lwjgl/src/generated/org/lwjgl/opengl/EXTCgShader.java

23 lines
836 B
Java

/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.LWJGLException;
import org.lwjgl.BufferChecks;
import java.nio.*;
public final class EXTCgShader {
/**
* You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShaderARB instead of GL_VERTEX_SHADER_ARB to create a vertex shader object
* that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. Likewise, you
* can pass GL_CG_FRAGMENT_SHADER_EXT to glCreateShaderARB instead of GL_FRAGMENT_SHADER_ARB to create a fragment shader object
* that will parse and compile its shader source with the Cg front-end rather than the GLSL front-end.
*/
public static final int GL_CG_VERTEX_SHADER_EXT = 0x890e;
public static final int GL_CG_FRAGMENT_SHADER_EXT = 0x890f;
private EXTCgShader() {
}
}