85 lines
2.9 KiB
Java
85 lines
2.9 KiB
Java
/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.util.glu;
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import static org.lwjgl.opengl.GL11.*;
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/**
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* PixelStoreState.java
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*
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*
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* Created 11-jan-2004
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* @author Erik Duijs
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*/
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class PixelStoreState extends Util {
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public int unpackRowLength;
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public int unpackAlignment;
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public int unpackSkipRows;
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public int unpackSkipPixels;
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public int packRowLength;
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public int packAlignment;
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public int packSkipRows;
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public int packSkipPixels;
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/**
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* Constructor for PixelStoreState.
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*/
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PixelStoreState() {
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super();
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load();
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}
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public void load() {
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unpackRowLength = glGetIntegerv(GL_UNPACK_ROW_LENGTH);
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unpackAlignment = glGetIntegerv(GL_UNPACK_ALIGNMENT);
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unpackSkipRows = glGetIntegerv(GL_UNPACK_SKIP_ROWS);
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unpackSkipPixels = glGetIntegerv(GL_UNPACK_SKIP_PIXELS);
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packRowLength = glGetIntegerv(GL_PACK_ROW_LENGTH);
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packAlignment = glGetIntegerv(GL_PACK_ALIGNMENT);
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packSkipRows = glGetIntegerv(GL_PACK_SKIP_ROWS);
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packSkipPixels = glGetIntegerv(GL_PACK_SKIP_PIXELS);
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}
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public void save() {
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glPixelStorei(GL_UNPACK_ROW_LENGTH, unpackRowLength);
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glPixelStorei(GL_UNPACK_ALIGNMENT, unpackAlignment);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, unpackSkipRows);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, unpackSkipPixels);
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glPixelStorei(GL_PACK_ROW_LENGTH, packRowLength);
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glPixelStorei(GL_PACK_ALIGNMENT, packAlignment);
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glPixelStorei(GL_PACK_SKIP_ROWS, packSkipRows);
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glPixelStorei(GL_PACK_SKIP_PIXELS, packSkipPixels);
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}
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}
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