lwjgl/src/java/org/lwjgl/util/IGL.java

5595 lines
102 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util;
import java.nio.ByteBuffer;
import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
/**
* OpenGL1.1, 1.2, 1.3, 1.4, 1.5, and all the EXT and ARB extensions in the LWJGL library. Its main purpose is to stop
* object-oriented zealots annoying us any more.
*
* @author $Author$
* @version $Revision$
* $Id$ This is an interface describing an Object that can render using
*/
public interface IGL {
/**
* @param op
* @param value
*/
void glAccum(int op, float value);
/**
* @param func
* @param ref
*/
void glAlphaFunc(int func, float ref);
/**
* @param i
*/
void glArrayElement(int i);
/**
* @param mode
*/
void glBegin(int mode);
/**
* @param target
* @param texture
*/
void glBindTexture(int target, int texture);
/**
* @param width
* @param height
* @param xorig
* @param yorig
* @param xmove
* @param ymove
* @param bitmap
*/
void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap);
/**
*
* @param width
* @param height
* @param xorig
* @param yorig
* @param xmove
* @param ymove
* @param buffer_offect
*/
void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, int buffer_offect);
/**
* @param sfactor
* @param dfactor
*/
void glBlendFunc(int sfactor, int dfactor);
/**
* @param list
*/
void glCallList(int list);
/**
* @param lists
*/
void glCallLists(ByteBuffer lists);
/**
* @param lists
*/
void glCallLists(IntBuffer lists);
/**
* @param lists
*/
void glCallLists(ShortBuffer lists);
/**
* @param mask
*/
void glClear(int mask);
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
void glClearAccum(float red, float green, float blue, float alpha);
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
void glClearColor(float red, float green, float blue, float alpha);
/**
* @param depth
*/
void glClearDepth(double depth);
/**
* @param c
*/
// void glClearIndex(float c);
/**
* @param s
*/
void glClearStencil(int s);
/**
* @param plane
* @param equation
*/
void glClipPlane(int plane, DoubleBuffer equation);
/**
* @param red
* @param green
* @param blue
*/
void glColor3b(byte red, byte green, byte blue);
/**
* @param red
* @param green
* @param blue
*/
void glColor3f(float red, float green, float blue);
/**
* @param red
* @param green
* @param blue
*/
void glColor3ub(byte red, byte green, byte blue);
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
void glColor4b(byte red, byte green, byte blue, byte alpha);
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
void glColor4f(float red, float green, float blue, float alpha);
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
void glColor4ub(byte red, byte green, byte blue, byte alpha);
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
/**
* @param face
* @param mode
*/
void glColorMaterial(int face, int mode);
/**
* @param size
* @param unsigned
* @param stride
* @param pointer
*/
void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer);
/**
* @param size
* @param stride
* @param pointer
*/
void glColorPointer(int size, int stride, FloatBuffer pointer);
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
void glColorPointer(int size, int type, int stride, int buffer_offset);
/**
* @param x
* @param y
* @param width
* @param height
* @param type
*/
void glCopyPixels(int x, int y, int width, int height, int type);
/**
* @param target
* @param level
* @param internalFormat
* @param x
* @param y
* @param width
* @param border
*/
void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border);
/**
* @param target
* @param level
* @param internalFormat
* @param x
* @param y
* @param width
* @param height
* @param border
*/
void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border);
/**
* @param target
* @param level
* @param xoffset
* @param x
* @param y
* @param width
*/
void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param x
* @param y
* @param width
* @param height
*/
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
/**
* @param mode
*/
void glCullFace(int mode);
/**
* @param list
* @param range
*/
void glDeleteLists(int list, int range);
/**
* @param textures
*/
void glDeleteTextures(IntBuffer textures);
/**
* @param func
*/
void glDepthFunc(int func);
/**
* @param flag
*/
void glDepthMask(boolean flag);
/**
* @param zNear
* @param zFar
*/
void glDepthRange(double zNear, double zFar);
/**
* @param cap
*/
void glDisable(int cap);
/**
* @param cap
*/
void glDisableClientState(int cap);
/**
* @param mode
* @param first
* @param count
*/
void glDrawArrays(int mode, int first, int count);
/**
* @param mode
*/
void glDrawBuffer(int mode);
/**
* @param mode
* @param indices
*/
void glDrawElements(int mode, ByteBuffer indices);
/**
* @param mode
* @param count
* @param type
* @param buffer_offset
*/
void glDrawElements(int mode, int count, int type, int buffer_offset);
/**
* @param mode
* @param indices
*/
void glDrawElements(int mode, IntBuffer indices);
/**
* @param mode
* @param indices
*/
void glDrawElements(int mode, ShortBuffer indices);
/**
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
void glDrawPixels(int width, int height, int format, int type, ByteBuffer pixels);
/**
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
void glDrawPixels(int width, int height, int format, int type, IntBuffer pixels);
/**
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
void glDrawPixels(int width, int height, int format, int type, ShortBuffer pixels);
/**
*
* @param width
* @param height
* @param format
* @param type
* @param buffer_offset
*/
void glDrawPixels(int width, int height, int format, int type, int buffer_offset);
/**
* @param flag
*/
void glEdgeFlag(boolean flag);
/**
* @param stride
* @param pointer
*/
void glEdgeFlagPointer(int stride, ByteBuffer pointer);
/**
* @param stride
* @param buffer_offset
*/
void glEdgeFlagPointer(int stride, int buffer_offset);
/**
* @param cap
*/
void glEnable(int cap);
/**
* @param cap
*/
void glEnableClientState(int cap);
/**
*
*/
void glEnd();
/**
*
*/
void glEndList();
/**
* @param u
*/
void glEvalCoord1f(float u);
/**
* @param u
* @param v
*/
void glEvalCoord2f(float u, float v);
/**
* @param mode
* @param i1
* @param i2
*/
void glEvalMesh1(int mode, int i1, int i2);
/**
* @param mode
* @param i1
* @param i2
* @param j1
* @param j2
*/
void glEvalMesh2(int mode, int i1, int i2, int j1, int j2);
/**
* @param i
*/
void glEvalPoint1(int i);
/**
* @param i
* @param j
*/
void glEvalPoint2(int i, int j);
/**
* @param type
* @param buffer
*/
void glFeedbackBuffer(int type, FloatBuffer buffer);
/**
*
*/
void glFinish();
/**
*
*/
void glFlush();
/**
* @param pname
* @param params
*/
void glFog(int pname, FloatBuffer params);
/**
* @param pname
* @param params
*/
void glFog(int pname, IntBuffer params);
/**
* @param pname
* @param param
*/
void glFogf(int pname, float param);
/**
* @param pname
* @param param
*/
void glFogi(int pname, int param);
/**
* @param mode
*/
void glFrontFace(int mode);
/**
* @param left
* @param right
* @param bottom
* @param top
* @param zNear
* @param zFar
*/
void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar);
/**
* @param range
*
* @return
*/
int glGenLists(int range);
/**
* @param textures
*/
void glGenTextures(IntBuffer textures);
/**
* @param pname
* @param params
*/
void glGetBoolean(int pname, ByteBuffer params);
/**
* @param plane
* @param equation
*/
void glGetClipPlane(int plane, DoubleBuffer equation);
/**
* @param pname
* @param params
*/
void glGetDouble(int pname, DoubleBuffer params);
/**
* @return
*/
int glGetError();
/**
* @param pname
* @param params
*/
void glGetFloat(int pname, FloatBuffer params);
/**
* @param pname
* @param params
*/
void glGetInteger(int pname, IntBuffer params);
/**
* @param light
* @param pname
* @param params
*/
void glGetLight(int light, int pname, FloatBuffer params);
/**
* @param light
* @param pname
* @param params
*/
void glGetLight(int light, int pname, IntBuffer params);
/**
* @param target
* @param query
* @param v
*/
void glGetMap(int target, int query, FloatBuffer v);
/**
* @param target
* @param query
* @param v
*/
void glGetMap(int target, int query, IntBuffer v);
/**
* @param face
* @param pname
* @param params
*/
void glGetMaterial(int face, int pname, FloatBuffer params);
/**
* @param face
* @param pname
* @param params
*/
void glGetMaterial(int face, int pname, IntBuffer params);
/**
* @param map
* @param values
*/
void glGetPixelMap(int map, FloatBuffer values);
/**
* @param map
* @param buffer_offset
*/
void glGetPixelMapfv(int map, int buffer_offset);
/**
* @param map
* @param values
*/
void glGetPixelMapu(int map, IntBuffer values);
/**
* @param map
* @param buffer_offset
*/
void glGetPixelMapuiv(int map, int buffer_offset);
/**
* @param map
* @param values
*/
void glGetPixelMapu(int map, ShortBuffer values);
/**
* @param map
* @param buffer_offset
*/
void glGetPixelMapusv(int map, int buffer_offset);
/**
* @param pname
* @param size
*
* @return
*/
ByteBuffer glGetPointer(int pname, int size);
/**
* @param mask
*/
void glGetPolygonStipple(ByteBuffer mask);
/**
* @param buffer_offset
*/
void glGetPolygonStipple(int buffer_offset);
/**
* @param name
*
* @return
*/
String glGetString(int name);
/**
* @param coord
* @param pname
* @param params
*/
void glGetTexEnv(int coord, int pname, FloatBuffer params);
/**
* @param coord
* @param pname
* @param params
*/
void glGetTexEnv(int coord, int pname, IntBuffer params);
/**
* @param coord
* @param pname
* @param params
*/
void glGetTexGen(int coord, int pname, FloatBuffer params);
/**
* @param coord
* @param pname
