116 lines
4.0 KiB
Java
116 lines
4.0 KiB
Java
/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* Created by LWJGL.
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* User: spasi
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* Date: 2004-03-30
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* Time: 9:55:38 pm
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*/
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package org.lwjgl.test.opengl.shaders;
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import java.nio.ByteBuffer;
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import org.lwjgl.opengl.ARBFragmentProgram;
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import org.lwjgl.opengl.ARBProgram;
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import org.lwjgl.opengl.ARBVertexProgram;
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import org.lwjgl.opengl.GL11;
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final class ShaderFP extends Shader {
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final String vpFile;
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final ByteBuffer vpSource;
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final int vpID;
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final String fpFile;
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final ByteBuffer fpSource;
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final int fpID;
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ShaderFP(final String vpShaderFile, final String fpShaderFile) {
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// Initialize the vertex program.
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vpFile = vpShaderFile;
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vpSource = getShaderText(vpShaderFile);
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ARBProgram.glGenProgramsARB(programBuffer);
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vpID = programBuffer.get(0);
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ARBProgram.glBindProgramARB(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB, vpID);
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ARBProgram.glProgramStringARB(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB, ARBProgram.GL_PROGRAM_FORMAT_ASCII_ARB, vpSource);
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checkProgramError(vpFile, vpSource);
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// Initialize the fragment program.
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fpFile = fpShaderFile;
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fpSource = getShaderText(fpShaderFile);
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ARBProgram.glGenProgramsARB(programBuffer);
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fpID = programBuffer.get(0);
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ARBProgram.glBindProgramARB(ARBFragmentProgram.GL_FRAGMENT_PROGRAM_ARB, fpID);
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ARBProgram.glProgramStringARB(ARBFragmentProgram.GL_FRAGMENT_PROGRAM_ARB, ARBProgram.GL_PROGRAM_FORMAT_ASCII_ARB, fpSource);
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checkProgramError(fpFile, fpSource);
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}
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void render() {
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GL11.glEnable(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB);
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ARBProgram.glBindProgramARB(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB, vpID);
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GL11.glEnable(ARBFragmentProgram.GL_FRAGMENT_PROGRAM_ARB);
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ARBProgram.glBindProgramARB(ARBFragmentProgram.GL_FRAGMENT_PROGRAM_ARB, fpID);
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ARBProgram.glProgramLocalParameter4fARB(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB, 0,
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ShadersTest.getSin(), ShadersTest.getSpecularity() * 8.0f, 0.0f, 0.0f);
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ARBProgram.glProgramLocalParameter4fARB(ARBFragmentProgram.GL_FRAGMENT_PROGRAM_ARB, 0,
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ShadersTest.getSin(), ShadersTest.getSpecularity() * 8.0f,
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-ShadersTest.getDisplayWidth() * 0.5f, -ShadersTest.getDisplayHeight() * 0.5f);
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ShadersTest.renderObject();
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GL11.glDisable(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB);
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GL11.glDisable(ARBFragmentProgram.GL_FRAGMENT_PROGRAM_ARB);
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}
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void cleanup() {
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programBuffer.put(0, vpID);
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ARBProgram.glDeleteProgramsARB(programBuffer);
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programBuffer.put(0, fpID);
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ARBProgram.glDeleteProgramsARB(programBuffer);
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}
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} |