85 lines
4.2 KiB
Java
85 lines
4.2 KiB
Java
/* MACHINE GENERATED FILE, DO NOT EDIT */
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package org.lwjgl.opengl;
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import org.lwjgl.LWJGLException;
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import org.lwjgl.BufferChecks;
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import java.nio.*;
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public final class NVTextureShader {
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public static final int GL_TEXTURE_SHADER_NV = 0x86de;
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public static final int GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86d9;
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public static final int GL_SHADER_OPERATION_NV = 0x86df;
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public static final int GL_CULL_MODES_NV = 0x86e0;
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public static final int GL_OFFSET_TEXTURE_MATRIX_NV = 0x86e1;
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public static final int GL_OFFSET_TEXTURE_SCALE_NV = 0x86e2;
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public static final int GL_OFFSET_TEXTURE_BIAS_NV = 0x86e3;
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public static final int GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86e4;
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public static final int GL_CONST_EYE_NV = 0x86e5;
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public static final int GL_SHADER_CONSISTENT_NV = 0x86dd;
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public static final int GL_PASS_THROUGH_NV = 0x86e6;
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public static final int GL_CULL_FRAGMENT_NV = 0x86e7;
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public static final int GL_OFFSET_TEXTURE_2D_NV = 0x86e8;
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public static final int GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864c;
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public static final int GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864d;
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public static final int GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86e9;
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public static final int GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86ea;
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public static final int GL_DOT_PRODUCT_NV = 0x86ec;
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public static final int GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ed;
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public static final int GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86ee;
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public static final int GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864e;
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public static final int GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86f0;
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public static final int GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86f1;
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public static final int GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86f2;
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public static final int GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86f3;
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public static final int GL_HILO_NV = 0x86f4;
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public static final int GL_DSDT_NV = 0x86f5;
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public static final int GL_DSDT_MAG_NV = 0x86f6;
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public static final int GL_DSDT_MAG_VIB_NV = 0x86f7;
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public static final int GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86da;
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public static final int GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86db;
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public static final int GL_SIGNED_RGBA_NV = 0x86fb;
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public static final int GL_SIGNED_RGBA8_NV = 0x86fc;
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public static final int GL_SIGNED_RGB_NV = 0x86fe;
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public static final int GL_SIGNED_RGB8_NV = 0x86ff;
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public static final int GL_SIGNED_LUMINANCE_NV = 0x8701;
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public static final int GL_SIGNED_LUMINANCE8_NV = 0x8702;
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public static final int GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703;
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public static final int GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704;
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public static final int GL_SIGNED_ALPHA_NV = 0x8705;
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public static final int GL_SIGNED_ALPHA8_NV = 0x8706;
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public static final int GL_SIGNED_INTENSITY_NV = 0x8707;
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public static final int GL_SIGNED_INTENSITY8_NV = 0x8708;
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public static final int GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870c;
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public static final int GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870d;
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public static final int GL_HILO16_NV = 0x86f8;
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public static final int GL_SIGNED_HILO_NV = 0x86f9;
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public static final int GL_SIGNED_HILO16_NV = 0x86fa;
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public static final int GL_DSDT8_NV = 0x8709;
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public static final int GL_DSDT8_MAG8_NV = 0x870a;
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public static final int GL_DSDT_MAG_INTENSITY_NV = 0x86dc;
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public static final int GL_DSDT8_MAG8_INTENSITY8_NV = 0x870b;
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public static final int GL_HI_SCALE_NV = 0x870e;
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public static final int GL_LO_SCALE_NV = 0x870f;
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public static final int GL_DS_SCALE_NV = 0x8710;
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public static final int GL_DT_SCALE_NV = 0x8711;
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public static final int GL_MAGNITUDE_SCALE_NV = 0x8712;
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public static final int GL_VIBRANCE_SCALE_NV = 0x8713;
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public static final int GL_HI_BIAS_NV = 0x8714;
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public static final int GL_LO_BIAS_NV = 0x8715;
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public static final int GL_DS_BIAS_NV = 0x8716;
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public static final int GL_DT_BIAS_NV = 0x8717;
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public static final int GL_MAGNITUDE_BIAS_NV = 0x8718;
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public static final int GL_VIBRANCE_BIAS_NV = 0x8719;
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public static final int GL_TEXTURE_BORDER_VALUES_NV = 0x871a;
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public static final int GL_TEXTURE_HI_SIZE_NV = 0x871b;
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public static final int GL_TEXTURE_LO_SIZE_NV = 0x871c;
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public static final int GL_TEXTURE_DS_SIZE_NV = 0x871d;
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public static final int GL_TEXTURE_DT_SIZE_NV = 0x871e;
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public static final int GL_TEXTURE_MAG_SIZE_NV = 0x871f;
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private NVTextureShader() {
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}
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}
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