/**
* @param value
*
* @return
*/
public int glBindParameterEXT(int value) {
return GL.glBindParameterEXT(value);
}
/**
* @param target
* @param program
*/
public void glBindProgramARB(int target, int program) {
GL.glBindProgramARB(target, program);
}
/**
* @param unit
* @param coord
* @param value
*
* @return
*/
public int glBindTexGenParameterEXT(int unit, int coord, int value) {
return GL.glBindTexGenParameterEXT(unit, coord, value);
}
/**
* @param target
* @param texture
*/
public void glBindTexture(int target, int texture) {
GL.glBindTexture(target, texture);
}
/**
* @param unit
* @param value
*
* @return
*/
public int glBindTextureUnitParameterEXT(int unit, int value) {
return GL.glBindTextureUnitParameterEXT(unit, value);
}
/**
* @param id
*/
public void glBindVertexShaderEXT(int id) {
GL.glBindVertexShaderEXT(id);
}
/**
* @param width
* @param height
* @param xorig
* @param yorig
* @param xmove
* @param ymove
* @param bitmap
*/
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) {
GL.glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
/**
*
* @param width
* @param height
* @param xorig
* @param yorig
* @param xmove
* @param ymove
* @param buffer_offect
*/
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, int buffer_offect) {
GL.glBitmap(width, height, xorig, yorig, xmove, ymove, buffer_offect);
}
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public void glBlendColor(float red, float green, float blue, float alpha) {
GL.glBlendColor(red, green, blue, alpha);
}
/**
* @param mode
*/
public void glBlendEquation(int mode) {
GL.glBlendEquation(mode);
}
/**
* @param sfactor
* @param dfactor
*/
public void glBlendFunc(int sfactor, int dfactor) {
GL.glBlendFunc(sfactor, dfactor);
}
/**
* @param modeRGB
* @param modeAlpha
*/
public void glBlendEquationSeparateEXT(int modeRGB, int modeAlpha) {
GL.glBlendEquationSeparateEXT(modeRGB, modeAlpha);
}
/**
* @param sfactorRGB
* @param dfactorRGB
* @param sfactorAlpha
* @param dfactorAlpha
*/
public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) {
GL.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
/**
* @param sfactorRGB
* @param dfactorRGB
* @param sfactorAlpha
* @param dfactorAlpha
*/
public void glBlendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) {
GL.glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
/**
* @param target
* @param size
* @param usage
*/
public void glBufferData(int target, int size, int usage) {
GL.glBufferData(target, size, usage);
}
/**
* @param target
* @param data
* @param usage
*/
public void glBufferData(int target, ByteBuffer data, int usage) {
GL.glBufferData(target, data, usage);
}
/**
* @param target
* @param data
* @param usage
*/
public void glBufferData(int target, FloatBuffer data, int usage) {
GL.glBufferData(target, data, usage);
}
/**
* @param target
* @param data
* @param usage
*/
public void glBufferData(int target, IntBuffer data, int usage) {
GL.glBufferData(target, data, usage);
}
/**
* @param target
* @param data
* @param usage
*/
public void glBufferData(int target, ShortBuffer data, int usage) {
GL.glBufferData(target, data, usage);
}
/**
* @param target
* @param size
* @param usage
*/
public void glBufferDataARB(int target, int size, int usage) {
GL.glBufferDataARB(target, size, usage);
}
/**
* @param target
* @param data
* @param usage
*/
public void glBufferDataARB(int target, ByteBuffer data, int usage) {
GL.glBufferDataARB(target, data, usage);
}
/**
* @param target
* @param data
* @param usage
*/
public void glBufferDataARB(int target, FloatBuffer data, int usage) {
GL.glBufferDataARB(target, data, usage);
}
/**
* @param target
* @param data
* @param usage
*/
public void glBufferDataARB(int target, IntBuffer data, int usage) {
GL.glBufferDataARB(target, data, usage);
}
/**
* @param target
* @param data
* @param usage
*/
public void glBufferDataARB(int target, ShortBuffer data, int usage) {
GL.glBufferDataARB(target, data, usage);
}
/**
* @param target
* @param offset
* @param data
*/
public void glBufferSubData(int target, int offset, ByteBuffer data) {
GL.glBufferSubData(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public void glBufferSubData(int target, int offset, FloatBuffer data) {
GL.glBufferSubData(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public void glBufferSubData(int target, int offset, IntBuffer data) {
GL.glBufferSubData(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public void glBufferSubData(int target, int offset, ShortBuffer data) {
GL.glBufferSubData(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public void glBufferSubDataARB(int target, int offset, ByteBuffer data) {
GL.glBufferSubDataARB(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public void glBufferSubDataARB(int target, int offset, FloatBuffer data) {
GL.glBufferSubDataARB(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public void glBufferSubDataARB(int target, int offset, IntBuffer data) {
GL.glBufferSubDataARB(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public void glBufferSubDataARB(int target, int offset, ShortBuffer data) {
GL.glBufferSubDataARB(target, offset, data);
}
/**
* @param list
*/
public void glCallList(int list) {
GL.glCallList(list);
}
/**
* @param lists
*/
public void glCallLists(ByteBuffer lists) {
GL.glCallLists(lists);
}
/**
* @param lists
*/
public void glCallLists(IntBuffer lists) {
GL.glCallLists(lists);
}
/**
* @param lists
*/
public void glCallLists(ShortBuffer lists) {
GL.glCallLists(lists);
}
/**
* @param mask
*/
public void glClear(int mask) {
GL.glClear(mask);
}
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public void glClearAccum(float red, float green, float blue, float alpha) {
GL.glClearAccum(red, green, blue, alpha);
}
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public void glClearColor(float red, float green, float blue, float alpha) {
GL.glClearColor(red, green, blue, alpha);
}
/**
* @param depth
*/
public void glClearDepth(double depth) {
GL.glClearDepth(depth);
}
/**
* @param c
*/
/* public void glClearIndex(float c) {
GL.glClearIndex(c);
}
*/
/**
* @param s
*/
public void glClearStencil(int s) {
GL.glClearStencil(s);
}
/**
* @param texture
*/
public void glClientActiveTexture(int texture) {
GL.glClientActiveTexture(texture);
}
/**
* @param texture
*/
public void glClientActiveTextureARB(int texture) {
GL.glClientActiveTextureARB(texture);
}
/**
* @param plane
* @param equation
*/
public void glClipPlane(int plane, DoubleBuffer equation) {
GL.glClipPlane(plane, equation);
}
/**
* @param red
* @param green
* @param blue
*/
public void glColor3b(byte red, byte green, byte blue) {
GL.glColor3b(red, green, blue);
}
/**
* @param red
* @param green
* @param blue
*/
public void glColor3f(float red, float green, float blue) {
GL.glColor3f(red, green, blue);
}
/**
* @param red
* @param green
* @param blue
*/
public void glColor3ub(byte red, byte green, byte blue) {
GL.glColor3ub(red, green, blue);
}
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public void glColor4b(byte red, byte green, byte blue, byte alpha) {
GL.glColor4b(red, green, blue, alpha);
}
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public void glColor4f(float red, float green, float blue, float alpha) {
GL.glColor4f(red, green, blue, alpha);
}
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public void glColor4ub(byte red, byte green, byte blue, byte alpha) {
GL.glColor4ub(red, green, blue, alpha);
}
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
GL.glColorMask(red, green, blue, alpha);
}
/**
* @param face
* @param mode
*/
public void glColorMaterial(int face, int mode) {
GL.glColorMaterial(face, mode);
}
/**
* @param size
* @param unsigned
* @param stride
* @param pointer
*/
public void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer) {
GL.glColorPointer(size, unsigned, stride, pointer);
}
/**
* @param size
* @param stride
* @param pointer
*/
public void glColorPointer(int size, int stride, FloatBuffer pointer) {
GL.glColorPointer(size, stride, pointer);
}
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public void glColorPointer(int size, int type, int stride, int buffer_offset) {
GL.glColorPointer(size, type, stride, buffer_offset);
}
/**
* @param target
* @param start
* @param count
* @param format
* @param type
* @param data
*/
public void glColorSubTable(int target, int start, int count, int format, int type, ByteBuffer data) {
GL.glColorSubTable(target, start, count, format, type, data);
}
/**
* @param target
* @param start
* @param count
* @param format
* @param type
* @param data
*/
public void glColorSubTable(int target, int start, int count, int format, int type, FloatBuffer data) {
GL.glColorSubTable(target, start, count, format, type, data);
}
/**
* @param target
* @param internalFormat
* @param width
* @param format
* @param type
* @param data
*/
public void glColorTable(int target, int internalFormat, int width, int format, int type, ByteBuffer data) {
GL.glColorTable(target, internalFormat, width, format, type, data);
}
/**
* @param target
* @param internalFormat
* @param width
* @param format
* @param type
* @param data
*/
public void glColorTable(int target, int internalFormat, int width, int format, int type, FloatBuffer data) {
GL.glColorTable(target, internalFormat, width, format, type, data);
}
/**
* @param target
* @param pname
* @param params
*/
public void glColorTableParameter(int target, int pname, FloatBuffer params) {
GL.glColorTableParameter(target, pname, params);
}
/**
* @param target
* @param pname
* @param params
*/
public void glColorTableParameter(int target, int pname, IntBuffer params) {
GL.glColorTableParameter(target, pname, params);
}
/**
* @param shaderObj
*/
public void glCompileShaderARB(int shaderObj) {
GL.glCompileShaderARB(shaderObj);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, ByteBuffer data) {
GL.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, FloatBuffer data) {
GL.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, IntBuffer data) {
GL.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, ShortBuffer data) {
GL.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, ByteBuffer pData) {
GL.glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, FloatBuffer pData) {
GL.glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, IntBuffer pData) {
GL.glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, ShortBuffer pData) {
GL.glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, ByteBuffer data) {
GL.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, FloatBuffer data) {
GL.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, IntBuffer data) {
GL.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, ShortBuffer data) {
GL.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, ByteBuffer pData) {
GL.glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, FloatBuffer pData) {
GL.glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, IntBuffer pData) {
GL.glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, ShortBuffer pData) {
GL.glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ByteBuffer data) {
GL.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, FloatBuffer data) {
GL.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, IntBuffer data) {
GL.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ShortBuffer data) {
GL.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ByteBuffer pData) {
GL.glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, FloatBuffer pData) {
GL.glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, IntBuffer pData) {
GL.glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ShortBuffer pData) {
GL.glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, ByteBuffer data) {
GL.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, FloatBuffer data) {
GL.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, IntBuffer data) {
GL.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, ShortBuffer data) {
GL.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, ByteBuffer pData) {
GL.glCompressedTexSubImage1DARB(target, level, xoffset, width, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, FloatBuffer pData) {
GL.glCompressedTexSubImage1DARB(target, level, xoffset, width, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, IntBuffer pData) {
GL.glCompressedTexSubImage1DARB(target, level, xoffset, width, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, ShortBuffer pData) {
GL.glCompressedTexSubImage1DARB(target, level, xoffset, width, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ByteBuffer data) {
GL.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, FloatBuffer data) {
GL.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, IntBuffer data) {
GL.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ShortBuffer data) {
GL.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, ByteBuffer pData) {
GL.glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, FloatBuffer pData) {
GL.glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, IntBuffer pData) {
GL.glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, ShortBuffer pData) {
GL.glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ByteBuffer data) {