* @param params
*/
void glGetTexGen(int coord, int pname, IntBuffer params);
/**
* @param target
* @param level
* @param format
* @param type
* @param pixels
*/
void glGetTexImage(int target, int level, int format, int type, ByteBuffer pixels);
/**
* @param target
* @param level
* @param format
* @param type
* @param pixels
*/
void glGetTexImage(int target, int level, int format, int type, IntBuffer pixels);
/**
* @param target
* @param level
* @param format
* @param type
* @param pixels
*/
void glGetTexImage(int target, int level, int format, int type, ShortBuffer pixels);
/**
* @param target
* @param level
* @param format
* @param type
* @param buffer_offset
*/
void glGetTexImage(int target, int level, int format, int type, int buffer_offset);
/**
* @param target
* @param level
* @param pname
* @param params
*/
void glGetTexLevelParameter(int target, int level, int pname, FloatBuffer params);
/**
* @param target
* @param level
* @param pname
* @param params
*/
void glGetTexLevelParameter(int target, int level, int pname, IntBuffer params);
/**
* @param target
* @param pname
* @param params
*/
void glGetTexParameter(int target, int pname, FloatBuffer params);
/**
* @param target
* @param pname
* @param params
*/
void glGetTexParameter(int target, int pname, IntBuffer params);
/**
* @param target
* @param mode
*/
void glHint(int target, int mode);
/**
*
*/
void glInitNames();
/**
* @param format
* @param stride
* @param pointer
*/
void glInterleavedArrays(int format, int stride, ByteBuffer pointer);
/**
* @param format
* @param stride
* @param pointer
*/
void glInterleavedArrays(int format, int stride, FloatBuffer pointer);
/**
* @param format
* @param stride
* @param buffer_offset
*/
void glInterleavedArrays(int format, int stride, int buffer_offset);
/**
* @param format
* @param stride
* @param pointer
*/
void glInterleavedArrays(int format, int stride, IntBuffer pointer);
/**
* @param format
* @param stride
* @param pointer
*/
void glInterleavedArrays(int format, int stride, ShortBuffer pointer);
/**
* @param cap
*
* @return
*/
boolean glIsEnabled(int cap);
/**
* @param list
*
* @return
*/
boolean glIsList(int list);
/**
* @param texture
*
* @return
*/
boolean glIsTexture(int texture);
/**
* @param light
* @param pname
* @param params
*/
void glLight(int light, int pname, FloatBuffer params);
/**
* @param light
* @param pname
* @param params
*/
void glLight(int light, int pname, IntBuffer params);
/**
* @param light
* @param pname
* @param param
*/
void glLightf(int light, int pname, float param);
/**
* @param light
* @param pname
* @param param
*/
void glLighti(int light, int pname, int param);
/**
* @param pname
* @param params
*/
void glLightModel(int pname, FloatBuffer params);
/**
* @param pname
* @param params
*/
void glLightModel(int pname, IntBuffer params);
/**
* @param pname
* @param param
*/
void glLightModelf(int pname, float param);
/**
* @param pname
* @param param
*/
void glLightModeli(int pname, int param);
/**
* @param factor
* @param pattern
*/
void glLineStipple(int factor, short pattern);
/**
* @param width
*/
void glLineWidth(float width);
/**
* @param base
*/
void glListBase(int base);
/**
*
*/
void glLoadIdentity();
/**
* @param m
*/
void glLoadMatrix(FloatBuffer m);
/**
* @param name
*/
void glLoadName(int name);
/**
* @param opcode
*/
void glLogicOp(int opcode);
/**
* @param target
* @param u1
* @param u2
* @param stride
* @param order
* @param points
*/
void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points);
/**
* @param target
* @param u1
* @param u2
* @param ustride
* @param uorder
* @param v1
* @param v2
* @param vstride
* @param vorder
* @param points
*/
void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points);
/**
* @param un
* @param u1
* @param u2
*/
void glMapGrid1f(int un, float u1, float u2);
/**
* @param un
* @param u1
* @param u2
* @param vn
* @param v1
* @param v2
*/
void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2);
/**
* @param face
* @param pname
* @param params
*/
void glMaterial(int face, int pname, FloatBuffer params);
/**
* @param face
* @param pname
* @param params
*/
void glMaterial(int face, int pname, IntBuffer params);
/**
* @param face
* @param pname
* @param param
*/
void glMaterialf(int face, int pname, float param);
/**
* @param face
* @param pname
* @param param
*/
void glMateriali(int face, int pname, int param);
/**
* @param mode
*/
void glMatrixMode(int mode);
/**
* @param m
*/
void glMultMatrix(FloatBuffer m);
/**
* @param list
* @param mode
*/
void glNewList(int list, int mode);
/**
* @param nx
* @param ny
* @param nz
*/
void glNormal3b(byte nx, byte ny, byte nz);
/**
* @param nx
* @param ny
* @param nz
*/
void glNormal3f(float nx, float ny, float nz);
/**
* @param nx
* @param ny
* @param nz
*/
void glNormal3i(int nx, int ny, int nz);
/**
* @param stride
* @param pointer
*/
void glNormalPointer(int stride, ByteBuffer pointer);
/**
* @param stride
* @param pointer
*/
void glNormalPointer(int stride, FloatBuffer pointer);
/**
* @param type
* @param stride
* @param buffer_offset
*/
void glNormalPointer(int type, int stride, int buffer_offset);
/**
* @param stride
* @param pointer
*/
void glNormalPointer(int stride, IntBuffer pointer);
/**
* @param left
* @param right
* @param bottom
* @param top
* @param zNear
* @param zFar
*/
void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar);
/**
* @param token
*/
void glPassThrough(float token);
/**
* @param map
* @param values
*/
void glPixelMap(int map, FloatBuffer values);
/**
* @param map
* @param values
*/
void glPixelMapu(int map, IntBuffer values);
/**
* @param map
* @param values
*/
void glPixelMapu(int map, ShortBuffer values);
/**
*
* @param map
* @param mapsize
* @param buffer_offset
*/
void glPixelMapfv(int map, int mapsize, int buffer_offset);
/**
*
* @param map
* @param mapsize
* @param buffer_offset
*/
void glPixelMapuiv(int map, int mapsize, int buffer_offset);
/**
*
* @param map
* @param mapsize
* @param buffer_offset
*/
void glPixelMapusv(int map, int mapsize, int buffer_offset);
/**
* @param pname
* @param param
*/
void glPixelStoref(int pname, float param);
/**
* @param pname
* @param param
*/
void glPixelStorei(int pname, int param);
/**
* @param pname
* @param param
*/
void glPixelTransferf(int pname, float param);
/**
* @param pname
* @param param
*/
void glPixelTransferi(int pname, int param);
/**
* @param xfactor
* @param yfactor
*/
void glPixelZoom(float xfactor, float yfactor);
/**
* @param size
*/
void glPointSize(float size);
/**
* @param face
* @param mode
*/
void glPolygonMode(int face, int mode);
/**
* @param factor
* @param units
*/
void glPolygonOffset(float factor, float units);
/**
* @param mask
*/
void glPolygonStipple(ByteBuffer mask);
/**
*
* @param buffer_offset
*/
void glPolygonStipple(int buffer_offset);
/**
*
*/
void glPopAttrib();
/**
*
*/
void glPopClientAttrib();
/**
*
*/
void glPopMatrix();
/**
*
*/
void glPopName();
/**
* @param mask
*/
void glPushAttrib(int mask);
/**
* @param mask
*/
void glPushClientAttrib(int mask);
/**
*
*/
void glPushMatrix();
/**
* @param name
*/
void glPushName(int name);
/**
* @param x
* @param y
*/
void glRasterPos2f(float x, float y);
/**
* @param x
* @param y
*/
void glRasterPos2i(int x, int y);
/**
* @param x
* @param y
* @param z
*/
void glRasterPos3f(float x, float y, float z);
/**
* @param x
* @param y
* @param z
*/
void glRasterPos3i(int x, int y, int z);
/**
* @param x
* @param y
* @param z
* @param w
*/
void glRasterPos4f(float x, float y, float z, float w);
/**
* @param x
* @param y
* @param z
* @param w
*/
void glRasterPos4i(int x, int y, int z, int w);
/**
* @param mode
*/
void glReadBuffer(int mode);
/**
* @param x
* @param y
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels);
/**
* @param x
* @param y
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels);
/**
* @param x
* @param y
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels);
/**
* @param x
* @param y
* @param width
* @param height
* @param format
* @param type
* @param buffer_offset
*/
void glReadPixels(int x, int y, int width, int height, int format, int type, int buffer_offset);
/**
* @param x1
* @param y1
* @param x2
* @param y2
*/
void glRectf(float x1, float y1, float x2, float y2);
/**
* @param x1
* @param y1
* @param x2
* @param y2
*/
void glRecti(int x1, int y1, int x2, int y2);
/**
* @param mode
*
* @return
*/
int glRenderMode(int mode);
/**
* @param angle
* @param x
* @param y
* @param z
*/
void glRotatef(float angle, float x, float y, float z);
/**
* @param x
* @param y
* @param z
*/
void glScalef(float x, float y, float z);
/**
* @param x
* @param y
* @param width
* @param height
*/
void glScissor(int x, int y, int width, int height);
/**
* @param buffer
*/
void glSelectBuffer(IntBuffer buffer);
/**
* @param mode
*/
void glShadeModel(int mode);
/**
* @param func
* @param ref
* @param mask
*/
void glStencilFunc(int func, int ref, int mask);
/**
* @param mask
*/
void glStencilMask(int mask);
/**
* @param fail
* @param zfail
* @param zpass
*/
void glStencilOp(int fail, int zfail, int zpass);
/**
* @param s
*/
void glTexCoord1f(float s);
/**
* @param s
* @param t
*/
void glTexCoord2f(float s, float t);
/**
* @param s
* @param t
* @param r
*/
void glTexCoord3f(float s, float t, float r);
/**
* @param s
* @param t
* @param r
* @param q
*/
void glTexCoord4f(float s, float t, float r, float q);
/**
* @param size
* @param stride
* @param pointer
*/
void glTexCoordPointer(int size, int stride, FloatBuffer pointer);
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
