lwjgl/src/templates/org/lwjgl/opengl/ARB_invalidate_subdata.java

68 lines
2.9 KiB
Java

/*
* Copyright (c) 2002-2012 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.AutoSize;
import org.lwjgl.util.generator.Const;
import org.lwjgl.util.generator.Reuse;
import org.lwjgl.util.generator.opengl.*;
import java.nio.IntBuffer;
public interface ARB_invalidate_subdata {
@Reuse("GL43")
void glInvalidateTexSubImage(@GLuint int texture, int level,
int xoffset, int yoffset, int zoffset,
@GLsizei int width, @GLsizei int height, @GLsizei int depth);
@Reuse("GL43")
void glInvalidateTexImage(@GLuint int texture, int level);
@Reuse("GL43")
void glInvalidateBufferSubData(@GLuint int buffer, @GLintptr long offset, @GLsizeiptr long length);
@Reuse("GL43")
void glInvalidateBufferData(@GLuint int buffer);
@Reuse("GL43")
void glInvalidateFramebuffer(@GLenum int target,
@AutoSize("attachments") @GLsizei int numAttachments,
@Const @GLenum IntBuffer attachments);
@Reuse("GL43")
void glInvalidateSubFramebuffer(@GLenum int target,
@AutoSize("attachments") @GLsizei int numAttachments,
@Const @GLenum IntBuffer attachments,
int x, int y, @GLsizei int width, @GLsizei int height);
}