lwjgl/src/native/common/org_lwjgl_Math_MatrixOpNega...

90 lines
3.1 KiB
C++

/*
* Copyright (c) 2002 Light Weight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* $Id$
*
* math library.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
*/
#ifdef _WIN32
#include <windows.h>
#endif
#include "org_lwjgl_Math_MatrixOpNegate_MatrixOpDirect.h"
#include "MatrixOpCommon.h"
/*
* Class: org_lwjgl_Math_MatrixOpNegate_MatrixOpDirect
* Method: execute
* Signature: (IIIIIZIIZ)V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_Math_00024MatrixOpNegate_00024MatrixOpDirect_execute
(
JNIEnv * env,
jobject obj,
jint sourceAddress,
jint sourceStride,
jint numElements,
jint sourceWidth,
jint sourceHeight,
jboolean transposeSource,
jint destAddress,
jint destStride,
jboolean transposeDest
)
{
MatrixSrc source (sourceAddress, sourceStride, sourceWidth, sourceHeight, numElements, transposeSource);
MatrixDst dest (destAddress, destStride, source.width, source.height, numElements, transposeDest);
dest.configureBuffer(source);
int * srcMatrix, * destMatrix;
for (int i = 0; i < source.elements; i++)
{
srcMatrix = (int *) source.nextMatrix();
destMatrix = (int *) dest.nextMatrix();
// we can cheat and use the less expensive xor
// to switch the sign bit of the float
// single precision format 1 - sign 8 - exponent (excess 127) 23 - mantisa
int j = source.width*source.height;
while (j--)
destMatrix[j] = srcMatrix[j] ^ 0x80000000;
dest.writeComplete();
}
}