GL.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, FloatBuffer data) {
GL.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, IntBuffer data) {
GL.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ShortBuffer data) {
GL.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, ByteBuffer pData) {
GL.glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, FloatBuffer pData) {
GL.glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, IntBuffer pData) {
GL.glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, border, imageSize, pData);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, ShortBuffer pData) {
GL.glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, border, imageSize, pData);
}
/**
* @param target
* @param internalformat
* @param width
* @param format
* @param type
* @param image
*/
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, ByteBuffer image) {
GL.glConvolutionFilter1D(target, internalformat, width, format, type, image);
}
/**
* @param target
* @param internalformat
* @param width
* @param format
* @param type
* @param image
*/
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, FloatBuffer image) {
GL.glConvolutionFilter1D(target, internalformat, width, format, type, image);
}
/**
* @param target
* @param internalformat
* @param width
* @param format
* @param type
* @param image
*/
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, IntBuffer image) {
GL.glConvolutionFilter1D(target, internalformat, width, format, type, image);
}
/**
* @param target
* @param internalformat
* @param width
* @param format
* @param type
* @param image
*/
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, ShortBuffer image) {
GL.glConvolutionFilter1D(target, internalformat, width, format, type, image);
}
/**
* @param target
* @param internalformat
* @param width
* @param height
* @param format
* @param type
* @param image
*/
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, ByteBuffer image) {
GL.glConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}
/**
* @param target
* @param internalformat
* @param width
* @param height
* @param format
* @param type
* @param image
*/
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, IntBuffer image) {
GL.glConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}
/**
* @param target
* @param internalformat
* @param width
* @param height
* @param format
* @param type
* @param image
*/
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, ShortBuffer image) {
GL.glConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}
/**
* @param target
* @param pname
* @param params
*/
public void glConvolutionParameter(int target, int pname, FloatBuffer params) {
GL.glConvolutionParameter(target, pname, params);
}
/**
* @param target
* @param pname
* @param params
*/
public void glConvolutionParameterf(int target, int pname, float params) {
GL.glConvolutionParameterf(target, pname, params);
}
/**
* @param target
* @param pname
* @param params
*/
public void glConvolutionParameteri(int target, int pname, int params) {
GL.glConvolutionParameteri(target, pname, params);
}
/**
* @param target
* @param pname
* @param params
*/
public void glConvolutionParameter(int target, int pname, IntBuffer params) {
GL.glConvolutionParameter(target, pname, params);
}
/**
* @param target
* @param start
* @param x
* @param y
* @param width
*/
public void glCopyColorSubTable(int target, int start, int x, int y, int width) {
GL.glCopyColorSubTable(target, start, x, y, width);
}
/**
* @param target
* @param internalformat
* @param x
* @param y
* @param width
*/
public void glCopyColorTable(int target, int internalformat, int x, int y, int width) {
GL.glCopyColorTable(target, internalformat, x, y, width);
}
/**
* @param target
* @param internalformat
* @param x
* @param y
* @param width
*/
public void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) {
GL.glCopyConvolutionFilter1D(target, internalformat, x, y, width);
}
/**
* @param target
* @param internalformat
* @param x
* @param y
* @param width
* @param height
*/
public void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) {
GL.glCopyConvolutionFilter2D(target, internalformat, x, y, width, height);
}
/**
* @param x
* @param y
* @param width
* @param height
* @param type
*/
public void glCopyPixels(int x, int y, int width, int height, int type) {
GL.glCopyPixels(x, y, width, height, type);
}
/**
* @param target
* @param level
* @param internalFormat
* @param x
* @param y
* @param width
* @param border
*/
public void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border) {
GL.glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
}
/**
* @param target
* @param level
* @param internalFormat
* @param x
* @param y
* @param width
* @param height
* @param border
*/
public void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border) {
GL.glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
}
/**
* @param target
* @param level
* @param xoffset
* @param x
* @param y
* @param width
*/
public void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) {
GL.glCopyTexSubImage1D(target, level, xoffset, x, y, width);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param x
* @param y
* @param width
* @param height
*/
public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) {
GL.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param x
* @param y
* @param width
* @param height
*/
public void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) {
GL.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
/**
* @return
*/
public int glCreateProgramObjectARB() {
return GL.glCreateProgramObjectARB();
}
/**
* @param shaderType
*
* @return
*/
public int glCreateShaderObjectARB(int shaderType) {
return GL.glCreateShaderObjectARB(shaderType);
}
/**
* @param mode
*/
public void glCullFace(int mode) {
GL.glCullFace(mode);
}
/**
* @param index
*/
public void glCurrentPaletteMatrixARB(int index) {
GL.glCurrentPaletteMatrixARB(index);
}
/**
* @param buffers
*/
public void glDeleteBuffers(IntBuffer buffers) {
GL.glDeleteBuffers(buffers);
}
/**
* @param buffers
*/
public void glDeleteBuffersARB(IntBuffer buffers) {
GL.glDeleteBuffersARB(buffers);
}
/**
* @param list
* @param range
*/
public void glDeleteLists(int list, int range) {
GL.glDeleteLists(list, range);
}
/**
* @param obj
*/
public void glDeleteObjectARB(int obj) {
GL.glDeleteObjectARB(obj);
}
/**
* @param programs
*/
public void glDeleteProgramsARB(IntBuffer programs) {
GL.glDeleteProgramsARB(programs);
}
/**
* @param ids
*/
public void glDeleteQueries(IntBuffer ids) {
GL.glDeleteQueries(ids);
}
/**
* @param ids
*/
public void glDeleteQueriesARB(IntBuffer ids) {
GL.glDeleteQueriesARB(ids);
}
/**
* @param textures
*/
public void glDeleteTextures(IntBuffer textures) {
GL.glDeleteTextures(textures);
}
/**
* @param id
*/
public void glDeleteVertexShaderEXT(int id) {
GL.glDeleteVertexShaderEXT(id);
}
/**
* @param zmin
* @param zmax
*/
public void glDepthBoundsEXT(float zmin, float zmax) {
GL.glDepthBoundsEXT(zmin, zmax);
}
/**
* @param func
*/
public void glDepthFunc(int func) {
GL.glDepthFunc(func);
}
/**
* @param flag
*/
public void glDepthMask(boolean flag) {
GL.glDepthMask(flag);
}
/**
* @param zNear
* @param zFar
*/
public void glDepthRange(double zNear, double zFar) {
GL.glDepthRange(zNear, zFar);
}
/**
* @param containerObj
* @param attachedObj
*/
public void glDetachObjectARB(int containerObj, int attachedObj) {
GL.glDetachObjectARB(containerObj, attachedObj);
}
/**
* @param cap
*/
public void glDisable(int cap) {
GL.glDisable(cap);
}
/**
* @param cap
*/
public void glDisableClientState(int cap) {
GL.glDisableClientState(cap);
}
/**
* @param id
*/
public void glDisableVariantClientStateEXT(int id) {
GL.glDisableVariantClientStateEXT(id);
}
/**
* @param index
*/
public void glDisableVertexAttribArrayARB(int index) {
GL.glDisableVertexAttribArrayARB(index);
}
/**
* @param mode
* @param first
* @param count
*/
public void glDrawArrays(int mode, int first, int count) {
GL.glDrawArrays(mode, first, count);
}
/**
* @param mode
*/
public void glDrawBuffer(int mode) {
GL.glDrawBuffer(mode);
}
/**
* @param mode
* @param indices
*/
public void glDrawElements(int mode, ByteBuffer indices) {
GL.glDrawElements(mode, indices);
}
/**
* @param mode
* @param count
* @param type
* @param buffer_offset
*/
public void glDrawElements(int mode, int count, int type, int buffer_offset) {
GL.glDrawElements(mode, count, type, buffer_offset);
}
/**
* @param mode
* @param indices
*/
public void glDrawElements(int mode, IntBuffer indices) {
GL.glDrawElements(mode, indices);
}
/**
* @param mode
* @param indices
*/
public void glDrawElements(int mode, ShortBuffer indices) {
GL.glDrawElements(mode, indices);
}
/**
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public void glDrawPixels(int width, int height, int format, int type, ByteBuffer pixels) {
GL.glDrawPixels(width, height, format, type, pixels);
}
/**
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public void glDrawPixels(int width, int height, int format, int type, IntBuffer pixels) {
GL.glDrawPixels(width, height, format, type, pixels);
}
/**
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public void glDrawPixels(int width, int height, int format, int type, ShortBuffer pixels) {
GL.glDrawPixels(width, height, format, type, pixels);
}
/**
* @param mode
* @param start
* @param end
* @param indices
*/
public void glDrawRangeElements(int mode, int start, int end, ByteBuffer indices) {
GL.glDrawRangeElements(mode, start, end, indices);
}
/**
* @param mode
* @param start
* @param end
* @param count
* @param type
* @param buffer_offset
*/
public void glDrawRangeElements(int mode, int start, int end, int count, int type, int buffer_offset) {
GL.glDrawRangeElements(mode, start, end, count, type, buffer_offset);
}
/**
* @param mode
* @param start
* @param end
* @param indices
*/
public void glDrawRangeElements(int mode, int start, int end, IntBuffer indices) {
GL.glDrawRangeElements(mode, start, end, indices);
}
/**
* @param mode
* @param start
* @param end
* @param indices
*/
public void glDrawRangeElements(int mode, int start, int end, ShortBuffer indices) {
GL.glDrawRangeElements(mode, start, end, indices);
}
/**
* @param mode
* @param start
* @param end
* @param pIndices
*/
public void glDrawRangeElementsEXT(int mode, int start, int end, ByteBuffer pIndices) {
GL.glDrawRangeElementsEXT(mode, start, end, pIndices);
}
/**
* @param mode
* @param start
* @param end
* @param count
* @param type
* @param buffer_offset
*/
public void glDrawRangeElementsEXT(int mode, int start, int end, int count, int type, int buffer_offset) {
GL.glDrawRangeElementsEXT(mode, start, end, count, type, buffer_offset);
}
/**
* @param mode
* @param start
* @param end
* @param pIndices
*/
public void glDrawRangeElementsEXT(int mode, int start, int end, IntBuffer pIndices) {
GL.glDrawRangeElementsEXT(mode, start, end, pIndices);
}
/**
* @param mode
* @param start
* @param end
* @param pIndices
*/
public void glDrawRangeElementsEXT(int mode, int start, int end, ShortBuffer pIndices) {
GL.glDrawRangeElementsEXT(mode, start, end, pIndices);
}
/**
* @param flag
*/
public void glEdgeFlag(boolean flag) {
GL.glEdgeFlag(flag);
}
/**
* @param stride
* @param pointer
*/
public void glEdgeFlagPointer(int stride, ByteBuffer pointer) {
GL.glEdgeFlagPointer(stride, pointer);
}
/**
* @param stride
* @param buffer_offset
*/
public void glEdgeFlagPointer(int stride, int buffer_offset) {
GL.glEdgeFlagPointer(stride, buffer_offset);
}
/**
* @param cap
*/
public void glEnable(int cap) {
GL.glEnable(cap);
}
/**
* @param cap
*/
public void glEnableClientState(int cap) {
GL.glEnableClientState(cap);
}
/**
* @param id
*/
public void glEnableVariantClientStateEXT(int id) {
GL.glEnableVariantClientStateEXT(id);
}
/**
* @param index
*/
public void glEnableVertexAttribArrayARB(int index) {
GL.glEnableVertexAttribArrayARB(index);
}
/**
*
*/
public void glEnd() {
GL.glEnd();
}
/**
*
*/
public void glEndList() {
GL.glEndList();
}
/**
* @param target
*/
public void glEndQuery(int target) {
GL.glEndQuery(target);
}
/**
* @param target
*/
public void glEndQueryARB(int target) {
GL.glEndQueryARB(target);
}
/**
*
*/
public void glEndVertexShaderEXT() {
GL.glEndVertexShaderEXT();
}
/**
* @param u
*/
public void glEvalCoord1f(float u) {
GL.glEvalCoord1f(u);
}
/**
* @param u
* @param v
*/
public void glEvalCoord2f(float u, float v) {
GL.glEvalCoord2f(u, v);
}
/**
* @param mode
* @param i1
* @param i2
*/
public void glEvalMesh1(int mode, int i1, int i2) {
GL.glEvalMesh1(mode, i1, i2);
}
/**
* @param mode
* @param i1
* @param i2
* @param j1
* @param j2
*/
public void glEvalMesh2(int mode, int i1, int i2, int j1, int j2) {
GL.glEvalMesh2(mode, i1, i2, j1, j2);
}
/**
* @param i
*/
public void glEvalPoint1(int i) {
GL.glEvalPoint1(i);
}
/**
* @param i
* @param j
*/
public void glEvalPoint2(int i, int j) {
GL.glEvalPoint2(i, j);
}
/**
* @param res
* @param src
* @param num
*/
public void glExtractComponentEXT(int res, int src, int num) {
GL.glExtractComponentEXT(res, src, num);
}
/**
* @param type
* @param buffer
*/
public void glFeedbackBuffer(int type, FloatBuffer buffer) {
GL.glFeedbackBuffer(type, buffer);
}
/**
*
*/
public void glFinish() {
