pathfinder/demo/client/src/camera.ts

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// pathfinder/client/src/camera.ts
//
// Copyright © 2017 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
import * as glmatrix from 'gl-matrix';
import {PathfinderView} from "./view";
const ORTHOGRAPHIC_ZOOM_SPEED: number = 1.0 / 100.0;
const PERSPECTIVE_MOVEMENT_SPEED: number = 10.0;
const PERSPECTIVE_ROTATION_SPEED: number = 1.0 / 300.0;
const MOVEMENT_INTERVAL_DELAY: number = 10;
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const INITIAL_TRANSLATION: glmatrix.vec3 = glmatrix.vec3.fromValues(0.0, 0.0, -1000.0);
export abstract class Camera {
constructor(canvas: HTMLCanvasElement) {
this.canvas = canvas;
}
protected canvas: HTMLCanvasElement;
}
export class OrthographicCamera extends Camera {
constructor(canvas: HTMLCanvasElement) {
super(canvas);
this.translation = glmatrix.vec2.create();
this.scale = 1.0;
this.canvas.addEventListener('wheel', event => this.onWheel(event), false);
this.onPan = null;
this.onZoom = null;
}
onWheel(event: MouseWheelEvent) {
event.preventDefault();
if (event.ctrlKey) {
// Zoom event: see https://developer.mozilla.org/en-US/docs/Web/Events/wheel
const mouseLocation = glmatrix.vec2.fromValues(event.clientX, event.clientY);
const canvasLocation = this.canvas.getBoundingClientRect();
mouseLocation[0] -= canvasLocation.left;
mouseLocation[1] = canvasLocation.bottom - mouseLocation[1];
glmatrix.vec2.scale(mouseLocation, mouseLocation, window.devicePixelRatio);
const absoluteTranslation = glmatrix.vec2.create();
glmatrix.vec2.sub(absoluteTranslation, this.translation, mouseLocation);
glmatrix.vec2.scale(absoluteTranslation, absoluteTranslation, 1.0 / this.scale);
this.scale *= 1.0 - event.deltaY * window.devicePixelRatio * ORTHOGRAPHIC_ZOOM_SPEED;
glmatrix.vec2.scale(absoluteTranslation, absoluteTranslation, this.scale);
glmatrix.vec2.add(this.translation, absoluteTranslation, mouseLocation);
if (this.onZoom != null)
this.onZoom();
} else {
// Pan event.
const delta = glmatrix.vec2.fromValues(-event.deltaX, event.deltaY);
glmatrix.vec2.scale(delta, delta, window.devicePixelRatio);
glmatrix.vec2.add(this.translation, this.translation, delta);
if (this.onPan != null)
this.onPan();
}
}
onPan: (() => void) | null;
onZoom: (() => void) | null;
translation: glmatrix.vec2;
scale: number;
}
export class PerspectiveCamera extends Camera {
constructor(canvas: HTMLCanvasElement) {
super(canvas);
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this.translation = glmatrix.vec3.clone(INITIAL_TRANSLATION);
this.rotation = glmatrix.vec2.create();
this.movementDelta = glmatrix.vec3.create();
this.movementInterval = null;
this.canvas.addEventListener('mousedown', event => this.onMouseDown(event), false);
this.canvas.addEventListener('mouseup', event => this.onMouseUp(event), false);
this.canvas.addEventListener('mousemove', event => this.onMouseMove(event), false);
this.onChange = null;
}
private onMouseDown(event: MouseEvent): void {
if (document.pointerLockElement !== this.canvas) {
this.canvas.requestPointerLock();
return;
}
this.movementDelta = glmatrix.vec3.fromValues(0.0, 0.0, PERSPECTIVE_MOVEMENT_SPEED);
if (event.button !== 1)
this.movementDelta[0] = -this.movementDelta[0];
if (this.movementInterval == null)
this.movementInterval = window.setInterval(() => this.move(), MOVEMENT_INTERVAL_DELAY);
}
private onMouseUp(event: MouseEvent): void {
if (this.movementInterval != null) {
window.clearInterval(this.movementInterval);
this.movementInterval = null;
this.movementDelta = glmatrix.vec3.create();
}
}
private move() {
const invRotationMatrix = glmatrix.mat4.create();
glmatrix.mat4.invert(invRotationMatrix, this.rotationMatrix);
const delta = glmatrix.vec3.clone(this.movementDelta);
glmatrix.vec3.transformMat4(delta, delta, invRotationMatrix);
glmatrix.vec3.add(this.translation, this.translation, delta);
if (this.onChange != null)
this.onChange();
}
private onMouseMove(event: MouseEvent): void {
if (document.pointerLockElement !== this.canvas)
return;
this.rotation[1] += event.movementX * PERSPECTIVE_ROTATION_SPEED;
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this.rotation[0] += event.movementY * PERSPECTIVE_ROTATION_SPEED;
if (this.onChange != null)
this.onChange();
}
get rotationMatrix(): glmatrix.mat4 {
const matrix = glmatrix.mat4.create();
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glmatrix.mat4.fromYRotation(matrix, this.rotation[1]);
glmatrix.mat4.rotateX(matrix, matrix, this.rotation[0]);
return matrix;
}
onChange: (() => void) | null;
translation: glmatrix.vec3;
/// Pitch and yaw Euler angles.
rotation: glmatrix.vec2;
private movementDelta: glmatrix.vec3;
private movementInterval: number | null;
}