lwjgl/src/java/org/lwjgl/test/opengl/shaders/ShaderFP.java

116 lines
4.0 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Created by LWJGL.
* User: spasi
* Date: 2004-03-30
* Time: 9:55:38 pm
*/
package org.lwjgl.test.opengl.shaders;
import java.nio.ByteBuffer;
import org.lwjgl.opengl.ARBFragmentProgram;
import org.lwjgl.opengl.ARBProgram;
import org.lwjgl.opengl.ARBVertexProgram;
import org.lwjgl.opengl.GL11;
final class ShaderFP extends Shader {
final String vpFile;
final ByteBuffer vpSource;
final int vpID;
final String fpFile;
final ByteBuffer fpSource;
final int fpID;
ShaderFP(final String vpShaderFile, final String fpShaderFile) {
// Initialize the vertex program.
vpFile = vpShaderFile;
vpSource = getShaderText(vpShaderFile);
ARBProgram.glGenProgramsARB(programBuffer);
vpID = programBuffer.get(0);
ARBProgram.glBindProgramARB(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB, vpID);
ARBProgram.glProgramStringARB(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB, ARBProgram.GL_PROGRAM_FORMAT_ASCII_ARB, vpSource);
checkProgramError(vpFile, vpSource);
// Initialize the fragment program.
fpFile = fpShaderFile;
fpSource = getShaderText(fpShaderFile);
ARBProgram.glGenProgramsARB(programBuffer);
fpID = programBuffer.get(0);
ARBProgram.glBindProgramARB(ARBFragmentProgram.GL_FRAGMENT_PROGRAM_ARB, fpID);
ARBProgram.glProgramStringARB(ARBFragmentProgram.GL_FRAGMENT_PROGRAM_ARB, ARBProgram.GL_PROGRAM_FORMAT_ASCII_ARB, fpSource);
checkProgramError(fpFile, fpSource);
}
void render() {
GL11.glEnable(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB);
ARBProgram.glBindProgramARB(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB, vpID);
GL11.glEnable(ARBFragmentProgram.GL_FRAGMENT_PROGRAM_ARB);
ARBProgram.glBindProgramARB(ARBFragmentProgram.GL_FRAGMENT_PROGRAM_ARB, fpID);
ARBProgram.glProgramLocalParameter4fARB(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB, 0,
ShadersTest.getSin(), ShadersTest.getSpecularity() * 8.0f, 0.0f, 0.0f);
ARBProgram.glProgramLocalParameter4fARB(ARBFragmentProgram.GL_FRAGMENT_PROGRAM_ARB, 0,
ShadersTest.getSin(), ShadersTest.getSpecularity() * 8.0f,
-ShadersTest.getDisplayWidth() * 0.5f, -ShadersTest.getDisplayHeight() * 0.5f);
ShadersTest.renderObject();
GL11.glDisable(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB);
GL11.glDisable(ARBFragmentProgram.GL_FRAGMENT_PROGRAM_ARB);
}
void cleanup() {
programBuffer.put(0, vpID);
ARBProgram.glDeleteProgramsARB(programBuffer);
programBuffer.put(0, fpID);
ARBProgram.glDeleteProgramsARB(programBuffer);
}
}