GL.glFinish();
}
/**
*
*/
public void glFlush() {
GL.glFlush();
}
/**
* @param pname
* @param params
*/
public void glFog(int pname, FloatBuffer params) {
GL.glFog(pname, params);
}
/**
* @param pname
* @param params
*/
public void glFog(int pname, IntBuffer params) {
GL.glFog(pname, params);
}
/**
* @param coord
*/
public void glFogCoordf(float coord) {
GL.glFogCoordf(coord);
}
/**
* @param coord
*/
public void glFogCoordfEXT(float coord) {
GL.glFogCoordfEXT(coord);
}
/**
* @param stride
* @param data
*/
public void glFogCoordPointer(int stride, FloatBuffer data) {
GL.glFogCoordPointer(stride, data);
}
/**
* @param type
* @param stride
* @param buffer_offset
*/
public void glFogCoordPointer(int type, int stride, int buffer_offset) {
GL.glFogCoordPointer(type, stride, buffer_offset);
}
/**
* @param stride
* @param data
*/
public void glFogCoordPointerEXT(int stride, FloatBuffer data) {
GL.glFogCoordPointerEXT(stride, data);
}
/**
* @param type
* @param stride
* @param buffer_offset
*/
public void glFogCoordPointerEXT(int type, int stride, int buffer_offset) {
GL.glFogCoordPointerEXT(type, stride, buffer_offset);
}
/**
* @param pname
* @param param
*/
public void glFogf(int pname, float param) {
GL.glFogf(pname, param);
}
/**
* @param pname
* @param param
*/
public void glFogi(int pname, int param) {
GL.glFogi(pname, param);
}
/**
* @param mode
*/
public void glFrontFace(int mode) {
GL.glFrontFace(mode);
}
/**
* @param left
* @param right
* @param bottom
* @param top
* @param zNear
* @param zFar
*/
public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) {
GL.glFrustum(left, right, bottom, top, zNear, zFar);
}
/**
* @param buffers
*/
public void glGenBuffers(IntBuffer buffers) {
GL.glGenBuffers(buffers);
}
/**
* @param buffers
*/
public void glGenBuffersARB(IntBuffer buffers) {
GL.glGenBuffersARB(buffers);
}
/**
* @param range
*
* @return
*/
public int glGenLists(int range) {
return GL.glGenLists(range);
}
/**
* @param programs
*/
public void glGenProgramsARB(IntBuffer programs) {
GL.glGenProgramsARB(programs);
}
/**
* @param ids
*/
public void glGenQueries(IntBuffer ids) {
GL.glGenQueries(ids);
}
/**
* @param ids
*/
public void glGenQueriesARB(IntBuffer ids) {
GL.glGenQueriesARB(ids);
}
/**
* @param dataType
* @param storageType
* @param range
* @param components
*
* @return
*/
public int glGenSymbolsEXT(int dataType, int storageType, int range, int components) {
return GL.glGenSymbolsEXT(dataType, storageType, range, components);
}
/**
* @param textures
*/
public void glGenTextures(IntBuffer textures) {
GL.glGenTextures(textures);
}
/**
* @param range
*
* @return
*/
public int glGenVertexShadersEXT(int range) {
return GL.glGenVertexShadersEXT(range);
}
/**
* @param programObj
* @param index
* @param length
* @param size
* @param type
* @param name
*/
public void glGetActiveAttribARB(int programObj, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) {
GL.glGetActiveAttribARB(programObj, index, length, size, type, name);
}
/**
* @param programObj
* @param index
* @param length
* @param size
* @param type
* @param name
*/
public void glGetActiveUniformARB(int programObj, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) {
GL.glGetActiveUniformARB(programObj, index, length, size, type, name);
}
/**
* @param containerObj
* @param count
* @param obj
*/
public void glGetAttachedObjectsARB(int containerObj, IntBuffer count, IntBuffer obj) {
GL.glGetAttachedObjectsARB(containerObj, count, obj);
}
/**
* @param programObj
* @param name
*
* @return
*/
public int glGetAttribLocationARB(int programObj, ByteBuffer name) {
return GL.glGetAttribLocationARB(programObj, name);
}
/**
* @param pname
* @param params
*/
public void glGetBoolean(int pname, ByteBuffer params) {
GL.glGetBoolean(pname, params);
}
/**
* @param target
* @param pname
* @param params
*/
public void glGetBufferParameter(int target, int pname, IntBuffer params) {
GL.glGetBufferParameter(target, pname, params);
}
/**
* @param target
* @param pname
* @param params
*/
public void glGetBufferParameterARB(int target, int pname, IntBuffer params) {
GL.glGetBufferParameterARB(target, pname, params);
}
/**
* @param target
* @param pname
* @param size
*
* @return
*/
public ByteBuffer glGetBufferPointer(int target, int pname, int size) {
return GL.glGetBufferPointer(target, pname, size);
}
/**
* @param target
* @param pname
* @param size
*
* @return
*/
public ByteBuffer glGetBufferPointerARB(int target, int pname, int size) {
return GL.glGetBufferPointerARB(target, pname, size);
}
/**
* @param target
* @param offset
* @param data
*/
public void glGetBufferSubData(int target, int offset, ByteBuffer data) {
GL.glGetBufferSubData(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public void glGetBufferSubData(int target, int offset, FloatBuffer data) {
GL.glGetBufferSubData(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public void glGetBufferSubData(int target, int offset, IntBuffer data) {
GL.glGetBufferSubData(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public void glGetBufferSubData(int target, int offset, ShortBuffer data) {
GL.glGetBufferSubData(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public void glGetBufferSubDataARB(int target, int offset, ByteBuffer data) {
GL.glGetBufferSubDataARB(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public void glGetBufferSubDataARB(int target, int offset, FloatBuffer data) {
GL.glGetBufferSubDataARB(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public void glGetBufferSubDataARB(int target, int offset, IntBuffer data) {
GL.glGetBufferSubDataARB(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public void glGetBufferSubDataARB(int target, int offset, ShortBuffer data) {
GL.glGetBufferSubDataARB(target, offset, data);
}
/**
* @param plane
* @param equation
*/
public void glGetClipPlane(int plane, DoubleBuffer equation) {
GL.glGetClipPlane(plane, equation);
}
/**
* @param target
* @param format
* @param type
* @param data
*/
public void glGetColorTable(int target, int format, int type, ByteBuffer data) {
GL.glGetColorTable(target, format, type, data);
}
/**
* @param target
* @param format
* @param type
* @param data
*/
public void glGetColorTable(int target, int format, int type, FloatBuffer data) {
GL.glGetColorTable(target, format, type, data);
}
/**
* @param target
* @param pname
* @param params
*/
public void glGetColorTableParameter(int target, int pname, FloatBuffer params) {
GL.glGetColorTableParameter(target, pname, params);
}
/**
* @param target
* @param pname
* @param params
*/
public void glGetColorTableParameter(int target, int pname, IntBuffer params) {
GL.glGetColorTableParameter(target, pname, params);
}
/**
* @param target
* @param lod
* @param img
*/
public void glGetCompressedTexImage(int target, int lod, ByteBuffer img) {
GL.glGetCompressedTexImage(target, lod, img);
}
/**
* @param target
* @param lod
* @param img
*/
public void glGetCompressedTexImage(int target, int lod, IntBuffer img) {
GL.glGetCompressedTexImage(target, lod, img);
}
/**
* @param target
* @param lod
* @param img
*/
public void glGetCompressedTexImage(int target, int lod, ShortBuffer img) {
GL.glGetCompressedTexImage(target, lod, img);
}
/**
* @param target
* @param lod
* @param pImg
*/
public void glGetCompressedTexImageARB(int target, int lod, ByteBuffer pImg) {
GL.glGetCompressedTexImageARB(target, lod, pImg);
}
/**
* @param target
* @param lod
* @param pImg
*/
public void glGetCompressedTexImageARB(int target, int lod, IntBuffer pImg) {
GL.glGetCompressedTexImageARB(target, lod, pImg);
}
/**
* @param target
* @param lod
* @param pImg
*/
public void glGetCompressedTexImageARB(int target, int lod, ShortBuffer pImg) {
GL.glGetCompressedTexImageARB(target, lod, pImg);
}
/**
* @param target
* @param format
* @param type
* @param image
*/
public void glGetConvolutionFilter(int target, int format, int type, ByteBuffer image) {
GL.glGetConvolutionFilter(target, format, type, image);
}
/**
* @param target
* @param format
* @param type
* @param image
*/
public void glGetConvolutionFilter(int target, int format, int type, FloatBuffer image) {
GL.glGetConvolutionFilter(target, format, type, image);
}
/**
* @param target
* @param format
* @param type
* @param image
*/
public void glGetConvolutionFilter(int target, int format, int type, IntBuffer image) {
GL.glGetConvolutionFilter(target, format, type, image);
}
/**
* @param target
* @param format
* @param type
* @param image
*/
public void glGetConvolutionFilter(int target, int format, int type, ShortBuffer image) {
GL.glGetConvolutionFilter(target, format, type, image);
}
/**
* @param target
* @param pname
* @param params
*/
public void glGetConvolutionParameter(int target, int pname, FloatBuffer params) {
GL.glGetConvolutionParameter(target, pname, params);
}
/**
* @param target
* @param pname
* @param params
*/
public void glGetConvolutionParameter(int target, int pname, IntBuffer params) {
GL.glGetConvolutionParameter(target, pname, params);
}
/**
* @param pname
* @param params
*/
public void glGetDouble(int pname, DoubleBuffer params) {
GL.glGetDouble(pname, params);
}
/**
* @return
*/
public int glGetError() {
return GL.glGetError();
}
/**
* @param pname
* @param params
*/
public void glGetFloat(int pname, FloatBuffer params) {
GL.glGetFloat(pname, params);
}
/**
* @param pname
*
* @return
*/
public int glGetHandleARB(int pname) {
return GL.glGetHandleARB(pname);
}
/**
* @param target
* @param reset
* @param format
* @param type
* @param values
*/
public void glGetHistogram(int target, boolean reset, int format, int type, ByteBuffer values) {
GL.glGetHistogram(target, reset, format, type, values);
}
/**
* @param target
* @param reset
* @param format
* @param type
* @param values
*/
public void glGetHistogram(int target, boolean reset, int format, int type, FloatBuffer values) {
GL.glGetHistogram(target, reset, format, type, values);
}
/**
* @param target
* @param reset
* @param format
* @param type
* @param values
*/
public void glGetHistogram(int target, boolean reset, int format, int type, IntBuffer values) {
GL.glGetHistogram(target, reset, format, type, values);
}
/**
* @param target
* @param reset
* @param format
* @param type
* @param values
*/
public void glGetHistogram(int target, boolean reset, int format, int type, ShortBuffer values) {
GL.glGetHistogram(target, reset, format, type, values);
}
/**
* @param target
* @param pname
* @param params
*/
public void glGetHistogramParameter(int target, int pname, FloatBuffer params) {
GL.glGetHistogramParameter(target, pname, params);
}
/**
* @param target
* @param pname
* @param params
*/
public void glGetHistogramParameter(int target, int pname, IntBuffer params) {
GL.glGetHistogramParameter(target, pname, params);
}
/**
* @param obj
* @param length
* @param infoLog
*/
public void glGetInfoLogARB(int obj, IntBuffer length, ByteBuffer infoLog) {
GL.glGetInfoLogARB(obj, length, infoLog);
}
/**
* @param pname
* @param params
*/
public void glGetInteger(int pname, IntBuffer params) {
GL.glGetInteger(pname, params);
}
/**
* @param id
* @param value
* @param pbData
*/
public void glGetInvariantBooleanEXT(int id, int value, ByteBuffer pbData) {
GL.glGetInvariantBooleanEXT(id, value, pbData);
}
/**
* @param id
* @param value
* @param pfData
*/
public void glGetInvariantFloatEXT(int id, int value, FloatBuffer pfData) {
GL.glGetInvariantFloatEXT(id, value, pfData);
}
/**
* @param id
* @param value
* @param piData
*/
public void glGetInvariantIntegerEXT(int id, int value, IntBuffer piData) {
GL.glGetInvariantIntegerEXT(id, value, piData);
}
/**
* @param light
* @param pname
* @param params
*/
public void glGetLight(int light, int pname, FloatBuffer params) {
GL.glGetLight(light, pname, params);
}
/**
* @param light
* @param pname
* @param params
*/
public void glGetLight(int light, int pname, IntBuffer params) {
GL.glGetLight(light, pname, params);
}
/**
* @param id
* @param value
* @param pbData
*/
public void glGetLocalConstantBooleanEXT(int id, int value, ByteBuffer pbData) {
GL.glGetLocalConstantBooleanEXT(id, value, pbData);
}
/**
* @param id
* @param value
* @param pfData
*/
public void glGetLocalConstantFloatEXT(int id, int value, FloatBuffer pfData) {
GL.glGetLocalConstantFloatEXT(id, value, pfData);
}
/**
* @param id
* @param value
* @param piData
*/
public void glGetLocalConstantIntegerEXT(int id, int value, IntBuffer piData) {
GL.glGetLocalConstantIntegerEXT(id, value, piData);
}
/**
* @param target
* @param query
* @param v
*/
public void glGetMap(int target, int query, FloatBuffer v) {
GL.glGetMap(target, query, v);
}
/**
* @param target
* @param query
* @param v
*/
public void glGetMap(int target, int query, IntBuffer v) {
GL.glGetMap(target, query, v);
}
/**
* @param face
* @param pname
* @param params
*/
public void glGetMaterial(int face, int pname, FloatBuffer params) {
GL.glGetMaterial(face, pname, params);
}
/**
* @param face
* @param pname
* @param params
*/
public void glGetMaterial(int face, int pname, IntBuffer params) {
GL.glGetMaterial(face, pname, params);
}
/**
* @param target
* @param reset
* @param format
* @param types
* @param values
*/
public void glGetMinmax(int target, boolean reset, int format, int types, ByteBuffer values) {
