lwjgl/src/java/org/lwjgl/input/Mouse.java

261 lines
6.7 KiB
Java

/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.input;
import java.nio.ByteBuffer;
import org.lwjgl.Display;
import org.lwjgl.Sys;
/**
* $Id$
*
* A raw Mouse interface. This can be used to poll the current state of the
* mouse buttons, and determine the mouse movement delta since the last poll.
*
* Up to 8 buttons are available. A scrolly wheel, if present, is the z
* value. This will be in the range of -10000 to +10000.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
*/
public class Mouse {
static {
initialize();
}
/** Has the mouse been created? */
private static boolean created;
/** The mouse buttons status from the last poll */
private static boolean[] button = new boolean[8];
/** Delta X */
public static int dx;
/** Delta Y */
public static int dy;
/** Delta Z */
public static int dz;
/**
* The mouse events from the last read: a sequence of Events
*/
private static ByteBuffer readBuffer;
/** Address of the read buffer */
private static int readBufferAddress;
/** The size in bytes of a single mouse event */
private static final int MOUSE_EVENT_SIZE = 20;
/** The stride in bytes of a single mouse event */
private static final int MOUSE_EVENT_STRIDE = 32;
/**
* Mouse cannot be constructed.
*/
private Mouse() {
}
/**
* Static initialization
*/
private static void initialize() {
System.loadLibrary(Sys.getLibraryName());
initIDs();
}
/**
* Register fields with the native library
*/
private static native void initIDs();
/**
* "Create" the mouse. The display must first have been created.
* @throws Exception if the mouse could not be created for any reason
*/
public static void create() throws Exception {
if (created)
return;
if (!Display.isCreated())
throw new Exception("The display has not yet been created.");
if (!nCreate())
throw new Exception("The mouse could not be created.");
created = true;
}
/**
* Native method to create the mouse
*
* @return true if the mouse was created
*/
private static native boolean nCreate();
/**
* "Destroy" the mouse
*/
public static void destroy() {
if (!created)
return;
created = false;
nDestroy();
}
/**
* Native method the destroy the mouse
*/
private static native void nDestroy();
/**
* Polls the mouse.
*/
public static void poll() {
assert created : "The mouse has not been created.";
nPoll();
}
/**
* Native method to poll the mouse
*/
private static native void nPoll();
/**
* Queries the number of buttons the mouse has
* @return the number of buttons the mouse has
*/
public static int getNumButtons() {
assert created : "The mouse has not been created.";
return nGetNumButtons();
}
/**
* Native implementation of getNumButtons()
*/
private static native int nGetNumButtons();
/**
* Queries whether the mouse has a Z value
* @return true if the mouse has a Z value
*/
public static boolean hasZValue() {
assert created : "The mouse has not been created.";
return nHasZValue();
}
/**
* Native implementation of hasZValue()
*/
private static native boolean nHasZValue();
/**
* See if a particular mouse button is down.
*
* @param button The index of the button you wish to test (0..getNumButtons())
* @return true if the specified button is down
* @see #getNumButtons()
*/
public static boolean isButtonDown(int button) {
assert created : "The mouse has not been created.";
return Mouse.button[button];
}
// /**
// * Enable mouse buffering. Must be called after the mouse is created.
// * @return the size of the mouse buffer in events, or 0 if no buffering
// * can be enabled for any reason
// */
// public static int enableBuffer() {
// assert created : "The mouse has not been created.";
// return nEnableBuffer();
// }
//
//
// /**
// * Native method to enable the buffer
// * @return the size of the buffer allocated, in events (1 event is 2 bytes),
// * or 0 if no buffer can be allocated
// */
// private static native int nEnableBuffer();
/**
* Gets the next mouse event. This returns its results as if a poll() had
* been called.
*
* @return true if a mouse event was read, false otherwise
*/
public static boolean next() {
assert created : "The mouse has not been created.";
assert readBuffer != null : "Mouse buffering has not been enabled.";
if (readBuffer.hasRemaining()) {
dx = readBuffer.getInt();
dy = readBuffer.getInt();
dz = readBuffer.getInt();
for (int i = 0; i < button.length; i ++)
button[i] = readBuffer.get() != (byte)0;
readBuffer.position(readBuffer.position() + (MOUSE_EVENT_STRIDE - MOUSE_EVENT_SIZE));
return true;
} else
return false;
}
/**
* Native method to read the gamepad buffer
*
* @param readBufferAddress the address of the mouse buffer
* @return the number of mouse events read
*/
private static native int nRead(int readBufferAddress);
/**
* Reads the mouse buffer.
*/
public static void read() {
assert created : "The mouse has not been created.";
assert readBuffer != null : "Mouse buffering has not been enabled.";
readBuffer.clear();
readBuffer.limit(nRead(readBufferAddress) * MOUSE_EVENT_SIZE);
}
}