lwjgl/src/native/win32/org_lwjgl_opengl_BaseGL.cpp

222 lines
6.3 KiB
C++

/*
* Copyright (c) 2002 Light Weight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* $Id$
*
* Base Win32 functionality for GL.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
*/
#include <windows.h>
#include "org_lwjgl_opengl_BaseGL.h"
#include "extgl.h"
#include "Window.h"
#include "jni.h"
HGLRC hglrc = NULL; // OpenGL rendering context
/*
* Class: org_lwjgl_opengl_BaseGL
* Method: nCreate
* Signature: (Ljava/lang/String;IIIIIIIIZ)V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nCreate
(JNIEnv * env, jobject obj,
jstring title, jint x, jint y, jint width, jint height, jint bpp, jint alpha, jint depth, jint stencil, jboolean fullscreen)
{
// 1. Create a window
const char * titleString = env->GetStringUTFChars(title, NULL);
if (!createWindow(titleString, x, y, width, height, fullscreen == JNI_TRUE ? true : false)) {
env->ReleaseStringUTFChars((jstring) title, titleString);
closeWindow();
throwException(env, "Failed to create the window.");
return;
}
env->ReleaseStringUTFChars(title, titleString);
// 2. Choose a pixel format and set it
unsigned int flags = PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER; // double buffered
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
flags, // RGBA type
PFD_TYPE_RGBA,
(BYTE)bpp,
0, 0, 0, 0, 0, 0, // color bits ignored
(BYTE)alpha,
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
(BYTE)depth,
(BYTE)stencil,
0, // No auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
// get the best available match of pixel format for the device context
int iPixelFormat = ChoosePixelFormat(hdc, &pfd);
if (iPixelFormat == 0) {
throwException(env, "Failed to choose pixel format");
closeWindow();
return;
}
#ifdef _DEBUG
printf("Pixel format is %d\n", iPixelFormat);
#endif
// make that the pixel format of the device context
if (SetPixelFormat(hdc, iPixelFormat, &pfd) == FALSE) {
printf("Failed to set pixel format\n");
throwException(env, "Failed to choose pixel format");
closeWindow();
return;
}
// 3. Check the chosen format matches or exceeds our specifications
PIXELFORMATDESCRIPTOR desc;
if (DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &desc) == 0) {
throwException(env, "Could not describe pixel format");
closeWindow();
return;
}
if (desc.cColorBits < bpp) {
throwException(env, "This application requires a greater colour depth");
closeWindow();
return;
}
if (desc.cAlphaBits < alpha) {
throwException(env, "This application requires a greater alpha depth");
closeWindow();
return;
}
if (desc.cStencilBits < stencil) {
throwException(env, "This application requires a greater stencil depth");
closeWindow();
return;
}
if (desc.cDepthBits < depth) {
throwException(env, "This application requires a greater depth buffer depth");
closeWindow();
return;
}
if ((desc.dwFlags & PFD_GENERIC_FORMAT) != 0 || (desc.dwFlags & PFD_GENERIC_ACCELERATED) != 0) {
throwException(env, "Mode not supported by hardware");
closeWindow();
return;
}
if ((desc.dwFlags & flags) != flags) {
throwException(env, "Capabilities not supported");
closeWindow();
return;
}
// 4. Initialise other things now
if (extgl_Open() != 0) {
throwException(env, "Failed to open extgl");
closeWindow();
return;
}
// Create a rendering context
hglrc = wglCreateContext(hdc);
if (hglrc == NULL) {
throwException(env, "Failed to create OpenGL rendering context");
closeWindow();
return;
}
// Automatically make it the current context
wglMakeCurrent(hdc, hglrc);
// Initialise GL extensions
if (extgl_Initialize() != 0) {
closeWindow();
throwException(env, "Failed to initialize GL extensions");
return;
}
// Stash handle back in Java
env->SetIntField(obj, env->GetFieldID(env->GetObjectClass(obj), "handle", "I"), (jint) hglrc);
}
/*
* Class: org_lwjgl_opengl_BaseGL
* Method: nDestroy
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nDestroyGL
(JNIEnv * env, jobject obj)
{
wglMakeCurrent(NULL, NULL);
// Delete the rendering context
if (hglrc != NULL) {
#ifdef _DEBUG
printf("Delete GL context\n");
#endif
wglDeleteContext(hglrc);
hglrc = NULL;
}
closeWindow();
extgl_Close();
}
/*
* Class: org_lwjgl_opengl_BaseGL
* Method: swapBuffers
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_swapBuffers
(JNIEnv *, jobject)
{
SwapBuffers(wglGetCurrentDC());
}