lwjgl/src/generated/org/lwjgl/opengl/NVTextureShader.java

85 lines
4.2 KiB
Java

/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.LWJGLException;
import org.lwjgl.BufferChecks;
import java.nio.*;
public final class NVTextureShader {
public static final int GL_TEXTURE_SHADER_NV = 0x86de;
public static final int GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86d9;
public static final int GL_SHADER_OPERATION_NV = 0x86df;
public static final int GL_CULL_MODES_NV = 0x86e0;
public static final int GL_OFFSET_TEXTURE_MATRIX_NV = 0x86e1;
public static final int GL_OFFSET_TEXTURE_SCALE_NV = 0x86e2;
public static final int GL_OFFSET_TEXTURE_BIAS_NV = 0x86e3;
public static final int GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86e4;
public static final int GL_CONST_EYE_NV = 0x86e5;
public static final int GL_SHADER_CONSISTENT_NV = 0x86dd;
public static final int GL_PASS_THROUGH_NV = 0x86e6;
public static final int GL_CULL_FRAGMENT_NV = 0x86e7;
public static final int GL_OFFSET_TEXTURE_2D_NV = 0x86e8;
public static final int GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864c;
public static final int GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864d;
public static final int GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86e9;
public static final int GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86ea;
public static final int GL_DOT_PRODUCT_NV = 0x86ec;
public static final int GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ed;
public static final int GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86ee;
public static final int GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864e;
public static final int GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86f0;
public static final int GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86f1;
public static final int GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86f2;
public static final int GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86f3;
public static final int GL_HILO_NV = 0x86f4;
public static final int GL_DSDT_NV = 0x86f5;
public static final int GL_DSDT_MAG_NV = 0x86f6;
public static final int GL_DSDT_MAG_VIB_NV = 0x86f7;
public static final int GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86da;
public static final int GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86db;
public static final int GL_SIGNED_RGBA_NV = 0x86fb;
public static final int GL_SIGNED_RGBA8_NV = 0x86fc;
public static final int GL_SIGNED_RGB_NV = 0x86fe;
public static final int GL_SIGNED_RGB8_NV = 0x86ff;
public static final int GL_SIGNED_LUMINANCE_NV = 0x8701;
public static final int GL_SIGNED_LUMINANCE8_NV = 0x8702;
public static final int GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703;
public static final int GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704;
public static final int GL_SIGNED_ALPHA_NV = 0x8705;
public static final int GL_SIGNED_ALPHA8_NV = 0x8706;
public static final int GL_SIGNED_INTENSITY_NV = 0x8707;
public static final int GL_SIGNED_INTENSITY8_NV = 0x8708;
public static final int GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870c;
public static final int GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870d;
public static final int GL_HILO16_NV = 0x86f8;
public static final int GL_SIGNED_HILO_NV = 0x86f9;
public static final int GL_SIGNED_HILO16_NV = 0x86fa;
public static final int GL_DSDT8_NV = 0x8709;
public static final int GL_DSDT8_MAG8_NV = 0x870a;
public static final int GL_DSDT_MAG_INTENSITY_NV = 0x86dc;
public static final int GL_DSDT8_MAG8_INTENSITY8_NV = 0x870b;
public static final int GL_HI_SCALE_NV = 0x870e;
public static final int GL_LO_SCALE_NV = 0x870f;
public static final int GL_DS_SCALE_NV = 0x8710;
public static final int GL_DT_SCALE_NV = 0x8711;
public static final int GL_MAGNITUDE_SCALE_NV = 0x8712;
public static final int GL_VIBRANCE_SCALE_NV = 0x8713;
public static final int GL_HI_BIAS_NV = 0x8714;
public static final int GL_LO_BIAS_NV = 0x8715;
public static final int GL_DS_BIAS_NV = 0x8716;
public static final int GL_DT_BIAS_NV = 0x8717;
public static final int GL_MAGNITUDE_BIAS_NV = 0x8718;
public static final int GL_VIBRANCE_BIAS_NV = 0x8719;
public static final int GL_TEXTURE_BORDER_VALUES_NV = 0x871a;
public static final int GL_TEXTURE_HI_SIZE_NV = 0x871b;
public static final int GL_TEXTURE_LO_SIZE_NV = 0x871c;
public static final int GL_TEXTURE_DS_SIZE_NV = 0x871d;
public static final int GL_TEXTURE_DT_SIZE_NV = 0x871e;
public static final int GL_TEXTURE_MAG_SIZE_NV = 0x871f;
private NVTextureShader() {
}
}