lwjgl/src/java/org/lwjgl/util/model/Triangle.java

90 lines
2.5 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model;
import java.io.Serializable;
/**
* @author $Author$
* @version $Revision$
* $Id$
*/
public class Triangle implements Serializable {
public static final long serialVersionUID = 1L;
/** Vertex indices: these look up into the parent Mesh's vertex array */
private final int a, b, c;
/** Adjacency, for stripification */
private final int adjacency;
/**
* C'tor
* @param a
* @param b
* @param c
* @param adjacency
*/
public Triangle(int a, int b, int c, int adjacency) {
this.a = a;
this.b = b;
this.c = c;
this.adjacency = adjacency;
}
/**
* @return Returns the 'a' vertex index
*/
public int getA() {
return a;
}
/**
* @return Returns the 'b' vertex index
*/
public int getB() {
return b;
}
/**
* @return Returns the 'c' vertex index
*/
public int getC() {
return c;
}
/**
* @return Returns the adjacency.
*/
public int getAdjacency() {
return adjacency;
}
}