This simplifies the Scope lifetimes, and should make it a compile error for
scope created handles to exit the scope. This should be strictly better, as you
would never WANT to do this, but I hope that I have not caused a subtle lifetime
problem that would prevent passing those created handles back into Lua. I've
tested every situation I can think of, and it doesn't appear to be an issue, but
I admit that I don't fully understand everything involved and I could be missing
something.
The reason that I needed to do this is that if you can let a scope handle escape
the scope, you have a LuaRef with an unused registry id, and that can lead to
UB. Since not letting the scope references escape is a strict improvement
ANYWAY (if I haven't caused a lifetime issue), this is the easiest fix.
This is technically a breaking change but I think in most cases if you notice it
you would be invoking UB, or you had a function that accepted a Scope or
something. I don't know if it's worth a version bump?
And it will work until something fails! Maybe there should be a test that calls
every possible function that invokes to_lua / from_lua with a type where both
directions fail?
If I happen to change the definition of the Callback type alias, instead of
creating a potentially arbitrary transmute, it will now instead fail to compile.
When 'debug_assertions' is not enabled, don't bother doing asserts in
stack_guard / stack_err_guard. Also, add an optional feature not enabled by
default to disable LUA_USE_APICHECK in release mode. Once the bugs in rlua that
allow you to trigger LUA_USE_APICHECK are fixed, this feature will be the
default behavior.
I don't think that the lifetime of the &Lua in the callback and the lifetime of
the &Lua from creating the callback need to be related at all. I'm not sure if
this has any actual effect, but it makes more sense (I think?).
Avoids messy lifetime issues when interacting with other handle types with scope
produced values.
The whole lifetime situation with 'lua on most methods could actually probably
use some looking at, I'm sure it probably has lots of less than optimal
decisions in it.
This also adds a proper comment to the 'scope lifetime to explain that the key
is that 'scope needs to be invariant to make things safe. Disregard my previous
commit message, the real problem is that I had a poor understanding of lifetime
variance / invaraince.
Okay, so this is the fix for the previously mentioned lifetime problem. I
mimicked the API for `crossbeam::scope` extremely closely for `Lua::scope`, and
for some reason things that would not compile with `crossbeam::scope` WOULD
compile with `Lua::scope`, and I could not figure it out.
So I took the crossbeam source and made tiny edits until I determined the
crossover point where invalid borrows would compile, and it was.. not what I
expected it to be. Simply replacing a RefCell<Option<DtorChain<'a>>> with a
PhantomData<&'a ()> would suddenly cause this to compile with crossbeam:
```
struct Test {
field: i32,
}
crossbeam::scope(|scope| {
let mut t = Test {
field: 0,
};
scope.spawn(|| t.field = 42);
drop(t);
// ...anything
})
```
which is precisely the same problem as `rlua`.
To say I am unsatisfied by this fix is a drastic understatement. SURELY this
must be a compiler bug?
The following code should not compile:
```
struct Test {
field: i32,
}
let lua = Lua::new();
lua.scope(|scope| {
let mut test = Test { field: 0 };
let f = scope
.create_function(|_, ()| {
test.field = 42;
Ok(())
})
.unwrap();
lua.globals().set("bad!", f).unwrap();
});
```
yet it does with this commit. However, I have a fix for this, which I do not in
any way understand.
It is part of the contract that only LuaRef types constructed from the same
parent Lua state are passed into Lua, so generating a panic there is not an
internal error.
* Make Lua Send
* Add Send bounds to (nearly) all instances where userdata and functions are
passed to Lua
* Add a "scope" method which takes a callback that accepts a `Scope`, and give
`Scope` the ability to create functions and userdata that are !Send, *and also
functions that are not even 'static!*.
Now, simply remove the userdata table immediately before dropping the userdata.
This does two things, it prevents __gc from double dropping the userdata, and
after the first call to __gc, it prevents the userdata from being identified as
any particular userdata type, so it cannot be misused after being finalized.
This change thus removes the userdata invalidation error, and simplifies a lot
of userdata handling code.
It also fixes a panic bug. Because there is no predictable order for
finalizers, it is possible to run a userdata finalizer that does not resurrect
itself before a lua table finalizer that accesses that userdata, and this means
that there were several asserts that were possible to trigger in normal Lua code
in util.rs related to `WrappedError`.
Now, finalized userdata is simply a userdata with no methods, so any use of
finalized userdata becomes a normal script runtime error (though, with a
potentially confusing error message). As a future improvement, we could set
a metatable on finalized userdata that provides a better error message.
Also, during the implementation of this, I noticed a problem with the 0.10
memory safety, which is that luaL_ref is also memory unsafe. I attempted to
change the API to support luaL_ref potentially returning Result, but this change
will cause an enormous amount of API chaos, (just as an example, it becomes
impossible to implement Clone for LuaRef as is). Instead, luaL_ref now is
guarded by gc_guard.
Also make sure that panic messages clearly state that they are internal errors,
so people report them as a bug. Since the only panics left are all internal
errors, just move the internal error message into the panic / assert macros.
- Update readme, changelog, cargo version number in preparation for release
- Remove panicking behavior on recursive callback calls, add additional error
variant for recursive callback errors.