90 lines
3.1 KiB
C++
90 lines
3.1 KiB
C++
/*
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* Copyright (c) 2002 Light Weight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* $Id$
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*
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* math library.
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*
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* @author cix_foo <cix_foo@users.sourceforge.net>
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* @version $Revision$
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*/
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include "org_lwjgl_Math_MatrixOpNegate_MatrixOpDirect.h"
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#include "MatrixOpCommon.h"
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/*
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* Class: org_lwjgl_Math_MatrixOpNegate_MatrixOpDirect
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* Method: execute
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* Signature: (IIIIIZIIZ)V
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*/
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JNIEXPORT void JNICALL Java_org_lwjgl_Math_00024MatrixOpNegate_00024MatrixOpDirect_execute
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(
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JNIEnv * env,
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jobject obj,
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jint sourceAddress,
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jint sourceStride,
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jint numElements,
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jint sourceWidth,
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jint sourceHeight,
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jboolean transposeSource,
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jint destAddress,
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jint destStride,
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jboolean transposeDest
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)
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{
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MatrixSrc source (sourceAddress, sourceStride, sourceWidth, sourceHeight, numElements, transposeSource);
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MatrixDst dest (destAddress, destStride, source.width, source.height, numElements, transposeDest);
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dest.configureBuffer(source);
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int * srcMatrix, * destMatrix;
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for (int i = 0; i < source.elements; i++)
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{
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srcMatrix = (int *) source.nextMatrix();
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destMatrix = (int *) dest.nextMatrix();
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// we can cheat and use the less expensive xor
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// to switch the sign bit of the float
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// single precision format 1 - sign 8 - exponent (excess 127) 23 - mantisa
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int j = source.width*source.height;
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while (j--)
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destMatrix[j] = srcMatrix[j] ^ 0x80000000;
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dest.writeComplete();
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}
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}
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