212 lines
7.8 KiB
Java
212 lines
7.8 KiB
Java
/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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import org.lwjgl.util.generator.*;
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import org.lwjgl.util.generator.Alternate;
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import org.lwjgl.util.generator.opengl.*;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.IntBuffer;
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import java.nio.ShortBuffer;
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public interface EXT_gpu_shader4 {
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/**
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* Accepted by the <pname> parameters of GetVertexAttribdv,
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* GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIivEXT, and
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* GetVertexAttribIuivEXT:
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*/
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int GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD;
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/** Returned by the <type> parameter of GetActiveUniform: */
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int GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0;
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int GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1;
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int GL_SAMPLER_BUFFER_EXT = 0x8DC2;
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int GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3;
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int GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4;
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int GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5;
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int GL_UNSIGNED_INT = 0x1405;
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int GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6;
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int GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7;
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int GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8;
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int GL_INT_SAMPLER_1D_EXT = 0x8DC9;
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int GL_INT_SAMPLER_2D_EXT = 0x8DCA;
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int GL_INT_SAMPLER_3D_EXT = 0x8DCB;
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int GL_INT_SAMPLER_CUBE_EXT = 0x8DCC;
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int GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD;
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int GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE;
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int GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF;
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int GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0;
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int GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1;
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int GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2;
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int GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3;
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int GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4;
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int GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5;
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int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6;
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int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7;
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int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8;
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/**
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* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
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* and GetDoublev:
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*/
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int GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904;
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int GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905;
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@NoErrorCheck
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void glVertexAttribI1iEXT(@GLuint int index, int x);
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@NoErrorCheck
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void glVertexAttribI2iEXT(@GLuint int index, int x, int y);
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@NoErrorCheck
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void glVertexAttribI3iEXT(@GLuint int index, int x, int y, int z);
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@NoErrorCheck
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void glVertexAttribI4iEXT(@GLuint int index, int x, int y, int z, int w);
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@NoErrorCheck
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void glVertexAttribI1uiEXT(@GLuint int index, @GLuint int x);
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@NoErrorCheck
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void glVertexAttribI2uiEXT(@GLuint int index, @GLuint int x, @GLuint int y);
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@NoErrorCheck
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void glVertexAttribI3uiEXT(@GLuint int index, @GLuint int x, @GLuint int y, @GLuint int z);
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@NoErrorCheck
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void glVertexAttribI4uiEXT(@GLuint int index, @GLuint int x, @GLuint int y, @GLuint int z, @GLuint int w);
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@NoErrorCheck
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@StripPostfix("v")
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void glVertexAttribI1ivEXT(@GLuint int index, @Check("1") @Const IntBuffer v);
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@NoErrorCheck
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@StripPostfix("v")
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void glVertexAttribI2ivEXT(@GLuint int index, @Check("2") @Const IntBuffer v);
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@NoErrorCheck
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@StripPostfix("v")
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void glVertexAttribI3ivEXT(@GLuint int index, @Check("3") @Const IntBuffer v);
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@NoErrorCheck
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@StripPostfix("v")
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void glVertexAttribI4ivEXT(@GLuint int index, @Check("4") @Const IntBuffer v);
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@NoErrorCheck
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@StripPostfix("v")
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void glVertexAttribI1uivEXT(@GLuint int index, @Check("1") @Const @GLuint IntBuffer v);
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@NoErrorCheck
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@StripPostfix("v")
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void glVertexAttribI2uivEXT(@GLuint int index, @Check("2") @Const @GLuint IntBuffer v);
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@NoErrorCheck
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@StripPostfix("v")
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void glVertexAttribI3uivEXT(@GLuint int index, @Check("3") @Const @GLuint IntBuffer v);
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@NoErrorCheck
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@StripPostfix("v")
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void glVertexAttribI4uivEXT(@GLuint int index, @Check("4") @Const @GLuint IntBuffer v);
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@NoErrorCheck
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@StripPostfix("v")
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void glVertexAttribI4bvEXT(@GLuint int index, @Check("4") @Const ByteBuffer v);
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@NoErrorCheck
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@StripPostfix("v")
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void glVertexAttribI4svEXT(@GLuint int index, @Check("4") @Const ShortBuffer v);
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@NoErrorCheck
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@StripPostfix("v")
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void glVertexAttribI4ubvEXT(@GLuint int index, @Check("4") @Const @GLubyte ByteBuffer v);
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@NoErrorCheck
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@StripPostfix("v")
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void glVertexAttribI4usvEXT(@GLuint int index, @Check("4") @Const @GLushort ShortBuffer v);
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void glVertexAttribIPointerEXT(@GLuint int index, int size, @GLenum int type, @GLsizei int stride,
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@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
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@BufferObject(BufferKind.ArrayVBO)
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@Check
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@Const
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@GLbyte
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@GLubyte
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@GLshort
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@GLushort
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@GLint
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@GLuint Buffer buffer);
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@StripPostfix("params")
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void glGetVertexAttribIivEXT(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
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@StripPostfix("params")
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void glGetVertexAttribIuivEXT(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") @GLuint IntBuffer params);
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void glUniform1uiEXT(int location, @GLuint int v0);
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void glUniform2uiEXT(int location, @GLuint int v0, @GLuint int v1);
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void glUniform3uiEXT(int location, @GLuint int v0, @GLuint int v1, @GLuint int v2);
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void glUniform4uiEXT(int location, @GLuint int v0, @GLuint int v1, @GLuint int v2, @GLuint int v3);
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@StripPostfix("value")
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void glUniform1uivEXT(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint IntBuffer value);
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@StripPostfix("value")
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void glUniform2uivEXT(int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const @GLuint IntBuffer value);
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@StripPostfix("value")
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void glUniform3uivEXT(int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const @GLuint IntBuffer value);
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@StripPostfix("value")
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void glUniform4uivEXT(int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const @GLuint IntBuffer value);
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@StripPostfix("params")
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void glGetUniformuivEXT(@GLuint int program, int location, @OutParameter @Check @GLuint IntBuffer params);
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void glBindFragDataLocationEXT(@GLuint int program, @GLuint int colorNumber, @NullTerminated @Const @GLchar ByteBuffer name);
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@Alternate("glBindFragDataLocationEXT")
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void glBindFragDataLocationEXT(@GLuint int program, @GLuint int colorNumber, @NullTerminated CharSequence name);
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int glGetFragDataLocationEXT(@GLuint int program, @NullTerminated @Const @GLchar ByteBuffer name);
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@Alternate("glGetFragDataLocationEXT")
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int glGetFragDataLocationEXT(@GLuint int program, @NullTerminated CharSequence name);
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}
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