68 lines
2.9 KiB
Java
68 lines
2.9 KiB
Java
/*
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* Copyright (c) 2002-2012 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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import org.lwjgl.util.generator.AutoSize;
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import org.lwjgl.util.generator.Const;
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import org.lwjgl.util.generator.Reuse;
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import org.lwjgl.util.generator.opengl.*;
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import java.nio.IntBuffer;
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public interface ARB_invalidate_subdata {
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@Reuse("GL43")
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void glInvalidateTexSubImage(@GLuint int texture, int level,
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int xoffset, int yoffset, int zoffset,
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@GLsizei int width, @GLsizei int height, @GLsizei int depth);
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@Reuse("GL43")
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void glInvalidateTexImage(@GLuint int texture, int level);
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@Reuse("GL43")
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void glInvalidateBufferSubData(@GLuint int buffer, @GLintptr long offset, @GLsizeiptr long length);
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@Reuse("GL43")
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void glInvalidateBufferData(@GLuint int buffer);
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@Reuse("GL43")
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void glInvalidateFramebuffer(@GLenum int target,
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@AutoSize("attachments") @GLsizei int numAttachments,
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@Const @GLenum IntBuffer attachments);
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@Reuse("GL43")
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void glInvalidateSubFramebuffer(@GLenum int target,
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@AutoSize("attachments") @GLsizei int numAttachments,
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@Const @GLenum IntBuffer attachments,
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int x, int y, @GLsizei int width, @GLsizei int height);
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} |