lwjgl/src/native/macosx/org_lwjgl_opengl_MacOSXNati...

170 lines
6.5 KiB
Objective-C

/*
* Copyright (c) 2002-2012 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* $Id: org_lwjgl_opengl_MacOSXNativeKeyboard.m 3055 2012-08-29 0:46:00Z mojang $
*
* Mac OS X native keyboard functions.
*
* @author mojang
* @author kappaOne <one.kappa@gmail.com>
* @version $Revision: 3055 $
*/
#import <AppKit/NSApplication.h>
#import <Cocoa/Cocoa.h>
#import <jni.h>
#import <unistd.h>
#import "common_tools.h"
#import "org_lwjgl_opengl_MacOSXNativeMouse.h"
#import "context.h"
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_MacOSXNativeMouse_nGrabMouse(JNIEnv *env, jclass this, jboolean grab) {
CGAssociateMouseAndMouseCursorPosition(grab == JNI_TRUE ? FALSE : TRUE);
if (grab) {
CGDisplayHideCursor(kCGDirectMainDisplay);
}
else {
CGDisplayShowCursor(kCGDirectMainDisplay);
}
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_MacOSXNativeMouse_nSetCursorPosition(JNIEnv *env, jclass this, jobject window_handle, jint x, jint y) {
MacOSXWindowInfo *window_info = (MacOSXWindowInfo *)(*env)->GetDirectBufferAddress(env, window_handle);
CGPoint p;
if (window_info->fullscreen) {
NSPoint point = NSMakePoint(x, y);
// convert point to window/screen coordinates
point = [window_info->view convertPoint:point fromView:nil];
p.x = point.x;
p.y = point.y;
}
else {
NSRect screenRect = [[window_info->window screen] frame];
NSRect viewRect = [window_info->view frame];
NSRect winRect = [window_info->window frame];
// get window coords of the view origin
NSPoint viewPoint = [window_info->view convertPoint:viewRect.origin fromView:nil];
// convert y to screen coordinates, origin bottom left
p.y = winRect.origin.y + viewPoint.y + (viewRect.size.height - y - 1);
p.x = winRect.origin.x + viewPoint.x + x;
// flip y coordinates (origin top left) to allow use with CGDisplayMoveCursorToPoint
p.y = screenRect.size.height - p.y - 1;
}
CGDisplayMoveCursorToPoint(CGMainDisplayID(), p);
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_MacOSXNativeMouse_nRegisterMouseListener(JNIEnv *env, jobject _this, jobject window_handle) {
MacOSXWindowInfo *window_info = (MacOSXWindowInfo *)(*env)->GetDirectBufferAddress(env, window_handle);
[window_info->window setAcceptsMouseMovedEvents:YES];
window_info->jmouse = (*env)->NewGlobalRef(env, _this);
// since initial mouse location is not reported until mouse is moved
// manually get the mouse location and report it with a fake event
NSPoint mouseLocation = [window_info->window mouseLocationOutsideOfEventStream];
mouseLocation = [window_info->view convertPoint:mouseLocation fromView:nil];
NSEvent *mouseLocationEvent = [NSEvent
mouseEventWithType:NSMouseMoved
location:mouseLocation
modifierFlags:NSMouseMovedMask
timestamp:0
windowNumber:[window_info->window windowNumber]
context:nil
eventNumber:0
clickCount:0
pressure:0];
[window_info->view mouseMoved:mouseLocationEvent];
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_MacOSXNativeMouse_nUnregisterMouseListener(JNIEnv *env, jobject this, jobject window_handle) {
MacOSXWindowInfo *window_info = (MacOSXWindowInfo *)(*env)->GetDirectBufferAddress(env, window_handle);
[window_info->window setAcceptsMouseMovedEvents:NO];
window_info->jmouse = nil;
}
JNIEXPORT jlong JNICALL Java_org_lwjgl_opengl_MacOSXNativeMouse_nCreateCursor(JNIEnv *env, jobject _this, jint width, jint height, jint x_hotspot, jint y_hotspot, jint num_images, jobject image_buffer, jint images_offset, jobject delay_buffer, jint delays_offset) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
jlong *bytes = (jint *)(*env)->GetDirectBufferAddress(env, image_buffer) + images_offset;
NSBitmapImageRep *bitmap = [[[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:(jlong *)&bytes
pixelsWide:width pixelsHigh:height
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSDeviceRGBColorSpace
bitmapFormat:NSAlphaNonpremultipliedBitmapFormat
bytesPerRow:width*4
bitsPerPixel:32] autorelease];
NSImage *image = [[[NSImage alloc] initWithSize:NSMakeSize(width, height)] autorelease];
[image addRepresentation:bitmap];
NSCursor *cursor = [[NSCursor alloc] initWithImage:image hotSpot:NSMakePoint(x_hotspot, y_hotspot)];
[pool release];
return (jlong)cursor;
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_MacOSXNativeMouse_nDestroyCursor(JNIEnv *env, jobject _this, jlong cursor_pointer) {
if (cursor_pointer != 0) {
NSCursor *cursor = (NSCursor *)cursor_pointer;
[cursor release];
}
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_MacOSXNativeMouse_nSetCursor(JNIEnv *env, jobject _this, jlong cursor_pointer) {
if (cursor_pointer == 0) {
// restore default cursor
[[NSCursor arrowCursor] performSelectorOnMainThread:@selector(set) withObject:nil waitUntilDone:NO];
}
else {
NSCursor *cursor = (NSCursor *)cursor_pointer;
[cursor performSelectorOnMainThread:@selector(set) withObject:nil waitUntilDone:NO];
}
}