lwjgl/src/java/org/lwjgl/input/Mouse.java

530 lines
15 KiB
Java

/*
* Copyright (c) 2002-2004 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.input;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.HashMap;
import java.util.Map;
import org.lwjgl.Sys;
import org.lwjgl.opengl.Window;
/**
* $Id$
* <br>
* A raw Mouse interface. This can be used to poll the current state of the
* mouse buttons, and determine the mouse movement delta since the last poll.
*
* n buttons supported, n being a native limit. A scrolly wheel is also
* supported, if one such is available. Movement is reported as delta from
* last position or as an absolute position. If the window has been created
* the absolute position will be clamped to 0 - Window (width | height)
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @author elias_naur <elias_naur@users.sourceforge.net>
* @author Brian Matzon <brian@matzon.dk>
* @version $Revision$
*/
public class Mouse {
/** 1 bit transparency for native cursor */
public final static int CURSOR_ONE_BIT_TRANSPARENCY = 1;
/** 8 bit alhpa native cursor */
public final static int CURSOR_8_BIT_ALPHA = 2;
/** animation native cursor */
public final static int CURSOR_ANIMATION = 4;
/** Has the mouse been created? */
private static boolean created;
/** The mouse buttons status from the last poll */
private static byte[] buttons;
/** X */
private static int x;
/** Y */
private static int y;
/** Delta X */
private static int dx;
/** Delta Y */
private static int dy;
/** Delta Z */
private static int dwheel;
/** Number of buttons supported by the mouse */
private static int buttonCount = -1;
/** Does this mouse support a scroll wheel */
private static boolean hasWheel = false;
/** The current native cursor, if any */
private static Cursor currentCursor;
/** Button names. These are set upon create(), to names like BUTTON0, BUTTON1, etc. */
private static String[] buttonName;
/** hashmap of button names, for fast lookup */
private static final Map buttonMap = new HashMap(16);
/** Lazy initialization */
private static boolean initialized;
/** The mouse button events from the last read */
private static ByteBuffer readBuffer = null;
/** The current mouse event button being examined */
private static int eventButton;
/** The current state of the button being examined in the event queue */
private static boolean eventState;
/**
* Mouse cannot be constructed.
*/
private Mouse() {
}
/**
* Gets the currently bound native cursor, if any.
*
* @return the currently bound native cursor, if any.
*/
public static Cursor getNativeCursor() {
return currentCursor;
}
/**
* Get the capabilities of the native cursor. Return a bit mask of the native cursor capabilities.
* The CURSOR_ONE_BIT_TRANSPARANCY indicates support for cursors with one bit transparancy,
* the CURSOR_8_BIT_ALPHA indicates support for 8 bit alpha and CURSOR_ANIMATION indicates
* support for cursor animations.
*
* @return A bit mask with native cursor capabilities.
*/
public static int getNativeCursorCaps() {
return nGetNativeCursorCaps();
}
/**
* Native function to determine native cursor support
*/
private static native int nGetNativeCursorCaps();
/**
* Binds a native cursor. If the cursor argument is null, the
* native cursor is disabled, as if native cursors were not supported.
* The Mouse must be created before a native cursor can be bound.
*
* NOTE: The native cursor is not constrained to the window, but
* relative events will not be generated if the cursor is outside.
* The initial position of the cursor is the middle of the window,
* that is, {window_width/2, window_height/2}.
* The cursor will be moved to this origin when a
* native cursor is set and the previous cursor is null.
*
* @param cursor the native cursor object to bind. May be null.
* @return The previous Cursor object set, or null.
* @throws Exception if the cursor could not be set for any reason
*/
public static Cursor setNativeCursor(Cursor cursor) throws Exception {
assert created && ((getNativeCursorCaps() | CURSOR_ONE_BIT_TRANSPARENCY) != 0);
Cursor oldCursor = currentCursor;
currentCursor = cursor;
if (currentCursor != null) {
nSetNativeCursor(currentCursor.getHandle());
currentCursor.setTimeout();
} else {
nSetNativeCursor(0);
}
return oldCursor;
}
/** Native method to set the native cursor */
private static native void nSetNativeCursor(long handle) throws Exception;
/**
* Gets the minimum size of a native cursor. Can only be called if
* The Mouse is created and cursor caps includes at least
* CURSOR_ONE_BIT_TRANSPARANCY.
