23 lines
836 B
Java
23 lines
836 B
Java
/* MACHINE GENERATED FILE, DO NOT EDIT */
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package org.lwjgl.opengl;
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import org.lwjgl.LWJGLException;
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import org.lwjgl.BufferChecks;
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import java.nio.*;
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public final class EXTCgShader {
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/**
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* You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShaderARB instead of GL_VERTEX_SHADER_ARB to create a vertex shader object
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* that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. Likewise, you
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* can pass GL_CG_FRAGMENT_SHADER_EXT to glCreateShaderARB instead of GL_FRAGMENT_SHADER_ARB to create a fragment shader object
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* that will parse and compile its shader source with the Cg front-end rather than the GLSL front-end.
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*/
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public static final int GL_CG_VERTEX_SHADER_EXT = 0x890e;
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public static final int GL_CG_FRAGMENT_SHADER_EXT = 0x890f;
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private EXTCgShader() {
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}
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}
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