lwjgl/src/templates/org/lwjgl/opengl/GL12.java

121 lines
4.8 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import java.nio.*;
/**
* <p/>
* The core OpenGL1.2.1 API, with the imaging subset.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
* $Id$
*/
public interface GL12 {
/* Error codes */
int GL_TABLE_TOO_LARGE = 0x8031;
/* Enums */
int GL_PACK_SKIP_IMAGES = 0x806B;
int GL_PACK_IMAGE_HEIGHT = 0x806C;
int GL_UNPACK_SKIP_IMAGES = 0x806D;
int GL_UNPACK_IMAGE_HEIGHT = 0x806E;
int GL_TEXTURE_3D = 0x806F;
int GL_PROXY_TEXTURE_3D = 0x8070;
int GL_TEXTURE_DEPTH = 0x8071;
int GL_TEXTURE_WRAP_R = 0x8072;
int GL_MAX_3D_TEXTURE_SIZE = 0x8073;
int GL_BGR = 0x80E0;
int GL_BGRA = 0x80E1;
int GL_UNSIGNED_BYTE_3_3_2 = 0x8032;
int GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362;
int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
int GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364;
int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
int GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365;
int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
int GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366;
int GL_UNSIGNED_INT_8_8_8_8 = 0x8035;
int GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367;
int GL_UNSIGNED_INT_10_10_10_2 = 0x8036;
int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368;
int GL_RESCALE_NORMAL = 0x803A;
int GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8;
int GL_SINGLE_COLOR = 0x81F9;
int GL_SEPARATE_SPECULAR_COLOR = 0x81FA;
int GL_CLAMP_TO_EDGE = 0x812F;
int GL_TEXTURE_MIN_LOD = 0x813A;
int GL_TEXTURE_MAX_LOD = 0x813B;
int GL_TEXTURE_BASE_LEVEL = 0x813C;
int GL_TEXTURE_MAX_LEVEL = 0x813D;
int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
int GL_MAX_ELEMENTS_INDICES = 0x80E9;
int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
void glDrawRangeElements(@GLenum int mode, @GLuint int start, @GLuint int end, @AutoSize("indices") @GLsizei int count,
@AutoType("indices")
@GLenum int type,
@BufferObject(BufferKind.ElementVBO)
@Const
@GLubyte
@GLushort
@GLuint Buffer indices);
void glTexImage3D(@GLenum int target, int level, int internalFormat, @GLsizei int width, @GLsizei int height, @GLsizei int depth, int border, @GLenum int format, @GLenum int type,
@BufferObject(BufferKind.UnpackPBO)
@Check(value = "GLChecks.calculateTexImage3DStorage(pixels, format, type, width, height, depth, border)", canBeNull = true)
@Const
@GLbyte
@GLshort
@GLint
@GLfloat
@GLdouble Buffer pixels);
void glTexSubImage3D(@GLenum int target, int level, int xoffset, int yoffset, int zoffset, @GLsizei int width, @GLsizei int height, @GLsizei int depth, @GLenum int format, @GLenum int type,
@BufferObject(BufferKind.UnpackPBO)
@Check("GLChecks.calculateImageStorage(pixels, format, type, width, height, depth)")
@Const
@GLbyte
@GLshort
@GLint
@GLfloat
@GLdouble Buffer pixels);
void glCopyTexSubImage3D(@GLenum int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, @GLsizei int width, @GLsizei int height);
}