285 lines
22 KiB
Java
285 lines
22 KiB
Java
/* MACHINE GENERATED FILE, DO NOT EDIT */
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package org.lwjgl.opengl;
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import org.lwjgl.LWJGLException;
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import org.lwjgl.BufferChecks;
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import java.nio.*;
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public final class ARBTextureCompression {
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public static final int GL_COMPRESSED_ALPHA_ARB = 0x84e9;
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public static final int GL_COMPRESSED_LUMINANCE_ARB = 0x84ea;
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public static final int GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84eb;
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public static final int GL_COMPRESSED_INTENSITY_ARB = 0x84ec;
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public static final int GL_COMPRESSED_RGB_ARB = 0x84ed;
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public static final int GL_COMPRESSED_RGBA_ARB = 0x84ee;
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public static final int GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84ef;
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public static final int GL_TEXTURE_IMAGE_SIZE_ARB = 0x86a0;
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public static final int GL_TEXTURE_COMPRESSED_ARB = 0x86a1;
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public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86a2;
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public static final int GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86a3;
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private ARBTextureCompression() {
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}
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public static void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, ByteBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexImage1DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData, pData.position(), function_pointer);
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}
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public static void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, FloatBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexImage1DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData, pData.position() << 2, function_pointer);
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}
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public static void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, IntBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexImage1DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData, pData.position() << 2, function_pointer);
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}
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public static void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, ShortBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexImage1DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, pData, pData.position() << 1, function_pointer);
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}
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private static native void nglCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, Buffer pData, int pData_position, long function_pointer);
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public static void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, int pData_buffer_offset) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexImage1DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOenabled();
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nglCompressedTexImage1DARBBO(target, level, internalformat, width, border, imageSize, pData_buffer_offset, function_pointer);
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}
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private static native void nglCompressedTexImage1DARBBO(int target, int level, int internalformat, int width, int border, int imageSize, int pData_buffer_offset, long function_pointer);
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public static void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, ByteBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexImage2DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData, pData.position(), function_pointer);
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}
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public static void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, FloatBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexImage2DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData, pData.position() << 2, function_pointer);
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}
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public static void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, IntBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexImage2DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData, pData.position() << 2, function_pointer);
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}
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public static void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, ShortBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexImage2DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, pData, pData.position() << 1, function_pointer);
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}
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private static native void nglCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer pData, int pData_position, long function_pointer);
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public static void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, int pData_buffer_offset) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexImage2DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOenabled();
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nglCompressedTexImage2DARBBO(target, level, internalformat, width, height, border, imageSize, pData_buffer_offset, function_pointer);
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}
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private static native void nglCompressedTexImage2DARBBO(int target, int level, int internalformat, int width, int height, int border, int imageSize, int pData_buffer_offset, long function_pointer);
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public static void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ByteBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexImage3DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData, pData.position(), function_pointer);
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}
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public static void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, FloatBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexImage3DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData, pData.position() << 2, function_pointer);
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}
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public static void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, IntBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexImage3DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData, pData.position() << 2, function_pointer);
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}
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public static void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ShortBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexImage3DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, pData, pData.position() << 1, function_pointer);
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}
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private static native void nglCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer pData, int pData_position, long function_pointer);
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public static void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int pData_buffer_offset) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexImage3DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOenabled();
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nglCompressedTexImage3DARBBO(target, level, internalformat, width, height, depth, border, imageSize, pData_buffer_offset, function_pointer);
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}
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private static native void nglCompressedTexImage3DARBBO(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int pData_buffer_offset, long function_pointer);
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public static void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, ByteBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexSubImage1DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, pData, pData.position(), function_pointer);
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}
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public static void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, FloatBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexSubImage1DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, pData, pData.position() << 2, function_pointer);
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}