void glTexCoordPointer(int size, int type, int stride, int buffer_offset);
/**
* @param target
* @param pname
* @param params
*/
void glTexEnv(int target, int pname, FloatBuffer params);
/**
* @param target
* @param pname
* @param params
*/
void glTexEnv(int target, int pname, IntBuffer params);
/**
* @param target
* @param pname
* @param param
*/
void glTexEnvf(int target, int pname, float param);
/**
* @param target
* @param pname
* @param param
*/
void glTexEnvi(int target, int pname, int param);
/**
* @param coord
* @param pname
* @param params
*/
void glTexGen(int coord, int pname, FloatBuffer params);
/**
* @param coord
* @param pname
* @param params
*/
void glTexGen(int coord, int pname, IntBuffer params);
/**
* @param coord
* @param pname
* @param param
*/
void glTexGenf(int coord, int pname, float param);
/**
* @param coord
* @param pname
* @param param
*/
void glTexGeni(int coord, int pname, int param);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param pixels
*/
void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param pixels
*/
void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, FloatBuffer pixels);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param pixels
*/
void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, IntBuffer pixels);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param pixels
*/
void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ShortBuffer pixels);
/**
*
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param buffer_offset
*/
void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, int buffer_offset);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param pixels
*/
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param pixels
*/
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, FloatBuffer pixels);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param pixels
*/
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param pixels
*/
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ShortBuffer pixels);
/**
*
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param buffer_offset
*/
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int buffer_offset);
/**
* @param target
* @param pname
* @param param
*/
void glTexParameter(int target, int pname, FloatBuffer param);
/**
* @param target
* @param pname
* @param param
*/
void glTexParameter(int target, int pname, IntBuffer param);
/**
* @param target
* @param pname
* @param param
*/
void glTexParameterf(int target, int pname, float param);
/**
* @param target
* @param pname
* @param param
*/
void glTexParameteri(int target, int pname, int param);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param type
* @param pixels
*/
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param type
* @param pixels
*/
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels);
/**
*
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param type
* @param buffer_offset
*/
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int buffer_offset);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param type
* @param pixels
*/
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels);
/**
*
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param type
* @param buffer_offset
*/
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int buffer_offset);
/**
* @param x
* @param y
* @param z
*/
void glTranslatef(float x, float y, float z);
/**
* @param x
* @param y
*/
void glVertex2f(float x, float y);
/**
* @param x
* @param y
*/
void glVertex2i(int x, int y);
/**
* @param x
* @param y
* @param z
*/
void glVertex3f(float x, float y, float z);
/**
* @param x
* @param y
* @param z
*/
void glVertex3i(int x, int y, int z);
/**
* @param x
* @param y
* @param z
* @param w
*/
void glVertex4f(float x, float y, float z, float w);
/**
* @param x
* @param y
* @param z
* @param w
*/
void glVertex4i(int x, int y, int z, int w);
/**
* @param size
* @param stride
* @param pointer
*/
void glVertexPointer(int size, int stride, FloatBuffer pointer);
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
void glVertexPointer(int size, int type, int stride, int buffer_offset);
/**
* @param size
* @param stride
* @param pointer
*/
void glVertexPointer(int size, int stride, IntBuffer pointer);
/**
* @param x
* @param y
* @param width
* @param height
*/
void glViewport(int x, int y, int width, int height);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param x
* @param y
* @param width
* @param height
*/
void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
/**
* @param mode
* @param start
* @param end
* @param indices
*/
void glDrawRangeElements(int mode, int start, int end, ByteBuffer indices);
/**
* @param mode
* @param start
* @param end
* @param count
* @param type
* @param buffer_offset
*/
void glDrawRangeElements(int mode, int start, int end, int count, int type, int buffer_offset);
/**
* @param mode
* @param start
* @param end
* @param indices
*/
void glDrawRangeElements(int mode, int start, int end, IntBuffer indices);
/**
* @param mode
* @param start
* @param end
* @param indices
*/
void glDrawRangeElements(int mode, int start, int end, ShortBuffer indices);
/**
* @param target
* @param level
* @param internalFormat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param pixels
*/
void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels);
/**
* @param target
* @param level
* @param internalFormat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param pixels
*/
void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, FloatBuffer pixels);
/**
* @param target
* @param level
* @param internalFormat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param pixels
*/
void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels);
/**
* @param target
* @param level
* @param internalFormat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param pixels
*/
void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ShortBuffer pixels);
/**
* @param target
* @param level
* @param internalFormat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param buffer_offset
*/
void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, int buffer_offset);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param pixels
*/
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param pixels
*/
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param pixels
*/
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param pixels
*/
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels);
/**
*
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param buffer_offset
*/
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int buffer_offset);
/**
* @param texture
*/
void glActiveTexture(int texture);
/**
* @param texture
*/
void glClientActiveTexture(int texture);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param data
*/
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, ByteBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param data
*/
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, FloatBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param data
*/
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, IntBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param data
*/
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, ShortBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param buffer_offset
*/
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, int buffer_offset);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param data
*/
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, ByteBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param data
*/
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, FloatBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param data
*/
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, IntBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param data
*/
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, ShortBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param buffer_offset
*/
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, int buffer_offset);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param data
*/
void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ByteBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param data
*/
void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, FloatBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param data
*/
void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, IntBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param data
*/
void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ShortBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param buffer_offset
*/
void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int buffer_offset);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param data
*/
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, ByteBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param data
*/
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, FloatBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param data
*/
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, IntBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param data
*/
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, ShortBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param buffer_offset
*/
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, int buffer_offset);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param data
*/
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ByteBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param data
