79 lines
2.5 KiB
Java
79 lines
2.5 KiB
Java
/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* Created by LWJGL.
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* User: spasi
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* Date: 2004-03-30
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* Time: 9:55:38 pm
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*/
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package org.lwjgl.test.opengl.shaders;
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import static org.lwjgl.opengl.ARBVertexProgram.*;
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import static org.lwjgl.opengl.GL11.*;
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final class ShaderVP extends Shader {
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final String file;
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final String source;
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final int ID;
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ShaderVP(final String shaderFile) {
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file = shaderFile;
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source = getShaderText(shaderFile);
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ID = glGenProgramsARB();
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glBindProgramARB(GL_VERTEX_PROGRAM_ARB, ID);
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glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, source);
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checkProgramError(file, source);
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}
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void render() {
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glEnable(GL_VERTEX_PROGRAM_ARB);
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glBindProgramARB(GL_VERTEX_PROGRAM_ARB, ID);
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glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 0,
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ShadersTest.getSin(), ShadersTest.getSpecularity() * 8.0f, 0.0f, 0.0f);
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ShadersTest.renderObject();
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glDisable(GL_VERTEX_PROGRAM_ARB);
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}
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void cleanup() {
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glDeleteProgramsARB(ID);
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}
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} |