pathfinder/demo/client/src/meshes.ts

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// pathfinder/client/src/meshes.ts
//
// Copyright © 2017 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
import * as base64js from 'base64-js';
import * as _ from 'lodash';
import {expectNotNull, FLOAT32_SIZE, panic, PathfinderError, UINT16_SIZE} from './utils';
import {UINT32_MAX, UINT32_SIZE} from './utils';
interface BufferTypeFourCCTable {
[fourCC: string]: keyof Meshes<void>;
}
const BUFFER_TYPES: Meshes<BufferType> = {
bQuads: 'ARRAY_BUFFER',
bVertexLoopBlinnData: 'ARRAY_BUFFER',
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bVertexPathIDs: 'ARRAY_BUFFER',
bVertexPositions: 'ARRAY_BUFFER',
coverCurveIndices: 'ELEMENT_ARRAY_BUFFER',
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coverInteriorIndices: 'ELEMENT_ARRAY_BUFFER',
edgeLowerCurveIndices: 'ARRAY_BUFFER',
edgeLowerLineIndices: 'ARRAY_BUFFER',
edgeUpperCurveIndices: 'ARRAY_BUFFER',
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edgeUpperLineIndices: 'ARRAY_BUFFER',
};
const RIFF_FOURCC: string = 'RIFF';
const MESH_LIBRARY_FOURCC: string = 'PFML';
// Must match the FourCCs in `pathfinder_partitioner::mesh_library::MeshLibrary::serialize_into()`.
const BUFFER_TYPE_FOURCCS: BufferTypeFourCCTable = {
bqua: 'bQuads',
bvlb: 'bVertexLoopBlinnData',
bvpi: 'bVertexPathIDs',
bvpo: 'bVertexPositions',
cvci: 'coverCurveIndices',
cvii: 'coverInteriorIndices',
elci: 'edgeLowerCurveIndices',
elli: 'edgeLowerLineIndices',
euci: 'edgeUpperCurveIndices',
euli: 'edgeUpperLineIndices',
};
export const B_QUAD_SIZE: number = 4 * 8;
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export const B_QUAD_UPPER_LEFT_VERTEX_OFFSET: number = 4 * 0;
export const B_QUAD_UPPER_RIGHT_VERTEX_OFFSET: number = 4 * 1;
export const B_QUAD_UPPER_CONTROL_POINT_VERTEX_OFFSET: number = 4 * 2;
export const B_QUAD_LOWER_LEFT_VERTEX_OFFSET: number = 4 * 4;
export const B_QUAD_LOWER_RIGHT_VERTEX_OFFSET: number = 4 * 5;
export const B_QUAD_LOWER_CONTROL_POINT_VERTEX_OFFSET: number = 4 * 6;
export const B_QUAD_UPPER_INDICES_OFFSET: number = B_QUAD_UPPER_LEFT_VERTEX_OFFSET;
export const B_QUAD_LOWER_INDICES_OFFSET: number = B_QUAD_LOWER_LEFT_VERTEX_OFFSET;
const B_QUAD_FIELD_COUNT: number = B_QUAD_SIZE / UINT32_SIZE;
type BufferType = 'ARRAY_BUFFER' | 'ELEMENT_ARRAY_BUFFER';
export interface Meshes<T> {
readonly bQuads: T;
readonly bVertexPositions: T;
readonly bVertexPathIDs: T;
readonly bVertexLoopBlinnData: T;
readonly coverInteriorIndices: T;
readonly coverCurveIndices: T;
readonly edgeUpperLineIndices: T;
readonly edgeLowerLineIndices: T;
readonly edgeUpperCurveIndices: T;
readonly edgeLowerCurveIndices: T;
}
export class PathfinderMeshData implements Meshes<ArrayBuffer> {
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readonly bQuads: ArrayBuffer;
readonly bVertexPositions: ArrayBuffer;
readonly bVertexPathIDs: ArrayBuffer;
readonly bVertexLoopBlinnData: ArrayBuffer;
readonly coverInteriorIndices: ArrayBuffer;
readonly coverCurveIndices: ArrayBuffer;
readonly edgeUpperLineIndices: ArrayBuffer;
readonly edgeLowerLineIndices: ArrayBuffer;
readonly edgeUpperCurveIndices: ArrayBuffer;
readonly edgeLowerCurveIndices: ArrayBuffer;
readonly bQuadCount: number;
readonly edgeUpperLineIndexCount: number;
readonly edgeLowerLineIndexCount: number;
readonly edgeUpperCurveIndexCount: number;
readonly edgeLowerCurveIndexCount: number;
constructor(meshes: ArrayBuffer | Meshes<ArrayBuffer>) {
if (meshes instanceof ArrayBuffer) {
// RIFF encoded data.