*/
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, FloatBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param data
*/
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, IntBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param data
*/
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ShortBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param buffer_offset
*/
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, int buffer_offset);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param data
*/
void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ByteBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param data
*/
void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, FloatBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param data
*/
void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, IntBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param data
*/
void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ShortBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param buffer_offset
*/
void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int buffer_offset);
/**
* @param target
* @param lod
* @param img
*/
void glGetCompressedTexImage(int target, int lod, ByteBuffer img);
/**
* @param target
* @param lod
* @param img
*/
void glGetCompressedTexImage(int target, int lod, IntBuffer img);
/**
* @param target
* @param lod
* @param img
*/
void glGetCompressedTexImage(int target, int lod, ShortBuffer img);
/**
* @param target
* @param lod
* @param buffer_offset
*/
void glGetCompressedTexImage(int target, int lod, int buffer_offset);
/**
* @param m
*/
void glLoadTransposeMatrix(FloatBuffer m);
/**
* @param target
* @param s
*/
void glMultiTexCoord1f(int target, float s);
/**
* @param target
* @param s
* @param t
*/
void glMultiTexCoord2f(int target, float s, float t);
/**
* @param target
* @param s
* @param t
* @param r
*/
void glMultiTexCoord3f(int target, float s, float t, float r);
/**
* @param target
* @param s
* @param t
* @param r
* @param q
*/
void glMultiTexCoord4f(int target, float s, float t, float r, float q);
/**
* @param m
*/
void glMultTransposeMatrix(FloatBuffer m);
/**
* @param value
* @param invert
*/
void glSampleCoverage(float value, boolean invert);
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
void glBlendColor(float red, float green, float blue, float alpha);
/**
* @param mode
*/
void glBlendEquation(int mode);
/**
* @param sfactorRGB
* @param dfactorRGB
* @param sfactorAlpha
* @param dfactorAlpha
*/
void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha);
/**
* @param coord
*/
void glFogCoordf(float coord);
/**
* @param stride
* @param data
*/
void glFogCoordPointer(int stride, FloatBuffer data);
/**
* @param type
* @param stride
* @param buffer_offset
*/
void glFogCoordPointer(int type, int stride, int buffer_offset);
/**
* @param mode
* @param piFirst
* @param piCount
*/
void glMultiDrawArrays(int mode, IntBuffer piFirst, IntBuffer piCount);
/**
* @param pname
* @param params
*/
void glPointParameter(int pname, FloatBuffer params);
/**
* @param pname
* @param param
*/
void glPointParameterf(int pname, float param);
/**
* @param red
* @param green
* @param blue
*/
void glSecondaryColor3b(byte red, byte green, byte blue);
/**
* @param red
* @param green
* @param blue
*/
void glSecondaryColor3f(float red, float green, float blue);
/**
* @param red
* @param green
* @param blue
*/
void glSecondaryColor3ub(byte red, byte green, byte blue);
/**
* @param size
* @param unsigned
* @param stride
* @param data
*/
void glSecondaryColorPointer(int size, boolean unsigned, int stride, ByteBuffer data);
/**
* @param size
* @param stride
* @param data
*/
void glSecondaryColorPointer(int size, int stride, FloatBuffer data);
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
void glSecondaryColorPointer(int size, int type, int stride, int buffer_offset);
/**
* @param x
* @param y
*/
void glWindowPos2f(float x, float y);
/**
* @param x
* @param y
*/
void glWindowPos2i(int x, int y);
/**
* @param x
* @param y
* @param z
*/
void glWindowPos3f(float x, float y, float z);
/**
* @param x
* @param y
* @param z
*/
void glWindowPos3i(int x, int y, int z);
/**
* @param target
* @param id
*/
void glBeginQuery(int target, int id);
/**
* @param target
* @param buffer
*/
void glBindBuffer(int target, int buffer);
/**
* @param target
* @param size
* @param usage
*/
void glBufferData(int target, int size, int usage);
/**
* @param target
* @param data
* @param usage
*/
void glBufferData(int target, ByteBuffer data, int usage);
/**
* @param target
* @param data
* @param usage
*/
void glBufferData(int target, FloatBuffer data, int usage);
/**
* @param target
* @param data
* @param usage
*/
void glBufferData(int target, IntBuffer data, int usage);
/**
* @param target
* @param data
* @param usage
*/
void glBufferData(int target, ShortBuffer data, int usage);
/**
* @param target
* @param offset
* @param data
*/
void glBufferSubData(int target, int offset, ByteBuffer data);
/**
* @param target
* @param offset
* @param data
*/
void glBufferSubData(int target, int offset, FloatBuffer data);
/**
* @param target
* @param offset
* @param data
*/
void glBufferSubData(int target, int offset, IntBuffer data);
/**
* @param target
* @param offset
* @param data
*/
void glBufferSubData(int target, int offset, ShortBuffer data);
/**
* @param buffers
*/
void glDeleteBuffers(IntBuffer buffers);
/**
* @param ids
*/
void glDeleteQueries(IntBuffer ids);
/**
* @param target
*/
void glEndQuery(int target);
/**
* @param buffers
*/
void glGenBuffers(IntBuffer buffers);
/**
* @param ids
*/
void glGenQueries(IntBuffer ids);
/**
* @param target
* @param pname
* @param params
*/
void glGetBufferParameter(int target, int pname, IntBuffer params);
/**
* @param target
* @param pname
* @param size
*
* @return
*/
ByteBuffer glGetBufferPointer(int target, int pname, int size);
/**
* @param target
* @param offset
* @param data
*/
void glGetBufferSubData(int target, int offset, ByteBuffer data);
/**
* @param target
* @param offset
* @param data
*/
void glGetBufferSubData(int target, int offset, FloatBuffer data);
/**
* @param target
* @param offset
* @param data
*/
void glGetBufferSubData(int target, int offset, IntBuffer data);
/**
* @param target
* @param offset
* @param data
*/
void glGetBufferSubData(int target, int offset, ShortBuffer data);
/**
* @param target
* @param pname
* @param params
*/
void glGetQuery(int target, int pname, IntBuffer params);
/**
* @param id
* @param pname
* @param params
*/
void glGetQueryObject(int id, int pname, IntBuffer params);
/**
* @param id
* @param pname
* @param params
*/
void glGetQueryObjectu(int id, int pname, IntBuffer params);
/**
* @param buffer
*
* @return
*/
boolean glIsBuffer(int buffer);
/**
* @param id
*
* @return
*/
boolean glIsQuery(int id);
/**
* @param target
* @param access
* @param size
* @param oldBuffer
*
* @return
*/
ByteBuffer glMapBuffer(int target, int access, int size, ByteBuffer oldBuffer);
/**
* @param target
*
* @return
*/
boolean glUnmapBuffer(int target);
/**
* @param target
* @param buffer
*/
void glBindBufferARB(int target, int buffer);
/**
* @param target
* @param size
* @param usage
*/
void glBufferDataARB(int target, int size, int usage);
/**
* @param target
* @param data
* @param usage
*/
void glBufferDataARB(int target, ByteBuffer data, int usage);
/**
* @param target
* @param data
* @param usage
*/
void glBufferDataARB(int target, FloatBuffer data, int usage);
/**
* @param target
* @param data
* @param usage
*/
void glBufferDataARB(int target, IntBuffer data, int usage);
/**
* @param target
* @param data
* @param usage
*/
void glBufferDataARB(int target, ShortBuffer data, int usage);
/**
* @param target
* @param offset
* @param data
*/
void glBufferSubDataARB(int target, int offset, ByteBuffer data);
/**
* @param target
* @param offset
* @param data
*/
void glBufferSubDataARB(int target, int offset, FloatBuffer data);
/**
* @param target
* @param offset
* @param data
*/
void glBufferSubDataARB(int target, int offset, IntBuffer data);
/**
* @param target
* @param offset
* @param data
*/
void glBufferSubDataARB(int target, int offset, ShortBuffer data);
/**
* @param buffers
*/
void glDeleteBuffersARB(IntBuffer buffers);
/**
* @param buffers
*/
void glGenBuffersARB(IntBuffer buffers);
/**
* @param target
* @param pname
* @param params
*/
void glGetBufferParameterARB(int target, int pname, IntBuffer params);
/**
* @param target
* @param pname
* @param size
*
* @return
*/
ByteBuffer glGetBufferPointerARB(int target, int pname, int size);
/**
* @param target
* @param offset
* @param data
*/
void glGetBufferSubDataARB(int target, int offset, ByteBuffer data);
/**
* @param target
* @param offset
* @param data
*/
void glGetBufferSubDataARB(int target, int offset, FloatBuffer data);
/**
* @param target
* @param offset
* @param data
*/
void glGetBufferSubDataARB(int target, int offset, IntBuffer data);
/**
* @param target
* @param offset
* @param data
*/
void glGetBufferSubDataARB(int target, int offset, ShortBuffer data);
/**
* @param buffer
*
* @return
*/
boolean glIsBufferARB(int buffer);
/**
* @param target
* @param access
* @param size
* @param oldBuffer
*
* @return
*/
ByteBuffer glMapBufferARB(int target, int access, int size, ByteBuffer oldBuffer);
/**
* @param target
*
* @return
*/
boolean glUnmapBufferARB(int target);
/**
* @param target
* @param program
*/
void glBindProgramARB(int target, int program);
/**
* @param programs
