Avoids messy lifetime issues when interacting with other handle types with scope
produced values.
The whole lifetime situation with 'lua on most methods could actually probably
use some looking at, I'm sure it probably has lots of less than optimal
decisions in it.
This also adds a proper comment to the 'scope lifetime to explain that the key
is that 'scope needs to be invariant to make things safe. Disregard my previous
commit message, the real problem is that I had a poor understanding of lifetime
variance / invaraince.
Okay, so this is the fix for the previously mentioned lifetime problem. I
mimicked the API for `crossbeam::scope` extremely closely for `Lua::scope`, and
for some reason things that would not compile with `crossbeam::scope` WOULD
compile with `Lua::scope`, and I could not figure it out.
So I took the crossbeam source and made tiny edits until I determined the
crossover point where invalid borrows would compile, and it was.. not what I
expected it to be. Simply replacing a RefCell<Option<DtorChain<'a>>> with a
PhantomData<&'a ()> would suddenly cause this to compile with crossbeam:
```
struct Test {
field: i32,
}
crossbeam::scope(|scope| {
let mut t = Test {
field: 0,
};
scope.spawn(|| t.field = 42);
drop(t);
// ...anything
})
```
which is precisely the same problem as `rlua`.
To say I am unsatisfied by this fix is a drastic understatement. SURELY this
must be a compiler bug?
The following code should not compile:
```
struct Test {
field: i32,
}
let lua = Lua::new();
lua.scope(|scope| {
let mut test = Test { field: 0 };
let f = scope
.create_function(|_, ()| {
test.field = 42;
Ok(())
})
.unwrap();
lua.globals().set("bad!", f).unwrap();
});
```
yet it does with this commit. However, I have a fix for this, which I do not in
any way understand.
* Make Lua Send
* Add Send bounds to (nearly) all instances where userdata and functions are
passed to Lua
* Add a "scope" method which takes a callback that accepts a `Scope`, and give
`Scope` the ability to create functions and userdata that are !Send, *and also
functions that are not even 'static!*.
Now, simply remove the userdata table immediately before dropping the userdata.
This does two things, it prevents __gc from double dropping the userdata, and
after the first call to __gc, it prevents the userdata from being identified as
any particular userdata type, so it cannot be misused after being finalized.
This change thus removes the userdata invalidation error, and simplifies a lot
of userdata handling code.
It also fixes a panic bug. Because there is no predictable order for
finalizers, it is possible to run a userdata finalizer that does not resurrect
itself before a lua table finalizer that accesses that userdata, and this means
that there were several asserts that were possible to trigger in normal Lua code
in util.rs related to `WrappedError`.
Now, finalized userdata is simply a userdata with no methods, so any use of
finalized userdata becomes a normal script runtime error (though, with a
potentially confusing error message). As a future improvement, we could set
a metatable on finalized userdata that provides a better error message.
Also, during the implementation of this, I noticed a problem with the 0.10
memory safety, which is that luaL_ref is also memory unsafe. I attempted to
change the API to support luaL_ref potentially returning Result, but this change
will cause an enormous amount of API chaos, (just as an example, it becomes
impossible to implement Clone for LuaRef as is). Instead, luaL_ref now is
guarded by gc_guard.
Also make sure that panic messages clearly state that they are internal errors,
so people report them as a bug. Since the only panics left are all internal
errors, just move the internal error message into the panic / assert macros.
- Update readme, changelog, cargo version number in preparation for release
- Remove panicking behavior on recursive callback calls, add additional error
variant for recursive callback errors.
- auto formatting
- add gc control to ffi
- add gc_guard to util functions
- use gc_guard to make util error handling functions never trigger __gc
metamethod Lua errors even without __gc metatable wrapper
- sort of a technicality, don't call luaL_requiref outside of the Lua
constructor, as it could trigger the garbage collector when user code has had
a chance to set __gc metamethods. Changes the API to load the debug table.
First, make sure that `add_methods` cannot trigger another userdata registry
insert, causing an unintended panic. Second, remove `RefCell` surrounding
userdata hashmap, as this change makes it no longer needed. Third, add a
`RefCell` around `Callback` because FnMut means that callbacks cannot recurse
into themselves, and panic appropriately when this happens. This should
eventually be turned into an error.