GL.glGetMinmax(target, reset, format, types, values);
}
/**
* @param target
* @param reset
* @param format
* @param types
* @param values
*/
public void glGetMinmax(int target, boolean reset, int format, int types, FloatBuffer values) {
GL.glGetMinmax(target, reset, format, types, values);
}
/**
* @param target
* @param reset
* @param format
* @param types
* @param values
*/
public void glGetMinmax(int target, boolean reset, int format, int types, IntBuffer values) {
GL.glGetMinmax(target, reset, format, types, values);
}
/**
* @param target
* @param reset
* @param format
* @param types
* @param values
*/
public void glGetMinmax(int target, boolean reset, int format, int types, ShortBuffer values) {
GL.glGetMinmax(target, reset, format, types, values);
}
/**
* @param target
* @param pname
* @param params
*/
public void glGetMinmaxParameter(int target, int pname, FloatBuffer params) {
GL.glGetMinmaxParameter(target, pname, params);
}
/**
* @param target
* @param pname
* @param params
*/
public void glGetMinmaxParameter(int target, int pname, IntBuffer params) {
GL.glGetMinmaxParameter(target, pname, params);
}
/**
* @param obj
* @param pname
* @param params
*/
public void glGetObjectParameterARB(int obj, int pname, FloatBuffer params) {
GL.glGetObjectParameterARB(obj, pname, params);
}
/**
* @param obj
* @param pname
* @param params
*/
public void glGetObjectParameterARB(int obj, int pname, IntBuffer params) {
GL.glGetObjectParameterARB(obj, pname, params);
}
/**
* @param map
* @param values
*/
public void glGetPixelMap(int map, FloatBuffer values) {
GL.glGetPixelMap(map, values);
}
/**
* @param map
* @param values
*/
public void glGetPixelMapu(int map, IntBuffer values) {
GL.glGetPixelMapu(map, values);
}
/**
* @param map
* @param values
*/
public void glGetPixelMapu(int map, ShortBuffer values) {
GL.glGetPixelMapu(map, values);
}
/**
* @param pname
* @param size
*
* @return
*/
public ByteBuffer glGetPointer(int pname, int size) {
return GL.glGetPointer(pname, size);
}
/**
* @param mask
*/
public void glGetPolygonStipple(ByteBuffer mask) {
GL.glGetPolygonStipple(mask);
}
/**
* @param target
* @param parameterName
* @param params
*/
public void glGetProgramARB(int target, int parameterName, IntBuffer params) {
GL.glGetProgramARB(target, parameterName, params);
}
/**
* @param target
* @param index
* @param params
*/
public void glGetProgramEnvParameterARB(int target, int index, FloatBuffer params) {
GL.glGetProgramEnvParameterARB(target, index, params);
}
/**
* @param target
* @param index
* @param params
*/
public void glGetProgramLocalParameterARB(int target, int index, FloatBuffer params) {
GL.glGetProgramLocalParameterARB(target, index, params);
}
/**
* @param target
* @param parameterName
* @param paramString
*/
public void glGetProgramStringARB(int target, int parameterName, ByteBuffer paramString) {
GL.glGetProgramStringARB(target, parameterName, paramString);
}
/**
* @param target
* @param pname
* @param params
*/
public void glGetQuery(int target, int pname, IntBuffer params) {
GL.glGetQuery(target, pname, params);
}
/**
* @param target
* @param pname
* @param params
*/
public void glGetQueryARB(int target, int pname, IntBuffer params) {
GL.glGetQueryARB(target, pname, params);
}
/**
* @param id
* @param pname
* @param params
*/
public void glGetQueryObject(int id, int pname, IntBuffer params) {
GL.glGetQueryObject(id, pname, params);
}
/**
* @param id
* @param pname
* @param params
*/
public void glGetQueryObjectARB(int id, int pname, IntBuffer params) {
GL.glGetQueryObjectARB(id, pname, params);
}
/**
* @param id
* @param pname
* @param params
*/
public void glGetQueryObjectu(int id, int pname, IntBuffer params) {
GL.glGetQueryObjectu(id, pname, params);
}
/**
* @param id
* @param pname
* @param params
*/
public void glGetQueryObjectuARB(int id, int pname, IntBuffer params) {
GL.glGetQueryObjectuARB(id, pname, params);
}
/**
* @param target
* @param format
* @param type
* @param row
* @param column
* @param span
*/
/* public void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) {
GL.glGetSeparableFilter(target, format, type, row, column, span);
}
*/
/**
* @param obj
* @param length
* @param source
*/
public void glGetShaderSourceARB(int obj, IntBuffer length, ByteBuffer source) {
GL.glGetShaderSourceARB(obj, length, source);
}
/**
* @param name
*
* @return
*/
public String glGetString(int name) {
return GL.glGetString(name);
}
/**
* @param coord
* @param pname
* @param params
*/
public void glGetTexEnv(int coord, int pname, FloatBuffer params) {
GL.glGetTexEnv(coord, pname, params);
}
/**
* @param coord
* @param pname
* @param params
*/
public void glGetTexEnv(int coord, int pname, IntBuffer params) {
GL.glGetTexEnv(coord, pname, params);
}
/**
* @param coord
* @param pname
* @param params
*/
public void glGetTexGen(int coord, int pname, FloatBuffer params) {
GL.glGetTexGen(coord, pname, params);
}
/**
* @param coord
* @param pname
* @param params
*/
public void glGetTexGen(int coord, int pname, IntBuffer params) {
GL.glGetTexGen(coord, pname, params);
}
/**
* @param target
* @param level
* @param format
* @param type
* @param pixels
*/
public void glGetTexImage(int target, int level, int format, int type, ByteBuffer pixels) {
GL.glGetTexImage(target, level, format, type, pixels);
}
/**
* @param target
* @param level
* @param format
* @param type
* @param pixels
*/
public void glGetTexImage(int target, int level, int format, int type, IntBuffer pixels) {
GL.glGetTexImage(target, level, format, type, pixels);
}
/**
* @param target
* @param level
* @param format
* @param type
* @param pixels
*/
public void glGetTexImage(int target, int level, int format, int type, ShortBuffer pixels) {
GL.glGetTexImage(target, level, format, type, pixels);
}
/**
* @param target
* @param level
* @param pname
* @param params
*/
public void glGetTexLevelParameter(int target, int level, int pname, FloatBuffer params) {
GL.glGetTexLevelParameter(target, level, pname, params);
}
/**
* @param target
* @param level
* @param pname
* @param params
*/
public void glGetTexLevelParameter(int target, int level, int pname, IntBuffer params) {
GL.glGetTexLevelParameter(target, level, pname, params);
}
/**
* @param target
* @param pname
* @param params
*/
public void glGetTexParameter(int target, int pname, FloatBuffer params) {
GL.glGetTexParameter(target, pname, params);
}
/**
* @param target
* @param pname
* @param params
*/
public void glGetTexParameter(int target, int pname, IntBuffer params) {
GL.glGetTexParameter(target, pname, params);
}
/**
* @param programObj
* @param location
* @param params
*/
public void glGetUniformARB(int programObj, int location, FloatBuffer params) {
GL.glGetUniformARB(programObj, location, params);
}
/**
* @param programObj
* @param location
* @param params
*/
public void glGetUniformARB(int programObj, int location, IntBuffer params) {
GL.glGetUniformARB(programObj, location, params);
}
/**
* @param programObj
* @param name
*
* @return
*/
public int glGetUniformLocationARB(int programObj, ByteBuffer name) {
return GL.glGetUniformLocationARB(programObj, name);
}
/**
* @param id
* @param value
* @param pbData
*/
public void glGetVariantBooleanEXT(int id, int value, ByteBuffer pbData) {
GL.glGetVariantBooleanEXT(id, value, pbData);
}
/**
* @param id
* @param value
* @param pfData
*/
public void glGetVariantFloatEXT(int id, int value, FloatBuffer pfData) {
GL.glGetVariantFloatEXT(id, value, pfData);
}
/**
* @param id
* @param value
* @param piData
*/
public void glGetVariantIntegerEXT(int id, int value, IntBuffer piData) {
GL.glGetVariantIntegerEXT(id, value, piData);
}
/**
* @param id
* @param value
* @param size
*
* @return
*/
public ByteBuffer glGetVariantPointerEXT(int id, int value, int size) {
return GL.glGetVariantPointerEXT(id, value, size);
}
/**
* @param index
* @param pname
* @param params
*/
public void glGetVertexAttribARB(int index, int pname, FloatBuffer params) {
GL.glGetVertexAttribARB(index, pname, params);
}
/**
* @param index
* @param pname
* @param params
*/
public void glGetVertexAttribARB(int index, int pname, IntBuffer params) {
GL.glGetVertexAttribARB(index, pname, params);
}
/**
* @param index
* @param pname
* @param size
*
* @return
*/
public ByteBuffer glGetVertexAttribPointerARB(int index, int pname, int size) {
return GL.glGetVertexAttribPointerARB(index, pname, size);
}
/**
* @param target
* @param mode
*/
public void glHint(int target, int mode) {
GL.glHint(target, mode);
}
/**
* @param target
* @param width
* @param internalformat
* @param sink
*/
public void glHistogram(int target, int width, int internalformat, boolean sink) {
GL.glHistogram(target, width, internalformat, sink);
}
/**
*
*/
public void glInitNames() {
GL.glInitNames();
}
/**
* @param res
* @param src
* @param num
*/
public void glInsertComponentEXT(int res, int src, int num) {
GL.glInsertComponentEXT(res, src, num);
}
/**
* @param format
* @param stride
* @param pointer
*/
public void glInterleavedArrays(int format, int stride, ByteBuffer pointer) {
GL.glInterleavedArrays(format, stride, pointer);
}
/**
* @param format
* @param stride
* @param pointer
*/
public void glInterleavedArrays(int format, int stride, FloatBuffer pointer) {
GL.glInterleavedArrays(format, stride, pointer);
}
/**
* @param format
* @param stride
* @param buffer_offset
*/
public void glInterleavedArrays(int format, int stride, int buffer_offset) {
GL.glInterleavedArrays(format, stride, buffer_offset);
}
/**
* @param format
* @param stride
* @param pointer
*/
public void glInterleavedArrays(int format, int stride, IntBuffer pointer) {
GL.glInterleavedArrays(format, stride, pointer);
}
/**
* @param format
* @param stride
* @param pointer
*/
public void glInterleavedArrays(int format, int stride, ShortBuffer pointer) {
GL.glInterleavedArrays(format, stride, pointer);
}
/**
* @param buffer
*
* @return
*/
public boolean glIsBuffer(int buffer) {
return GL.glIsBuffer(buffer);
}
/**
* @param buffer
*
* @return
*/
public boolean glIsBufferARB(int buffer) {
return GL.glIsBufferARB(buffer);
}
/**
* @param cap
*
* @return
*/
public boolean glIsEnabled(int cap) {
return GL.glIsEnabled(cap);
}
/**
* @param list
*
* @return
*/
public boolean glIsList(int list) {
return GL.glIsList(list);
}
/**
* @param program
*
* @return
*/
public boolean glIsProgramARB(int program) {
return GL.glIsProgramARB(program);
}
/**
* @param id
*
* @return
*/
public boolean glIsQuery(int id) {
return GL.glIsQuery(id);
}
/**
* @param id
*
* @return
*/
public boolean glIsQueryARB(int id) {
return GL.glIsQueryARB(id);
}
/**
* @param texture
*
* @return
*/
public boolean glIsTexture(int texture) {
return GL.glIsTexture(texture);
}
/**
* @param id
* @param cap
*
* @return
*/
public boolean glIsVariantEnabledEXT(int id, int cap) {
return GL.glIsVariantEnabledEXT(id, cap);
}
/**
* @param light
* @param pname
* @param params
*/
public void glLight(int light, int pname, FloatBuffer params) {
GL.glLight(light, pname, params);
}
/**
* @param light
* @param pname
* @param params
*/
public void glLight(int light, int pname, IntBuffer params) {
GL.glLight(light, pname, params);
}
/**
* @param light
* @param pname
* @param param
*/
public void glLightf(int light, int pname, float param) {
GL.glLightf(light, pname, param);
}
/**
* @param light
* @param pname
* @param param
*/
public void glLighti(int light, int pname, int param) {
GL.glLighti(light, pname, param);
}
/**
* @param pname
* @param params
*/
public void glLightModel(int pname, FloatBuffer params) {
GL.glLightModel(pname, params);
}
/**
* @param pname
* @param params
*/
public void glLightModel(int pname, IntBuffer params) {
GL.glLightModel(pname, params);
}
/**
* @param pname
* @param param
*/
public void glLightModelf(int pname, float param) {
GL.glLightModelf(pname, param);
}
/**
* @param pname
* @param param
*/
public void glLightModeli(int pname, int param) {
GL.glLightModeli(pname, param);
}
/**
* @param factor
* @param pattern
*/
public void glLineStipple(int factor, short pattern) {
GL.glLineStipple(factor, pattern);
}
/**
* @param width
*/
public void glLineWidth(float width) {
GL.glLineWidth(width);
}
/**
* @param programObj
*/
public void glLinkProgramARB(int programObj) {
GL.glLinkProgramARB(programObj);
}
/**
* @param base
*/
public void glListBase(int base) {
GL.glListBase(base);
}
/**
*
*/
public void glLoadIdentity() {
GL.glLoadIdentity();
}
/**
* @param m
*/
public void glLoadMatrix(FloatBuffer m) {
GL.glLoadMatrix(m);
}
/**
* @param name
*/
public void glLoadName(int name) {
GL.glLoadName(name);
}
/**
* @param m
*/
public void glLoadTransposeMatrix(FloatBuffer m) {
GL.glLoadTransposeMatrix(m);
}
/**
* @param pfMtx
*/
public void glLoadTransposeMatrixARB(FloatBuffer pfMtx) {
GL.glLoadTransposeMatrixARB(pfMtx);
}
/**
* @param first
* @param count
*/
public void glLockArraysEXT(int first, int count) {
GL.glLockArraysEXT(first, count);
}
/**
* @param opcode
*/
public void glLogicOp(int opcode) {
GL.glLogicOp(opcode);
}
/**
* @param target
* @param u1
* @param u2
* @param stride
* @param order
* @param points
*/
public void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) {
GL.glMap1f(target, u1, u2, stride, order, points);
}
/**
* @param target
* @param u1