*
* @return the maximum size of a native cursor
*/
public static int getMinCursorSize() {
return nGetMinCursorSize();
}
/** Native method returning the minimum cursor size */
private static native int nGetMinCursorSize();
/**
* Gets the maximum size of a native cursor. Can only be called if
* The Mouse is created and cursor caps includes at least
* CURSOR_ONE_BIT_TRANSPARANCY.
*
* @return the maximum size of a native cursor
*/
public static int getMaxCursorSize() {
return nGetMaxCursorSize();
}
/** Native method returning the maximum cursor size */
private static native int nGetMaxCursorSize();
/**
* Static initialization
*/
private static void initialize() {
System.loadLibrary(Sys.getLibraryName());
initIDs();
// Assign names to all the buttons
buttonName = new String[16];
for (int i = 0; i < 16; i ++) {
buttonName[i] = "BUTTON" + i;
buttonMap.put(buttonName[i], new Integer(i));
}
initialized = true;
}
/**
* Register fields with the native library
*/
private static native void initIDs();
/**
* "Create" the mouse. The display must first have been created.
*
* @throws Exception if the mouse could not be created for any reason
*/
public static void create() throws Exception {
assert Window.isCreated() : "Window must be created prior to creating mouse";
if (!initialized) {
initialize();
}
if (created) {
return;
}
nCreate();
hasWheel = nHasWheel();
created = true;
currentCursor = null;
// set mouse buttons
buttonCount = nGetButtonCount();
buttons = new byte[buttonCount];
}
/** Native query of wheel support */
private static native boolean nHasWheel();
/** Native query of button count */
private static native int nGetButtonCount();
/**
* Native method to create the mouse.
*
* @return true if the mouse was created
*/
private static native void nCreate();
/**
* @return true if the mouse has been created
*/
public static boolean isCreated() {
return created;
}
/**
* "Destroy" the mouse. Remember to reset the native cursor if
* setNativeCursor() has been called with anything else than null.
*/
public static void destroy() {
assert currentCursor == null;
if (!created)
return;
created = false;
buttons = null;
currentCursor = null;
nDestroy();
}
/**
* Native method the destroy the mouse
*/
private static native void nDestroy();
/**
* Polls the mouse for its current state. Access the polled values using the
* get<value> methods.
* By using this method, it is possible to "miss" mouse click events if you don't
* poll fast enough. To receive all button events, enable buffering by calling
* <code>enableBuffer</code>, and read those events by calling <code>read</code>
*
* @see org.lwjgl.input.Mouse#isButtonDown(int button)
* @see org.lwjgl.input.Mouse#getX()
* @see org.lwjgl.input.Mouse#getY()
* @see org.lwjgl.input.Mouse#getDX()
* @see org.lwjgl.input.Mouse#getDY()
* @see org.lwjgl.input.Mouse#getDWheel()
* @see org.lwjgl.input.Mouse#enableBuffer()
* @see org.lwjgl.input.Mouse#read()
*/
public static void poll() {
assert created : "The mouse has not been created.";
nPoll();
// set absolute position
x += dx;
y += dy;
// if window has been created, clamp to edges
if(Window.isCreated()) {
// clamp x, y
if (x < 0) {
x = 0;
} else if (x > Window.getWidth()) {
x = Window.getWidth();
}
if (y < 0) {
y = 0;
} else if (y > Window.getHeight()) {
y = Window.getHeight();
}
}
}
/**
* Native method to poll the mouse
*/
private static native void nPoll();
/**
* See if a particular mouse button is down.