The stock Lua interpreter doesn't do this either. AFAIK the "base" library is supposed to be loaded into "_G" only as it contains functions like `assert` and `error`.
setmetatable now wraps a __gc method in a cclosure that aborts on error, also
'debug' library is no longer provided. We could provide just the subset of the
debug library that is sound, though.
Also rename to/from/pack/unpack to pack/unpack/pack_multi/unpack_multi, I don't
know if this makes their usage clearer, and it IS a bit confusing that I'm
changing the meaning of the words 'pack' and 'unpack'
I didn't yet document *everything* there is to say (in particular, how
exactly custom Rust errors can be passed through Lua), but I've some
changes to this type in mind that I'll do next.
In resume_with_traceback, always use the coroutine stack for error handling so
we don't miss panics, in both _with_traceback functions remove the temporary
traceback entry from the stack.
Adds `as_bytes` to view the string as a `[u8]`. Unlike the conversion to
a `&str` slice, this cannot fail.
Adds tests for both functions, which made me notice that `to_str` is
broken when the string contains null bytes, so I made it use the
`as_bytes` method.
Not only was this code not equivalent, it didn't even run since varargs
cannot be used as an upvalue (it's multiple values, after all).
Since Lua does not allow passing 2 sets of variadic arguments to a
function, the resulting code would be *very* complex and would involve
packing both sets of varargs into tables, concatenating them, then
`table.unpack`ing them to finally pass them.
This complex code would only make the docs more difficult to understand,
which is the opposite effect I originally intended with this. Let's just
get rid of this bad equivalence.
> Examples use ?, not try!, not unwrap (C-QUESTION-MARK)
> Like it or not, example code is often copied verbatim by users.
> Unwrapping an error should be a conscious decision that the user
> needs to make.
Rename the following:
LuaNil => Nil
LuaExternalError => ExternalError
LuaExternalResult => ExternalResult
LuaCallback => Callback (internal only)
Use qualified re-exports at the top of the module.
Add a new public 'prelude' module which re-exports everything with a
non-conflicting name (Adds back the Lua prefix), and is meant to be imported
unqualified.
This required a lot of little adjustments where we used std's `String`
before. In downstream code, this shouldn't be necessary, as you can just
do `use rlua::String as LuaString` to disambiguate.
Lua 5.3 has the ability for scripts to define __gc metamethods on
tables, which gives them the ability to "resurrect" userdata after __gc
has been called. This means, __gc can be called multiple times on
userdata. This commit protects against this by simply panicking on
access after resurrection. This is possibly not the best approach?
I know, this is the opposite of PR #17 wishes to do, please don't take this as
an indication that I would wish to do the opposite. I actually want to discuss
PR #17 with you, but I'm not sure about it yet, and my pedantry will not allow
me to let this remain inconsistent in the meantime. This way, either way it's
consistent haha.
It, ahem "should not" be possible to exhaust lua stack space in normal usage,
and causing stack errors to be Err is slightly obnoxious. I have been wanting
to make this change for a while, and removing the callback API from tables makes
this sensible *I think*.
I can think of a couple of ways that this is not technically true, but I think
that they are acceptable, or should be handled differently.
One, you can make arbitrarily sized LuaVariadic values. I think this is maybe a
bug already, because there is an argument limit in Lua which is lower than the
stack limit. I'm not sure what happens there, but if it is a stack based panic,
(or any panic?) it is a bug.
Two, I believe that if you recurse over and over between lua -> rust -> lua ->
rust etc, and call rlua API functions, you might get a stack panic. I think for
trusted lua code, this is morally equivalent to a regular stack overflow in
plain rust, which is already.. well it's not a panic but it's some kind of safe
crash I'm not sure, so I think this is acceptable. For *untrusted* lua code,
this could theoretically be a problem if the API provided a callback that would
call back into lua, then some lua script could force a stack based panic. There
are so many concerns with untrusted lua code, and this library is NOT safe
enough yet for untrusted code (it doesn't even provide an option to limit lua to
the safe API subset yet!), so this is not currently an issue. When the library
provides support for "safe lua", it should come with big warnings anyway, and
being able to force a stack panic is pretty minor in comparison.
I think if there are other ways to cause unbounded stack usage, that it is a
bug, or there can be an error just for that situation, like argument count
limits.
This commit also fixes several stupid bugs with tests, stack checking, and
panics.