if (toFourCC(meshes, 0) !== RIFF_FOURCC)
panic("Supplied array buffer is not a mesh library (no RIFF header)!");
if (toFourCC(meshes, 8) !== MESH_LIBRARY_FOURCC)
panic("Supplied array buffer is not a mesh library (no PFML header)!");
let offset = 12;
while (offset < meshes.byteLength) {
const fourCC = toFourCC(meshes, offset);
const chunkLength = (new Uint32Array(meshes.slice(offset + 4, offset + 8)))[0];
if (BUFFER_TYPE_FOURCCS.hasOwnProperty(fourCC)) {
const startOffset = offset + 8;
const endOffset = startOffset + chunkLength;
this[BUFFER_TYPE_FOURCCS[fourCC]] = meshes.slice(startOffset, endOffset);
}
offset += chunkLength + 8;
}
} else {
for (const bufferName of Object.keys(BUFFER_TYPES) as Array<keyof Meshes<void>>)
this[bufferName] = meshes[bufferName];
}
this.bQuadCount = this.bQuads.byteLength / B_QUAD_SIZE;
this.edgeUpperLineIndexCount = this.edgeUpperLineIndices.byteLength / 8;
this.edgeLowerLineIndexCount = this.edgeLowerLineIndices.byteLength / 8;
this.edgeUpperCurveIndexCount = this.edgeUpperCurveIndices.byteLength / 16;
this.edgeLowerCurveIndexCount = this.edgeLowerCurveIndices.byteLength / 16;
}
expand(pathIDs: number[]): PathfinderMeshData {
const bQuads = new Uint32Array(this.bQuads);
const bVertexPositions = new Float32Array(this.bVertexPositions);
const bVertexPathIDs = new Uint16Array(this.bVertexPathIDs);
const bVertexLoopBlinnData = new Uint32Array(this.bVertexLoopBlinnData);
const edgeUpperCurveIndices = new Uint32Array(this.edgeUpperCurveIndices);
const edgeLowerCurveIndices = new Uint32Array(this.edgeLowerCurveIndices);
for (let indexIndex = 3; indexIndex < edgeUpperCurveIndices.length; indexIndex += 4)
edgeUpperCurveIndices[indexIndex] = 0;
for (let indexIndex = 3; indexIndex < edgeLowerCurveIndices.length; indexIndex += 4)
edgeLowerCurveIndices[indexIndex] = 0;
const coverInteriorIndices = new Uint32Array(this.coverInteriorIndices);
const coverCurveIndices = new Uint32Array(this.coverCurveIndices);
const edgeUpperLineIndices = new Uint32Array(this.edgeUpperLineIndices);
const edgeLowerLineIndices = new Uint32Array(this.edgeLowerLineIndices);
const expandedBQuads: number[] = [];
const expandedBVertexPositions: number[] = [];
const expandedBVertexPathIDs: number[] = [];
const expandedBVertexLoopBlinnData: number[] = [];
const expandedCoverInteriorIndices: number[] = [];
const expandedCoverCurveIndices: number[] = [];
const expandedEdgeUpperCurveIndices: number[] = [];
const expandedEdgeUpperLineIndices: number[] = [];
const expandedEdgeLowerCurveIndices: number[] = [];
const expandedEdgeLowerLineIndices: number[] = [];
let textGlyphIndex = 0;
for (const pathID of pathIDs) {
const firstBVertexIndex = _.sortedIndex(bVertexPathIDs, pathID);
if (firstBVertexIndex < 0)
continue;
// Copy over vertices.
let bVertexIndex = firstBVertexIndex;
const firstExpandedBVertexIndex = expandedBVertexPathIDs.length;
while (bVertexIndex < bVertexPathIDs.length &&
bVertexPathIDs[bVertexIndex] === pathID) {
expandedBVertexPositions.push(bVertexPositions[bVertexIndex * 2 + 0],
bVertexPositions[bVertexIndex * 2 + 1]);
expandedBVertexPathIDs.push(textGlyphIndex + 1);
expandedBVertexLoopBlinnData.push(bVertexLoopBlinnData[bVertexIndex]);
bVertexIndex++;
}
// Copy over indices.
