73 lines
4.3 KiB
Java
73 lines
4.3 KiB
Java
/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* Created by IntelliJ IDEA.
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* User: nj
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* Date: 12-08-2002
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* Time: 15:27:12
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* To change template for new interface use
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* Code Style | Class Templates options (Tools | IDE Options).
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*/
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package org.lwjgl.opengl.nv;
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public interface NVTextureShader2
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{
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public static final int DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF;
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public static final int HILO_NV = 0x86F4;
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public static final int DSDT_NV = 0x86F5;
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public static final int DSDT_MAG_NV = 0x86F6;
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public static final int DSDT_MAG_VIB_NV = 0x86F7;
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public static final int UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA;
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public static final int UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB;
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public static final int SIGNED_RGBA_NV = 0x86FB;
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public static final int SIGNED_RGBA8_NV = 0x86FC;
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public static final int SIGNED_RGB_NV = 0x86FE;
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public static final int SIGNED_RGB8_NV = 0x86FF;
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public static final int SIGNED_LUMINANCE_NV = 0x8701;
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public static final int SIGNED_LUMINANCE8_NV = 0x8702;
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public static final int SIGNED_LUMINANCE_ALPHA_NV = 0x8703;
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public static final int SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704;
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public static final int SIGNED_ALPHA_NV = 0x8705;
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public static final int SIGNED_ALPHA8_NV = 0x8706;
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public static final int SIGNED_INTENSITY_NV = 0x8707;
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public static final int SIGNED_INTENSITY8_NV = 0x8708;
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public static final int SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C;
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public static final int SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D;
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public static final int HILO16_NV = 0x86F8;
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public static final int SIGNED_HILO_NV = 0x86F9;
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public static final int SIGNED_HILO16_NV = 0x86FA;
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public static final int DSDT8_NV = 0x8709;
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public static final int DSDT8_MAG8_NV = 0x870A;
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public static final int DSDT_MAG_INTENSITY_NV = 0x86DC;
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public static final int DSDT8_MAG8_INTENSITY8_NV = 0x870B;
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}
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