211 lines
5.9 KiB
Java
211 lines
5.9 KiB
Java
/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl;
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/**
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* $Id$
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*
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* Encapsulates everything you need for game display.
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* It must be created before any input devices are created.
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* The game display has NO mouse cursor or any other window decorations.
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*
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* @author cix_foo <cix_foo@users.sourceforge.net>
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* @version $Revision$
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*/
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public final class Display {
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static {
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System.loadLibrary(Sys.getLibraryName());
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}
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/** Has the display been created? */
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private static boolean created;
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/** The current display mode, if created */
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private static DisplayMode mode;
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/** A pointer to the native display window */
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private static int handle;
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/**
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* No construction allowed.
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*/
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private Display() {
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super();
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}
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/**
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* Returns the entire list of display modes as an array, in no
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* particular order. Any given mode is not guaranteed to be available and
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* the only certain way to check is to call create() and make sure it works.
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* Only non-palette-indexed modes are returned (ie. bpp will be 16, 24, or 32).
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*
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* @return an array of all display modes the system reckons it can handle.
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*/
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public static native DisplayMode[] getAvailableDisplayModes();
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/**
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* Create a display with the specified display mode. If the display is
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* already created then no action is taken - the display must first be
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* destroyed.
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*
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* @param displayMode a display mode to choose
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* @param alpha_bits number of alpha bits required
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* @param depth_bits number of depth bits required
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* @param stencil_bits number of stencil bits required
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* @param fullscreen whether to create the display fullscreen
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* @throws Exception if the display mode could not be set
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* @see #destroy()
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*/
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public static void create(
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DisplayMode displayMode,
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int alpha_bits,
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int depth_bits,
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int stencil_bits,
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boolean fullscreen)
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throws Exception {
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if (created)
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return;
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if (!nCreate(displayMode.width,
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displayMode.height,
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displayMode.bpp,
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displayMode.freq,
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alpha_bits,
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depth_bits,
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stencil_bits,
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fullscreen))
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throw new Exception("Failed to set display mode to " + displayMode);
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created = true;
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mode = displayMode;
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}
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/**
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* Native method to create the display. This will set the handle if it is
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* successful.
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* @return true if the display was successfully created
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* @see #create(org.lwjgl.DisplayMode, boolean)
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*/
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private static native boolean nCreate(
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int width,
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int height,
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int bpp,
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int freq,
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int alpha_bits,
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int depth_bits,
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int stencil_bits,
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boolean fullscreen);
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/**
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* Destroy the display and return it to normal. If the display has not yet
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* been created no action is taken.
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*/
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public static void destroy() {
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if (!created)
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return;
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nDestroy();
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created = false;
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mode = null;
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}
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/**
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* Native method to destroy the display. This will reset the handle.
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*/
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private static native void nDestroy();
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/**
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* @return the current display width.
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* @throws AssertionError if the display has not been created yet.
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*/
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public static int getWidth() {
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assert created : "The display has not been created yet.";
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return mode.width;
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}
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/**
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* @return the current display height.
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* @throws AssertionError if the display has not been created yet.
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*/
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public static int getHeight() {
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assert created : "The display has not been created yet.";
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return mode.height;
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}
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/**
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* @return the current display depth.
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* @throws AssertionError if the display has not been created yet.
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*/
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public static int getDepth() {
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assert created : "The display has not been created yet.";
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return mode.bpp;
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}
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/**
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* @return the current display frequency.
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* @throws AssertionError if the display has not been created yet.
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*/
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public static int getFrequency() {
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assert created : "The display has not been created yet.";
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return mode.freq;
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}
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/**
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* @return the current display mode, or null if the display is not yet created
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* @throws AssertionError if the display has not been created yet.
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*/
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public static DisplayMode getDisplayMode() {
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assert created : "The display has not been created yet.";
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return mode;
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}
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/**
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* @return the native handle
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* @throws AssertionError if the display has not been created yet.
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*/
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public static int getHandle() {
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assert created : "The display has not been created yet.";
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return handle;
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}
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/**
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* @return true if the display has been created
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*/
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public static boolean isCreated() {
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return created;
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}
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}
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