428 lines
12 KiB
Java
428 lines
12 KiB
Java
/*
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* Copyright (c) 2003 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Lightweight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.test.input;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.IntBuffer;
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import org.lwjgl.Display;
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import org.lwjgl.DisplayMode;
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import org.lwjgl.input.Cursor;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Mouse;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.Window;
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import org.lwjgl.opengl.glu.GLU;
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/**
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* $Id$
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*
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* Tests switching between windowed and fullscreen - including hardware cursor test
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*
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* @author Brian Matzon <brian@matzon.dk>
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* @version $Revision$
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*/
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public class HWCursorTest {
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/** Intended deiplay mode */
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private DisplayMode mode;
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/** The native cursor */
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private static Cursor[] cursor = null;
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/** The mouse cursor position */
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private static int mouse_x;
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private static int mouse_y;
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private static int mouse_btn = 0;
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/**
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* Executes the test
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*/
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public void execute() {
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initialize();
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mainLoop();
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cleanup();
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}
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/**
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* Initializes the test
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*/
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private void initialize() {
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try {
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//find displaymode
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mode = findDisplayMode(800, 600, 16);
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// start of in windowed mode
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Window.create("Test", 50, 50, mode.width, mode.height, mode.bpp, 0, 0, 0, 0);
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glInit();
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Keyboard.create();
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Mouse.create();
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initNativeCursors();
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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private static void initNativeCursors() throws Exception {
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if ((Mouse.getNativeCursorCaps() & Mouse.CURSOR_ONE_BIT_TRANSPARENCY) == 0) {
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System.out.println("No HW cursor support!");
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System.exit(0);
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}
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cursor = new Cursor[3];
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// center
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mouse_x = 400;
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mouse_y = 300;
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int cursorImageCount = 1;
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int cursorWidth = Mouse.getMaxCursorSize();
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int cursorHeight = cursorWidth;
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IntBuffer cursorImages;
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IntBuffer cursorDelays;
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// Create a single cursor
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// ==================================
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cursorImages = ByteBuffer.allocateDirect(cursorWidth*cursorHeight*cursorImageCount*4).order(ByteOrder.nativeOrder()).asIntBuffer();
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cursorDelays = null;
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for(int j=0; j<cursorWidth; j++) {
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for(int l=0; l<cursorHeight; l++) {
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cursorImages.put(0xffffffff);
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}
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}
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cursorImages.flip();
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cursor[0] = new Cursor(Mouse.getMaxCursorSize(), Mouse.getMaxCursorSize(), Mouse.getMaxCursorSize()/2, Mouse.getMaxCursorSize()/2, cursorImageCount, cursorImages, cursorDelays);
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// ----------------------------------
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// Create 3 piece animation
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// ==================================
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cursorImageCount = 3;
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cursorImages = ByteBuffer.allocateDirect(cursorWidth*cursorHeight*cursorImageCount*4).order(ByteOrder.nativeOrder()).asIntBuffer();
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cursorDelays = ByteBuffer.allocateDirect(cursorImageCount*4).order(ByteOrder.nativeOrder()).asIntBuffer();
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for(int i=0; i<cursorImageCount; i++) {
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// make a colored square with a chocolate center
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int offColor = 0x00000000;
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int onColor = 0xffff0000;
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// change color according to cursor
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if(i == 1) {
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onColor = 0xff00ff00;
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} else if (i == 2) {
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onColor = 0xff0000ff;
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}
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// calculate size of center
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int centerSize = (cursorWidth / 5) * (i + 1);
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int centerLeft = cursorWidth / 2 - centerSize / 2;
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int centerRight = cursorWidth / 2 + centerSize / 2;
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// go!
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for(int j=0; j<cursorWidth; j++) {
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for(int l=0; l<cursorHeight; l++) {
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if(j >= centerLeft && j < centerRight && l >= centerLeft && l < centerRight) {
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cursorImages.put(offColor);
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} else {
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cursorImages.put(onColor);
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}
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}
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}
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}
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cursorDelays.put(2000).put(2000).put(2000);
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cursorDelays.flip();
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cursorImages.flip();
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cursor[1] = new Cursor(Mouse.getMaxCursorSize(), Mouse.getMaxCursorSize(), Mouse.getMaxCursorSize()/2, Mouse.getMaxCursorSize()/2, cursorImageCount, cursorImages, cursorDelays);
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// ----------------------------------
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// Create a 20 piece animation
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// ==================================
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cursorImageCount = 20;
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cursorImages = ByteBuffer.allocateDirect(cursorWidth*cursorHeight*cursorImageCount*4).order(ByteOrder.nativeOrder()).asIntBuffer();
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cursorDelays = ByteBuffer.allocateDirect(cursorImageCount*4).order(ByteOrder.nativeOrder()).asIntBuffer();
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cursorDelays.put(
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new int[] {
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100, 100, 100, 100, 100,
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100, 100, 100, 100, 100,
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100, 100, 100, 100, 100,
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100, 100, 100, 100, 100
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});
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float step = 0xffffffff / 20.0f;
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for(int i=0; i<cursorImageCount; i++) {
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for(int j=0; j<cursorWidth; j++) {
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for(int l=0; l<cursorHeight; l++) {
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cursorImages.put((int)step);
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}
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}
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step += step;
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}
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cursorImages.flip();
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cursorDelays.flip();
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cursor[2] = new Cursor(Mouse.getMaxCursorSize(), Mouse.getMaxCursorSize(), Mouse.getMaxCursorSize()/2, Mouse.getMaxCursorSize()/2, cursorImageCount, cursorImages, cursorDelays);
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// ----------------------------------
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Mouse.setNativeCursor(cursor[0]);
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}
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/**
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* Runs the main loop of the "test"
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*/
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private void mainLoop() {
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while (!Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)
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&& !Window.isCloseRequested()) {
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// allow subsystem to get a chance to run too
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Window.update();
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if (!Window.isMinimized()) {
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// check keyboard input
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processKeyboard();
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render();
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// paint window
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Window.paint();
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} else {
