lwjgl/src/java/org/lwjgl/opengl/GLCaps.java

268 lines
9.4 KiB
Java

/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.Sys;
import org.lwjgl.Window;
import java.lang.reflect.*;
import java.lang.reflect.Field;
import java.util.HashMap;
import java.util.StringTokenizer;
/**
* $Id$
*
* A static class describing all supported GL capabilities.
*
* @author elias_naur <elias_naur@users.sourceforge.net>
* @version $Revision$
*/
public class GLCaps {
/*
* Available extensions
*/
public static boolean GL_ARB_imaging;
public static boolean GL_ARB_depth_texture;
public static boolean GL_ARB_matrix_palette;
public static boolean GL_ARB_multisample;
public static boolean GL_ARB_multitexture;
public static boolean GL_ARB_point_parameters;
public static boolean GL_ARB_shadow;
public static boolean GL_ARB_shadow_ambient;
public static boolean GL_ARB_texture_compression;
public static boolean GL_ARB_texture_env_add;
public static boolean GL_ARB_texture_env_dot3;
public static boolean GL_ARB_texture_env_combine;
public static boolean GL_ARB_texture_env_crossbar;
public static boolean GL_ARB_texture_border_clamp;
public static boolean GL_ARB_texture_cube_map;
public static boolean GL_ARB_texture_mirrored_repeat;
public static boolean GL_ARB_transpose_matrix;
public static boolean GL_ARB_vertex_blend;
public static boolean GL_ARB_vertex_program;
public static boolean GL_ARB_vertex_buffer_object;
public static boolean GL_ARB_window_pos;
public static boolean GL_EXT_abgr;
public static boolean GL_EXT_bgra;
public static boolean GL_EXT_blend_color;
public static boolean GL_EXT_blend_function_separate;
public static boolean GL_EXT_blend_minmax;
public static boolean GL_EXT_blend_subtract;
public static boolean GL_EXT_compiled_vertex_array;
public static boolean GL_EXT_cull_vertex;
public static boolean GL_EXT_draw_range_elements;
public static boolean GL_EXT_fog_coord;
public static boolean GL_EXT_light_max_exponent;
public static boolean GL_EXT_multi_draw_arrays;
public static boolean GL_EXT_packed_pixels;
public static boolean GL_EXT_paletted_texture;
public static boolean GL_EXT_point_parameters;
public static boolean GL_EXT_rescale_normal;
public static boolean GL_EXT_secondary_color;
public static boolean GL_EXT_separate_specular_color;
public static boolean GL_EXT_shadow_funcs;
public static boolean GL_EXT_shared_texture_palette;
public static boolean GL_EXT_stencil_two_side;
public static boolean GL_EXT_stencil_wrap;
public static boolean GL_EXT_texture_compression_s3tc;
public static boolean GL_EXT_texture_env_combine;
public static boolean GL_EXT_texture_env_dot3;
public static boolean GL_EXT_texture_filter_anisotropic;
public static boolean GL_EXT_texture_lod_bias;
public static boolean GL_EXT_vertex_array;
public static boolean GL_EXT_vertex_shader;
public static boolean GL_EXT_vertex_weighting;
public static boolean GL_ATI_element_array;
public static boolean GL_ATI_envmap_bumpmap;
public static boolean GL_ATI_fragment_shader;
public static boolean GL_ATI_pn_triangles;
public static boolean GL_ATI_texture_mirror_once;
public static boolean GL_ATI_vertex_array_object;
public static boolean GL_ATI_vertex_streams;
public static boolean GL_ATIX_point_sprites;
public static boolean GL_ATIX_texture_env_route;
public static boolean GL_HP_occlusion_test;
public static boolean GL_NV_blend_square;
public static boolean GL_NV_copy_depth_to_color;
public static boolean GL_NV_depth_clamp;
public static boolean GL_NV_evaluators;
public static boolean GL_NV_fence;
public static boolean GL_NV_fog_distance;
public static boolean GL_NV_light_max_exponent;
public static boolean GL_NV_occlusion_query;
public static boolean GL_NV_packed_depth_stencil;
public static boolean GL_NV_point_sprite;
public static boolean GL_NV_register_combiners;
public static boolean GL_NV_register_combiners2;
public static boolean GL_NV_texgen_reflection;
