lwjgl/src/java/org/lwjgl/input/Cursor.java

225 lines
7.8 KiB
Java

/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.input;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.IntBuffer;
import org.lwjgl.Sys;
/**
* $Id$
*
* A class representing a native cursor. Instances of this
* class can be used with Mouse.setCursor(), if available.
*
* @author elias_naur <elias_naur@users.sourceforge.net>
* @version $Revision$
*/
public class Cursor {
/** First element to display */
private CursorElement[] cursors = null;
/** Index into list of cursors */
private int index = -1;
/**
* Constructs a new Cursor, with the given parameters. Mouse must have been created before you can create
* Cursor objects. Cursor images are in ARGB format, but only one bit transparancy is guaranteed to be supported.
* So to maximize portability, lwjgl applications should only create cursor images with 0x00 or 0xff as alpha values.
* The constructor will copy the images and delays, so there's no need to keep them around.
*
* @param width cursor image width
* @param height cursor image height
* @param xHotspot the x coordinate of the cursor hotspot
* @param yHotspot the y coordinate of the cursor hotspot
* @param numImages number of cursor images specified. Must be 1 if animations are not supported.
* @param images A buffer containing the images. The origin is at the lower left corner, like OpenGL.
* @param delays An int buffer of animation frame delays, if numImages is greater than 1, else null
* @throws Exception if the cursor could not be created for any reason
*/
public Cursor(int width, int height, int xHotspot, int yHotspot, int numImages, IntBuffer images, IntBuffer delays) throws Exception {
if (!Mouse.isCreated())
throw new IllegalStateException("Mouse must be created before creating cursor objects");
if (width*height*numImages > images.remaining())
throw new IllegalArgumentException("width*height*numImages > images.remaining()");
if (delays != null && numImages > delays.remaining())
throw new IllegalArgumentException("delays != null && numImages > delays.remaining()");
if (xHotspot >= width || xHotspot < 0)
throw new IllegalArgumentException("xHotspot > width || xHotspot < 0");
if (yHotspot >= height || yHotspot < 0)
throw new IllegalArgumentException("yHotspot > height || yHotspot < 0");
Sys.initialize();
// Hmm
yHotspot = height - 1 - yHotspot;
// create cursor (or cursors if multiple images supplied)
createCursors(width, height, xHotspot, yHotspot, numImages, images, delays);
}
/**
* Creates the actual cursor, using a platform specific class
*/
private void createCursors(int width, int height, int xHotspot, int yHotspot, int numImages, IntBuffer images, IntBuffer delays) throws Exception {
// create copy and flip images to match ogl
IntBuffer images_copy = ByteBuffer.allocateDirect(images.remaining()*4).order(ByteOrder.nativeOrder()).asIntBuffer();
flipImages(width, height, numImages, images, images_copy);
// create our cursor elements
cursors = new CursorElement[numImages];
for(int i=0; i<numImages; i++) {
cursors[i] = new CursorElement();
cursors[i].cursorHandle = nCreateCursor(width, height, xHotspot, yHotspot, 1, images_copy, images_copy.position());
cursors[i].delay = (delays != null) ? delays.get(i) : 0;
cursors[i].timeout = System.currentTimeMillis();
// offset to next image
images_copy.position(width*height*(i+1));
}
// set index
index = 0;
}
/**
* Flips the images so they're oriented according to opengl
*
* @param width Width of image
* @param height Height of images
* @param numImages How many images to flip
* @param images Source images
* @param images_copy Destination images
*/
private static void flipImages(int width, int height, int numImages, IntBuffer images, IntBuffer images_copy) {
for (int i = 0; i < numImages; i++) {
int start_index = i*width*height;
flipImage(width, height, start_index, images, images_copy);
}
}
/**
* @param width Width of image
* @param height Height of images
* @param start_index index into source buffer to copy to
* @param images Source images
* @param images_copy Destination images
*/
private static void flipImage(int width, int height, int start_index, IntBuffer images, IntBuffer images_copy) {
for (int y = 0; y < height>>1; y++) {
int index_y_1 = y*width + start_index;
int index_y_2 = (height - y - 1)*width + start_index;
for (int x = 0; x < width; x++) {
int index1 = index_y_1 + x;
int index2 = index_y_2 + x;
int temp_pixel = images.get(index1 + images.position());
images_copy.put(index1, images.get(index2 + images.position()));
images_copy.put(index2, temp_pixel);
}
}
}
/**
* Gets the native handle associated with the cursor object.
*/
public long getHandle() {
return cursors[index].cursorHandle;
}
/**
* Destroy the native cursor. Cursor must not be current.
*/
public void destroy() {
for(int i=0; i<cursors.length; i++) {
nDestroyCursor(cursors[i].cursorHandle);
}
}
/**
* Sets the timout property to the time it should be changed
*/
protected void setTimeout() {
cursors[index].timeout = System.currentTimeMillis() + cursors[index].delay;
}
/**
* Determines whether this cursor has timed out
* @return true if the this cursor has timed out, false if not
*/
protected boolean hasTimedOut() {
return cursors.length > 1 && cursors[index].timeout < System.currentTimeMillis();
}
/**
* Changes to the next cursor
*/
protected void nextCursor() {
index = ++index % cursors.length;
}
/**
* Resets the index of the cursor animation to the first in the list.
*/
public void resetAnimation() {
index = 0;
}
/**
* Native method to create a native cursor
*/
private static native long nCreateCursor(int width, int height, int xHotspot, int yHotspot, int numImages, IntBuffer images, int images_offset);
/**
* Native method to destroy a native cursor
*/
private static native void nDestroyCursor(long cursorHandle);
/**
* A single cursor element, used when animating
*/
protected class CursorElement {
/** Handle to cursor */
long cursorHandle;
/** How long a delay this element should have */
long delay;
/** Absolute time this element times out */
long timeout;
}
}