* @param u2
* @param ustride
* @param uorder
* @param v1
* @param v2
* @param vstride
* @param vorder
* @param points
*/
public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) {
GL.glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
/**
* @param target
* @param access
* @param size
* @param oldBuffer
*
* @return
*/
public ByteBuffer glMapBuffer(int target, int access, int size, ByteBuffer oldBuffer) {
return GL.glMapBuffer(target, access, size, oldBuffer);
}
/**
* @param target
* @param access
* @param size
* @param oldBuffer
*
* @return
*/
public ByteBuffer glMapBufferARB(int target, int access, int size, ByteBuffer oldBuffer) {
return GL.glMapBufferARB(target, access, size, oldBuffer);
}
/**
* @param un
* @param u1
* @param u2
*/
public void glMapGrid1f(int un, float u1, float u2) {
GL.glMapGrid1f(un, u1, u2);
}
/**
* @param un
* @param u1
* @param u2
* @param vn
* @param v1
* @param v2
*/
public void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) {
GL.glMapGrid2f(un, u1, u2, vn, v1, v2);
}
/**
* @param face
* @param pname
* @param params
*/
public void glMaterial(int face, int pname, FloatBuffer params) {
GL.glMaterial(face, pname, params);
}
/**
* @param face
* @param pname
* @param params
*/
public void glMaterial(int face, int pname, IntBuffer params) {
GL.glMaterial(face, pname, params);
}
/**
* @param face
* @param pname
* @param param
*/
public void glMaterialf(int face, int pname, float param) {
GL.glMaterialf(face, pname, param);
}
/**
* @param face
* @param pname
* @param param
*/
public void glMateriali(int face, int pname, int param) {
GL.glMateriali(face, pname, param);
}
/**
* @param size
* @param stride
* @param pPointer
*/
public void glMatrixIndexPointerARB(int size, int stride, ByteBuffer pPointer) {
GL.glMatrixIndexPointerARB(size, stride, pPointer);
}
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public void glMatrixIndexPointerARB(int size, int type, int stride, int buffer_offset) {
GL.glMatrixIndexPointerARB(size, type, stride, buffer_offset);
}
/**
* @param size
* @param stride
* @param pPointer
*/
public void glMatrixIndexPointerARB(int size, int stride, IntBuffer pPointer) {
GL.glMatrixIndexPointerARB(size, stride, pPointer);
}
/**
* @param size
* @param stride
* @param pPointer
*/
public void glMatrixIndexPointerARB(int size, int stride, ShortBuffer pPointer) {
GL.glMatrixIndexPointerARB(size, stride, pPointer);
}
/**
* @param pIndices
*/
public void glMatrixIndexuARB(ByteBuffer pIndices) {
GL.glMatrixIndexuARB(pIndices);
}
/**
* @param piIndices
*/
public void glMatrixIndexuARB(IntBuffer piIndices) {
GL.glMatrixIndexuARB(piIndices);
}
/**
* @param psIndices
*/
public void glMatrixIndexuARB(ShortBuffer psIndices) {
GL.glMatrixIndexuARB(psIndices);
}
/**
* @param mode
*/
public void glMatrixMode(int mode) {
GL.glMatrixMode(mode);
}
/**
* @param target
* @param internalformat
* @param sink
*/
public void glMinmax(int target, int internalformat, boolean sink) {
GL.glMinmax(target, internalformat, sink);
}
/**
* @param mode
* @param piFirst
* @param piCount
*/
public void glMultiDrawArrays(int mode, IntBuffer piFirst, IntBuffer piCount) {
GL.glMultiDrawArrays(mode, piFirst, piCount);
}
/**
* @param mode
* @param piFirst
* @param piCount
*/
public void glMultiDrawArraysEXT(int mode, IntBuffer piFirst, IntBuffer piCount) {
GL.glMultiDrawArraysEXT(mode, piFirst, piCount);
}
/**
* @param target
* @param s
*/
public void glMultiTexCoord1f(int target, float s) {
GL.glMultiTexCoord1f(target, s);
}
/**
* @param target
* @param s
*/
public void glMultiTexCoord1fARB(int target, float s) {
GL.glMultiTexCoord1fARB(target, s);
}
/**
* @param target
* @param s
*/
public void glMultiTexCoord1iARB(int target, int s) {
GL.glMultiTexCoord1iARB(target, s);
}
/**
* @param target
* @param s
*/
public void glMultiTexCoord1sARB(int target, short s) {
GL.glMultiTexCoord1sARB(target, s);
}
/**
* @param target
* @param s
* @param t
*/
public void glMultiTexCoord2f(int target, float s, float t) {
GL.glMultiTexCoord2f(target, s, t);
}
/**
* @param target
* @param s
* @param t
*/
public void glMultiTexCoord2fARB(int target, float s, float t) {
GL.glMultiTexCoord2fARB(target, s, t);
}
/**
* @param target
* @param s
* @param t
*/
public void glMultiTexCoord2iARB(int target, int s, int t) {
GL.glMultiTexCoord2iARB(target, s, t);
}
/**
* @param target
* @param s
* @param t
*/
public void glMultiTexCoord2sARB(int target, short s, short t) {
GL.glMultiTexCoord2sARB(target, s, t);
}
/**
* @param target
* @param s
* @param t
* @param r
*/
public void glMultiTexCoord3f(int target, float s, float t, float r) {
GL.glMultiTexCoord3f(target, s, t, r);
}
/**
* @param target
* @param s
* @param t
* @param r
*/
public void glMultiTexCoord3fARB(int target, float s, float t, float r) {
GL.glMultiTexCoord3fARB(target, s, t, r);
}
/**
* @param target
* @param s
* @param t
* @param r
*/
public void glMultiTexCoord3iARB(int target, int s, int t, int r) {
GL.glMultiTexCoord3iARB(target, s, t, r);
}
/**
* @param target
* @param s
* @param t
* @param r
*/
public void glMultiTexCoord3sARB(int target, short s, short t, short r) {
GL.glMultiTexCoord3sARB(target, s, t, r);
}
/**
* @param target
* @param s
* @param t
* @param r
* @param q
*/
public void glMultiTexCoord4f(int target, float s, float t, float r, float q) {
GL.glMultiTexCoord4f(target, s, t, r, q);
}
/**
* @param target
* @param s
* @param t
* @param r
* @param q
*/
public void glMultiTexCoord4fARB(int target, float s, float t, float r, float q) {
GL.glMultiTexCoord4fARB(target, s, t, r, q);
}
/**
* @param target
* @param s
* @param t
* @param r
* @param q
*/
public void glMultiTexCoord4iARB(int target, int s, int t, int r, int q) {
GL.glMultiTexCoord4iARB(target, s, t, r, q);
}
/**
* @param target
* @param s
* @param t
* @param r
* @param q
*/
public void glMultiTexCoord4sARB(int target, short s, short t, short r, short q) {
GL.glMultiTexCoord4sARB(target, s, t, r, q);
}
/**
* @param m
*/
public void glMultMatrix(FloatBuffer m) {
GL.glMultMatrix(m);
}
/**
* @param m
*/
public void glMultTransposeMatrix(FloatBuffer m) {
GL.glMultTransposeMatrix(m);
}
/**
* @param pfMtx
*/
public void glMultTransposeMatrixARB(FloatBuffer pfMtx) {
GL.glMultTransposeMatrixARB(pfMtx);
}
/**
* @param list
* @param mode
*/
public void glNewList(int list, int mode) {
GL.glNewList(list, mode);
}
/**
* @param nx
* @param ny
* @param nz
*/
public void glNormal3b(byte nx, byte ny, byte nz) {
GL.glNormal3b(nx, ny, nz);
}
/**
* @param nx
* @param ny
* @param nz
*/
public void glNormal3f(float nx, float ny, float nz) {
GL.glNormal3f(nx, ny, nz);
}
/**
* @param nx
* @param ny
* @param nz
*/
public void glNormal3i(int nx, int ny, int nz) {
GL.glNormal3i(nx, ny, nz);
}
/**
* @param stride
* @param pointer
*/
public void glNormalPointer(int stride, ByteBuffer pointer) {
GL.glNormalPointer(stride, pointer);
}
/**
* @param stride
* @param pointer
*/
public void glNormalPointer(int stride, FloatBuffer pointer) {
GL.glNormalPointer(stride, pointer);
}
/**
* @param type
* @param stride
* @param buffer_offset
*/
public void glNormalPointer(int type, int stride, int buffer_offset) {
GL.glNormalPointer(type, stride, buffer_offset);
}
/**
* @param stride
* @param pointer
*/
public void glNormalPointer(int stride, IntBuffer pointer) {
GL.glNormalPointer(stride, pointer);
}
/**
* @param left
* @param right
* @param bottom
* @param top
* @param zNear
* @param zFar
*/
public void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) {
GL.glOrtho(left, right, bottom, top, zNear, zFar);
}
/**
* @param token
*/
public void glPassThrough(float token) {
GL.glPassThrough(token);
}
/**
* @param map
* @param values
*/
public void glPixelMap(int map, FloatBuffer values) {
GL.glPixelMap(map, values);
}
/**
* @param map
* @param values
*/
public void glPixelMapu(int map, IntBuffer values) {
GL.glPixelMapu(map, values);
}
/**
* @param map
* @param values
*/
public void glPixelMapu(int map, ShortBuffer values) {
GL.glPixelMapu(map, values);
}
/**
* @param pname
* @param param
*/
public void glPixelStoref(int pname, float param) {
GL.glPixelStoref(pname, param);
}
/**
* @param pname
* @param param
*/
public void glPixelStorei(int pname, int param) {
GL.glPixelStorei(pname, param);
}
/**
* @param pname
* @param param
*/
public void glPixelTransferf(int pname, float param) {
GL.glPixelTransferf(pname, param);
}
/**
* @param pname
* @param param
*/
public void glPixelTransferi(int pname, int param) {
GL.glPixelTransferi(pname, param);
}
/**
* @param xfactor
* @param yfactor
*/
public void glPixelZoom(float xfactor, float yfactor) {
GL.glPixelZoom(xfactor, yfactor);
}
/**
* @param pname
* @param params
*/
public void glPointParameter(int pname, FloatBuffer params) {
GL.glPointParameter(pname, params);
}
/**
* @param pname
* @param pfParams
*/
public void glPointParameterARB(int pname, FloatBuffer pfParams) {
GL.glPointParameterARB(pname, pfParams);
}
/**
* @param pname
* @param pfParams
*/
public void glPointParameterEXT(int pname, FloatBuffer pfParams) {
GL.glPointParameterEXT(pname, pfParams);
}
/**
* @param pname
* @param param
*/
public void glPointParameterf(int pname, float param) {
GL.glPointParameterf(pname, param);
}
/**
* @param pname
* @param param
*/
public void glPointParameterfARB(int pname, float param) {
GL.glPointParameterfARB(pname, param);
}
/**
* @param pname
* @param param
*/
public void glPointParameterfEXT(int pname, float param) {
GL.glPointParameterfEXT(pname, param);
}
/**
* @param size
*/
public void glPointSize(float size) {
GL.glPointSize(size);
}
/**
* @param face
* @param mode
*/
public void glPolygonMode(int face, int mode) {
GL.glPolygonMode(face, mode);
}
/**
* @param factor
* @param units
*/
public void glPolygonOffset(float factor, float units) {
GL.glPolygonOffset(factor, units);
}
/**
* @param mask
*/
public void glPolygonStipple(ByteBuffer mask) {
GL.glPolygonStipple(mask);
}
/**
*
*/
public void glPopAttrib() {
GL.glPopAttrib();
}
/**
*
*/
public void glPopClientAttrib() {
GL.glPopClientAttrib();
}
/**
*
*/
public void glPopMatrix() {
GL.glPopMatrix();
}
/**
*
*/
public void glPopName() {
GL.glPopName();
}
/**
* @param target
* @param index
* @param x
* @param y
* @param z
* @param w
*/
public void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w) {
GL.glProgramEnvParameter4fARB(target, index, x, y, z, w);
}
/**
* @param target
* @param index
* @param params
*/
public void glProgramEnvParameter4ARB(int target, int index, FloatBuffer params) {
GL.glProgramEnvParameter4ARB(target, index, params);
}
/**
* @param target
* @param index
* @param x
* @param y
* @param z
* @param w
*/
public void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w) {
GL.glProgramLocalParameter4fARB(target, index, x, y, z, w);
}
/**
* @param target
* @param index
* @param params
*/
public void glProgramLocalParameter4ARB(int target, int index, FloatBuffer params) {
GL.glProgramLocalParameter4ARB(target, index, params);
}
/**
* @param target
* @param format
* @param string
*/
public void glProgramStringARB(int target, int format, ByteBuffer string) {
GL.glProgramStringARB(target, format, string);
}
/**
* @param mask
*/
public void glPushAttrib(int mask) {
GL.glPushAttrib(mask);
}
/**
* @param mask
*/
public void glPushClientAttrib(int mask) {
GL.glPushClientAttrib(mask);
}
/**
*
*/
public void glPushMatrix() {
GL.glPushMatrix();
}
/**
* @param name
*/
public void glPushName(int name) {
GL.glPushName(name);
}
/**
* @param x
* @param y
*/
public void glRasterPos2f(float x, float y) {
GL.glRasterPos2f(x, y);
}
/**
* @param x
* @param y
*/
public void glRasterPos2i(int x, int y) {
GL.glRasterPos2i(x, y);
}
/**
* @param x
* @param y
* @param z
*/
public void glRasterPos3f(float x, float y, float z) {
GL.glRasterPos3f(x, y, z);
}
/**
* @param x
* @param y
* @param z
*/
public void glRasterPos3i(int x, int y, int z) {
GL.glRasterPos3i(x, y, z);
}
/**
* @param x
* @param y
* @param z
* @param w
*/
public void glRasterPos4f(float x, float y, float z, float w) {
GL.glRasterPos4f(x, y, z, w);
}
/**
* @param x
* @param y
* @param z
* @param w
*/
public void glRasterPos4i(int x, int y, int z, int w) {
GL.glRasterPos4i(x, y, z, w);
}
/**
* @param mode
*/
public void glReadBuffer(int mode) {
GL.glReadBuffer(mode);
}
/**
* @param x
* @param y
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) {
GL.glReadPixels(x, y, width, height, format, type, pixels);
}
/**
* @param x
* @param y
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels) {
GL.glReadPixels(x, y, width, height, format, type, pixels);
}
/**
* @param x
* @param y
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) {
GL.glReadPixels(x, y, width, height, format, type, pixels);
}
/**
* @param x1
* @param y1
* @param x2
* @param y2
*/
public void glRectf(float x1, float y1, float x2, float y2) {
GL.glRectf(x1, y1, x2, y2);
}
/**
* @param x1
* @param y1
* @param x2
* @param y2
*/
public void glRecti(int x1, int y1, int x2, int y2) {
GL.glRecti(x1, y1, x2, y2);
}
/**
* @param mode
*
* @return
*/
public int glRenderMode(int mode) {
return GL.glRenderMode(mode);
}
/**
* @param target
*/
public void glResetHistogram(int target) {
GL.glResetHistogram(target);
}
/**
* @param target
*/
public void glResetMinmax(int target) {