public static boolean GL_NV_texture_env_combine4;
public static boolean GL_NV_texture_rectangle;
public static boolean GL_NV_texture_shader;
public static boolean GL_NV_texture_shader2;
public static boolean GL_NV_texture_shader3;
public static boolean GL_NV_vertex_array_range;
public static boolean GL_NV_vertex_array_range2;
public static boolean GL_NV_vertex_program;
public static boolean GL_NV_vertex_program1_1;
public static boolean GL_SGIS_generate_mipmap;
public static boolean GL_SGIX_shadow;
public static boolean GL_SGIX_depth_texture;
public static boolean OpenGL10;
public static boolean OpenGL11;
public static boolean OpenGL12;
public static boolean OpenGL13;
public static boolean OpenGL14;
/*
* Available WGL extensions
*/
public static boolean WGL_ARB_buffer_region;
public static boolean WGL_ARB_extensions_string;
public static boolean WGL_ARB_pbuffer;
public static boolean WGL_ARB_pixel_format;
public static boolean WGL_ARB_render_texture;
public static boolean WGL_EXT_extensions_string;
public static boolean WGL_EXT_swap_control;
static {
System.loadLibrary(Sys.getLibraryName());
}
private static void setExtensionFields(String exts, HashMap field_map) {
StringTokenizer st = new StringTokenizer(exts);
while (st.hasMoreTokens()) {
String ext = st.nextToken();
if(org.lwjgl.Sys.DEBUG) {
System.out.println(ext);
}
Field f = (Field)field_map.get(ext);
if (f != null) {
try {
f.setBoolean(GLCaps.class, true);
} catch (IllegalAccessException e) {
e.printStackTrace(System.err);
}
}
}
}
/**
* Determine which extensions are available. Use this to initialize capability fields.
* Can only be called _after_ a GLWindow or Pbuffer has been created.
*/
public static void determineAvailableExtensions() {
// Grab all the public static booleans out of this class
Field[] fields = GLCaps.class.getDeclaredFields();
HashMap map = new HashMap(fields.length);
for (int i = 0; i < fields.length; i++) {
if (Modifier.isStatic(fields[i].getModifiers())
&& fields[i].getType() == boolean.class) {
map.put(fields[i].getName(), fields[i]);
// reset fields
try {
fields[i].setBoolean(GLCaps.class, false);
} catch (IllegalAccessException e) {
e.printStackTrace(System.err);
}
}
}
determineAvailableWGLExtensions(map);
String exts = CoreGL11.glGetString(CoreGL11.GL_EXTENSIONS);
if(org.lwjgl.Sys.DEBUG) {
System.out.println("Available GL extensions:");
}
setExtensionFields(exts, map);
// Let's see what openGL version we are too:
String version = CoreGL11.glGetString(CoreGL11.GL_VERSION);
int i = version.indexOf("1.");
if (i > -1) {
char c = version.charAt(i + 2);
// Each case intentionally falls through!
switch (c) {
case '4':
OpenGL14 = true;
case '3':
OpenGL13 = true;
case '2':
OpenGL12 = true;
case '1':
OpenGL11 = true;
case '0':
OpenGL10 = true;
break ;
default:
// Unexpected character - ignore
}
}
}
private static native boolean isWGLEXTExtensionsStringAvaiable();
private static native boolean isWGLARBExtensionsStringAvaiable();
/**
* Determine which WGL extensions are available
*/
private static void determineAvailableWGLExtensions(HashMap field_map) {
// First we must determine if WGL_EXT_extensions_string is available
WGL_ARB_extensions_string = isWGLARBExtensionsStringAvaiable();
WGL_EXT_extensions_string = isWGLEXTExtensionsStringAvaiable();
if (!WGL_EXT_extensions_string && !WGL_ARB_extensions_string)
return;
final String exts;
if (WGL_ARB_extensions_string)
exts = GL.wglGetExtensionsStringARB(Window.getCurrentWindow().getHandle());
// Remember - this is an HWND not an HDC, which is what's required. The native
// code on the other side of wglGetExtensionsStringARB gets the HDC from the HWND
// behind the scenes.
else
exts = GL.wglGetExtensionsStringEXT();
if (exts == null)
return;
if(org.lwjgl.Sys.DEBUG) {
System.out.println("Available WGL extensions:");
}
setExtensionFields(exts, field_map);
}
}