lwjgl/src/templates/org/lwjgl/opengl/EXT_gpu_shader4.java

212 lines
7.8 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.Alternate;
import org.lwjgl.util.generator.opengl.*;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
public interface EXT_gpu_shader4 {
/**
* Accepted by the <pname> parameters of GetVertexAttribdv,
* GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIivEXT, and
* GetVertexAttribIuivEXT:
*/
int GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD;
/** Returned by the <type> parameter of GetActiveUniform: */
int GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0;
int GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1;
int GL_SAMPLER_BUFFER_EXT = 0x8DC2;
int GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3;
int GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4;
int GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5;
int GL_UNSIGNED_INT = 0x1405;
int GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6;
int GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7;
int GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8;
int GL_INT_SAMPLER_1D_EXT = 0x8DC9;
int GL_INT_SAMPLER_2D_EXT = 0x8DCA;
int GL_INT_SAMPLER_3D_EXT = 0x8DCB;
int GL_INT_SAMPLER_CUBE_EXT = 0x8DCC;
int GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD;
int GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE;
int GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF;
int GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0;
int GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1;
int GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2;
int GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3;
int GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4;
int GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5;
int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6;
int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7;
int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
* and GetDoublev:
*/
int GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904;
int GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905;
@NoErrorCheck
void glVertexAttribI1iEXT(@GLuint int index, int x);
@NoErrorCheck
void glVertexAttribI2iEXT(@GLuint int index, int x, int y);
@NoErrorCheck
void glVertexAttribI3iEXT(@GLuint int index, int x, int y, int z);
@NoErrorCheck
void glVertexAttribI4iEXT(@GLuint int index, int x, int y, int z, int w);
@NoErrorCheck
void glVertexAttribI1uiEXT(@GLuint int index, @GLuint int x);
@NoErrorCheck
void glVertexAttribI2uiEXT(@GLuint int index, @GLuint int x, @GLuint int y);
@NoErrorCheck
void glVertexAttribI3uiEXT(@GLuint int index, @GLuint int x, @GLuint int y, @GLuint int z);
@NoErrorCheck
void glVertexAttribI4uiEXT(@GLuint int index, @GLuint int x, @GLuint int y, @GLuint int z, @GLuint int w);
@NoErrorCheck
@StripPostfix("v")
void glVertexAttribI1ivEXT(@GLuint int index, @Check("1") @Const IntBuffer v);
@NoErrorCheck
@StripPostfix("v")
void glVertexAttribI2ivEXT(@GLuint int index, @Check("2") @Const IntBuffer v);
@NoErrorCheck
@StripPostfix("v")
void glVertexAttribI3ivEXT(@GLuint int index, @Check("3") @Const IntBuffer v);
@NoErrorCheck
@StripPostfix("v")
void glVertexAttribI4ivEXT(@GLuint int index, @Check("4") @Const IntBuffer v);
@NoErrorCheck
@StripPostfix("v")
void glVertexAttribI1uivEXT(@GLuint int index, @Check("1") @Const @GLuint IntBuffer v);
@NoErrorCheck
@StripPostfix("v")
void glVertexAttribI2uivEXT(@GLuint int index, @Check("2") @Const @GLuint IntBuffer v);
@NoErrorCheck
@StripPostfix("v")
void glVertexAttribI3uivEXT(@GLuint int index, @Check("3") @Const @GLuint IntBuffer v);
@NoErrorCheck
@StripPostfix("v")
void glVertexAttribI4uivEXT(@GLuint int index, @Check("4") @Const @GLuint IntBuffer v);
@NoErrorCheck
@StripPostfix("v")
void glVertexAttribI4bvEXT(@GLuint int index, @Check("4") @Const ByteBuffer v);
@NoErrorCheck
@StripPostfix("v")
void glVertexAttribI4svEXT(@GLuint int index, @Check("4") @Const ShortBuffer v);
@NoErrorCheck
@StripPostfix("v")
void glVertexAttribI4ubvEXT(@GLuint int index, @Check("4") @Const @GLubyte ByteBuffer v);
@NoErrorCheck
@StripPostfix("v")
void glVertexAttribI4usvEXT(@GLuint int index, @Check("4") @Const @GLushort ShortBuffer v);
void glVertexAttribIPointerEXT(@GLuint int index, int size, @GLenum int type, @GLsizei int stride,
@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@GLbyte
@GLubyte
@GLshort
@GLushort
@GLint
@GLuint Buffer buffer);
@StripPostfix("params")
void glGetVertexAttribIivEXT(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
@StripPostfix("params")
void glGetVertexAttribIuivEXT(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") @GLuint IntBuffer params);
void glUniform1uiEXT(int location, @GLuint int v0);
void glUniform2uiEXT(int location, @GLuint int v0, @GLuint int v1);
void glUniform3uiEXT(int location, @GLuint int v0, @GLuint int v1, @GLuint int v2);
void glUniform4uiEXT(int location, @GLuint int v0, @GLuint int v1, @GLuint int v2, @GLuint int v3);
@StripPostfix("value")
void glUniform1uivEXT(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint IntBuffer value);
@StripPostfix("value")
void glUniform2uivEXT(int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const @GLuint IntBuffer value);
@StripPostfix("value")
void glUniform3uivEXT(int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const @GLuint IntBuffer value);
@StripPostfix("value")
void glUniform4uivEXT(int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const @GLuint IntBuffer value);
@StripPostfix("params")
void glGetUniformuivEXT(@GLuint int program, int location, @OutParameter @Check @GLuint IntBuffer params);
void glBindFragDataLocationEXT(@GLuint int program, @GLuint int colorNumber, @NullTerminated @Const @GLchar ByteBuffer name);
@Alternate("glBindFragDataLocationEXT")
void glBindFragDataLocationEXT(@GLuint int program, @GLuint int colorNumber, @NullTerminated CharSequence name);
int glGetFragDataLocationEXT(@GLuint int program, @NullTerminated @Const @GLchar ByteBuffer name);
@Alternate("glGetFragDataLocationEXT")
int glGetFragDataLocationEXT(@GLuint int program, @NullTerminated CharSequence name);
}