GL.glResetMinmax(target);
}
/**
* @param angle
* @param x
* @param y
* @param z
*/
public void glRotatef(float angle, float x, float y, float z) {
GL.glRotatef(angle, x, y, z);
}
/**
* @param value
* @param invert
*/
public void glSampleCoverage(float value, boolean invert) {
GL.glSampleCoverage(value, invert);
}
/**
* @param value
* @param invert
*/
public void glSampleCoverageARB(float value, boolean invert) {
GL.glSampleCoverageARB(value, invert);
}
/**
* @param x
* @param y
* @param z
*/
public void glScalef(float x, float y, float z) {
GL.glScalef(x, y, z);
}
/**
* @param x
* @param y
* @param width
* @param height
*/
public void glScissor(int x, int y, int width, int height) {
GL.glScissor(x, y, width, height);
}
/**
* @param red
* @param green
* @param blue
*/
public void glSecondaryColor3b(byte red, byte green, byte blue) {
GL.glSecondaryColor3b(red, green, blue);
}
/**
* @param red
* @param green
* @param blue
*/
public void glSecondaryColor3bEXT(byte red, byte green, byte blue) {
GL.glSecondaryColor3bEXT(red, green, blue);
}
/**
* @param red
* @param green
* @param blue
*/
public void glSecondaryColor3f(float red, float green, float blue) {
GL.glSecondaryColor3f(red, green, blue);
}
/**
* @param red
* @param green
* @param blue
*/
public void glSecondaryColor3fEXT(float red, float green, float blue) {
GL.glSecondaryColor3fEXT(red, green, blue);
}
/**
* @param red
* @param green
* @param blue
*/
public void glSecondaryColor3ub(byte red, byte green, byte blue) {
GL.glSecondaryColor3ub(red, green, blue);
}
/**
* @param red
* @param green
* @param blue
*/
public void glSecondaryColor3ubEXT(byte red, byte green, byte blue) {
GL.glSecondaryColor3ubEXT(red, green, blue);
}
/**
* @param size
* @param unsigned
* @param stride
* @param data
*/
public void glSecondaryColorPointer(int size, boolean unsigned, int stride, ByteBuffer data) {
GL.glSecondaryColorPointer(size, unsigned, stride, data);
}
/**
* @param size
* @param stride
* @param data
*/
public void glSecondaryColorPointer(int size, int stride, FloatBuffer data) {
GL.glSecondaryColorPointer(size, stride, data);
}
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public void glSecondaryColorPointer(int size, int type, int stride, int buffer_offset) {
GL.glSecondaryColorPointer(size, type, stride, buffer_offset);
}
/**
* @param size
* @param unsigned
* @param stride
* @param pPointer
*/
public void glSecondaryColorPointerEXT(int size, boolean unsigned, int stride, ByteBuffer pPointer) {
GL.glSecondaryColorPointerEXT(size, unsigned, stride, pPointer);
}
/**
* @param size
* @param stride
* @param pPointer
*/
public void glSecondaryColorPointerEXT(int size, int stride, FloatBuffer pPointer) {
GL.glSecondaryColorPointerEXT(size, stride, pPointer);
}
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public void glSecondaryColorPointerEXT(int size, int type, int stride, int buffer_offset) {
GL.glSecondaryColorPointerEXT(size, type, stride, buffer_offset);
}
/**
* @param buffer
*/
public void glSelectBuffer(IntBuffer buffer) {
GL.glSelectBuffer(buffer);
}
/**
* @param target
* @param internalformat
* @param width
* @param height
* @param format
* @param type
* @param row
* @param column
*/
/* public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) {
GL.glSeparableFilter2D(target, internalformat, width, height, format, type, row, column);
}
*/
/**
* @param id
* @param unsigned
* @param pAddr
*/
public void glSetInvariantEXT(int id, boolean unsigned, ByteBuffer pAddr) {
GL.glSetInvariantEXT(id, unsigned, pAddr);
}
/**
* @param id
* @param unsigned
* @param pAddr
*/
public void glSetInvariantEXT(int id, boolean unsigned, IntBuffer pAddr) {
GL.glSetInvariantEXT(id, unsigned, pAddr);
}
/**
* @param id
* @param unsigned
* @param pAddr
*/
public void glSetInvariantEXT(int id, boolean unsigned, ShortBuffer pAddr) {
GL.glSetInvariantEXT(id, unsigned, pAddr);
}
/**
* @param id
* @param pAddr
*/
public void glSetInvariantEXT(int id, FloatBuffer pAddr) {
GL.glSetInvariantEXT(id, pAddr);
}
/**
* @param id
* @param unsigned
* @param pAddr
*/
public void glSetLocalConstantEXT(int id, boolean unsigned, ByteBuffer pAddr) {
GL.glSetLocalConstantEXT(id, unsigned, pAddr);
}
/**
* @param id
* @param unsigned
* @param pAddr
*/
public void glSetLocalConstantEXT(int id, boolean unsigned, IntBuffer pAddr) {
GL.glSetLocalConstantEXT(id, unsigned, pAddr);
}
/**
* @param id
* @param unsigned
* @param pAddr
*/
public void glSetLocalConstantEXT(int id, boolean unsigned, ShortBuffer pAddr) {
GL.glSetLocalConstantEXT(id, unsigned, pAddr);
}
/**
* @param id
* @param pAddr
*/
public void glSetLocalConstantEXT(int id, FloatBuffer pAddr) {
GL.glSetLocalConstantEXT(id, pAddr);
}
/**
* @param mode
*/
public void glShadeModel(int mode) {
GL.glShadeModel(mode);
}
/**
* @param op
* @param res
* @param arg1
*/
public void glShaderOp1EXT(int op, int res, int arg1) {
GL.glShaderOp1EXT(op, res, arg1);
}
/**
* @param op
* @param res
* @param arg1
* @param arg2
*/
public void glShaderOp2EXT(int op, int res, int arg1, int arg2) {
GL.glShaderOp2EXT(op, res, arg1, arg2);
}
/**
* @param op
* @param res
* @param arg1
* @param arg2
* @param arg3
*/
public void glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3) {
GL.glShaderOp3EXT(op, res, arg1, arg2, arg3);
}
/**
* @param shaderObj
* @param string
*/
public void glShaderSourceARB(int shaderObj, ByteBuffer string) {
GL.glShaderSourceARB(shaderObj, string);
}
/**
* @param shaderObj
* @param strings
*/
/* public void glShaderSourceARB(int shaderObj, ByteBuffer[] strings) {
GL.glShaderSourceARB(shaderObj, strings);
}
*/
/**
* @param func
* @param ref
* @param mask
*/
public void glStencilFunc(int func, int ref, int mask) {
GL.glStencilFunc(func, ref, mask);
}
/**
* @param mask
*/
public void glStencilMask(int mask) {
GL.glStencilMask(mask);
}
/**
* @param fail
* @param zfail
* @param zpass
*/
public void glStencilOp(int fail, int zfail, int zpass) {
GL.glStencilOp(fail, zfail, zpass);
}
/**
* @param res
* @param in
* @param outX
* @param outY
* @param outZ
* @param outW
*/
public void glSwizzleEXT(int res, int in, int outX, int outY, int outZ, int outW) {
GL.glSwizzleEXT(res, in, outX, outY, outZ, outW);
}
/**
* @param s
*/
public void glTexCoord1f(float s) {
GL.glTexCoord1f(s);
}
/**
* @param s
* @param t
*/
public void glTexCoord2f(float s, float t) {
GL.glTexCoord2f(s, t);
}
/**
* @param s
* @param t
* @param r
*/
public void glTexCoord3f(float s, float t, float r) {
GL.glTexCoord3f(s, t, r);
}
/**
* @param s
* @param t
* @param r
* @param q
*/
public void glTexCoord4f(float s, float t, float r, float q) {
GL.glTexCoord4f(s, t, r, q);
}
/**
* @param size
* @param stride
* @param pointer
*/
public void glTexCoordPointer(int size, int stride, FloatBuffer pointer) {
GL.glTexCoordPointer(size, stride, pointer);
}
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public void glTexCoordPointer(int size, int type, int stride, int buffer_offset) {
GL.glTexCoordPointer(size, type, stride, buffer_offset);
}
/**
* @param target
* @param pname
* @param params
*/
public void glTexEnv(int target, int pname, FloatBuffer params) {
GL.glTexEnv(target, pname, params);
}
/**
* @param target
* @param pname
* @param params
*/
public void glTexEnv(int target, int pname, IntBuffer params) {
GL.glTexEnv(target, pname, params);
}
/**
* @param target
* @param pname
* @param param
*/
public void glTexEnvf(int target, int pname, float param) {
GL.glTexEnvf(target, pname, param);
}
/**
* @param target
* @param pname
* @param param
*/
public void glTexEnvi(int target, int pname, int param) {
GL.glTexEnvi(target, pname, param);
}
/**
* @param coord
* @param pname
* @param params
*/
public void glTexGen(int coord, int pname, FloatBuffer params) {
GL.glTexGen(coord, pname, params);
}
/**
* @param coord
* @param pname
* @param params
*/
public void glTexGen(int coord, int pname, IntBuffer params) {
GL.glTexGen(coord, pname, params);
}
/**
* @param coord
* @param pname
* @param param
*/
public void glTexGenf(int coord, int pname, float param) {
GL.glTexGenf(coord, pname, param);
}
/**
* @param coord
* @param pname
* @param param
*/
public void glTexGeni(int coord, int pname, int param) {
GL.glTexGeni(coord, pname, param);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels) {
GL.glTexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, FloatBuffer pixels) {
GL.glTexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, IntBuffer pixels) {
GL.glTexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ShortBuffer pixels) {
GL.glTexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) {
GL.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, FloatBuffer pixels) {
GL.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) {
GL.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ShortBuffer pixels) {
GL.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
/**
* @param target
* @param level
* @param internalFormat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels) {
GL.glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
}
/**
* @param target
* @param level
* @param internalFormat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, FloatBuffer pixels) {
GL.glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
}
/**
* @param target
* @param level
* @param internalFormat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels) {
GL.glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
}
/**
* @param target
* @param level
* @param internalFormat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ShortBuffer pixels) {
GL.glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
}
/**
* @param target
* @param pname
* @param param
*/
public void glTexParameter(int target, int pname, FloatBuffer param) {
GL.glTexParameter(target, pname, param);
}
/**
* @param target
* @param pname
* @param param
*/
public void glTexParameter(int target, int pname, IntBuffer param) {
GL.glTexParameter(target, pname, param);
}
/**
* @param target
* @param pname
* @param param
*/
public void glTexParameterf(int target, int pname, float param) {
GL.glTexParameterf(target, pname, param);
}
/**
* @param target
* @param pname
* @param param
*/
public void glTexParameteri(int target, int pname, int param) {
GL.glTexParameteri(target, pname, param);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) {
GL.glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels) {
GL.glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) {
GL.glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) {
GL.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) {
GL.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) {
GL.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) {
GL.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels) {
GL.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels) {
GL.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels) {
GL.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
/**
* @param x
* @param y
* @param z
*/
public void glTranslatef(float x, float y, float z) {
GL.glTranslatef(x, y, z);
}
/**
* @param location
* @param values
*/
public void glUniform1ARB(int location, FloatBuffer values) {
GL.glUniform1ARB(location, values);
}
/**
* @param location
* @param values
*/
public void glUniform1ARB(int location, IntBuffer values) {
GL.glUniform1ARB(location, values);
}
/**
* @param location
* @param v0
*/
public void glUniform1fARB(int location, float v0) {
GL.glUniform1fARB(location, v0);
}
/**
* @param location
* @param v0
*/
public void glUniform1iARB(int location, int v0) {
GL.glUniform1iARB(location, v0);
}
/**
* @param location
* @param values
*/
public void glUniform2ARB(int location, FloatBuffer values) {
GL.glUniform2ARB(location, values);
}
/**
* @param location
* @param values
*/
public void glUniform2ARB(int location, IntBuffer values) {
GL.glUniform2ARB(location, values);
}
/**
* @param location
* @param v0
* @param v1
*/
public void glUniform2fARB(int location, float v0, float v1) {
GL.glUniform2fARB(location, v0, v1);
}
/**
* @param location
* @param v0
* @param v1
*/
public void glUniform2iARB(int location, int v0, int v1) {
GL.glUniform2iARB(location, v0, v1);
}
/**
* @param location
* @param values
*/
public void glUniform3ARB(int location, FloatBuffer values) {
GL.glUniform3ARB(location, values);
}
/**
* @param location
* @param values
*/
public void glUniform3ARB(int location, IntBuffer values) {
GL.glUniform3ARB(location, values);
}
/**
* @param location
* @param v0
* @param v1
* @param v2
*/
public void glUniform3fARB(int location, float v0, float v1, float v2) {
GL.glUniform3fARB(location, v0, v1, v2);
}
/**
* @param location
* @param v0
* @param v1
* @param v2
*/
public void glUniform3iARB(int location, int v0, int v1, int v2) {
GL.glUniform3iARB(location, v0, v1, v2);
}
/**
* @param location
* @param values
*/
public void glUniform4ARB(int location, FloatBuffer values) {
GL.glUniform4ARB(location, values);
}
/**
* @param location
* @param values
*/
public void glUniform4ARB(int location, IntBuffer values) {
GL.glUniform4ARB(location, values);
}
/**
* @param location
* @param v0
* @param v1
* @param v2
* @param v3
*/
public void glUniform4fARB(int location, float v0, float v1, float v2, float v3) {