copyIndices(expandedCoverInteriorIndices,
coverInteriorIndices,
firstExpandedBVertexIndex,
firstBVertexIndex,
bVertexIndex);
copyIndices(expandedCoverCurveIndices,
coverCurveIndices,
firstExpandedBVertexIndex,
firstBVertexIndex,
bVertexIndex);
copyIndices(expandedEdgeUpperLineIndices,
edgeUpperLineIndices,
firstExpandedBVertexIndex,
firstBVertexIndex,
bVertexIndex);
copyIndices(expandedEdgeUpperCurveIndices,
edgeUpperCurveIndices,
firstExpandedBVertexIndex,
firstBVertexIndex,
bVertexIndex,
indexIndex => indexIndex % 4 < 3);
copyIndices(expandedEdgeLowerLineIndices,
edgeLowerLineIndices,
firstExpandedBVertexIndex,
firstBVertexIndex,
bVertexIndex);
copyIndices(expandedEdgeLowerCurveIndices,
edgeLowerCurveIndices,
firstExpandedBVertexIndex,
firstBVertexIndex,
bVertexIndex,
indexIndex => indexIndex % 4 < 3);
// Copy over B-quads.
let firstBQuadIndex = findFirstBQuadIndex(bQuads, bVertexPathIDs, pathID);
if (firstBQuadIndex == null)
firstBQuadIndex = bQuads.length;
const indexDelta = firstExpandedBVertexIndex - firstBVertexIndex;
for (let bQuadIndex = firstBQuadIndex;
bQuadIndex < bQuads.length / B_QUAD_FIELD_COUNT;
bQuadIndex++) {
const bQuad = bQuads[bQuadIndex];
if (bVertexPathIDs[bQuads[bQuadIndex * B_QUAD_FIELD_COUNT]] !== pathID)
break;
for (let indexIndex = 0; indexIndex < B_QUAD_FIELD_COUNT; indexIndex++) {
const srcIndex = bQuads[bQuadIndex * B_QUAD_FIELD_COUNT + indexIndex];
if (srcIndex === UINT32_MAX)
expandedBQuads.push(srcIndex);
else
expandedBQuads.push(srcIndex + indexDelta);
}
}
textGlyphIndex++;
}
const expandedBQuadsBuffer = new ArrayBuffer(expandedBQuads.length * UINT32_SIZE);
const expandedBVertexLoopBlinnDataBuffer =
new ArrayBuffer(expandedBVertexLoopBlinnData.length * UINT32_SIZE);
const expandedBVertexPathIDsBuffer =
new ArrayBuffer(expandedBVertexPathIDs.length * UINT16_SIZE);
const expandedBVertexPositionsBuffer =
new ArrayBuffer(expandedBVertexPositions.length * FLOAT32_SIZE);
const expandedCoverCurveIndicesBuffer =
new ArrayBuffer(expandedCoverCurveIndices.length * UINT32_SIZE);
const expandedCoverInteriorIndicesBuffer =
new ArrayBuffer(expandedCoverInteriorIndices.length * UINT32_SIZE);
const expandedEdgeLowerCurveIndicesBuffer =
new ArrayBuffer(expandedEdgeLowerCurveIndices.length * UINT32_SIZE);
const expandedEdgeLowerLineIndicesBuffer =
new ArrayBuffer(expandedEdgeLowerLineIndices.length * UINT32_SIZE);
const expandedEdgeUpperCurveIndicesBuffer =
new ArrayBuffer(expandedEdgeUpperCurveIndices.length * UINT32_SIZE);
const expandedEdgeUpperLineIndicesBuffer =
new ArrayBuffer(expandedEdgeUpperLineIndices.length * UINT32_SIZE);
(new Uint32Array(expandedBQuadsBuffer)).set(expandedBQuads);
(new Uint32Array(expandedBVertexLoopBlinnDataBuffer)).set(expandedBVertexLoopBlinnData);
(new Uint16Array(expandedBVertexPathIDsBuffer)).set(expandedBVertexPathIDs);
(new Float32Array(expandedBVertexPositionsBuffer)).set(expandedBVertexPositions);
(new Uint32Array(expandedCoverCurveIndicesBuffer)).set(expandedCoverCurveIndices);
(new Uint32Array(expandedCoverInteriorIndicesBuffer)).set(expandedCoverInteriorIndices);
(new Uint32Array(expandedEdgeLowerCurveIndicesBuffer)).set(expandedEdgeLowerCurveIndices);