*
* @param button The index of the button you wish to test (0..getButtonCount-1)
* @return true if the specified button is down
*/
public static boolean isButtonDown(int button) {
assert created : "The mouse has not been created.";
if (button >= buttonCount || button < 0)
return false;
else
return buttons[button] == 1;
}
/**
* Gets a button's name
* @param button The button
* @return a String with the button's human readable name in it or null if the button is unnamed
*/
public static String getButtonName(int button) {
if (button >= buttonName.length || button < 0)
return null;
else
return buttonName[button];
}
/**
* Get's a button's index. If the button is unrecognised then -1 is returned.
* @param buttonName The button name
*/
public static int getButtonIndex(String buttonName) {
Integer ret = (Integer) buttonMap.get(buttonName);
if (ret == null)
return -1;
else
return ret.intValue();
}
/**
* Enable mouse button buffering. Must be called after the mouse is created.
* @return the size of the mouse buffer in events, or 0 if no buffering
* can be enabled for any reason
*/
public static int enableBuffer() throws Exception {
assert created : "The mouse has not been created.";
readBuffer = nEnableBuffer();
if (readBuffer != null)
readBuffer.order(ByteOrder.nativeOrder());
return readBuffer.capacity()/2;
}
/**
* Native method to enable the buffer
* @return the event buffer,
* or null if no buffer can be allocated
*/
private static native ByteBuffer nEnableBuffer() throws Exception;
/**
* Reads all button events since last read.
* To use these values, you have to call <code>next</code> for each event you
* want to read. You can query which button caused the event by using
* <code>getEventButton</code>. To get the state of that button, for that event, use
* <code>getEventButtonState</code>.
*
* @see org.lwjgl.input.Mouse#next()
* @see org.lwjgl.input.Mouse#enableBuffer()
* @see org.lwjgl.input.Mouse#getEventButton()
* @see org.lwjgl.input.Mouse#getEventButtonState()
*/
public static void read() {
assert created : "The mouse has not been created.";
assert readBuffer != null : "Mouse buffering has not been enabled.";
int numEvents = nRead();
readBuffer.clear();
readBuffer.limit(numEvents << 1);
}
/**
* Native method to read the keyboard buffer
* @return the total number of events read.
*/
private static native int nRead();
/**
* Gets the next mouse event. You can query which button caused the event by using
* <code>getEventButton()</code>. To get the state of that key, for that event, use
* <code>getEventButtonState</code>.
* @see org.lwjgl.input.Mouse#getEventButton()
* @see org.lwjgl.input.Mouse#getEventButtonState()
* @return true if a mouse event was read, false otherwise
*/
public static boolean next() {
assert created : "The mouse has not been created.";
assert readBuffer != null : "Mouse buffering has not been enabled.";
if (readBuffer.hasRemaining()) {
eventButton = readBuffer.get() & 0xFF;
eventState = readBuffer.get() != 0;
return true;
} else
return false;
}
/**
* @return Current events button
*/
public static int getEventButton() {
return eventButton;
}
/**
* @return Current events button state
*/
public static boolean getEventButtonState() {
return eventState;
}
/**
* Retrieves the absolute position. If the Window has been created
* x will be clamped to 0 - Window.getWidth().
*
* @return Absolute x axis position of mouse
*/
public static int getX() {
return x;
}
/**
* Retrieves the absolute position. If the Window has been created
* y will be clamped to 0 - Window.getHeight().
*
* @return Absolute y axis position of mouse
*/
public static int getY() {
return y;
}
/**
* @return Movement on the x axis since last poll
*/
public static int getDX() {
return dx;
}
/**
* @return Movement on the y axis since last poll
*/
public static int getDY() {
return dy;
}
/**
* @return Movement of the wheel since last poll
*/
public static int getDWheel() {
return dwheel;
}
/**
* @return Number of buttons on this mouse
*/
public static int getButtonCount() {
return buttonCount;
}
/**
* @return Whether or not this mouse has wheel support
*/
public static boolean hasWheel() {
return hasWheel;
}
/**
* Updates the cursor, so that animation can be changed if needed.
* This method is called automatically by the window on its update.
*/
public static void updateCursor() {
if(currentCursor != null && currentCursor.hasTimedOut()) {
currentCursor.nextCursor();
try {
setNativeCursor(currentCursor);
} catch (Exception e) {
}
}
}
}