GL.glUniform4fARB(location, v0, v1, v2, v3);
}
/**
* @param location
* @param v0
* @param v1
* @param v2
* @param v3
*/
public void glUniform4iARB(int location, int v0, int v1, int v2, int v3) {
GL.glUniform4iARB(location, v0, v1, v2, v3);
}
/**
* @param location
* @param transpose
* @param matrices
*/
public void glUniformMatrix2ARB(int location, boolean transpose, FloatBuffer matrices) {
GL.glUniformMatrix2ARB(location, transpose, matrices);
}
/**
* @param location
* @param transpose
* @param matrices
*/
public void glUniformMatrix3ARB(int location, boolean transpose, FloatBuffer matrices) {
GL.glUniformMatrix3ARB(location, transpose, matrices);
}
/**
* @param location
* @param transpose
* @param matrices
*/
public void glUniformMatrix4ARB(int location, boolean transpose, FloatBuffer matrices) {
GL.glUniformMatrix4ARB(location, transpose, matrices);
}
/**
*
*/
public void glUnlockArraysEXT() {
GL.glUnlockArraysEXT();
}
/**
* @param target
*
* @return
*/
public boolean glUnmapBuffer(int target) {
return GL.glUnmapBuffer(target);
}
/**
* @param target
*
* @return
*/
public boolean glUnmapBufferARB(int target) {
return GL.glUnmapBufferARB(target);
}
/**
* @param programObj
*/
public void glUseProgramObjectARB(int programObj) {
GL.glUseProgramObjectARB(programObj);
}
/**
* @param programObj
*/
public void glValidateProgramARB(int programObj) {
GL.glValidateProgramARB(programObj);
}
/**
* @param id
* @param pAddr
*/
public void glVariantEXT(int id, ByteBuffer pAddr) {
GL.glVariantEXT(id, pAddr);
}
/**
* @param id
* @param pfAddr
*/
public void glVariantEXT(int id, FloatBuffer pfAddr) {
GL.glVariantEXT(id, pfAddr);
}
/**
* @param id
* @param piAddr
*/
public void glVariantEXT(int id, IntBuffer piAddr) {
GL.glVariantEXT(id, piAddr);
}
/**
* @param id
* @param psAddr
*/
public void glVariantEXT(int id, ShortBuffer psAddr) {
GL.glVariantEXT(id, psAddr);
}
/**
* @param id
* @param unsigned
* @param stride
* @param pAddr
*/
public void glVariantPointerEXT(int id, boolean unsigned, int stride, ByteBuffer pAddr) {
GL.glVariantPointerEXT(id, unsigned, stride, pAddr);
}
/**
* @param id
* @param unsigned
* @param stride
* @param pAddr
*/
public void glVariantPointerEXT(int id, boolean unsigned, int stride, IntBuffer pAddr) {
GL.glVariantPointerEXT(id, unsigned, stride, pAddr);
}
/**
* @param id
* @param unsigned
* @param stride
* @param pAddr
*/
public void glVariantPointerEXT(int id, boolean unsigned, int stride, ShortBuffer pAddr) {
GL.glVariantPointerEXT(id, unsigned, stride, pAddr);
}
/**
* @param id
* @param stride
* @param pAddr
*/
public void glVariantPointerEXT(int id, int stride, FloatBuffer pAddr) {
GL.glVariantPointerEXT(id, stride, pAddr);
}
/**
* @param id
* @param type
* @param stride
* @param buffer_offset
*/
public void glVariantPointerEXT(int id, int type, int stride, int buffer_offset) {
GL.glVariantPointerEXT(id, type, stride, buffer_offset);
}
/**
* @param id
* @param pAddr
*/
public void glVariantuEXT(int id, ByteBuffer pAddr) {
GL.glVariantuEXT(id, pAddr);
}
/**
* @param id
* @param piAddr
*/
public void glVariantuEXT(int id, IntBuffer piAddr) {
GL.glVariantuEXT(id, piAddr);
}
/**
* @param id
* @param psAddr
*/
public void glVariantuEXT(int id, ShortBuffer psAddr) {
GL.glVariantuEXT(id, psAddr);
}
/**
* @param x
* @param y
*/
public void glVertex2f(float x, float y) {
GL.glVertex2f(x, y);
}
/**
* @param x
* @param y
*/
public void glVertex2i(int x, int y) {
GL.glVertex2i(x, y);
}
/**
* @param x
* @param y
* @param z
*/
public void glVertex3f(float x, float y, float z) {
GL.glVertex3f(x, y, z);
}
/**
* @param x
* @param y
* @param z
*/
public void glVertex3i(int x, int y, int z) {
GL.glVertex3i(x, y, z);
}
/**
* @param x
* @param y
* @param z
* @param w
*/
public void glVertex4f(float x, float y, float z, float w) {
GL.glVertex4f(x, y, z, w);
}
/**
* @param x
* @param y
* @param z
* @param w
*/
public void glVertex4i(int x, int y, int z, int w) {
GL.glVertex4i(x, y, z, w);
}
/**
* @param index
* @param x
*/
public void glVertexAttrib1fARB(int index, float x) {
GL.glVertexAttrib1fARB(index, x);
}
/**
* @param index
* @param x
*/
public void glVertexAttrib1sARB(int index, short x) {
GL.glVertexAttrib1sARB(index, x);
}
/**
* @param index
* @param x
* @param y
*/
public void glVertexAttrib2fARB(int index, float x, float y) {
GL.glVertexAttrib2fARB(index, x, y);
}
/**
* @param index
* @param x
* @param y
*/
public void glVertexAttrib2sARB(int index, short x, short y) {
GL.glVertexAttrib2sARB(index, x, y);
}
/**
* @param index
* @param x
* @param y
* @param z
*/
public void glVertexAttrib3fARB(int index, float x, float y, float z) {
GL.glVertexAttrib3fARB(index, x, y, z);
}
/**
* @param index
* @param x
* @param y
* @param z
*/
public void glVertexAttrib3sARB(int index, short x, short y, short z) {
GL.glVertexAttrib3sARB(index, x, y, z);
}
/**
* @param index
* @param x
* @param y
* @param z
* @param w
*/
public void glVertexAttrib4fARB(int index, float x, float y, float z, float w) {
GL.glVertexAttrib4fARB(index, x, y, z, w);
}
/**
* @param index
* @param x
* @param y
* @param z
* @param w
*/
public void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w) {
GL.glVertexAttrib4NubARB(index, x, y, z, w);
}
/**
* @param index
* @param x
* @param y
* @param z
* @param w
*/
public void glVertexAttrib4sARB(int index, short x, short y, short z, short w) {
GL.glVertexAttrib4sARB(index, x, y, z, w);
}
/**
* @param index
* @param size
* @param unsigned
* @param normalized
* @param stride
* @param buffer
*/
public void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, ByteBuffer buffer) {
GL.glVertexAttribPointerARB(index, size, unsigned, normalized, stride, buffer);
}
/**
* @param index
* @param size
* @param unsigned
* @param normalized
* @param stride
* @param buffer
*/
public void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, IntBuffer buffer) {
GL.glVertexAttribPointerARB(index, size, unsigned, normalized, stride, buffer);
}
/**
* @param index
* @param size
* @param unsigned
* @param normalized
* @param stride
* @param buffer
*/
public void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, ShortBuffer buffer) {
GL.glVertexAttribPointerARB(index, size, unsigned, normalized, stride, buffer);
}
/**
* @param index
* @param size
* @param normalized
* @param stride
* @param buffer
*/
public void glVertexAttribPointerARB(int index, int size, boolean normalized, int stride, FloatBuffer buffer) {
GL.glVertexAttribPointerARB(index, size, normalized, stride, buffer);
}
/**
* @param index
* @param size
* @param type
* @param normalized
* @param stride
* @param bufferOffset
*/
public void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, int bufferOffset) {
GL.glVertexAttribPointerARB(index, size, type, normalized, stride, bufferOffset);
}
/**
* @param count
*/
public void glVertexBlendARB(int count) {
GL.glVertexBlendARB(count);
}
/**
* @param size
* @param stride
* @param pointer
*/
public void glVertexPointer(int size, int stride, FloatBuffer pointer) {
GL.glVertexPointer(size, stride, pointer);
}
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public void glVertexPointer(int size, int type, int stride, int buffer_offset) {
GL.glVertexPointer(size, type, stride, buffer_offset);
}
/**
* @param size
* @param stride
* @param pointer
*/
public void glVertexPointer(int size, int stride, IntBuffer pointer) {
GL.glVertexPointer(size, stride, pointer);
}
/**
* @param weight
*/
public void glVertexWeightfEXT(float weight) {
GL.glVertexWeightfEXT(weight);
}
/**
* @param size
* @param stride
* @param pPointer
*/
public void glVertexWeightPointerEXT(int size, int stride, FloatBuffer pPointer) {
GL.glVertexWeightPointerEXT(size, stride, pPointer);
}
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public void glVertexWeightPointerEXT(int size, int type, int stride, int buffer_offset) {
GL.glVertexWeightPointerEXT(size, type, stride, buffer_offset);
}
/**
* @param x
* @param y
* @param width
* @param height
*/
public void glViewport(int x, int y, int width, int height) {
GL.glViewport(x, y, width, height);
}
/**
* @param pWeights
*/
public void glWeightARB(ByteBuffer pWeights) {
GL.glWeightARB(pWeights);
}
/**
* @param pfWeights
*/
public void glWeightARB(FloatBuffer pfWeights) {
GL.glWeightARB(pfWeights);
}
/**
* @param piWeights
*/
public void glWeightARB(IntBuffer piWeights) {
GL.glWeightARB(piWeights);
}
/**
* @param psWeights
*/
public void glWeightARB(ShortBuffer psWeights) {
GL.glWeightARB(psWeights);
}
/**
* @param size
* @param unsigned
* @param stride
* @param pPointer
*/
public void glWeightPointerARB(int size, boolean unsigned, int stride, ByteBuffer pPointer) {
GL.glWeightPointerARB(size, unsigned, stride, pPointer);
}
/**
* @param size
* @param unsigned
* @param stride
* @param pPointer
*/
public void glWeightPointerARB(int size, boolean unsigned, int stride, IntBuffer pPointer) {
GL.glWeightPointerARB(size, unsigned, stride, pPointer);
}
/**
* @param size
* @param unsigned
* @param stride
* @param pPointer
*/
public void glWeightPointerARB(int size, boolean unsigned, int stride, ShortBuffer pPointer) {
GL.glWeightPointerARB(size, unsigned, stride, pPointer);
}
/**
* @param size
* @param stride
* @param pPointer
*/
public void glWeightPointerARB(int size, int stride, FloatBuffer pPointer) {
GL.glWeightPointerARB(size, stride, pPointer);
}
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public void glWeightPointerARB(int size, int type, int stride, int buffer_offset) {
GL.glWeightPointerARB(size, type, stride, buffer_offset);
}
/**
* @param pWeights
*/
public void glWeightuARB(ByteBuffer pWeights) {
GL.glWeightuARB(pWeights);
}
/**
* @param piWeights
*/
public void glWeightuARB(IntBuffer piWeights) {
GL.glWeightuARB(piWeights);
}
/**
* @param psWeights
*/
public void glWeightuARB(ShortBuffer psWeights) {
GL.glWeightuARB(psWeights);
}
/**
* @param x
* @param y
*/
public void glWindowPos2f(float x, float y) {
GL.glWindowPos2f(x, y);
}
/**
* @param x
* @param y
*/
public void glWindowPos2fARB(float x, float y) {
GL.glWindowPos2fARB(x, y);
}
/**
* @param x
* @param y
*/
public void glWindowPos2i(int x, int y) {
GL.glWindowPos2i(x, y);
}
/**
* @param x
* @param y
*/
public void glWindowPos2iARB(int x, int y) {
GL.glWindowPos2iARB(x, y);
}
/**
* @param x
* @param y
*/
public void glWindowPos2sARB(short x, short y) {
GL.glWindowPos2sARB(x, y);
}
/**
* @param x
* @param y
* @param z
*/
public void glWindowPos3f(float x, float y, float z) {
GL.glWindowPos3f(x, y, z);
}
/**
* @param x
* @param y
* @param z
*/
public void glWindowPos3fARB(float x, float y, float z) {
GL.glWindowPos3fARB(x, y, z);
}
/**
* @param x
* @param y
* @param z
*/
public void glWindowPos3i(int x, int y, int z) {
GL.glWindowPos3i(x, y, z);
}
/**
* @param x
* @param y
* @param z
*/
public void glWindowPos3iARB(int x, int y, int z) {
GL.glWindowPos3iARB(x, y, z);
}
/**
* @param x
* @param y
* @param z
*/
public void glWindowPos3sARB(short x, short y, short z) {
GL.glWindowPos3sARB(x, y, z);
}
/**
* @param res
* @param in
* @param outX
* @param outY
* @param outZ
* @param outW
*/
public void glWriteMaskEXT(int res, int in, int outX, int outY, int outZ, int outW) {
GL.glWriteMaskEXT(res, in, outX, outY, outZ, outW);
}
// ----------------------------------------------------------
// ----------------------[ OpenGL 2.0 ]----------------------
// ----------------------------------------------------------
/**
* @param shader
* @param string
*/
public void glShaderSource(int shader, ByteBuffer string) {
GL.glShaderSource(shader, string);
}
/**
* @param shader
* @param strings
*/
/* public void glShaderSource(int shader, ByteBuffer[] strings) {
GL.glShaderSource(shader, strings);
}
*/
/**
* @param type
*
* @return
*/
public int glCreateShader(int type) {
return GL.glCreateShader(type);
}
/**
* @param shader
*
* @return
*/
public boolean glIsShader(int shader) {
return GL.glIsShader(shader);
}
/**
* @param shader
*/
public void glCompileShader(int shader) {
GL.glCompileShader(shader);
}
/**
* @param shader
*/
public void glDeleteShader(int shader) {
GL.glDeleteShader(shader);
}
/**
* @return
*/
public int glCreateProgram() {
return GL.glCreateProgram();
}
/**
* @param program
*
* @return
*/
public boolean glIsProgram(int program) {
return GL.glIsProgram(program);
}
/**
* @param program
* @param shader
*/
public void glAttachShader(int program, int shader) {
GL.glAttachShader(program, shader);
}
/**
* @param program
* @param shader
*/
public void glDetachShader(int program, int shader) {
GL.glDetachShader(program, shader);
}
/**
* @param program
*/
public void glLinkProgram(int program) {
GL.glLinkProgram(program);
}
/**
* @param program
*/
public void glUseProgram(int program) {
GL.glUseProgram(program);
}
/**
* @param program
*/
public void glValidateProgram(int program) {
GL.glValidateProgram(program);
}
/**
* @param program
*/
public void glDeleteProgram(int program) {
GL.glDeleteProgram(program);
}
/**
* @param location
* @param v0
*/
public void glUniform1f(int location, float v0) {
GL.glUniform1f(location, v0);
}
/**
* @param location
* @param v0
* @param v1
*/
public void glUniform2f(int location, float v0, float v1) {
GL.glUniform2f(location, v0, v1);
}
/**
* @param location
