134 lines
9.3 KiB
Java
134 lines
9.3 KiB
Java
/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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import java.nio.*;
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/**
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* $Id: CoreGL.java,v 1.23 2003/07/23 14:51:19 elias_naur Exp $
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*
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* The core OpenGL1.3 API.
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*
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* @author cix_foo <cix_foo@users.sourceforge.net>
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* @version $Revision: 1.23 $
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*/
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public abstract class CoreGL13 extends CoreGL12 implements CoreGL13Constants {
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public static native void glActiveTexture(int texture);
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public static native void glClientActiveTexture(int texture);
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public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, ByteBuffer data) {
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nglCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data, data.position());
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}
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public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, ShortBuffer data) {
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nglCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data, data.position() << 1);
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}
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public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, FloatBuffer data) {
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nglCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data, data.position() << 2);
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}
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private static native void nglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data, int data_offset);
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public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, ByteBuffer data) {
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nglCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data, data.position());
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}
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public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, ShortBuffer data) {
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nglCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data, data.position() << 1);
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}
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public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, IntBuffer data) {
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nglCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data, data.position() << 2);
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}
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private static native void nglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data, int data_offset);
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public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ByteBuffer data) {
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nglCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data, data.position());
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}
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public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ShortBuffer data) {
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nglCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data, data.position() << 1);
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}
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public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, IntBuffer data) {
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nglCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data, data.position() << 2);
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}
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private static native void nglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data, int data_offset);
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public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, ByteBuffer data) {
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nglCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data, data.position());
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}
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public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, ShortBuffer data) {
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nglCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data, data.position() << 1);
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}
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public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, IntBuffer data) {
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nglCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data, data.position() << 2);
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}
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private static native void nglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data, int data_offset);
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public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ByteBuffer data) {
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nglCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data, data.position());
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}
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public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ShortBuffer data) {
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nglCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data, data.position() << 1);
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}
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public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, IntBuffer data) {
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nglCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data, data.position() << 2);
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}
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private static native void nglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data, int data_offset);
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public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ByteBuffer data) {
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nglCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data, data.position());
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}
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public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ShortBuffer data) {
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nglCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data, data.position() << 1);
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}
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public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, IntBuffer data) {
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nglCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data, data.position() << 2);
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}
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private static native void nglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data, int data_offset);
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public static void glGetCompressedTexImage(int target, int lod, ByteBuffer img) {
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nglGetCompressedTexImage(target, lod, img, img.position());
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}
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public static void glGetCompressedTexImage(int target, int lod, ShortBuffer img) {
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nglGetCompressedTexImage(target, lod, img, img.position() << 1);
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}
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public static void glGetCompressedTexImage(int target, int lod, IntBuffer img) {
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nglGetCompressedTexImage(target, lod, img, img.position() << 2);
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}
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private static native void nglGetCompressedTexImage(int target, int lod, Buffer img, int img_offset);
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public static native void glMultiTexCoord1f(int target, float s);
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public static native void glMultiTexCoord2f(int target, float s, float t);
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public static native void glMultiTexCoord3f(int target, float s, float t, float r);
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public static native void glMultiTexCoord4f(int target, float s, float t, float r, float q);
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public static void glLoadTransposeMatrix(FloatBuffer m) {
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nglLoadTransposeMatrixf(m, m.position());
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}
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private static native void nglLoadTransposeMatrixf(FloatBuffer m, int m_offset);
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public static void glMultTransposeMatrix(FloatBuffer m) {
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nglMultTransposeMatrixf(m, m.position());
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}
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private static native void nglMultTransposeMatrixf(FloatBuffer m, int m_offset);
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public static native void glSampleCoverage(float value, boolean invert);
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}
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