*/
void glDeleteProgramsARB(IntBuffer programs);
/**
* @param programs
*/
void glGenProgramsARB(IntBuffer programs);
/**
* @param target
* @param parameterName
* @param params
*/
void glGetProgramARB(int target, int parameterName, IntBuffer params);
/**
* @param target
* @param index
* @param params
*/
void glGetProgramEnvParameterARB(int target, int index, FloatBuffer params);
/**
* @param target
* @param index
* @param params
*/
void glGetProgramLocalParameterARB(int target, int index, FloatBuffer params);
/**
* @param target
* @param parameterName
* @param paramString
*/
void glGetProgramStringARB(int target, int parameterName, ByteBuffer paramString);
/**
* @param program
*
* @return
*/
boolean glIsProgramARB(int program);
/**
* @param target
* @param index
* @param x
* @param y
* @param z
* @param w
*/
void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w);
/**
* @param target
* @param index
* @param params
*/
void glProgramEnvParameter4ARB(int target, int index, FloatBuffer params);
/**
* @param target
* @param index
* @param x
* @param y
* @param z
* @param w
*/
void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w);
/**
* @param target
* @param index
* @param params
*/
void glProgramLocalParameter4ARB(int target, int index, FloatBuffer params);
/**
* @param target
* @param format
* @param string
*/
void glProgramStringARB(int target, int format, ByteBuffer string);
/**
* @param target
* @param start
* @param count
* @param format
* @param type
* @param data
*/
void glColorSubTable(int target, int start, int count, int format, int type, ByteBuffer data);
/**
* @param target
* @param start
* @param count
* @param format
* @param type
* @param data
*/
void glColorSubTable(int target, int start, int count, int format, int type, FloatBuffer data);
/**
* @param target
* @param start
* @param count
* @param format
* @param type
* @param buffer_offset
*/
void glColorSubTable(int target, int start, int count, int format, int type, int buffer_offset);
/**
* @param target
* @param internalFormat
* @param width
* @param format
* @param type
* @param data
*/
void glColorTable(int target, int internalFormat, int width, int format, int type, ByteBuffer data);
/**
* @param target
* @param internalFormat
* @param width
* @param format
* @param type
* @param data
*/
void glColorTable(int target, int internalFormat, int width, int format, int type, FloatBuffer data);
/**
* @param target
* @param internalFormat
* @param width
* @param format
* @param type
* @param buffer_offset
*/
void glColorTable(int target, int internalFormat, int width, int format, int type, int buffer_offset);
/**
* @param target
* @param pname
* @param params
*/
void glColorTableParameter(int target, int pname, FloatBuffer params);
/**
* @param target
* @param pname
* @param params
*/
void glColorTableParameter(int target, int pname, IntBuffer params);
/**
* @param target
* @param internalformat
* @param width
* @param format
* @param type
* @param image
*/
void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, ByteBuffer image);
/**
* @param target
* @param internalformat
* @param width
* @param format
* @param type
* @param image
*/
void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, FloatBuffer image);
/**
* @param target
* @param internalformat
* @param width
* @param format
* @param type
* @param image
*/
void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, IntBuffer image);
/**
* @param target
* @param internalformat
* @param width
* @param format
* @param type
* @param image
*/
void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, ShortBuffer image);
/**
* @param target
* @param internalformat
* @param width
* @param format
* @param type
* @param buffer_offset
*/
void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, int buffer_offset);
/**
* @param target
* @param internalformat
* @param width
* @param height
* @param format
* @param type
* @param image
*/
void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, ByteBuffer image);
/**
* @param target
* @param internalformat
* @param width
* @param height
* @param format
* @param type
* @param image
*/
void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, IntBuffer image);
/**
* @param target
* @param internalformat
* @param width
* @param height
* @param format
* @param type
* @param image
*/
void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, ShortBuffer image);
/**
* @param target
* @param internalformat
* @param width
* @param height
* @param format
* @param type
* @param buffer_offset
*/
void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, int buffer_offset);
/**
* @param target
* @param pname
* @param params
*/
void glConvolutionParameter(int target, int pname, FloatBuffer params);
/**
* @param target
* @param pname
* @param params
*/
void glConvolutionParameterf(int target, int pname, float params);
/**
* @param target
* @param pname
* @param params
*/
void glConvolutionParameteri(int target, int pname, int params);
/**
* @param target
* @param pname
* @param params
*/
void glConvolutionParameter(int target, int pname, IntBuffer params);
/**
* @param target
* @param start
* @param x
* @param y
* @param width
*/
void glCopyColorSubTable(int target, int start, int x, int y, int width);
/**
* @param target
* @param internalformat
* @param x
* @param y
* @param width
*/
void glCopyColorTable(int target, int internalformat, int x, int y, int width);
/**
* @param target
* @param internalformat
* @param x
* @param y
* @param width
*/
void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width);
/**
* @param target
* @param internalformat
* @param x
* @param y
* @param width
* @param height
*/
void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height);
/**
* @param target
* @param format
* @param type
* @param data
*/
void glGetColorTable(int target, int format, int type, ByteBuffer data);
/**
* @param target
* @param format
* @param type
* @param data
*/
void glGetColorTable(int target, int format, int type, FloatBuffer data);
/**
* @param target
* @param pname
* @param params
*/
void glGetColorTableParameter(int target, int pname, FloatBuffer params);
/**
* @param target
* @param pname
* @param params
*/
void glGetColorTableParameter(int target, int pname, IntBuffer params);
/**
* @param target
* @param format
* @param type
* @param image
*/
void glGetConvolutionFilter(int target, int format, int type, ByteBuffer image);
/**
* @param target
* @param format
* @param type
* @param image
*/
void glGetConvolutionFilter(int target, int format, int type, FloatBuffer image);
/**
* @param target
* @param format
* @param type
* @param image
*/
void glGetConvolutionFilter(int target, int format, int type, IntBuffer image);
/**
* @param target
* @param format
* @param type
* @param image
*/
void glGetConvolutionFilter(int target, int format, int type, ShortBuffer image);
/**
* @param target
* @param format
* @param type
* @param buffer_offset
*/
void glGetConvolutionFilter(int target, int format, int type, int buffer_offset);
/**
* @param target
* @param pname
* @param params
*/
void glGetConvolutionParameter(int target, int pname, FloatBuffer params);
/**
* @param target
* @param pname
* @param params
*/
void glGetConvolutionParameter(int target, int pname, IntBuffer params);
/**
* @param target
* @param reset
* @param format
* @param type
* @param values
*/
void glGetHistogram(int target, boolean reset, int format, int type, ByteBuffer values);
/**
* @param target
* @param reset
* @param format
* @param type
* @param values
*/
void glGetHistogram(int target, boolean reset, int format, int type, FloatBuffer values);
/**
* @param target
* @param reset
* @param format
* @param type
* @param values
*/
void glGetHistogram(int target, boolean reset, int format, int type, IntBuffer values);
/**
* @param target
* @param reset
* @param format
* @param type
* @param values
*/
void glGetHistogram(int target, boolean reset, int format, int type, ShortBuffer values);
/**
* @param target
* @param reset
* @param format
* @param type
* @param buffer_offset
*/
void glGetHistogram(int target, boolean reset, int format, int type, int buffer_offset);
/**
* @param target
* @param pname
* @param params
*/
void glGetHistogramParameter(int target, int pname, FloatBuffer params);
/**
* @param target
* @param pname
* @param params
*/
void glGetHistogramParameter(int target, int pname, IntBuffer params);
/**
* @param target
* @param reset
* @param format
* @param types
* @param values
*/
void glGetMinmax(int target, boolean reset, int format, int types, ByteBuffer values);
/**
* @param target
* @param reset
* @param format
* @param types
* @param values
*/
void glGetMinmax(int target, boolean reset, int format, int types, FloatBuffer values);
/**
* @param target
* @param reset
* @param format
* @param types
* @param values
*/
void glGetMinmax(int target, boolean reset, int format, int types, IntBuffer values);
/**
* @param target
* @param reset
* @param format
* @param types
* @param values
*/
void glGetMinmax(int target, boolean reset, int format, int types, ShortBuffer values);
/**
* @param target
* @param reset
* @param format
* @param types
* @param buffer_offset
*/
void glGetMinmax(int target, boolean reset, int format, int types, int buffer_offset);
/**
* @param target
* @param pname
* @param params
*/
void glGetMinmaxParameter(int target, int pname, FloatBuffer params);
/**
* @param target
* @param pname
* @param params
*/
void glGetMinmaxParameter(int target, int pname, IntBuffer params);
/**
* @param target