* @param v0
* @param v1
* @param v2
*/
public void glUniform3f(int location, float v0, float v1, float v2) {
GL.glUniform3f(location, v0, v1, v2);
}
/**
* @param location
* @param v0
* @param v1
* @param v2
* @param v3
*/
public void glUniform4f(int location, float v0, float v1, float v2, float v3) {
GL.glUniform4f(location, v0, v1, v2, v3);
}
/**
* @param location
* @param v0
*/
public void glUniform1i(int location, int v0) {
GL.glUniform1i(location, v0);
}
/**
* @param location
* @param v0
* @param v1
*/
public void glUniform2i(int location, int v0, int v1) {
GL.glUniform2i(location, v0, v1);
}
/**
* @param location
* @param v0
* @param v1
* @param v2
*/
public void glUniform3i(int location, int v0, int v1, int v2) {
GL.glUniform3i(location, v0, v1, v2);
}
/**
* @param location
* @param v0
* @param v1
* @param v2
* @param v3
*/
public void glUniform4i(int location, int v0, int v1, int v2, int v3) {
GL.glUniform4i(location, v0, v1, v2, v3);
}
/**
* @param location
* @param values
*/
public void glUniform1(int location, FloatBuffer values) {
GL.glUniform1(location, values);
}
/**
* @param location
* @param values
*/
public void glUniform2(int location, FloatBuffer values) {
GL.glUniform2(location, values);
}
/**
* @param location
* @param values
*/
public void glUniform3(int location, FloatBuffer values) {
GL.glUniform3(location, values);
}
/**
* @param location
* @param values
*/
public void glUniform4(int location, FloatBuffer values) {
GL.glUniform4(location, values);
}
/**
* @param location
* @param values
*/
public void glUniform1(int location, IntBuffer values) {
GL.glUniform1(location, values);
}
/**
* @param location
* @param values
*/
public void glUniform2(int location, IntBuffer values) {
GL.glUniform2(location, values);
}
/**
* @param location
* @param values
*/
public void glUniform3(int location, IntBuffer values) {
GL.glUniform3(location, values);
}
/**
* @param location
* @param values
*/
public void glUniform4(int location, IntBuffer values) {
GL.glUniform4(location, values);
}
/**
* @param location
* @param transpose
* @param matrices
*/
public void glUniformMatrix2(int location, boolean transpose, FloatBuffer matrices) {
GL.glUniformMatrix2(location, transpose, matrices);
}
/**
* @param location
* @param transpose
* @param matrices
*/
public void glUniformMatrix3(int location, boolean transpose, FloatBuffer matrices) {
GL.glUniformMatrix3(location, transpose, matrices);
}
/**
* @param location
* @param transpose
* @param matrices
*/
public void glUniformMatrix4(int location, boolean transpose, FloatBuffer matrices) {
GL.glUniformMatrix4(location, transpose, matrices);
}
/**
* @param shader
* @param pname
* @param params
*/
public void glGetShader(int shader, int pname, IntBuffer params) {
GL.glGetShader(shader, pname, params);
}
/**
* @param program
* @param pname
* @param params
*/
public void glGetProgram(int program, int pname, IntBuffer params) {
GL.glGetProgram(program, pname, params);
}
/**
* @param shader
* @param length
* @param infoLog
*/
public void glGetShaderInfoLog(int shader, IntBuffer length, ByteBuffer infoLog) {
GL.glGetShaderInfoLog(shader, length, infoLog);
}
/**
* @param program
* @param length
* @param infoLog
*/
public void glGetProgramInfoLog(int program, IntBuffer length, ByteBuffer infoLog) {
GL.glGetProgramInfoLog(program, length, infoLog);
}
/**
* @param program
* @param count
* @param shaders
*/
public void glGetAttachedShaders(int program, IntBuffer count, IntBuffer shaders) {
GL.glGetAttachedShaders(program, count, shaders);
}
/**
* @param program
* @param name
*
* @return
*/
public int glGetUniformLocation(int program, ByteBuffer name) {
return GL.glGetUniformLocation(program, name);
}
/**
* @param program
* @param index
* @param length
* @param size
* @param type
* @param name
*/
public void glGetActiveUniform(int program, int index,
IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) {
GL.glGetActiveUniform(program, index, length, size, type, name);
}
/**
* @param program
* @param location
* @param params
*/
public void glGetUniform(int program, int location, FloatBuffer params) {
GL.glGetUniform(program, location, params);
}
/**
* @param program
* @param location
* @param params
*/
public void glGetUniform(int program, int location, IntBuffer params) {
GL.glGetUniform(program, location, params);
}
/**
* @param shader
* @param length
* @param source
*/
public void glGetShaderSource(int shader, IntBuffer length, ByteBuffer source) {
GL.glGetShaderSource(shader, length, source);
}
/**
* @param program
* @param index
* @param name
*/
public void glBindAttribLocation(int program, int index, ByteBuffer name) {
GL.glBindAttribLocation(program, index, name);
}
/**
* @param program
* @param index
* @param length
* @param size
* @param type
* @param name
*/
public void glGetActiveAttrib(int program, int index,
IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) {
GL.glGetActiveAttrib(program, index, length, size, type, name);
}
/**
* @param program
* @param name
*
* @return
*/
public int glGetAttribLocation(int program, ByteBuffer name) {
return GL.glGetAttribLocation(program, name);
}
/**
* @param buffers
*/
public void glDrawBuffers(IntBuffer buffers) {
GL.glDrawBuffers(buffers);
}
/**
* @param face
* @param func
* @param ref
* @param mask
*/
public void glStencilFuncSeparate(int face, int func, int ref, int mask) {
GL.glStencilFuncSeparate(face, func, ref, mask);
}
/**
* @param face
* @param sfail
* @param dpfail
* @param dppass
*/
public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) {
GL.glStencilOpSeparate(face, sfail, dpfail, dppass);
}
/**
* @param width
* @param height
* @param format
* @param type
* @param buffer_offset
*/
public void glDrawPixels(int width, int height, int format, int type, int buffer_offset) {
GL.glDrawPixels(width, height, format, type, buffer_offset);
}
/**
* @param map
* @param buffer_offset
*/
public void glGetPixelMapfv(int map, int buffer_offset) {
GL.glGetPixelMapfv(map, buffer_offset);
}
/**
* @param map
* @param buffer_offset
*/
public void glGetPixelMapuiv(int map, int buffer_offset) {
GL.glGetPixelMapuiv(map, buffer_offset);
}
/**
* @param map
* @param buffer_offset
*/
public void glGetPixelMapusv(int map, int buffer_offset) {
GL.glGetPixelMapusv(map, buffer_offset);
}
/**
* @param buffer_offset
*/
public void glGetPolygonStipple(int buffer_offset) {
GL.glGetPolygonStipple(buffer_offset);
}
/**
* @param target
* @param level
* @param format
* @param type
* @param buffer_offset
*/
public void glGetTexImage(int target, int level, int format, int type, int buffer_offset) {
GL.glGetTexImage(target, level, format, type, buffer_offset);
}
/**
* @param map
* @param mapsize
* @param buffer_offset
*/
public void glPixelMapfv(int map, int mapsize, int buffer_offset) {
GL.glPixelMapfv(map, mapsize, buffer_offset);
}
/**
* @param map
* @param mapsize
* @param buffer_offset
*/
public void glPixelMapuiv(int map, int mapsize, int buffer_offset) {
GL.glPixelMapuiv(map, mapsize, buffer_offset);
}
/**
* @param map
* @param mapsize
* @param buffer_offset
*/
public void glPixelMapusv(int map, int mapsize, int buffer_offset) {
GL.glPixelMapusv(map, mapsize, buffer_offset);
}
/**
* @param buffer_offset
*/
public void glPolygonStipple(int buffer_offset) {
GL.glPolygonStipple(buffer_offset);
}
/**
* @param x
* @param y
* @param width
* @param height
* @param format
* @param type
* @param buffer_offset
*/
public void glReadPixels(int x, int y, int width, int height, int format, int type, int buffer_offset) {
GL.glReadPixels(x, y, width, height, format, type, buffer_offset);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param buffer_offset
*/
public void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, int buffer_offset) {
GL.glTexImage1D(target, level, internalformat, width, border, format, type, buffer_offset);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param buffer_offset
*/
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int buffer_offset) {
GL.glTexImage2D(target, level, internalformat, width, height, border, format, type, buffer_offset);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param type
* @param buffer_offset
*/
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int buffer_offset) {
GL.glTexSubImage1D(target, level, xoffset, width, format, type, buffer_offset);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param type
* @param buffer_offset
*/
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int buffer_offset) {
GL.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, buffer_offset);
}
/**
* @param target
* @param level
* @param internalFormat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param buffer_offset
*/
public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, int buffer_offset) {
GL.glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, buffer_offset);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param buffer_offset
*/
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int buffer_offset) {
GL.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, buffer_offset);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param buffer_offset
*/
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, int buffer_offset) {
GL.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, buffer_offset);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param buffer_offset
*/
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, int buffer_offset) {
GL.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, buffer_offset);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param buffer_offset
*/
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int buffer_offset) {
GL.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, buffer_offset);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param buffer_offset
*/
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, int buffer_offset) {
GL.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, buffer_offset);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param buffer_offset
*/
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, int buffer_offset) {
GL.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, buffer_offset);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param buffer_offset
*/
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int buffer_offset) {
GL.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, buffer_offset);
}
/**
* @param target
* @param lod
* @param buffer_offset
*/
public void glGetCompressedTexImage(int target, int lod, int buffer_offset) {
GL.glGetCompressedTexImage(target, lod, buffer_offset);
}
/**
* @param target
* @param start
* @param count
* @param format
* @param type
* @param buffer_offset
*/
public void glColorSubTable(int target, int start, int count, int format, int type, int buffer_offset) {
GL.glColorSubTable(target, start, count, format, type, buffer_offset);
}
/**
* @param target
* @param internalFormat
* @param width
* @param format
* @param type
* @param buffer_offset
*/
public void glColorTable(int target, int internalFormat, int width, int format, int type, int buffer_offset) {
GL.glColorTable(target, internalFormat, width, format, type, buffer_offset);
}
/**
* @param target
* @param internalformat
* @param width
* @param format
* @param type
* @param buffer_offset
*/
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, int buffer_offset) {
GL.glConvolutionFilter1D(target, internalformat, width, format, type, buffer_offset);
}
/**
* @param target
* @param internalformat
* @param width
* @param height
* @param format
* @param type
* @param buffer_offset
*/
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, int buffer_offset) {
GL.glConvolutionFilter2D(target, internalformat, width, height, format, type, buffer_offset);
}
/**
* @param target
* @param format
* @param type
* @param buffer_offset
*/
public void glGetConvolutionFilter(int target, int format, int type, int buffer_offset) {
GL.glGetConvolutionFilter(target, format, type, buffer_offset);
}
/**
* @param target
* @param reset
* @param format
* @param type
* @param buffer_offset
*/
public void glGetHistogram(int target, boolean reset, int format, int type, int buffer_offset) {
GL.glGetHistogram(target, reset, format, type, buffer_offset);
}
/**
* @param target
* @param reset
* @param format
* @param types
* @param buffer_offset
*/
public void glGetMinmax(int target, boolean reset, int format, int types, int buffer_offset) {
GL.glGetMinmax(target, reset, format, types, buffer_offset);
}
/**
* @param target
* @param format
* @param type
* @param row_offset
* @param column_offset
* @param span_offset
*/
public void glGetSeparableFilter(int target, int format, int type, int row_offset, int column_offset, int span_offset) {
GL.glGetSeparableFilter(target, format, type, row_offset, column_offset, span_offset);
}
/**
* @param target
* @param internalformat
* @param width
* @param height
* @param format
* @param type
* @param row_offset
* @param column_offset
*/
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, int row_offset, int column_offset) {
GL.glSeparableFilter2D(target, internalformat, width, height, format, type, row_offset, column_offset);
}
}