lwjgl/src/java/org/lwjgl/util/model/renderer/Sprite3D.java

94 lines
2.9 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model.renderer;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.vector.Vector3f;
/**
* A 3D sprite!
* @author $Author$
* @version $Revision$
* $Id$
*/
public class Sprite3D extends ModelRenderer {
/** Current position */
private final Vector3f position = new Vector3f();
/** Current orientation (axis/angle) */
private final Vector3f axis = new Vector3f();
private float angle;
/*
* Recognised animation actions
*/
private static final String ANIM_HIDE = "hide";
private static final String ANIM_REWIND = "rewind";
private static final String ANIM_GOTO = "goto ";
/**
* C'tor
*/
public Sprite3D() {
addAnimationEventListener(new AnimationEventListener() {
public void receiveAnimationEvent(ModelRenderer src, String action) {
if (action.equals(ANIM_HIDE)) {
setVisible(false);
} else if (action.equals(ANIM_REWIND)) {
rewind();
} else if (action.startsWith(ANIM_GOTO)) {
setAnimation(action.substring(ANIM_GOTO.length()));
}
}
});
}
/* (non-Javadoc)
* @see org.lwjgl.util.model.renderer.ModelRenderer#renderFrame()
*/
protected void renderFrame() {
// TODO: rotation
GL11.glPushMatrix();
GL11.glTranslatef(position.getX(), position.getY(), position.getY());
super.renderFrame();
GL11.glPopMatrix();
}
/**
* @return Returns the position.
*/
public Vector3f getPosition() {
return position;
}
}