* @param format
* @param type
* @param row
* @param column
* @param span
*/
// void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span);
/**
* @param target
* @param format
* @param type
* @param row_offset
* @param column_offset
* @param span_offset
*/
void glGetSeparableFilter(int target, int format, int type, int row_offset, int column_offset, int span_offset);
/**
* @param target
* @param width
* @param internalformat
* @param sink
*/
void glHistogram(int target, int width, int internalformat, boolean sink);
/**
* @param target
* @param internalformat
* @param sink
*/
void glMinmax(int target, int internalformat, boolean sink);
/**
* @param target
*/
void glResetHistogram(int target);
/**
* @param target
*/
void glResetMinmax(int target);
/**
* @param target
* @param internalformat
* @param width
* @param height
* @param format
* @param type
* @param row
* @param column
*/
// void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column);
/**
* @param target
* @param internalformat
* @param width
* @param height
* @param format
* @param type
* @param row_offset
* @param column_offset
*/
void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, int row_offset, int column_offset);
/**
* @param index
*/
void glCurrentPaletteMatrixARB(int index);
/**
* @param size
* @param stride
* @param pPointer
*/
void glMatrixIndexPointerARB(int size, int stride, ByteBuffer pPointer);
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
void glMatrixIndexPointerARB(int size, int type, int stride, int buffer_offset);
/**
* @param size
* @param stride
* @param pPointer
*/
void glMatrixIndexPointerARB(int size, int stride, IntBuffer pPointer);
/**
* @param size
* @param stride
* @param pPointer
*/
void glMatrixIndexPointerARB(int size, int stride, ShortBuffer pPointer);
/**
* @param pIndices
*/
void glMatrixIndexuARB(ByteBuffer pIndices);
/**
* @param piIndices
*/
void glMatrixIndexuARB(IntBuffer piIndices);
/**
* @param psIndices
*/
void glMatrixIndexuARB(ShortBuffer psIndices);
/**
* @param value
* @param invert
*/
void glSampleCoverageARB(float value, boolean invert);
/**
* @param texture
*/
void glActiveTextureARB(int texture);
/**
* @param texture
*/
void glClientActiveTextureARB(int texture);
/**
* @param target
* @param s
*/
void glMultiTexCoord1fARB(int target, float s);
/**
* @param target
* @param s
*/
void glMultiTexCoord1iARB(int target, int s);
/**
* @param target
* @param s
*/
void glMultiTexCoord1sARB(int target, short s);
/**
* @param target
* @param s
* @param t
*/
void glMultiTexCoord2fARB(int target, float s, float t);
/**
* @param target
* @param s
* @param t
*/
void glMultiTexCoord2iARB(int target, int s, int t);
/**
* @param target
* @param s
* @param t
*/
void glMultiTexCoord2sARB(int target, short s, short t);
/**
* @param target
* @param s
* @param t
* @param r
*/
void glMultiTexCoord3fARB(int target, float s, float t, float r);
/**
* @param target
* @param s
* @param t
* @param r
*/
void glMultiTexCoord3iARB(int target, int s, int t, int r);
/**
* @param target
* @param s
* @param t
* @param r
*/
void glMultiTexCoord3sARB(int target, short s, short t, short r);
/**
* @param target
* @param s
* @param t
* @param r
* @param q
*/
void glMultiTexCoord4fARB(int target, float s, float t, float r, float q);
/**
* @param target
* @param s
* @param t
* @param r
* @param q
*/
void glMultiTexCoord4iARB(int target, int s, int t, int r, int q);
/**
* @param target
* @param s
* @param t
* @param r
* @param q
*/
void glMultiTexCoord4sARB(int target, short s, short t, short r, short q);
/**
* @param target
* @param id
*/
void glBeginQueryARB(int target, int id);
/**
* @param ids
*/
void glDeleteQueriesARB(IntBuffer ids);
/**
* @param target
*/
void glEndQueryARB(int target);
/**
* @param ids
*/
void glGenQueriesARB(IntBuffer ids);
/**
* @param target
* @param pname
* @param params
*/
void glGetQueryARB(int target, int pname, IntBuffer params);
/**
* @param id
* @param pname
* @param params
*/
void glGetQueryObjectARB(int id, int pname, IntBuffer params);
/**
* @param id
* @param pname
* @param params
*/
void glGetQueryObjectuARB(int id, int pname, IntBuffer params);
/**
* @param id
*
* @return
*/
boolean glIsQueryARB(int id);
/**
* @param pname
* @param pfParams
*/
void glPointParameterARB(int pname, FloatBuffer pfParams);
/**
* @param pname
* @param param
*/
void glPointParameterfARB(int pname, float param);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, ByteBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, FloatBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, IntBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, ShortBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, ByteBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, FloatBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, IntBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, ShortBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ByteBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, FloatBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, IntBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ShortBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, ByteBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, FloatBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, IntBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, ShortBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, ByteBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, FloatBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, IntBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, ShortBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, ByteBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, FloatBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, IntBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, ShortBuffer pData);
/**
* @param target
* @param lod
* @param pImg
*/
void glGetCompressedTexImageARB(int target, int lod, ByteBuffer pImg);
/**
* @param target
* @param lod
* @param pImg
*/
void glGetCompressedTexImageARB(int target, int lod, IntBuffer pImg);
/**
* @param target
* @param lod
* @param pImg
*/
void glGetCompressedTexImageARB(int target, int lod, ShortBuffer pImg);
/**
* @param pfMtx
*/
void glLoadTransposeMatrixARB(FloatBuffer pfMtx);
/**
* @param pfMtx
*/
void glMultTransposeMatrixARB(FloatBuffer pfMtx);
/**
* @param count
*/
void glVertexBlendARB(int count);
/**
* @param pWeights
*/
void glWeightARB(ByteBuffer pWeights);
/**
* @param pfWeights
*/
void glWeightARB(FloatBuffer pfWeights);
/**
* @param piWeights
*/
void glWeightARB(IntBuffer piWeights);
/**
* @param psWeights
*/
void glWeightARB(ShortBuffer psWeights);
/**
* @param size
* @param unsigned
* @param stride
* @param pPointer
*/
void glWeightPointerARB(int size, boolean unsigned, int stride, ByteBuffer pPointer);
/**
* @param size
* @param unsigned
* @param stride
* @param pPointer
*/
void glWeightPointerARB(int size, boolean unsigned, int stride, IntBuffer pPointer);
/**
* @param size
* @param unsigned
* @param stride
* @param pPointer
*/
void glWeightPointerARB(int size, boolean unsigned, int stride, ShortBuffer pPointer);
/**
* @param size
* @param stride
* @param pPointer
*/
void glWeightPointerARB(int size, int stride, FloatBuffer pPointer);
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
void glWeightPointerARB(int size, int type, int stride, int buffer_offset);
/**
* @param pWeights
*/
void glWeightuARB(ByteBuffer pWeights);
/**
* @param piWeights
*/
void glWeightuARB(IntBuffer piWeights);
/**
* @param psWeights
*/
void glWeightuARB(ShortBuffer psWeights);
/**
* @param programObj
* @param index
* @param name
*/
void glBindAttribLocationARB(int programObj, int index, ByteBuffer name);
/**
* @param programObj
* @param index
* @param length
* @param size
* @param type
* @param name
*/
void glGetActiveAttribARB(int programObj, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name);
/**
* @param programObj
* @param name
*
* @return
*/
int glGetAttribLocationARB(int programObj, ByteBuffer name);
/**
* @param x
* @param y
*/
void glWindowPos2fARB(float x, float y);
/**
* @param x
* @param y
*/
void glWindowPos2iARB(int x, int y);
/**
* @param x
* @param y
*/
void glWindowPos2sARB(short x, short y);
/**
* @param x
* @param y
* @param z
*/
void glWindowPos3fARB(float x, float y, float z);
/**
* @param x
* @param y
* @param z
*/
void glWindowPos3iARB(int x, int y, int z);
/**
* @param x
* @param y
* @param z
*/
void glWindowPos3sARB(short x, short y, short z);
/**
* @param containerObj
* @param obj
*/
void glAttachObjectARB(int containerObj, int obj);
/**
* @param shaderObj
*/
void glCompileShaderARB(int shaderObj);
/**
* @return
*/
int glCreateProgramObjectARB();
/**
* @param shaderType
*
* @return
*/
int glCreateShaderObjectARB(int shaderType);
/**
* @param obj
*/
void glDeleteObjectARB(int obj);
/**
* @param containerObj
* @param attachedObj
*/
void glDetachObjectARB(int containerObj, int attachedObj);
/**
* @param programObj
* @param index
* @param length
* @param size
* @param type
* @param name
*/
void glGetActiveUniformARB(int programObj, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name);
/**
* @param containerObj
* @param count
* @param obj
*/
void glGetAttachedObjectsARB(int containerObj, IntBuffer count, IntBuffer obj);
/**
* @param pname
*
* @return
*/
int glGetHandleARB(int pname);
/**
* @param obj
* @param length
* @param infoLog
*/
void glGetInfoLogARB(int obj, IntBuffer length, ByteBuffer infoLog);
/**
* @param obj
* @param pname
* @param params
*/