(new Uint32Array(expandedEdgeLowerLineIndicesBuffer)).set(expandedEdgeLowerLineIndices);
(new Uint32Array(expandedEdgeUpperCurveIndicesBuffer)).set(expandedEdgeUpperCurveIndices);
(new Uint32Array(expandedEdgeUpperLineIndicesBuffer)).set(expandedEdgeUpperLineIndices);
return new PathfinderMeshData({
bQuads: expandedBQuadsBuffer,
bVertexLoopBlinnData: expandedBVertexLoopBlinnDataBuffer,
bVertexPathIDs: expandedBVertexPathIDsBuffer,
bVertexPositions: expandedBVertexPositionsBuffer,
coverCurveIndices: expandedCoverCurveIndicesBuffer,
coverInteriorIndices: expandedCoverInteriorIndicesBuffer,
edgeLowerCurveIndices: expandedEdgeLowerCurveIndicesBuffer,
edgeLowerLineIndices: expandedEdgeLowerLineIndicesBuffer,
edgeUpperCurveIndices: expandedEdgeUpperCurveIndicesBuffer,
edgeUpperLineIndices: expandedEdgeUpperLineIndicesBuffer,
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});
}
}
export class PathfinderMeshBuffers implements Meshes<WebGLBuffer> {
readonly bQuads: WebGLBuffer;
readonly bVertexPositions: WebGLBuffer;
readonly bVertexPathIDs: WebGLBuffer;
readonly bVertexLoopBlinnData: WebGLBuffer;
readonly coverInteriorIndices: WebGLBuffer;
readonly coverCurveIndices: WebGLBuffer;
readonly edgeUpperLineIndices: WebGLBuffer;
readonly edgeUpperCurveIndices: WebGLBuffer;
readonly edgeLowerLineIndices: WebGLBuffer;
readonly edgeLowerCurveIndices: WebGLBuffer;
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constructor(gl: WebGLRenderingContext, meshData: PathfinderMeshData) {
for (const bufferName of Object.keys(BUFFER_TYPES) as Array<keyof PathfinderMeshBuffers>) {
const bufferType = gl[BUFFER_TYPES[bufferName]];
const buffer = expectNotNull(gl.createBuffer(), "Failed to create buffer!");
gl.bindBuffer(bufferType, buffer);
gl.bufferData(bufferType, meshData[bufferName], gl.STATIC_DRAW);
this[bufferName] = buffer;
}
}
}
function copyIndices(destIndices: number[],
srcIndices: Uint32Array,
firstExpandedIndex: number,
firstIndex: number,
lastIndex: number,
validateIndex?: (indexIndex: number) => boolean) {
if (firstIndex === lastIndex)
return;
// FIXME(pcwalton): Speed this up somehow.
let indexIndex = srcIndices.findIndex(index => index >= firstIndex && index < lastIndex);
if (indexIndex < 0)
return;
const indexDelta = firstExpandedIndex - firstIndex;
while (indexIndex < srcIndices.length) {
const index = srcIndices[indexIndex];
if (validateIndex == null || validateIndex(indexIndex)) {
if (index < firstIndex || index >= lastIndex)
break;
destIndices.push(index + indexDelta);
} else {
destIndices.push(index);
}
indexIndex++;
}
}
function findFirstBQuadIndex(bQuads: Uint32Array,
bVertexPathIDs: Uint16Array,
queryPathID: number):
number | null {
for (let bQuadIndex = 0; bQuadIndex < bQuads.length / B_QUAD_FIELD_COUNT; bQuadIndex++) {
const thisPathID = bVertexPathIDs[bQuads[bQuadIndex * B_QUAD_FIELD_COUNT]];
if (thisPathID === queryPathID)
return bQuadIndex;
}
return null;
}
function toFourCC(buffer: ArrayBuffer, position: number): string {
let result = "";
const bytes = new Uint8Array(buffer, position, 4);
for (const byte of bytes)
result += String.fromCharCode(byte);
return result;
}