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public static void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, IntBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexSubImage1DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, pData, pData.position() << 2, function_pointer);
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}
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public static void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, ShortBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexSubImage1DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, pData, pData.position() << 1, function_pointer);
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}
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private static native void nglCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, Buffer pData, int pData_position, long function_pointer);
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public static void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, int pData_buffer_offset) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexSubImage1DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOenabled();
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nglCompressedTexSubImage1DARBBO(target, level, xoffset, width, format, imageSize, pData_buffer_offset, function_pointer);
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}
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private static native void nglCompressedTexSubImage1DARBBO(int target, int level, int xoffset, int width, int format, int imageSize, int pData_buffer_offset, long function_pointer);
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public static void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ByteBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexSubImage2DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, pData, pData.position(), function_pointer);
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}
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public static void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, FloatBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexSubImage2DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, pData, pData.position() << 2, function_pointer);
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}
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public static void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, IntBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexSubImage2DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, pData, pData.position() << 2, function_pointer);
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}
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public static void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ShortBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexSubImage2DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, pData, pData.position() << 1, function_pointer);
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}
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private static native void nglCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer pData, int pData_position, long function_pointer);
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public static void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, int pData_buffer_offset) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexSubImage2DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOenabled();
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nglCompressedTexSubImage2DARBBO(target, level, xoffset, yoffset, width, height, format, imageSize, pData_buffer_offset, function_pointer);
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}
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private static native void nglCompressedTexSubImage2DARBBO(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, int pData_buffer_offset, long function_pointer);
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public static void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ByteBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexSubImage3DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pData, pData.position(), function_pointer);
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}
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public static void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, FloatBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexSubImage3DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pData, pData.position() << 2, function_pointer);
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}
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public static void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, IntBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexSubImage3DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pData, pData.position() << 2, function_pointer);
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}
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public static void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ShortBuffer pData) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexSubImage3DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOdisabled();
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BufferChecks.checkDirect(pData);
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nglCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pData, pData.position() << 1, function_pointer);
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}
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private static native void nglCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer pData, int pData_position, long function_pointer);
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public static void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int pData_buffer_offset) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glCompressedTexSubImage3DARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensureUnpackPBOenabled();
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nglCompressedTexSubImage3DARBBO(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pData_buffer_offset, function_pointer);
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}
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private static native void nglCompressedTexSubImage3DARBBO(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int pData_buffer_offset, long function_pointer);
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public static void glGetCompressedTexImageARB(int target, int lod, ByteBuffer pImg) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glGetCompressedTexImageARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensurePackPBOdisabled();
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BufferChecks.checkDirect(pImg);
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nglGetCompressedTexImageARB(target, lod, pImg, pImg.position(), function_pointer);
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}
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public static void glGetCompressedTexImageARB(int target, int lod, FloatBuffer pImg) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glGetCompressedTexImageARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensurePackPBOdisabled();
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BufferChecks.checkDirect(pImg);
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nglGetCompressedTexImageARB(target, lod, pImg, pImg.position() << 2, function_pointer);
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}
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public static void glGetCompressedTexImageARB(int target, int lod, IntBuffer pImg) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glGetCompressedTexImageARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensurePackPBOdisabled();
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BufferChecks.checkDirect(pImg);
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nglGetCompressedTexImageARB(target, lod, pImg, pImg.position() << 2, function_pointer);
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}
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public static void glGetCompressedTexImageARB(int target, int lod, ShortBuffer pImg) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glGetCompressedTexImageARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensurePackPBOdisabled();
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BufferChecks.checkDirect(pImg);
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nglGetCompressedTexImageARB(target, lod, pImg, pImg.position() << 1, function_pointer);
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}
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private static native void nglGetCompressedTexImageARB(int target, int lod, Buffer pImg, int pImg_position, long function_pointer);
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public static void glGetCompressedTexImageARB(int target, int lod, int pImg_buffer_offset) {
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long function_pointer = GLContext.getCapabilities().ARB_texture_compression_glGetCompressedTexImageARB_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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GLChecks.ensurePackPBOenabled();
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nglGetCompressedTexImageARBBO(target, lod, pImg_buffer_offset, function_pointer);
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}
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private static native void nglGetCompressedTexImageARBBO(int target, int lod, int pImg_buffer_offset, long function_pointer);
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}
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