void glGetObjectParameterARB(int obj, int pname, FloatBuffer params);
/**
* @param obj
* @param pname
* @param params
*/
void glGetObjectParameterARB(int obj, int pname, IntBuffer params);
/**
* @param obj
* @param length
* @param source
*/
void glGetShaderSourceARB(int obj, IntBuffer length, ByteBuffer source);
/**
* @param programObj
* @param location
* @param params
*/
void glGetUniformARB(int programObj, int location, FloatBuffer params);
/**
* @param programObj
* @param location
* @param params
*/
void glGetUniformARB(int programObj, int location, IntBuffer params);
/**
* @param programObj
* @param name
*
* @return
*/
int glGetUniformLocationARB(int programObj, ByteBuffer name);
/**
* @param programObj
*/
void glLinkProgramARB(int programObj);
/**
* @param shaderObj
* @param string
*/
void glShaderSourceARB(int shaderObj, ByteBuffer string);
/**
* @param shaderObj
* @param strings
*/
// void glShaderSourceARB(int shaderObj, ByteBuffer[] strings);
/**
* @param location
* @param values
*/
void glUniform1ARB(int location, FloatBuffer values);
/**
* @param location
* @param values
*/
void glUniform1ARB(int location, IntBuffer values);
/**
* @param location
* @param v0
*/
void glUniform1fARB(int location, float v0);
/**
* @param location
* @param v0
*/
void glUniform1iARB(int location, int v0);
/**
* @param location
* @param values
*/
void glUniform2ARB(int location, FloatBuffer values);
/**
* @param location
* @param values
*/
void glUniform2ARB(int location, IntBuffer values);
/**
* @param location
* @param v0
* @param v1
*/
void glUniform2fARB(int location, float v0, float v1);
/**
* @param location
* @param v0
* @param v1
*/
void glUniform2iARB(int location, int v0, int v1);
/**
* @param location
* @param values
*/
void glUniform3ARB(int location, FloatBuffer values);
/**
* @param location
* @param values
*/
void glUniform3ARB(int location, IntBuffer values);
/**
* @param location
* @param v0
* @param v1
* @param v2
*/
void glUniform3fARB(int location, float v0, float v1, float v2);
/**
* @param location
* @param v0
* @param v1
* @param v2
*/
void glUniform3iARB(int location, int v0, int v1, int v2);
/**
* @param location
* @param values
*/
void glUniform4ARB(int location, FloatBuffer values);
/**
* @param location
* @param values
*/
void glUniform4ARB(int location, IntBuffer values);
/**
* @param location
* @param v0
* @param v1
* @param v2
* @param v3
*/
void glUniform4fARB(int location, float v0, float v1, float v2, float v3);
/**
* @param location
* @param v0
* @param v1
* @param v2
* @param v3
*/
void glUniform4iARB(int location, int v0, int v1, int v2, int v3);
/**
* @param location
* @param transpose
* @param matrices
*/
void glUniformMatrix2ARB(int location, boolean transpose, FloatBuffer matrices);
/**
* @param location
* @param transpose
* @param matrices
*/
void glUniformMatrix3ARB(int location, boolean transpose, FloatBuffer matrices);
/**
* @param location
* @param transpose
* @param matrices
*/
void glUniformMatrix4ARB(int location, boolean transpose, FloatBuffer matrices);
/**
* @param programObj
*/
void glUseProgramObjectARB(int programObj);
/**
* @param programObj
*/
void glValidateProgramARB(int programObj);
/**
* @param index
*/
void glDisableVertexAttribArrayARB(int index);
/**
* @param index
*/
void glEnableVertexAttribArrayARB(int index);
/**
* @param index
* @param pname
* @param params
*/
void glGetVertexAttribARB(int index, int pname, FloatBuffer params);
/**
* @param index
* @param pname
* @param params
*/
void glGetVertexAttribARB(int index, int pname, IntBuffer params);
/**
* @param index
* @param pname
* @param size
*
* @return
*/
ByteBuffer glGetVertexAttribPointerARB(int index, int pname, int size);
/**
* @param index
* @param x
*/
void glVertexAttrib1fARB(int index, float x);
/**
* @param index
* @param x
*/
void glVertexAttrib1sARB(int index, short x);
/**
* @param index
* @param x
* @param y
*/
void glVertexAttrib2fARB(int index, float x, float y);
/**
* @param index
* @param x
* @param y
*/
void glVertexAttrib2sARB(int index, short x, short y);
/**
* @param index
* @param x
* @param y
* @param z
*/
void glVertexAttrib3fARB(int index, float x, float y, float z);
/**
* @param index
* @param x
* @param y
* @param z
*/
void glVertexAttrib3sARB(int index, short x, short y, short z);
/**
* @param index
* @param x
* @param y
* @param z
* @param w
*/
void glVertexAttrib4fARB(int index, float x, float y, float z, float w);
/**
* @param index
* @param x
* @param y
* @param z
* @param w
*/
void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w);
/**
* @param index
* @param x
* @param y
* @param z
* @param w
*/
void glVertexAttrib4sARB(int index, short x, short y, short z, short w);
/**
* @param index
* @param size
* @param unsigned
* @param normalized
* @param stride
* @param buffer
*/
void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, ByteBuffer buffer);
/**
* @param index
* @param size
* @param unsigned
* @param normalized
* @param stride
* @param buffer
*/
void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, IntBuffer buffer);
/**
* @param index
* @param size
* @param unsigned
* @param normalized
* @param stride
* @param buffer
*/
void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, ShortBuffer buffer);
/**
* @param index
* @param size
* @param normalized
* @param stride
* @param buffer
*/
void glVertexAttribPointerARB(int index, int size, boolean normalized, int stride, FloatBuffer buffer);
/**
* @param index
* @param size
* @param type
* @param normalized
* @param stride
* @param bufferOffset
*/
void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, int bufferOffset);
/**
* @param modeRGB
* @param modeAlpha
*/
void glBlendEquationSeparateEXT(int modeRGB, int modeAlpha);
/**
* @param sfactorRGB
* @param dfactorRGB
* @param sfactorAlpha
* @param dfactorAlpha
*/
void glBlendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha);
/**
* @param first
* @param count
*/
void glLockArraysEXT(int first, int count);
/**
*
*/
void glUnlockArraysEXT();
/**
* @param zmin
* @param zmax
*/
void glDepthBoundsEXT(float zmin, float zmax);
/**
* @param mode
* @param start
* @param end
* @param pIndices
*/
void glDrawRangeElementsEXT(int mode, int start, int end, ByteBuffer pIndices);
/**
* @param mode
* @param start
* @param end
* @param count
* @param type
* @param buffer_offset
*/
void glDrawRangeElementsEXT(int mode, int start, int end, int count, int type, int buffer_offset);
/**
* @param mode
* @param start
* @param end
* @param pIndices
*/
void glDrawRangeElementsEXT(int mode, int start, int end, IntBuffer pIndices);
/**
* @param mode
* @param start
* @param end
* @param pIndices
*/
void glDrawRangeElementsEXT(int mode, int start, int end, ShortBuffer pIndices);
/**
* @param coord
*/
void glFogCoordfEXT(float coord);
/**
* @param stride
* @param data
*/
void glFogCoordPointerEXT(int stride, FloatBuffer data);
/**
* @param type
* @param stride
* @param buffer_offset
*/
void glFogCoordPointerEXT(int type, int stride, int buffer_offset);
/**
* @param mode
* @param piFirst
* @param piCount
*/
void glMultiDrawArraysEXT(int mode, IntBuffer piFirst, IntBuffer piCount);
/**
* @param pname
* @param pfParams
*/
void glPointParameterEXT(int pname, FloatBuffer pfParams);
/**
* @param pname
* @param param
*/
void glPointParameterfEXT(int pname, float param);
/**
* @param red
* @param green
* @param blue
*/
void glSecondaryColor3bEXT(byte red, byte green, byte blue);
/**
* @param red
* @param green
* @param blue
*/
void glSecondaryColor3fEXT(float red, float green, float blue);
/**
* @param red
* @param green
* @param blue
*/
void glSecondaryColor3ubEXT(byte red, byte green, byte blue);
/**
* @param size
* @param unsigned
* @param stride
* @param pPointer
*/
void glSecondaryColorPointerEXT(int size, boolean unsigned, int stride, ByteBuffer pPointer);
/**
* @param size
* @param stride
* @param pPointer
*/
void glSecondaryColorPointerEXT(int size, int stride, FloatBuffer pPointer);
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
void glSecondaryColorPointerEXT(int size, int type, int stride, int buffer_offset);
/**
* @param face
*/
void glActiveStencilFaceEXT(int face);
/**
*
*/
void glBeginVertexShaderEXT();
/**
* @param light
* @param value
*
* @return
*/
int glBindLightParameterEXT(int light, int value);
/**
* @param face
* @param value
*
* @return
*/
int glBindMaterialParameterEXT(int face, int value);
/**
* @param value
*
* @return
*/
int glBindParameterEXT(int value);
/**
* @param unit
* @param coord
* @param value
*
* @return
*/
int glBindTexGenParameterEXT(int unit, int coord, int value);
/**
* @param unit
* @param value
*
* @return
*/
int glBindTextureUnitParameterEXT(int unit, int value);
/**
* @param id
*/
void glBindVertexShaderEXT(int id);
/**
* @param id
*/
void glDeleteVertexShaderEXT(int id);
/**
* @param id
*/
void glDisableVariantClientStateEXT(int id);
/**
* @param id
*/
void glEnableVariantClientStateEXT(int id);
/**
*
*/
void glEndVertexShaderEXT();
/**
* @param res
* @param src
* @param num
*/
void glExtractComponentEXT(int res, int src, int num);
/**
* @param dataType
* @param storageType
* @param range
* @param components
*
* @return
*/
int glGenSymbolsEXT(int dataType, int storageType, int range, int components);
/**
* @param range
*
* @return
*/
int glGenVertexShadersEXT(int range);
/**
* @param id
* @param value
* @param pbData
*/
void glGetInvariantBooleanEXT(int id, int value, ByteBuffer pbData);
/**
* @param id
* @param value
* @param pfData
*/
void glGetInvariantFloatEXT(int id, int value, FloatBuffer pfData);
/**