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// no need to render/paint if nothing has changed (ie. window dragged over)
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if (Window.isDirty()) {
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render();
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Window.paint();
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}
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// don't waste cpu time, sleep more
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try {
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Thread.sleep(100);
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} catch (InterruptedException inte) {
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}
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}
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}
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}
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/**
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* Performs the logic
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*/
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private void render() {
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//clear background
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GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
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// draw white quad
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GL11.glPushMatrix();
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{
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GL11.glTranslatef(mouse_x, mouse_y, 0);
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GL11.glColor3f(1.0f, 1.0f, 1.0f);
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GL11.glBegin(GL11.GL_QUADS);
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{
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GL11.glColor3f(1.0f, 0.0f, 0.0f); GL11.glVertex2i(-50, -50);
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GL11.glColor3f(0.0f, 1.0f, 0.0f); GL11.glVertex2i(50, -50);
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GL11.glColor3f(0.0f, 0.0f, 1.0f); GL11.glVertex2i(50, 50);
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GL11.glColor3f(1.0f, 0.0f, 1.0f); GL11.glVertex2i(-50, 50);
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}
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GL11.glEnd();
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}
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GL11.glPopMatrix();
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}
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/**
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* Processes keyboard input
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*/
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private void processKeyboard() {
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Keyboard.poll();
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Mouse.poll();
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if (Mouse.getDX() != 0 || Mouse.getDY() != 0) {
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mouse_x += Mouse.getDX() / 2;
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mouse_y += Mouse.getDY() / 2;
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}
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if(Mouse.isButtonDown(0)) {
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mouse_btn = 0;
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} else if(Mouse.isButtonDown(1)) {
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mouse_btn = 1;
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} else if(Mouse.isButtonDown(2)) {
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mouse_btn = 2;
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}
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//check for fullscreen key
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if (Keyboard.isKeyDown(Keyboard.KEY_F)) {
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try {
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Keyboard.destroy();
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try {
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Mouse.setNativeCursor(null);
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} catch (Exception e) {
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e.printStackTrace();
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System.exit(1);
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}
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for(int i=0; i<cursor.length; i++) {
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cursor[i].destroy();
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}
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Mouse.destroy();
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Window.destroy();
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Display.setDisplayMode(mode);
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Window.create("Test", mode.bpp, 0, 0, 0, 0);
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glInit();
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Keyboard.create();
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initNativeCursors();
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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//check for window key
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if (Keyboard.isKeyDown(Keyboard.KEY_W)) {
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try {
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Keyboard.destroy();
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try {
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Mouse.setNativeCursor(null);
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} catch (Exception e) {
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e.printStackTrace();
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System.exit(1);
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}
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for(int i=0; i<cursor.length; i++) {
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cursor[i].destroy();
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}
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Mouse.destroy();
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Window.destroy();
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Display.resetDisplayMode();
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Window.create("Test", 50, 50, mode.width, mode.height, mode.bpp, 0, 0, 0, 0);
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glInit();
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Keyboard.create();
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initNativeCursors();
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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if (Keyboard.isKeyDown(Keyboard.KEY_M)) {
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try {
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Mouse.setNativeCursor(null);
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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if (Keyboard.isKeyDown(Keyboard.KEY_N)) {
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try {
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cursor[mouse_btn].resetAnimation();
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Mouse.setNativeCursor(cursor[mouse_btn]);
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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}
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/**
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* Cleans up the test
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*/
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private void cleanup() {
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Keyboard.destroy();
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try {
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Mouse.setNativeCursor(null);
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} catch (Exception e) {
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e.printStackTrace();
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System.exit(1);
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}
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for(int i=0; i<cursor.length; i++) {
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cursor[i].destroy();
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}
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Mouse.destroy();
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Display.resetDisplayMode();
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Window.destroy();
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}
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/**
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* Retrieves a displaymode, if one such is available
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*
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* @param width Required width
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* @param height Required height
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* @param bpp Minimum required bits per pixel
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* @return
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*/
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private DisplayMode findDisplayMode(int width, int height, int bpp) {
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DisplayMode[] modes = Display.getAvailableDisplayModes();
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for (int i = 0; i < modes.length; i++) {
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if (modes[i].width == width
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&& modes[i].height == height
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&& modes[i].bpp >= bpp) {
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return modes[i];
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}
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}
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return null;
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}
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/**
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* Initializes OGL
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*/
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private void glInit() {
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// Go into orthographic projection mode.
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GL11.glMatrixMode(GL11.GL_PROJECTION);
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GL11.glLoadIdentity();
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GLU.gluOrtho2D(0, mode.width, 0, mode.height);
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GL11.glMatrixMode(GL11.GL_MODELVIEW);
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GL11.glLoadIdentity();
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GL11.glViewport(0, 0, mode.width, mode.height);
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//set clear color to black
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GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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//sync frame (only works on windows)
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Window.setVSyncEnabled(true);
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}
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/**
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* Test entry point
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*/
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public static void main(String[] args) {
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System.out.println(
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"Change between fullscreen and windowed mode, by pressing F and W respectively. Enable hw cursor with N and disable it with M.");
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System.out.println(
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"Move quad using arrowkeys, and change rotation using +/-");
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HWCursorTest cursorTest = new HWCursorTest();
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cursorTest.execute();
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}
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}
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