lwjgl/src/templates/org/lwjgl/opengl/ARB_vertex_attrib_binding.java

80 lines
3.3 KiB
Java

/*
* Copyright (c) 2002-2012 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.Reuse;
import org.lwjgl.util.generator.opengl.GLenum;
import org.lwjgl.util.generator.opengl.GLintptr;
import org.lwjgl.util.generator.opengl.GLsizei;
import org.lwjgl.util.generator.opengl.GLuint;
public interface ARB_vertex_attrib_binding {
/** Accepted by the <pname> parameter of GetVertexAttrib*v: */
int GL_VERTEX_ATTRIB_BINDING = 0x82D4,
GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5;
/**
* Accepted by the <target> parameter of GetBooleani_v, GetIntegeri_v,
* GetFloati_v, GetDoublei_v, and GetInteger64i_v:
*/
int GL_VERTEX_BINDING_DIVISOR = 0x82D6,
GL_VERTEX_BINDING_OFFSET = 0x82D7,
GL_VERTEX_BINDING_STRIDE = 0x82D8;
/** Accepted by the <pname> parameter of GetIntegerv, ... */
int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9,
GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA;
@Reuse("GL43")
void glBindVertexBuffer(@GLuint int bindingindex, @GLuint int buffer, @GLintptr long offset,
@GLsizei int stride);
@Reuse("GL43")
void glVertexAttribFormat(@GLuint int attribindex, int size, @GLenum int type,
boolean normalized, @GLuint int relativeoffset);
@Reuse("GL43")
void glVertexAttribIFormat(@GLuint int attribindex, int size, @GLenum int type,
@GLuint int relativeoffset);
@Reuse("GL43")
void glVertexAttribLFormat(@GLuint int attribindex, int size, @GLenum int type,
@GLuint int relativeoffset);
@Reuse("GL43")
void glVertexAttribBinding(@GLuint int attribindex, @GLuint int bindingindex);
@Reuse("GL43")
void glVertexBindingDivisor(@GLuint int bindingindex, @GLuint int divisor);
}