* @param id
* @param value
* @param piData
*/
void glGetInvariantIntegerEXT(int id, int value, IntBuffer piData);
/**
* @param id
* @param value
* @param pbData
*/
void glGetLocalConstantBooleanEXT(int id, int value, ByteBuffer pbData);
/**
* @param id
* @param value
* @param pfData
*/
void glGetLocalConstantFloatEXT(int id, int value, FloatBuffer pfData);
/**
* @param id
* @param value
* @param piData
*/
void glGetLocalConstantIntegerEXT(int id, int value, IntBuffer piData);
/**
* @param id
* @param value
* @param pbData
*/
void glGetVariantBooleanEXT(int id, int value, ByteBuffer pbData);
/**
* @param id
* @param value
* @param pfData
*/
void glGetVariantFloatEXT(int id, int value, FloatBuffer pfData);
/**
* @param id
* @param value
* @param piData
*/
void glGetVariantIntegerEXT(int id, int value, IntBuffer piData);
/**
* @param id
* @param value
* @param size
*
* @return
*/
ByteBuffer glGetVariantPointerEXT(int id, int value, int size);
/**
* @param res
* @param src
* @param num
*/
void glInsertComponentEXT(int res, int src, int num);
/**
* @param id
* @param cap
*
* @return
*/
boolean glIsVariantEnabledEXT(int id, int cap);
/**
* @param id
* @param unsigned
* @param pAddr
*/
void glSetInvariantEXT(int id, boolean unsigned, ByteBuffer pAddr);
/**
* @param id
* @param unsigned
* @param pAddr
*/
void glSetInvariantEXT(int id, boolean unsigned, IntBuffer pAddr);
/**
* @param id
* @param unsigned
* @param pAddr
*/
void glSetInvariantEXT(int id, boolean unsigned, ShortBuffer pAddr);
/**
* @param id
* @param pAddr
*/
void glSetInvariantEXT(int id, FloatBuffer pAddr);
/**
* @param id
* @param unsigned
* @param pAddr
*/
void glSetLocalConstantEXT(int id, boolean unsigned, ByteBuffer pAddr);
/**
* @param id
* @param unsigned
* @param pAddr
*/
void glSetLocalConstantEXT(int id, boolean unsigned, IntBuffer pAddr);
/**
* @param id
* @param unsigned
* @param pAddr
*/
void glSetLocalConstantEXT(int id, boolean unsigned, ShortBuffer pAddr);
/**
* @param id
* @param pAddr
*/
void glSetLocalConstantEXT(int id, FloatBuffer pAddr);
/**
* @param op
* @param res
* @param arg1
*/
void glShaderOp1EXT(int op, int res, int arg1);
/**
* @param op
* @param res
* @param arg1
* @param arg2
*/
void glShaderOp2EXT(int op, int res, int arg1, int arg2);
/**
* @param op
* @param res
* @param arg1
* @param arg2
* @param arg3
*/
void glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3);
/**
* @param res
* @param in
* @param outX
* @param outY
* @param outZ
* @param outW
*/
void glSwizzleEXT(int res, int in, int outX, int outY, int outZ, int outW);
/**
* @param id
* @param pAddr
*/
void glVariantEXT(int id, ByteBuffer pAddr);
/**
* @param id
* @param pfAddr
*/
void glVariantEXT(int id, FloatBuffer pfAddr);
/**
* @param id
* @param piAddr
*/
void glVariantEXT(int id, IntBuffer piAddr);
/**
* @param id
* @param psAddr
*/
void glVariantEXT(int id, ShortBuffer psAddr);
/**
* @param id
* @param unsigned
* @param stride
* @param pAddr
*/
void glVariantPointerEXT(int id, boolean unsigned, int stride, ByteBuffer pAddr);
/**
* @param id
* @param unsigned
* @param stride
* @param pAddr
*/
void glVariantPointerEXT(int id, boolean unsigned, int stride, IntBuffer pAddr);
/**
* @param id
* @param unsigned
* @param stride
* @param pAddr
*/
void glVariantPointerEXT(int id, boolean unsigned, int stride, ShortBuffer pAddr);
/**
* @param id
* @param stride
* @param pAddr
*/
void glVariantPointerEXT(int id, int stride, FloatBuffer pAddr);
/**
* @param id
* @param type
* @param stride
* @param buffer_offset
*/
void glVariantPointerEXT(int id, int type, int stride, int buffer_offset);
/**
* @param id
* @param pAddr
*/
void glVariantuEXT(int id, ByteBuffer pAddr);
/**
* @param id
* @param piAddr
*/
void glVariantuEXT(int id, IntBuffer piAddr);
/**
* @param id
* @param psAddr
*/
void glVariantuEXT(int id, ShortBuffer psAddr);
/**
* @param res
* @param in
* @param outX
* @param outY
* @param outZ
* @param outW
*/
void glWriteMaskEXT(int res, int in, int outX, int outY, int outZ, int outW);
/**
* @param weight
*/
void glVertexWeightfEXT(float weight);
/**
* @param size
* @param stride
* @param pPointer
*/
void glVertexWeightPointerEXT(int size, int stride, FloatBuffer pPointer);
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
void glVertexWeightPointerEXT(int size, int type, int stride, int buffer_offset);
// ----------------------------------------------------------
// ----------------------[ OpenGL 2.0 ]----------------------
// ----------------------------------------------------------
/**
* @param shader
* @param string
*/
void glShaderSource(int shader, ByteBuffer string);
/**
* @param shader
* @param strings
*/
// void glShaderSource(int shader, ByteBuffer[] strings);
/**
* @param type
*
* @return
*/
int glCreateShader(int type);
/**
* @param shader
*
* @return
*/
boolean glIsShader(int shader);
/**
* @param shader
*/
void glCompileShader(int shader);
/**
* @param shader
*/
void glDeleteShader(int shader);
/**
* @return
*/
int glCreateProgram();
/**
* @param program
*
* @return
*/
boolean glIsProgram(int program);
/**
* @param program
* @param shader
*/
void glAttachShader(int program, int shader);
/**
* @param program
* @param shader
*/
void glDetachShader(int program, int shader);
/**
* @param program
*/
void glLinkProgram(int program);
/**
* @param program
*/
void glUseProgram(int program);
/**
* @param program
*/
void glValidateProgram(int program);
/**
* @param program
*/
void glDeleteProgram(int program);
/**
* @param location
* @param v0
*/
void glUniform1f(int location, float v0);
/**
* @param location
* @param v0
* @param v1
*/
void glUniform2f(int location, float v0, float v1);
/**
* @param location
* @param v0
* @param v1
* @param v2
*/
void glUniform3f(int location, float v0, float v1, float v2);
/**
* @param location
* @param v0
* @param v1
* @param v2
* @param v3
*/
void glUniform4f(int location, float v0, float v1, float v2, float v3);
/**
* @param location
* @param v0
*/
void glUniform1i(int location, int v0);
/**
* @param location
* @param v0
* @param v1
*/
void glUniform2i(int location, int v0, int v1);
/**
* @param location
* @param v0
* @param v1
* @param v2
*/
void glUniform3i(int location, int v0, int v1, int v2);
/**
* @param location
* @param v0
* @param v1
* @param v2
* @param v3
*/
void glUniform4i(int location, int v0, int v1, int v2, int v3);
/**
* @param location
* @param values
*/
void glUniform1(int location, FloatBuffer values);
/**
* @param location
* @param values
*/
void glUniform2(int location, FloatBuffer values);
/**
* @param location
* @param values
*/
void glUniform3(int location, FloatBuffer values);
/**
* @param location
* @param values
*/
void glUniform4(int location, FloatBuffer values);
/**
* @param location
* @param values
*/
void glUniform1(int location, IntBuffer values);
/**
* @param location
* @param values
*/
void glUniform2(int location, IntBuffer values);
/**
* @param location
* @param values
*/
void glUniform3(int location, IntBuffer values);
/**
* @param location
* @param values
*/
void glUniform4(int location, IntBuffer values);
/**
* @param location
* @param transpose
* @param matrices
*/
void glUniformMatrix2(int location, boolean transpose, FloatBuffer matrices);
/**
* @param location
* @param transpose
* @param matrices
*/
void glUniformMatrix3(int location, boolean transpose, FloatBuffer matrices);
/**
* @param location
* @param transpose
* @param matrices
*/
void glUniformMatrix4(int location, boolean transpose, FloatBuffer matrices);
/**
* @param shader
* @param pname
* @param params
*/
void glGetShader(int shader, int pname, IntBuffer params);
/**
* @param program
* @param pname
* @param params
*/
void glGetProgram(int program, int pname, IntBuffer params);
/**
* @param shader
* @param length
* @param infoLog
*/
void glGetShaderInfoLog(int shader, IntBuffer length, ByteBuffer infoLog);
/**
* @param program
* @param length
* @param infoLog
*/
void glGetProgramInfoLog(int program, IntBuffer length, ByteBuffer infoLog);
/**
* @param program
* @param count
* @param shaders
*/
void glGetAttachedShaders(int program, IntBuffer count, IntBuffer shaders);
/**
* @param program
* @param name
*
* @return
*/
int glGetUniformLocation(int program, ByteBuffer name);
/**
* @param program
* @param index
* @param length
* @param size
* @param type
* @param name
*/
void glGetActiveUniform(int program, int index,
IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name);
/**
* @param program
* @param location
* @param params
*/
void glGetUniform(int program, int location, FloatBuffer params);
/**
* @param program
* @param location
* @param params
*/
void glGetUniform(int program, int location, IntBuffer params);
/**
* @param shader
* @param length
* @param source
*/
void glGetShaderSource(int shader, IntBuffer length, ByteBuffer source);
/**
* @param program
* @param index
* @param name
*/
void glBindAttribLocation(int program, int index, ByteBuffer name);
/**
* @param program
* @param index
* @param length
* @param size
* @param type
* @param name
*/
void glGetActiveAttrib(int program, int index,
IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name);
/**
* @param program
* @param name
*
* @return
*/
int glGetAttribLocation(int program, ByteBuffer name);
/**
* @param buffers
*/
void glDrawBuffers(IntBuffer buffers);
/**
* @param face
* @param func
* @param ref
* @param mask
*/
void glStencilFuncSeparate(int face, int func, int ref, int mask);
/**
* @param face
* @param sfail
* @param dpfail
* @param dppass
*/
void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass);
}