lwjgl/src/native/common/ati/org_lwjgl_opengl_ATIElement...

107 lines
4.1 KiB
C++

/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// ----------------------------------
// IMPLEMENTATION OF NATIVE METHODS FOR CLASS: org.lwjgl.opengl.ATIElementArray
// ----------------------------------
#include "org_lwjgl_opengl_ATIElementArray.h"
#include "extgl.h"
#include "checkGLerror.h"
typedef void (APIENTRY * glElementPointerATIPROC) (GLenum type, const GLvoid *pointer);
typedef void (APIENTRY * glDrawElementArrayATIPROC) (GLenum mode, GLsizei count);
typedef void (APIENTRY * glDrawRangeElementArrayATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
static glElementPointerATIPROC glElementPointerATI;
static glDrawElementArrayATIPROC glDrawElementArrayATI;
static glDrawRangeElementArrayATIPROC glDrawRangeElementArrayATI;
void extgl_InitATIElementArray(JNIEnv *env, jobject ext_set)
{
if (!extgl_Extensions.GL_ATI_element_array)
return;
glElementPointerATI = (glElementPointerATIPROC) extgl_GetProcAddress("glElementPointerATI");
glDrawElementArrayATI = (glDrawElementArrayATIPROC) extgl_GetProcAddress("glDrawElementArrayATI");
glDrawRangeElementArrayATI = (glDrawRangeElementArrayATIPROC) extgl_GetProcAddress("glDrawRangeElementArrayATI");
EXTGL_SANITY_CHECK(env, ext_set, GL_ATI_element_array)
}
/*
* Class: org.lwjgl.opengl.ATIElementArray
* Method: nglElementPointerATI
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIElementArray_nglElementPointerATI
(JNIEnv * env, jclass clazz, jint type, jobject pPointer, jint pPointer_offset)
{
CHECK_EXISTS(glElementPointerATI)
GLvoid *pPointer_ptr = (GLvoid *)((GLubyte *)env->GetDirectBufferAddress(pPointer) + pPointer_offset);
glElementPointerATI(type, pPointer_ptr);
CHECK_GL_ERROR
}
/*
* Class: org.lwjgl.opengl.ATIElementArray
* Method: nglElementPointerATIVBO
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIElementArray_nglElementPointerATIVBO
(JNIEnv * env, jclass clazz, jint type, jint buffer_offset)
{
CHECK_EXISTS(glElementPointerATI)
glElementPointerATI(type, (GLvoid *)buffer_offset);
CHECK_GL_ERROR
}
/*
* Class: org.lwjgl.opengl.ATIElementArray
* Method: glDrawElementArrayATI
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIElementArray_glDrawElementArrayATI
(JNIEnv * env, jclass clazz, jint mode, jint count)
{
CHECK_EXISTS(glDrawElementArrayATI)
glDrawElementArrayATI(mode, count);
CHECK_GL_ERROR
}
/*
* Class: org.lwjgl.opengl.ATIElementArray
* Method: glDrawRangeElementArrayATI
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIElementArray_glDrawRangeElementArrayATI
(JNIEnv * env, jclass clazz, jint mode, jint start, jint end, jint count)
{
CHECK_EXISTS(glDrawRangeElementArrayATI)
glDrawRangeElementArrayATI(mode, start, end, count);
CHECK_GL_ERROR
}